Business And Economy Archive

Thread: Half-life for Credits?

Kyodor
Thu Oct 13, 2005 10:51 am
#53

Why would money just disappear ? That's just ridiculous, illogical, and frustrating.

Half-Life also refers for the time it takes for the number of undecayed nuclei in a radioactive isotope to halve.

If you're suggesting the obliteration of 50% of the credits in the Server's economy, I assure you, there'd be some pretty angry people...



Logic
Grammar
Ratification

Got Coherence?

Cuit
Fri Oct 14, 2005 5:53 am
#54






Dazzydoodle wrote:
Cuit wrote ...




Yah, ok, dumbass here missed teh hypothetical...

But how is not limiting my bank account to 10m (or whatever massively dropped number) nit a nerf? Lower a weapon's output, that's a nerf. Decrease pet's combat effectiveness, that's a nerf. Lower a group's healing abilities, that's a nerf. Lower a person's bank account - how is that not a nerf?




still you resort to name calling rather than contributing. Have I hit such a sore point to you that you can't control your emotions?


But to answer your reply . . .


10mil was a number thrown out . . . it could have been been 100mil . . . or 500mil . . . thenumber really doesn't matter, the principle around the idea was that mattered and the quesion was , if they (the dev) introduced a credit cap oncharacters, would this bring prices down? It was a question . . . a possible solution . . . be it good or bad.


lower aweapon's output - yes this a nerfbecuase it will only affect the profession that uses said weapon. However reducing the output of a CDF weapon . . . would that be a nerf?


Decrease a pet's combat efectiveness - yes this a nerf becuase creature handlers ( the one prof that is dependant on their pets) become less combat effective


Lower a group's healing abilities - I can only assume you mean medic, CMs, Docs, and possibly jedi . . . it is a nerf of some sort especially for medic and docs who's main role in any group is to heal. A CM and Jedi have other skills to fall back on so as a nerf . . . they aren't hit as hard.


Lowering a persons bank account -does it stop anoyones ability to make money? no. Does it stopanyone from crafting? no. Nefing indicates making a profession un-playable . . . and I don't see how this makes any profession in the game unplayable.


Granted I've read reasons why such an idea wouldn't work and I do agree that if this did happen, the economy would beconverted into a barter system (depending on the amount used as a credit cap) Those people replied with reasons to why such an idea wouldn't work . . . where as you continuejust to cry nerf withoutANY explanation how this would effect the entiresystem . . . and not just YOUR game play.





Bis Cuit

pre NGE:
FormerTKM, Master Swordsgirl, brawler 4/4/4/0, scout 4/0/4/0, nov CH
Jedi Paddy unlocked 11/13/05, 11:00 pm est
Master Dancer - retired 9/18/05

I like shiny things ^_^
KammaRocca
Fri Oct 14, 2005 6:36 am
#55






Cuit wrote:





Dazzydoodle wrote:
Cuit wrote ...




Yah, ok, dumbass here missed teh hypothetical...

But how is not limiting my bank account to 10m (or whatever massively dropped number) nit a nerf? Lower a weapon's output, that's a nerf. Decrease pet's combat effectiveness, that's a nerf. Lower a group's healing abilities, that's a nerf. Lower a person's bank account - how is that not a nerf?




still you resort to name calling rather than contributing. Have I hit such a sore point to you that you can't control your emotions?


But to answer your reply . . .


10mil was a number thrown out . . . it could have been been 100mil . . . or 500mil . . . thenumber really doesn't matter, the principle around the idea was that mattered and the quesion was , if they (the dev) introduced a credit cap oncharacters, would this bring prices down? It was a question . . . a possible solution . . . be it good or bad.


No, it would make rare premium items rarer.


lower aweapon's output - yes this a nerfbecuase it will only affect the profession that uses said weapon. However reducing the output of a CDF weapon . . . would that be a nerf? Yes, because it affects the players who use CDEF weapons.


Decrease a pet's combat efectiveness - yes this a nerf becuase creature handlers ( the one prof that is dependant on their pets) become less combat effective


Lower a group's healing abilities - I can only assume you mean medic, CMs, Docs, and possibly jedi . . . it is a nerf of some sort especially for medic and docs who's main role in any group is to heal. A CM and Jedi have other skills to fall back on so as a nerf . . . they aren't hit as hard. You obviously haven't played as a CM recently then. In my particular template, CM healing is the only line I have.


Lowering a persons bank account -does it stop anoyones ability to make money? no. Does it stopanyone from crafting? no. Nefing indicates making a profession un-playable . . . and I don't see how this makes any profession in the game unplayable. No, nerfing makes a profession less powerful, not unplayable. Removing Jedi names from the Bounty Hunter terminal is an example. It made bounty hunters less powerful in the sense that they couldn't pick out specific names, but the profession is far from unplayable. There are players who play to see how much money they can get. For those people it is the game just as much as bounty hunting is the game for bounty hunters. Limiting credits would be an example of a nerf.









SakeO
Fri Oct 14, 2005 6:50 am
#56


There can't be balance without "nerfs" unless the devs get it spot on perfect the first time around. So many people call everything a nerf that it has basically lost all meaning to me. Everyone wants to make balance driver nerfs out to be such a bad thing.


There is also another side to them. Generally, every nerf that reduces on groups effectiveness raises up anothers and probably curtails an existing imbalance or exploit. A good deal of the time nerf criers are just bemoaning the loss of some unintended ability or advantage in an at least semi-exploitive manner.
Dazzydoodle
Sat Oct 15, 2005 9:56 pm
#57



Cuit wrote:


Dazzydoodle wrote:
Cuit wrote ...


Yah, ok, dumbass here missed teh hypothetical...

still you resort to name calling rather than contributing.






Yes, I called myself a name. Got problems with that?




Why do people pay to play a MMORPG but not want to interact with other people?
Why, SOELA, why? Did the entire management join a cult, and at the same time perform home lobotomies?
It takes less time to look at the stickies than to ask a question and wait for sarcastic replies. So please oh PLEASE ask the same question many times. I enjoy the sarcastic remarks.
Master Archy / Master Carbineer / Master Clone Victim
The One Man GANK Squad

Dazzydoodle
Sat Oct 15, 2005 11:29 pm
#58

As for how it's a nerf...

Some people PVP to get the highest pbp rating possible. I like having a large bank account...

Not to mention.... I made a nice bit of money with a nice business (middle of the road prices, with a few good discounts); missions, etc. No dupes, no ebay sales, etc. A couple of the FS crafting quests need hundreds of sith resources, which I can't easily gather on my own; so like many other crafters, I buy them. I have no problem spending millions (~9mill. 2 weeks ago, none the last week because I haven't played much) because the lack of caps means I have it to spend. I expect to spend much more... And considering the spam in The Village, others are obviously doing similar. Major merchants will blow many millions in a day stocking up supplies and sellables. Folks with insane bank accounts will happily blow millions for an interior designer to make them a fish tank. Capping bank accounts affects all of that.

And according to your definition of a nerf, virtually nothing in this game has been nerfed...




Why do people pay to play a MMORPG but not want to interact with other people?
Why, SOELA, why? Did the entire management join a cult, and at the same time perform home lobotomies?
It takes less time to look at the stickies than to ask a question and wait for sarcastic replies. So please oh PLEASE ask the same question many times. I enjoy the sarcastic remarks.
Master Archy / Master Carbineer / Master Clone Victim
The One Man GANK Squad

gilpax
Sun Oct 16, 2005 9:19 am
#59


I'm quite tired that the best solution everyone can come up with when they have a problem with a game mechanic is nerf all the ones that are offending my sense of a fair game play. You should remember that you're not making yourself greater by putting down other people style of play. I like having the creds to buy the things I want in this game and since I don't want things everyday, it's normal that my bank account gets bigger. And having a lot of creds help me to maintain a mettropolis, my own houses and friends structures that only play less frequently. Nerfbats should be banned.



______________[ Mon Cal Fish of The Stars ]______________

G i l ' P a x D a x


============ Master Fencer, Master Pikefish ===========
~Voronwe, Master Merchant, Master Swordman~
~Kaa'lei, Master Artisan, Master Architect, Master Pikewoman~
~Gil'Pax Curios and Store, South Crimson City, Talus, Kauri~
¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾

SakeO
Sun Oct 16, 2005 10:36 am
#60






gilpax wrote:


I'm quite tired that the best solution everyone can come up with when they have a problem with a game mechanic is nerf all the ones that are offending my sense of a fair game play. You should remember that you're not making yourself greater by putting down other people style of play. I like having the creds to buy the things I want in this game and since I don't want things everyday, it's normal that my bank account gets bigger. And having a lot of creds help me to maintain a mettropolis, my own houses and friends structures that only play less frequently. Nerfbats should be banned.







Stepping aside from the credit issue for a sec, you need to realize that just about any change is going to be considered a nerf to someone. Unless you want a game that languishes in any original mistakes, modification are always going to be necessary. Most changes require give and take. Even beefing up underbalanced professions can be viewed as a nerf to others.


When you whine about nerfs you discarding any positive aspects of the change. It is sort of like complaining that breathing gives off bad breath and CO2. You are only concentrating on the part that has a negative impact. Disagree with my original post for your own reasons but, calling it a nerf does not make it any more or less valid.


---x---


For what it's worth,I have no problem with people amassing credits. My post was a suggestion of basically putting a soft cap on a lowered credit max. I was looking for thoughts and obviously many are against it. I still stand by my opinion that an excess of credits due to insufficient drain and a few other reasons. There are people screwing over other players for more creds, credit farmers causing a number of problems in the game to sell their product on ebay and a fair number of players, mostly new or casual, that suffer because the economy is malfunctioning. I didn't set out toimpact anyone's playstylebut, if they weredependent on degrading other players play or our imperfectfinancial system'sflaws, I can't say I am worried about preserving it.


If there is away to reduce credit farming, increase drain, better include new players and stimulate trade, I would be all for 'em.


KammaRocca
Sun Oct 16, 2005 10:53 am
#61






SakeO wrote:










There are people screwing over other players for more creds False. There are items people are willing to pay more for certain items.If they were being "screwed over," nobody would buy anything, credit farmers causing a number of problems in the game to sell their product on ebay that's on high end goods, but since there's already a market for eBay credits and always will be and your solution is to decrease the supply of credits, you've now raised the price on eBay creditsand a fair number of players, mostly new or casual, that suffer because the economy is malfunctioning.The economy is not suffering. It's supply equalling demand and that's how an economy should work. I didn't set out toimpact anyone's playstylebut, if they weredependent on degrading other players play or our imperfectfinancial system'sflaws, I can't say I am worried about preserving it. The current economic system doesn't degrade other players in any way. The only way more than the top X% of players are going to be able to afford anything is to increase supply.


If there is away to reduce credit farming, increase drain, better include new players and stimulate trade, I would be all for 'em.


Hate to break it to you, but even if it did reduce credit farming, there's no point in increasing drain (and if there needs to be a drain, the very first thing that's going to happen is the reintroduction of maintainence fees), new players don't really need to be included since they pretty much have a mini-economy of their own going on, and trade would suffer if there were a limit on account balances.



lspiderl
Sun Oct 16, 2005 8:44 pm
#62






Pday wrote:





SakeO wrote:





KammaRocca wrote:





Prices overall aren't inflating. It's just on high-end goods and even then, there are other factors involved besides the amount of currency in the game. One example is with ADK's. Demand is high, but supply is more limited than it was when they were first introduced.


It's also unfair to compare the pre-CU economy with the post-CU economy and attribute it to inflation.


Credit farmers don't cause global inflation either, just higher-priced luxury goods. Nobody is taking 100 million credits and buying a million CDEF pistols, they're more than likely buying 10 high-quality CA's or 5 ADK's.







If you look at the prices we pay on the items we really use regularly, you will find they are all quite inflated. No CEDFs do not run high prices but most of us use them for about one lair while grinding. Take anyone player and look at the gear they are using regularly and you will find most of it would now be purchased at prices inflated far beyond those of a year ago.


I can understand not liking my concept of haveing more money beed away but, there is most definitely a glut of money and rampant inflation on most player controlled prices of frequently used/purchased items.







hm laser rifle : 30k


suit of armor : 300k


crate of foods : 100k - 300k


same as last year







dang what server u on lol


hm laser rifle 300k for an average one


suit of armor 500k-1mil for decent suit


crate of foods 200k + for the cheap stuff





gggggggggggggggggggggMeiling//Medic
gggggggggggggggggggggYen-Meiling//Trader//Structures
ggggggggggggggggggggg-1282 -1895 talus pheonix
gggggggggggggggggggggin loving memory of the real meiling
gggggggggggggggggggggborn aug 2002 died august 2002
ggg|||||[z]WXgggggggggggggggggggggggg)
b4 making comments about my typing and spelling please read this http://eqiiforums.station.sony.com/eq2/board/message?board.id=Vox&message.id=18536
EdOWar
Sun Oct 16, 2005 9:02 pm
#63






lspiderl wrote:





Pday wrote:





SakeO wrote:





KammaRocca wrote:





Prices overall aren't inflating. It's just on high-end goods and even then, there are other factors involved besides the amount of currency in the game. One example is with ADK's. Demand is high, but supply is more limited than it was when they were first introduced.


It's also unfair to compare the pre-CU economy with the post-CU economy and attribute it to inflation.


Credit farmers don't cause global inflation either, just higher-priced luxury goods. Nobody is taking 100 million credits and buying a million CDEF pistols, they're more than likely buying 10 high-quality CA's or 5 ADK's.







If you look at the prices we pay on the items we really use regularly, you will find they are all quite inflated. No CEDFs do not run high prices but most of us use them for about one lair while grinding. Take anyone player and look at the gear they are using regularly and you will find most of it would now be purchased at prices inflated far beyond those of a year ago.


I can understand not liking my concept of haveing more money beed away but, there is most definitely a glut of money and rampant inflation on most player controlled prices of frequently used/purchased items.







hm laser rifle : 30k


suit of armor : 300k


crate of foods : 100k - 300k


same as last year







dang what server u on lol


hm laser rifle 300k for an average one


suit of armor 500k-1mil for decent suit


crate of foods 200k + for the cheap stuff








300K for a standard unenhanced ALR? I don't think so.


Slim Vargo, Corbantis
KammaRocca
Sun Oct 16, 2005 9:19 pm
#64






lspiderl wrote:








dang what server u on lol


hm laser rifle 300k for an average one


suit of armor 500k-1mil for decent suit


crate of foods 200k + for the cheap stuff








A bounty hunter is going to have a different idea about what decent, average, and cheap is than a Jedi when it comes to weapons and armor.
Lycids
Mon Oct 17, 2005 12:18 am
#65






SakeO wrote:


I keep hearing about how there is too much money out there and no way to drain it from the system. Stagnate money just sits and creates inflation on many highend goods instead of getting spent and stimulating the economy. Many types of maintenance are turned off or are meaningless if they do runout. Since there is no decay on Factioned and PvP deaths and Alot of necessary gear is ADK'd and won't need purchases to be replaced, what if there was a "half-life" on all credits over some number deemed reasonable.


Lets say all credits above 1mil would decay at a steady rate. I would suggest something on the order of 1/2 the total decay per month. It would represent wear, maintenance, taxes and etc. Players would be better off spending and investing in items which would push more credits into the hands of up and comers below the "poverty line"


Iam not saying it is perfect but, it bears investigation because this a problem that is just piling up.





There is money t obe made in this game, if you know how t ograb it.!




Lycids Thorn
Retired Jedi Knight
Dark Troll Master

Page 5 of 5