Business And Economy Archive

Thread: AT-ST unfairness

canova
Wed Apr 06, 2005 4:56 am
#53





All joking aside, i appreciate and understand your position. That is great that you gain fulfillment through roleplaying a rebel in SWG. However, you are projecting your tastes and beliefs onto me. You assume that I choose to be imp because i want to roleplay some horrable A$$hole b@st@rd who likes to torture children. "I understand some find it fun but it does not work for me."You have a certian vision for Imperials, based on a roleplaying ideal, and project that onto me. Now that is a little rediculous.


I roleplay a pragmatist. As for rebel vs imp? Heh, I don't care. Most of the time I don't even mess with that stuff. When i first started the game, i looked at it as a) go rebel and get basically nothing or b) go imp and get cool armor, and an ATST (or 3 ). I chose the material benefits over the inherant self rightiousness of being a rebel (which is very nice, I must say--I'm not joking around, that really isthe appealing benefit of being a reb). I actually went rebel for a little while so I could farm Dark Troopers. /shrug I roleplay a guy with no scruples I (IRL i am very uptight about loyalty and doing the right thing, so I guess iget some release from being a causeless mercenary).


I think you misunderstood me. I was not projecting the way I feel on others, I did not mean to say that. My point was that I personaly am so involved with dealing with such horrible things like crimes of war and other horrible stuff irl that I just can't get of this sensitivity when I look at the galactic civil war.


Just imagine that you have been irl taken as an hostage by terrorists. That would surely have made a strong impress on you. You would probably be unable to roleplay a terrorist taking hostages in a game dedicated to that kind of subject.


Same for me here. Roleplaying a charachter in a RP game is according to me even harder than acting on stages. When you are an actor in a play, you really play a different person. When I log in SWG, my main charachter is for a good part me, I put a lot of myself in it, even if there are a lot of differences, but what I mean is that I end up identifying me strongly to my charachter.


Since I am reading/working/thinking/fighting against, about all forms of dictatorships and crimes of war cases on a regular basis, it is hard for me to be able to put all this aside when I log in, and tell myself, let's play an imp for the fun of it.


You tell me you roleplay basically a very materialistic and opportunistic person. Well you know, most of the people who collaborated or who currently collaborate with the most regimes and governements in the world are like these : people who don't feel like it is their problem, who are just looking at their immediate egoistic comfort and interest, who try to not get involved directly in the horrible acts and act as if they did not know or deny they do, etc... And I will add, this is the case of all of us to a certain extent. It requires a lot of generosity and courage to stand against all the injustice you might hear of.


This is why I personaly could not roleplay an imp. That did not mean I consider those who do like b****rds. I hope you see the differnce, I did not want to offend you.


I know that is not directly relevant to the issue discussed here, but that is a reply to those who say : if you want to be rich / strong in game, go imp. Cause I don't think the game should force you to choose a faction if you want to acheive something in game.


What I don't understand is how you think you can have it both ways. You want to be a good guy, but you want to be able to make money by having an ATST. You could make the same arguement for the lame rebel symbol. "I want to be a rebel for"good guy"reasons, but the rebel symbol looks really lame (lets be honest here folks, the imp symbol is much, much cooler looking). Devs, please give us rebels a descent looking symbol. In fact, please give us the Imp symbol, only in different colors." I could make a similar plea: "Devs, please change the imperial personathat is portrayedby theImp NPCs in the game. I want to stay imp, but not have my faction portrayed as a bunch of sadistic incompetantand ungrateful (imp theme park, the Warren, Geo Cave, The Yavin Deathstar Part Mission)."


If i want to be the "good guys" it makes very little sense for me to lobby to get the imperial image changed. The obvious answer is for me to sacrifice all the benefits I enjoy being an Imp and go rebel. If you want to have an ATST, it makes very little sense for you to lobby to get an ATST for rebels. The obvious answer is for you to sacrifice all the benefits you enjoy being a rebel and go Imp. It is the same agruement as the pistoleers who want ap3 weapons. Uhhh, if you really want to be a rifle man, go be a rifleman. No one forces them to be pistoleers, and no one forces you to be a rebel.


I totally radically disagree with you. First I did not ask for a rebel ATST, I said it was unfair it could be used to pull 30k missions solo.


Take your example here : pistoleers. Of course pistoleers should not have an AP3 weapon. Does that mean they have to be weaker than a rifleman? this is where I disagree with you probably. A pistoleer should not 0% chance to win against a rifleman. All professions should be balanced, have their weaknesses and advantages. The rifleman should make more damage per shot, but the pistoleer should shoot faster... etc.. I am against a combat system that makes some professions automatically better than others. This is how you end up in game seeing everyone wearing VK or T21. The CU seems to address this issue in a good way and I celebrate it. Cause a player should not be bound to choose a profession / a style of combat that does not fit his taste to be able to achieve something decent in game.


Same applies for factions in my opinion.


Also I do not see why the fact that rebels are meant to be "nice" and imps "bad" should necessarily mean that rebels are poor, weak, ugly and imps rich, strong and beautiful. Come on...


Just make both factions, and all professions balanced, let everyone pick up one's role and style according to one's taste and you will see the game would be much more enjoyable for EVERYONE.


Quit being a victim and choose a path that doesn't victimize you. Alternately, quit trying to deny that choices have consequences, and accept the consequences you have chosen.


Again I don't deny my choices have consequences. For example do you know that according to the movies the tie fighters should be VERY crappy = no armor at all. Imps ships, except elite ones should suck. They should be much worst than rebel ones. Now we all know that if imp pilots were awardedcrappy ships in game they would complain.


Well some rebels protested and requested the tie fighters to be nerfed according to the background. I did not agree with them. I can make the difference between game and movie. I realize there is no reason to make the flying experience and space PVP unenjoyable for the imps. I prefer to have balanced ships and engange in fair battles.









I'es Calipija
.......:::: Elder Matron of the Insurgent Sisterhood ::::.......
.......:::: Mayor of New Haven ::::.......
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Diaso
Wed Apr 06, 2005 6:03 pm
#54



MikeMonger1 wrote:
Amazing. Simply...amazing.
People complain about EVERYTHING in this game.
- Allow players to become Jedi, and people complain that continuity is broken.
- Make the path to jedi long, and people complain that all they do is grind.
- Try to impose continuity by giving imperials an advantage, and people complain that it's no fun.
- Attempt to balance the two sides, and people complain that, as rebs, they WANT the excitement of being hunted down.
- Upgrade combat, and people complain that it'll make loot hunting harder.
- Leave combat as it is, and people complain that it's all about "uber" equipment.
- Have solo grouping, and people complain that it makes everyone rich and drives up inflation.
- Nerf solo groups, and everyone complains that they can't make money or maintain their lifestyles because of all the afk looters, had little impact on prices, and didn't make things more affordable.
- Have a tef system, and people complain that they keep getting ganked while faction farming.
- Remove that tef system, and people complain that imps make more money AND their immersion is gone.
- Have at-st's, and people complain that they're only used for credit farming. People ALSO complain that because they're so weak, they're kind of useless for anything else.
- And when they nerf at-st's yet again so that it doesn't affect mission difficulties, which they eventually will do, people will complain that at-st's now have absolutely NO purpose whatsoever.
With the sheer amount of b*tching and moaning that goes on in this game, it amazes me that there's anyone left playing at all.
You resent imps having at-st's and getting higher paying missions because of them? Hey! Here's a thought! Go imp, get an at-st yourself, and share in the benefits that the DOMINANT faction has.
Or wait for the Grand Unified Nerf (ie CU), and it'll no longer be an issue. No one will be able to solo 30k missions at all, with or without an at-st.





wow... you nailed it.. people complain, DEVs change, then they complain that the old way was better

just shut up and play or quit... cu was looked forward for a year and now u condemn it.. jeez



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canova
Thu Apr 07, 2005 1:00 am
#55

did someone complain about the CU in this thread? I must have missed it...








I'es Calipija
.......:::: Elder Matron of the Insurgent Sisterhood ::::.......
.......:::: Mayor of New Haven ::::.......
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The forum Rabid Weasel - Make Instant Travel Ship a vet reward !
Tepic_Sand
Thu Apr 07, 2005 2:10 pm
#56

Could just make it so only Imperial CH can use the ATST, problem solved



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canova
Fri Apr 08, 2005 2:12 am
#57

How stupid ! Instead of replying with angry tells repeating for the 45th times what others people already said before and to whom I replied wiht contructive points, either shut up or :

1- read the whole post to see to which point the discussion already arrived; if applicable,

2- think with your brain; then,

3- post something relevant which makes the discussion move forward


I am not hundred per cent certain I am always right, and I consider / read the counterarguments opposed to my thoughts. But I am tired to read some posts consisting solely in basics reasonings like "we are the imps so we are strong so you rebels should be weak, uneaquiped and poor".


It is just impossible to make a game that is an exact replica of the movies cause :

1- you would need much more imps troopers than rebel ones both in space and on the ground (=forcing people to choose imp faction?)

2- you would be so overpowered as imps that there would be no point playing such GAME for both factions. No fun at all.

3- you would need to fire about 90% of the current player community who prove to be unable to roleplay and act according to their faction in a convincing manner.

4- you would be unable to be Jedi.


This is why the game aims basically at balancing both faction even if the background and environement in game tends to create an appearance of imperial domination in order to reinforce the immersion feeling. But when it comes to mechanics of the game, it makes sense that each player be balanced to one another irrespective of their faction.


If this game had to rely faithfuly on the movies you imps would have no shields on your Tie Fighters !






I'es Calipija
.......:::: Elder Matron of the Insurgent Sisterhood ::::.......
.......:::: Mayor of New Haven ::::.......
.......:::: President & Founder of the Save Our Bantha Association S.O.B.A. ::::.......

The forum Rabid Weasel - Make Instant Travel Ship a vet reward !
canova
Fri Apr 08, 2005 2:20 am
#58






Tepic_Sand wrote:

Could just make it so only Imperial CH can use the ATST, problem solved






that idea is cool, but since all imps have been allowed to have it since the begining, would sound like too harsh to prevent most of them from using it anymore. So maybe just make it so that only imps CH can group with the ATST, but others can still use them.






I'es Calipija
.......:::: Elder Matron of the Insurgent Sisterhood ::::.......
.......:::: Mayor of New Haven ::::.......
.......:::: President & Founder of the Save Our Bantha Association S.O.B.A. ::::.......

The forum Rabid Weasel - Make Instant Travel Ship a vet reward !
Danto1
Mon Apr 11, 2005 4:08 am
#59

As a Wookiee many planets now cost 60k+ fp for me to get an ATST


Stop moaning, turn imp, get an ATST and feel the power of the dark side!



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Implementor
Mon Apr 11, 2005 5:55 am
#60

yaaay Imperials!



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RamondChappell
Mon Apr 11, 2005 9:35 am
#61

Canova,

Although you keep saying that you want balance, you are quite clearly asking for equality among the factions. That is a very bad idea, because it leads us to a red team/blue team game.

Also, I don't see how your dealings with war crimes in real life have any bearing on faction, especially since the Imperials didn't commit any war crimes.

/waits for someone to bring up a Imperial/Nazi comparison
GrafvonSoden
Mon Apr 11, 2005 2:07 pm
#62

I think the SWG Imperials are more in line with Imperial Romans than Nazi's.


MTVGeneration
Mon Apr 11, 2005 3:21 pm
#63

I haven't read all the posts but I'll just say this. I don't think its fair but nor do I think it should change. Rebels always relied up Guerrilla tactics and never had access to stuff like AT-ST's so nor should they get an equvalent but mostly I disagree that the DEVs have decided that SWG shouldn't be fair in a number of ways e.g. on my server Rebel prices for bases are 45% cheaper at least than Imperial ones shence more bases and cheaper prices. You can't have your cake and eat it. Hell its part of the reason why I chose Imperials in the first place! And yes I ONLY use my AT-ST for boosting missions as God knows they are little use otherwise!



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canova
Tue Apr 12, 2005 4:25 am
#64








RamondChappell wrote:
Canova,

Although you keep saying that you want balance, you are quite clearly asking for equality among the factions. That is a very bad idea, because it leads us to a red team/blue team game.


no, I really don't think equality is a good idea. The equipement avaiable to both faction should be different. Both should have their advantages and their weaknesses. Kinda like ships in JTL. They should just be balanced so that a player does not havea tremendous and determining advantage over the othersolely due to his faction choice.


But again the discussion is not about the ATST itself and it's use on battleground. I am talking about the use of ATST in group to pull missions, and that ATST = Master CH bonus. So being imp is currently giving the same priviledge than a 106 skill points investment.


This does not affect the performance of imps in combat directly, it affects the food, the armors, the weapons, the pool of maintanance over structures and cities etc... that player can afford.

Also, I don't see how your dealings with war crimes in real life have any bearing on faction, especially since the Imperials didn't commit any war crimes.

/waits for someone to bring up a Imperial/Nazi comparison


Well the destruction of a whole planet is according to me a crime of war, at least, since it amounts to the slaughter ofmillions of civilians and innocents and the exctiction of many species. Also, it is clear in the movies that the Empire is using tortute on a regular basis.
I personaly don't like the comparison between nazis and imps in SWG since I don't like the banalization of the acts of the nazis that it involves. I don't like the idea that choosing the imp side could be understood by some as a funny opportunity to roleplay nazi bastards. I find it quite irrespectful for the memory of the victims and a really bad taste thing. But I have to admit that by making the Empire racist, they opened the door to it...


Should the Empire be compared to nazis? to soviets? to romans? It can clearly be compared to a military oriented society and a dictatorship regime. All of those regimes qualify to some extent. My guess is that Lucas did not try to copy an actual real historic regime. He prolly depicted the typical dictatorial evil regime using all the symbols and carricatures we all have in mind, taking examples in multiple historic events.


But the destruction of Alderaan being a large scale crime of war / planetcide makes it likely that people will keep thinking of nazis because they did implement the most famous and symbolic large scale genocide.









I'es Calipija
.......:::: Elder Matron of the Insurgent Sisterhood ::::.......
.......:::: Mayor of New Haven ::::.......
.......:::: President & Founder of the Save Our Bantha Association S.O.B.A. ::::.......

The forum Rabid Weasel - Make Instant Travel Ship a vet reward !
Kalheka
Tue Apr 12, 2005 7:47 pm
#65

RamondChappell Posted:





Canova,

Although you keep saying that you want balance, you are quite clearly asking for equality among the factions. That is a very bad idea, because it leads us to a red team/blue team game.

Also, I don't see how your dealings with war crimes in real life have any bearing on faction, especially since the Imperials didn't commit any war crimes.

/waits for someone to bring up a Imperial/Nazi comparison






The destruction of Alderaan, I believe, could be considered a war crime. Mof Tarkin gave Leia the ultimatum and I quote verbatim from the film: YOU HAVE ANOTHER TARGET?! A MILITARY TARGET!? THEN NAME THE SYSTEM!!



Tarkins choice was simply to destroy Alderaan as 1: a lesson to the galaxy , & 2: a weapon against Leia to get information. Alderaan was not considered a threat or a target and the empire destoyed it without provocation.








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