Business And Economy Archive

Thread: New vendor changes coming.

GrupertRHD
Sun Feb 13, 2005 10:55 am
#66

Of course I want lower prices, so do others. If you don't understand that, or don't like it, guess what? I don't care, and no one else cares that you don't like it.

And it will go live live and you will adapt, or die. Live with it.
Bhasayate
Sun Feb 13, 2005 11:59 am
#67



GrupertRHD wrote:
Of course I want lower prices, so do others. If you don't understand that, or don't like it, guess what? I don't care, and no one else cares that you don't like it.

And it will go live live and you will adapt, or die. Live with it.




Do you care if most prominent crafters quit and you're stuck looting npcs?

We will quit, most likely. No point.

Shut up.



OMG I'M BACK ON SWG!
Phaelyn
Sun Feb 13, 2005 12:52 pm
#68






Lambash wrote:




Crafted meds for 6 months in game.... Ya i can tell you alot about profit. As rifleman/doc i could kill any avian - for that matter meat i needed. The rest put up rigs do the grind and finally go buff people.


I calculated that it cost me about 2.1K to make them in the end. Crate of 10 = 21 K Lets say i buff for 10K, 12 per item X 10 .... now you still want to talk about having a clue about prices???


What this will lead to is, you have to adapt and lower or if you sell dead cheap get more customers. Price will become all and everything - and as i said before WELCOME TO REAL ECONOMY.


Sorry, wrong answer. Being a Doc crafting Meds is nowhere the same as being a Master Artisan. Docs have a limited amount of goods they craft, and have never been considered a crafting class at all. They mimick the crafting professions, but that's it.


Now, your scenario in the new revamp the devs are shoving down our throat will be: You make your buffpacks for 2.1k - Crate of 10 =21k = YOU only use your packs. NO true economic competition, PERIOD. However, you try to SELL your buffpacks, and spend 2.1k to make them - Your next door neighbor sels his for the 2.1k it cost you to MAKE yours.. Nobody buys your packs, you have no customers, and all you CAN do is be limited to making and buffing.




Is every combat type out there really so greedy as to want to kill the crafting/merchant community through this change? It really affects us on a major level, and then to a lesser extent it will affect Combat types. How?


As it is now, Combat types make a ton of money. Before you all start posting "No we don't, they Nerfed Solo groups!" Listen to the reality. Unless you are so lazy and or mentally challenged that you haven't found the high paying Yavin and Endor missions, you still make more money than you can spend. *I* can go out as just a TKM and make far more a buff session than I can by sitting and crafting for the same amount of time.


The Market example thus far is that Fighters go make credits, filter some down to Crafters who make the items you need. In turn, BOTH classes have the ability to afford high end items such as AA and CAs. With the change, Crafters across the board will make less. Anyone who thinks that suddenly everyone will buy MORE because prices are cheaper is deluded. Sales will remain as they are now, just at cheaper costs all around.


So, now the high end AA and CA will be the purvue of the class that can now make and keep the most credits - Combat types only. As a combat type, will YOU lower what you charge for the +5 Crafting CA I need? Nope, you don't have to - you aren't being limited like we are. But guess what? Since we have less credits now, we can't AFFORD your high end attachment.


Hunters will ALSO feel the same sting. Many of you have been enjoying BIG paydays from docs who can afford to pay 300cpu. Once your price/quality model comes through, Buff makers will need to drop their prices to compete. Meaning they will also have to drop their offers for what you gather. It's a never ending cycle. It will touch every one of us.


Message Edited by Phaelyn on 02-13-2005 03:25 PM



Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Windsbreath
Sun Feb 13, 2005 2:03 pm
#69

Hey! I'm back from SWG and lunch...oh yeah, spent an hour and a halfputting together three suits of Ubese and a bunch of Ubese jackets (that means my vendor is stocked, by the way )...






Bhasayate wrote:

Then delete the damn vendors, don't FUBAR the prof.





Or here's an idea:

- When a vendor is created, the businessman/merchant can chose whether that vendor will sell any kind of item or only sell a particular kind of item, based on a categories list where Factory Crates are included in the item list (so a factory crate of ranged pups goes in the Ranged Powerupscategory, for example, instead of a Factory Crates category).
-Category-specific vendors are the only vendors that can be listed on theglobal map.
- Category-specific vendors that are empty, because the businessman/merchant let the stock of that kind of item run out, are not visible on the global map.

That way, only stocked vendors are on the map, so consumers don't spend 3 hours looking for a stocked vendor. And when they do go browsing for a vendor and they want to buy, say, Pharmaceuticals, the consumer knows that the vendors on the map under that category are at least stocked with some kind of Pharmaceutical product, not just a 9 million credit configurable dice that's there to keep the vendor alive.

My work here is done!
Mallize
Sun Feb 13, 2005 2:15 pm
#70






Windsbreath wrote:
Hey! I'm back from SWG and lunch...oh yeah, spent an hour and a halfputting together three suits of Ubese and a bunch of Ubese jackets (that means my vendor is stocked, by the way )...






Bhasayate wrote:

Then delete the damn vendors, don't FUBAR the prof.





Or here's an idea:

- When a vendor is created, the businessman/merchant can chose whether that vendor will sell any kind of item or only sell a particular kind of item, based on a categories list where Factory Crates are included in the item list (so a factory crate of ranged pups goes in the Ranged Powerupscategory, for example, instead of a Factory Crates category).
-Category-specific vendors are the only vendors that can be listed on theglobal map.
- Category-specific vendors that are empty, because the businessman/merchant let the stock of that kind of item run out, are not visible on the global map.

That way, only stocked vendors are on the map, so consumers don't spend 3 hours looking for a stocked vendor. And when they do go browsing for a vendor and they want to buy, say, Pharmaceuticals, the consumer knows that the vendors on the map under that category are at least stocked with some kind of Pharmaceutical product, not just a 9 million credit configurable dice that's there to keep the vendor alive.

My work here is done!







Yep. That's all I want. But I don't think they have to have specific vendors. Just let me look at the inventory. In the real world I can look at several vendors (Best Buy, CompUSA, Radio Shack, Circuit City) and see what items they have available and at what price. Granted this isn't an exact listing of a store's inventory, but I can always find out the best price and then call the store nearest me to see if they have the item. I don't have to drive all over town looking for something.


I agree that this change is overboard. I think only merchants should be able to list items, and maybe the higher up you go the more info you can list about items. I also think you should just be able to get a waypoint to the shop... not actually buy it off of any vendor. And I think it should only be browsable by NPC vendors/bazaars. Not any player vendor.


All that said... I'll take this over going to empty shops. And I don't really get the 'this will ruin the profession' comments if you are just referring to seeing everyone's prices and stock. This is what happens in the real world. It's capitalism. It's free market. Are you complaining because people will notice that you were charging 50cpu for an item, when the going rate was 20cpu for most people? I don't see how anyone would go so low as to not make a profit on their goods. What would be the point?




mallizemallizemallizemallizemallizemallizemallizem
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llizemallizemallizemallizemallizemallizemallizemal
lizemallizemallizemallizemallizemallizemallizemall
izemallizemallizemallizemallizemallizemallizemalli
zemallizemallizemallizemallizemallizemallizemalliz
emallizemallizemallizemallizemallizemallizemallize

Mallize Jett : Elder Jed : Vortex Ace
Vendors located on Rori at 3412 -6284

Bhasayate
Sun Feb 13, 2005 3:11 pm
#71



Windsbreath wrote:
Hey! I'm back from SWG and lunch...oh yeah, spent an hour and a half putting together three suits of Ubese and a bunch of Ubese jackets (that means my vendor is stocked, by the way )...



Bhasayate wrote:

Then delete the damn vendors, don't FUBAR the prof.


Or here's an idea:

- When a vendor is created, the businessman/merchant can chose whether that vendor will sell any kind of item or only sell a particular kind of item, based on a categories list where Factory Crates are included in the item list (so a factory crate of ranged pups goes in the Ranged Powerups category, for example, instead of a Factory Crates category).
- Category-specific vendors are the only vendors that can be listed on the global map.
- Category-specific vendors that are empty, because the businessman/merchant let the stock of that kind of item run out, are not visible on the global map.

That way, only stocked vendors are on the map, so consumers don't spend 3 hours looking for a stocked vendor. And when they do go browsing for a vendor and they want to buy, say, Pharmaceuticals, the consumer knows that the vendors on the map under that category are at least stocked with some kind of Pharmaceutical product, not just a 9 million credit configurable dice that's there to keep the vendor alive.

My work here is done!






good ideas. if everyone just took some pride in their vendors, this would happen.

I do that. I only put in my vendor what is appropriate to the name of the vendor.

For instance "NK-Clothing" has on it all and only clothing.

But "NK-Mart", as it sounds, has all sorts of stuff, but no clothe or food or resources. THat's for "Bartender" and "NK-Resources."



OMG I'M BACK ON SWG!
Bhasayate
Sun Feb 13, 2005 3:13 pm
#72

For all those who say this is like the REAL world. Let me ask you a question. Say you want a carton of milk. So you goto the local store. Can you while IN THAT store. Use THAT store to check the price of EVERY store in EVERY city on the planet and see what they charge for that carton of milk. And THEN BUY the cheapest you find FROM THAT store. (I know they said they won't include instant delivery but they most likely will) and have it instanstaly appear in your hand even though the store was the other side of the planet. If SO where is this wonderfull shop.
I have NOTHING against a global verdor SEARCH if thats ALL it is. A SEARCH not one that shows you the cheapst price and give you a possable instant delivery. I'm all for not wateing time going to empty vendors but if this goes though as is empty vendors will be the least of your problems.

Message Edited by Ackew on 02-13-2005 09:34 PM





haha

yeah, i think i'll go to the store right now and check the price on milk all over the world and get the best deal handed to me right there in
in the store!


/slap SOE

Message Edited by Bhasayate on 02-13-2005 05:43 PM



OMG I'M BACK ON SWG!
KyberAntillies
Sun Feb 13, 2005 5:05 pm
#73

Oh lord. I've always loved the changes that SOE has made, but this is the first I truely disagree against. So much for being the friendly neighborhood architect. Now all small independant companies like myself will be cut off, and large monopolies will rise. I sure hope this is an early April Fools joke, because this will destroy the crafting economy, and the merchant profession.


/plea Please don't make this change SOE. I've never complained about anything before, but I have to with this. It'd be cool if you can compare all of the vendors in a certain radius or something, but not the entire galaxy.



LONG LIVE CREATURE HANDLER!
FishyDude
Sun Feb 13, 2005 6:26 pm
#74

I thought that Tiggs confirmed that when you buy something you have to still travel to there vendor to pick it up. Well I have been a Merchant and a crafter in a couple of different professions for well over a year now and to me I think this will be a good thing. I have been reading the forums and it seems that the only people that are complaining the most about this is the crafters that are the ones who over charge there products. Dont get me wrong I am in the Merchant business to make money and as well for crafting too, however there is a limit to what is right and what is wrong for pricing. People say this will destroy the economy, I disagree. People complained that when solo-groups were nerfed that there was no way to make money. At least on Flurry there seems to be people making as much money as ever. This is just change and a lot of people have there ways about things and dont want change. I think this will be good because this will bring prices down a little bit, however I think this will give the new crafter and merchant a chance to break into the market and get there name out. So people might have to take a little less profit on some items but if you are a crafter and have built a business up and got a good clientell together then it wont matter. People will still buy from you and keep comming back. So all the crafters and merchants that are scared they might not make as much money with this needs t take a step back and see that this will be more of a good thing and not so much as a bad one.



Atos Reshi: Master Armorsmith

Bhasayate
Sun Feb 13, 2005 6:45 pm
#75

TIGGS just posted this on the "in-development" page folks.

Looks like the devs took their heads out their asses.




Tiggs Says!
Based upon community feedback we have decided to take this design internally and work on it some more before we release it to Test Center.
We are leaving this thread open so you can continue to give us feedback and we can update you once the new design is posted.
Thanks!






/cheer



**************


/cheer

Message Edited by Bhasayate on 02-13-2005 05:51 PM



OMG I'M BACK ON SWG!
Phaelyn
Sun Feb 13, 2005 6:46 pm
#76






FishyDude wrote:

I thought that Tiggs confirmed that when you buy something you have to still travel to there vendor to pick it up. Well I have been a Merchant and a crafter in a couple of different professions for well over a year now and to me I think this will be a good thing. I have been reading the forums and it seems that the only people that are complaining the most about this is the crafters that are the ones who over charge there products. Dont get me wrong I am in the Merchant business to make money and as well for crafting too, however there is a limit to what is right and what is wrong for pricing. People say this will destroy the economy, I disagree. People complained that when solo-groups were nerfed that there was no way to make money. At least on Flurry there seems to be people making as much money as ever. This is just change and a lot of people have there ways about things and dont want change. I think this will be good because this will bring prices down a little bit, however I think this will give the new crafter and merchant a chance to break into the market and get there name out. So people might have to take a little less profit on some items but if you are a crafter and have built a business up and got a good clientell together then it wont matter. People will still buy from you and keep comming back. So all the crafters and merchants that are scared they might not make as much money with this needs t take a step back and see that this will be more of a good thing and not so much as a bad one.






The higlighted area is incorrect. What does it matter if you have built up a customer base - Assuming all stats being the same, your clientele will now buy the same items you sell elsewhere, unless you are the absolute lowest price on the server. Since they can buy the item from your vendor, you've just given your competition a sale, and received no benefit. Since they can use the Bazaar to do the search - Why would they keep coming back?



Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Mallize
Sun Feb 13, 2005 7:29 pm
#77






Bhasayate wrote:



For all those who say this is like the REAL world. Let me ask you a question. Say you want a carton of milk. So you goto the local store. Can you while IN THAT store. Use THAT store to check the price of EVERY store in EVERY city on the planet and see what they charge for that carton of milk. And THEN BUY the cheapest you find FROM THAT store. (I know they said they won't include instant delivery but they most likely will) and have it instanstaly appear in your hand even though the store was the other side of the planet. If SO where is this wonderfull shop.


I have NOTHING against a global verdor SEARCH if thats ALL it is. A SEARCH not one that shows you the cheapst price and give you a possable instant delivery. I'm all for not wateing time going to empty vendors but if this goes though as is empty vendors will be the least of your problems.

Message Edited by Ackew on 02-13-2005 09:34 PM






haha

yeah, i think i'll go to the store right now and check the price on milk all over the world and get the best deal handed to me right there in
in the store!


/slap SOE

Message Edited by Bhasayate on 02-13-2005 05:43 PM







We aren't taking about milk. If you want to be silly about it, then put a limited on perishable goods. I've said over and over and OVER that I don't agree w/ ALL of the changes. All I want is to be able to search vendors for items before I go there. That's it .. re-read my posts.


If you want to really talk about the real world... IF Kroger(or another grociery store) COULD deliver goods instantly, you don't think they would? The difference is IRL companies actually want to make it easier for customers to purchase their goods. This helps them make more money.


So.. how about this. It seems like everyone is worried about one lowballer... how about Sony implements a 'can't sell lower than X cpu'. Maybe it takes the average of all people selling that item and makes that the lowest price possible for next week or something.


You guys are all worried about yourselves and not what's best for everyone. Think about it from the non-crafter point of view... we are tired of running around looking at empty vendors. NO ONE has offered a constructive post on how to solve this. Everyone just bashes these changes. I agree they aren't perfect.... so offer some better ideas. The devs aren't going to look at this post and get ideas because you guys say things like, 'delete the damn vendors'. MMmmmm that's not easy to code. They aren't going to look through EVERY item on EVERY vendor to see if it needs to be delete. I can stick on piece of armor on my vendor... and keep it on the map forever. You guys think that is okay?


How would all of you help your customers consume your goods?


I totally expect another one star, but I have to say I've never seen a more closed minded-bash sony thread. Offer suggestions.

Message Edited by Mallize on 02-13-2005 08:29 PM



mallizemallizemallizemallizemallizemallizemallizem
allizemallizemallizemallizemallizemallizemallizema
llizemallizemallizemallizemallizemallizemallizemal
lizemallizemallizemallizemallizemallizemallizemall
izemallizemallizemallizemallizemallizemallizemalli
zemallizemallizemallizemallizemallizemallizemalliz
emallizemallizemallizemallizemallizemallizemallize

Mallize Jett : Elder Jed : Vortex Ace
Vendors located on Rori at 3412 -6284

FishyDude
Sun Feb 13, 2005 7:44 pm
#78



Phaelyn wrote:


FishyDude wrote:
I thought that Tiggs confirmed that when you buy something you have to still travel to there vendor to pick it up. Well I have been a Merchant and a crafter in a couple of different professions for well over a year now and to me I think this will be a good thing. I have been reading the forums and it seems that the only people that are complaining the most about this is the crafters that are the ones who over charge there products. Dont get me wrong I am in the Merchant business to make money and as well for crafting too, however there is a limit to what is right and what is wrong for pricing. People say this will destroy the economy, I disagree. People complained that when solo-groups were nerfed that there was no way to make money. At least on Flurry there seems to be people making as much money as ever. This is just change and a lot of people have there ways about things and dont want change. I think this will be good because this will bring prices down a little bit, however I think this will give the new crafter and merchant a chance to break into the market and get there name out. So people might have to take a little less profit on some items but if you are a crafter and have built a business up and got a good clientell together then it wont matter. People will still buy from you and keep comming back. So all the crafters and merchants that are scared they might not make as much money with this needs t take a step back and see that this will be more of a good thing and not so much as a bad one.



The higlighted area is incorrect. What does it matter if you have built up a customer base - Assuming all stats being the same, your clientele will now buy the same items you sell elsewhere, unless you are the absolute lowest price on the server. Since they can buy the item from your vendor, you've just given your competition a sale, and received no benefit. Since they can use the Bazaar to do the search - Why would they keep coming back?





Simple.. For people like me that have been around since launch I ahve certain people that I goto and I will keep going to due to the fact thats who I have done business for a long time now. It's all about reputation and about consistancy with what you have done in the past. Crafters that have built a name for themselves are put on a higher lever with consumers in this game. It is shear reputation alone that will keep you commingback.



Atos Reshi: Master Armorsmith

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