Business And Economy Archive
Thread: The Great Depression, SWG Style
La-grange wrote:
bluejanus wrote:
Kryxal wrote:
This could actually all be part of SOE's plan to switch to a purely loot and NPC based economy ... they're breaking crafting worse with each patch, and do you think people are going to KEEP crafting? I just cancelled my alt, and I'm sure I'm not the only one ... and nowhere near the first.
Actually I think their plan is create a more subsistence based economy with resources turning over much more often in the economic cycle with reduced stockpiles of resources.
I don't know diddly about architect. But I do know for a fact that Shipwright requires nothing short of an insane amount of resources to make anything. So stockpiles are a must. I mean for one T-25 "krayt" starship your speaking of something like 70k or so in steel (I had 27k left out of a stack of 100k and im a little too tired to do the math). Thats not including the five other resources that you need that take no less than 10k a slot. Weapons, sheilds, armor? I cant afford to craft those things. At least in great number. Of course that is one of the higher level ships.
Still if they are going to do something like that then they really need to reduce resource requirements in a few professions.
Hey leave shipwright out of this! I love the way the SW market works. I havea hard time understanding how people are talking about the economy being busted. It seems to work fine. The people moaning about it are the ones that complain about the amount of money required to buy something.. mostly because they want everything handed to them on a silver platter. There's so much money to be made in this game in so many different aspects, anyone who doesn't have any money isn't trying to make money.
Looking at shipwright I think it works great. Masters don't make or sell chassis. The requirments aren't worth the profit. So SW grinders make them and sell them for relatively cheap. Maybe just enough to make a small profit and pay for their grinding. Since masters don't make them it allows the grinder an open market to sell them. This works well for them. As a master, we primarily make components. There are some masters who make average components and some who use high quality stuff for premium components. So there is often a good array of goods at different prices and quality levels. It gives the pilot a choice as to what her pocketbook can afford. I see that lots of SW's, despite the quality of their goods, are doing well, which says the economy is working well.
Like I said earlier, the problem is people expecting to do a few missions and having their gear handed to them. I think the SWG economy is fantastic. It's unlike any other game I've played. It's quite common for a combat class player to have a side job for some extra cash. I think that's awesome. I have just taken on a partner who is a combat class and I expect him to do very well assisting me with my business.
You get what you put into it. Think about that for a few seconds. Honestly. This economy is nowhere near broken. Prices aren't going up with no demand. That's a depression. Prices are going up because of demand as well as player wealth. The demand is there, people pay up the price. If the crafters can't spit out units like they once could, supply goes down, prices go up, and people in the demand pay the price to get it.
This economy works. And very well. Period.
captenjonny wrote:
SimDroid wrote:
The reason I say to tax the rich players(and by rich I mean 10 mil + ) is because if they have that much money.... however few of them there may or may not be... most crafters will keep high prices with the hopes of a rich player finding their vendor. True, this applies to some servers more than others. This kind of ties in to the anti-competition on most servers too.
Example: player A learns player X has over 23 mil credits. Player a thinks "He's got way too much money I can charge him1 - 2 mil.for this semi-rare, but not hard to get item and he'll probably pay it." Player B sees that player A is charging 1 - 2 mil. for the item that he has and assumes that it is the going rate. So instead of trying to undersell player A, he matches his price or even goes higher in hopes of making just as much money because "that's how much the item is worth".
This is what is screwing everything up... not the lack of competition, but the seeminggalaxy-wide agreementof "this is how much an item is worth, so this is how much you have to sell it for".
Completely unrelated to the above post.... what are these crafting bugs that everyone is talking about? Other than the health bonuses not sticking to armor I am unaware of any crafting bugs.
THAAAAAT"S right. You have foundus out. Each daywe crafterswake up and spend hours thinking of ways to make more money and cause more suffering to YOU. Crafters actuallyhave meetings where we try to come up with ways to rob YOU of your hard earned credits. There is a big, secret Order of Crafters where we set prices across the servers (but you still don't know our secret handshake do you?). BWA HA HA HA!!!! Might as well just turn all your credits over to me now because we have an evil master plan to enslave the entire population by controlling the economy!
BOOGITY BOOGITY BOO!!!!
The most telling part of your post is the last sentence where you say you are unaware of any crafting bugs. Spend a little time on the crafting boards before you spew your ignorance and socialist propoaganda.
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Ok let me point just 1 thing out :
Its not inflation when i cant afford to buy a private jet IRL, but donald trump can
It is inflation IRL when a loaf of bread costs 800$
Its not inflation in SWG when johhny jumpjet who started playing 8 months ago and all hes done is grind xp to get jedi and when he gets it he cant afford 600 pre CU premiums.
It is inflation in SWG when a swoopbike costs 500k