Business And Economy Archive
Thread: Galaxy Wide Vendor Search on TC POLL
Drecki wrote:
Sorry, but this has nothing to do with economy. Of course, if you have raw material on stock, you paid for it. And if you're a businessman, you know, that if you use up this raw material, you will have to get new stuff. So the cost is there, using up your stock IS cost. You are just able to ignore it, because you have loads of it in your stock and you don't care whether you have 100m on your bank account or 500m, because you already have more than you will ever need in this game anyway.
The thing is, what I spent acquiring my resources has nothing to do with their value. Their value is purely extrinsic -- they are valuable only insofar as they can be used for something else. Using up my stock isn't "cost" because I don't have to replace it. I have enough resources to supply my entire server for years, as should have been apparent from my earlier posts. Further, in my position, the need to pay for things has been totally wiped away -- even if I start producing and selling at maximum capacity, I will absolutely be able to mine replacement resources myself before I run out. Avian meat? No worries -- I have 30+ resource kits. My resource stock exists as the potential for money, nothing more, nothing less.
The point YOU are ignoring or missing is,your profit/loss situation won't change in ANY way, whether your products are available on global search or not. Again, what is the difference between now, when you are taking "normal" prices, and in the future? What should make you cut down the prices down to where anybody else can't compete with, just because your products are now on global search? This would be interesting for 2 reasons:
My limiting factor now is not the number of items I can produce, or even the number of items I can stock. It is rather the number of items I can sell. Again, my resource have no value in themselves -- just because I paid 400 cpu for some avian meat before the resource kits came out doesn't mean it's worth more than 50 now...
- You want to spoil the game for others. As I said already, why don't you do it already?
- You want to get everybody else out of business and make more cash after every other crafter quit business. Again: You could achieve this already today. Maybe not as quickly, but as you said, you don't drop the prices in order not to kill business of others. Why would you do it tomorrow?
How about reason number 3: I choose to act as a self-interested rational agent, and maximize my in-game earnings. With the current situation, I most certainly could not achieve 100% market share, even with a vendor on every planet, simply because there is no really viable method for in-game advertising. With galaxy-wide search, don't you think some of the people who have been buying woundpacks from my competition for 3k will see mine for 2k? I imagine they will, and without any overt act on my part.
As Pavadin said above, my prices are *already* lower than everyone else's. They're not as low as they would be if my only concern were maximizing my profits, but I have to assume that not all crafters in my position will take this stance, that some of them will decide that it would be fun to farm credits, and so forth.
If the supply of resources didn't exceed the demand for crafted good by such a huge amount, things might be different. But as it stands, all a crafter of my size is concerned with is moving product.
Drecki wrote:
The point YOU are ignoring or missing is,your profit/loss situation won't change in ANY way, whether your products are available on global search or not. Again, what is the difference between now, when you are taking "normal" prices, and in the future? What should make you cut down the prices down to where anybody else can't compete with, just because your products are now on global search? This would be interesting for 2 reasons:
The simple fact is that in today's world, no one person can completely supply the market for a given product (like buffpacks in this example). Even if Ledao produced all 40k buffsets that his resource stock would allow, he has no method of making everyone on his server aware that he sells buffpacks. It is certainly possible to get the word out about your vendor(s) through a wide variety of methods, but it will never reach the kind of saturation that galaxy-wide search will provide with the flick of a switch.
On Flurry, there are a number of buffpack crafters who routinely make packs that are better than mine and they produce them in far greater quantity than I have ever done. Yet, I cannot tell you the number of times that people have told me my packs are the best when I know darn well my competitors have superior products. If I had to wait until I could produce packs of comparable quality before starting my business, I probably would never have gone any farther than crafting for myself.
Cafa wrote:
So, actually making friends with people in the game and enjoying them as friends outside this venue is wierd to you. huh?
I do have RL friends which I met in SWG.
This game is one of my hobbies. I also sail and do a few other things.
What I find amazing is that in a venue that wants to encourage interaction, you advocate completely against it, call yourself successful at it, and call others wierd for actually connecting to other people as human beings rather than some "whack a mole" you can screw with anonymously via a network connection. This game is not X-Box Live, CoH, or WoWand I don't want it to become that.
I do encourage interaction... I just don't demand it from other players. What business is it of mine how other people want to play. I'm all for you having a multi-planet conglomerate if you want to... I just don't know why something like this vendor search is gonna ruin that for you.
Also, this is the only game I play... period... I don't have an console system and I have two other PC games that were given to me over the past two years that I haven't even bothered to open. I like this game and it meets some of my entertainment needs. But I sure ain't gonna get worked up about it.
Bottomline, I am advocating the game being something that continues to promote and build communities that do not require the Master Looter choice when we go out together. If it changes into the selfishness of a me first atmosphere, it is no longer the game that attracted me and most that I respect within the game.
And you are certainly entitled to your opinions and freedom to express those opinions. In fact, I applaud you for doing so. If the game goes downhill I will certainly be the first to say "Fivo told me so."
But no one has convinced me that this game will suffer greatly because of this update. I've been around long enough and seen enough people come and go that I think it would take a lot more than this vendor search to bring this game down to where it would have to be closed. Lots of past mistakes were much worse in my humble opinion and the game has continued and has come a long way from what is was at launch.
Guess I'm just a Fan Boi
Fivo Asia
Message Edited by Cafa on 03-16-2005 03:34 PM
Message Edited by Cafa on 03-16-2005 03:35 PM
Message Edited by Scudder on 03-16-2005 11:17 PM
Poldano wrote:
Pawlin, I think Scudder might have meant the items crafted from the schematics are hard to find. In this particular case, the schematics are all over the place, but there are not that many finished technical consolepieces of furniturearound. I don't find this hard to understand at all, the market is probably becoming saturated and loot sellers want more for the schematics than the finished items will be likely to bring.
Saego, Wanderhome
You are correct... sorry I wasn't more clear on that point. Thanks!
GraySeven wrote:
This myth that people with access to larger amounts of resources will charge the lowest price confounds me. We all pay the same price to pull resources from the ground, or run factories, or have houses. Sure, some people have the ability to have more storage, thus are able to store more resources, and some run huge static farms but those have been shown over and over to rarely get good spawns of quality resources plus they pay much more in maintenance and power, so we are down to the same amount of mobile harvesters to harvest with. The differences in the cost to produce a given item are small, so small that anyone who price gouges is doing nothing more than hurting themselves.
No one wants to loose money just to gain market share, especially when item decay is such a lengthy process. People who bought from the price gouger will probably forget all about him come time to buy again, unless he continues to price gouge and then he's put himself out of business.
Being able to produce more does not equate to being able to produce cheaper. Sure, if someone wants to cut their profit margin to the bare minimum in the hopes that they make fast money through volumn they can, but they are just hurting themselves in the long run.
bluejanus wrote:
Well the problem is if things are as dire as some of us are saying, there will be a long term impact from the changes. It's not like they institute the changes, realize it was a mistake, roll them back and no harm done. Hologrinding has been gone a while, but it is still impacting the game. In a lot of negative ways.
Scudder wrote:
And IF that happens then more changes will be made... it's not the end of the world... give the DEVs a chance to see if this will work or not... people have been asking for this (or something like this) for as long as I can remember. I don't see the harm in giving it a try.
I'm sure some dev said the relative same thing Scudder is suggesting about Xmas Holo's. Gee, the game only lost 60% of it's subscriptions over that, let's really screw things up this time! Geez
Fivo Asia
Lord_Pall: I love price elasticity.
Lord_Pall: Prices dropping are the bane of a lot of merchants, but for average players it's a great thing.
Lord_Pall: Having items be more affordable across the board is not a negative in my view
GraySeven wrote:
No one wants to loose money just to gain market share, especially when item decay is such a lengthy process. People who bought from the price gouger will probably forget all about him come time to buy again, unless he continues to price gouge and then he's put himself out of business.
I hope you are right, but I'm not convinced you are. In the real world, basically every merchant is motivated by money, because money has real value. In SWG, merchants have different motivations. Many want to make credits. Many simply want to interact with clients. This type of person tends to run smaller, boutique shops, often at very little profit, but they are happy doing it because they get the customer interaction they desire.
But there's another type of SWG merchant, who is driven by ego more than profit. They literally want to control the entire market for a given product. It's hard under the current system for any single crafter to gain more than 40% or so of the galaxy market for an item. But if you give these merchants better ways to improve their visibility, I suspect some will use pricing as a mechanism to drive market share. And when the profit marginsare squeezedfor the smaller crafters, many crafters will simply give up crafting. I hope there aren't many ego-driven mega crafters on Scylla, but I could name 3 or 4 who I suspect will immediately drop prices once they are on the galactic bazaar.
The key to understanding the behavior of the mega crafter is to understand that the primary goal is often not about profits. And even if it were about profit at one point, they already have their billions in credits and billions more in stored resources. So what is the new challenge for them?
GraySeven wrote:
[snip]
But my question is simple. Why would you lower your prices? To gain 100% market share, you say but all you are doing is hurting yourself. And other crafters. Say you do gain a big share of the market with your 50% off meds. What happens when you bring them back up to their "normal" price after you "corner the market"? Do you honestly believe that the cutthroat players of an MMPORG are going to say "well, he supplied me with cheap meds once, I'll keep buying from him"? Nope, they're gonna go and look for someone else. The problem with dropping your price to gain business is that your price will have to stay there to keep it, meaning you have devalued your product. You are making more work for yourself, for less money. Sure, you get all the business, but is the added work for less money worth it?
If I see someone undercutting, flooding the market with quality goods below average prices, or at prices lower than I feel they are worth, I'm going to simply stop making those goods. I'll wait, and eventually the price will come back up, because human nature will not allow us to take a loss for long, so I know that the undercutters prices will either come back up, or his good will disappear as he gets tired of crafting so much.
I completely agree with these two paragraphs, in concept. In practice, I've seen that undercutters either have some jihad to fulfill or want to drive competitors out of a market. The only thing preventing that is intelligent planning of others, of which I believe you've described above.
But, why give them the tools to do that? Ultimately, this change only gives a certain segment of the"vendor owner" communityany power. It irradicates the need to become a Merchant completely if it stays available within the Artisan trees. It certainly does not solve the problem they think it will because the database filters are remaining the same, have no localization, and will overwhelm the customer with useless data beyond anything they've ever imagined.
Also, I live and play on Dantooine. I'm already dealing with vendor lag, and can imagine how freaking terrible it's going to be with even a few hundred searches operating in tandem.
Fivo Asia