Business And Economy Archive

Thread: The economy is completely broke

Phaelyn
Tue Mar 08, 2005 9:35 am
#40






Myrmeen wrote:
Every person that knocks this post is a crafter..look at the sig's.

Crafters love that hunters cant make credits anymore. Ignorance is abundant on this one. Soon the hunters who buy from the crafters that arn't complaining will start feeling the pain.

If you are crafter, have multiple accounts, then dont comment on this post. You have a different plaing level then the poster does.
Funny thing about you is, you make base assumptions across the board here, with no foundation - Look at my Sig. You'll see it reads MERCHANT of DPA. I retain the artisan Business line & 3 boxes of Merchant so I can have Vendors to sell Looted items & resources. I don't craft anything anymore. I USED to be a shipwright, and once my vendor sells out, I will remove that from my Sig. Let's even point out I have ONE account, because frankly, I have a good enough time of things with just one.
If I didnt have so many account I'd be hurt, but since most of the negative psoters here have multiple accounts they are spread out and the recent nerfs dont impact them as hard. They make more money selling 1 weapon, 1 set of armor, 1 heavy harvester then a hunter will do in 3 hours.
Really? I can make enough in 3 hours of Missions to pay for ALL of those things combined - Possibly 3 times over. And *I* have one account, and have skill points in non-combat professions that make me WEAKER than a full combat character. I make more now from MISSIONS than I do from Loot and Resources.
Bravo to the Dev's for trying to bring balance to the economy and flush it some. It needs an overhaul, but the best thing they could have done was leave loot common for a couple months so the demand went down. Instead they make things even more rare and now things will be even more expensive.

Players need to learn that ultimatly they control the economy on thier server and whining about it on forums wont help. So a few words against the poster. If missions was how you made a living, then you and all your friends need to balance what you CAN make to what you will PAY for crafted goods. Why pay 150k for a crate of food if you can't make it back as easily as the chef just did.



You are 100% correct. it ISa player driven economy, and they SHOULD shop around for the best prices they can find. I certainly do. But it also sounds as if you think Fighters can't make money. That part is 100% INcorrect.




Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
aries_liak
Tue Mar 08, 2005 9:55 am
#41






Phaelyn wrote:





Myrmeen wrote:
Every person that knocks this post is a crafter..look at the sig's.

Crafters love that hunters cant make credits anymore. Ignorance is abundant on this one. Soon the hunters who buy from the crafters that arn't complaining will start feeling the pain.

If you are crafter, have multiple accounts, then dont comment on this post. You have a different plaing level then the poster does.
Funny thing about you is, you make base assumptions across the board here, with no foundation - Look at my Sig. You'll see it reads MERCHANT of DPA. I retain the artisan Business line & 3 boxes of Merchant so I can have Vendors to sell Looted items & resources. I don't craft anything anymore. I USED to be a shipwright, and once my vendor sells out, I will remove that from my Sig. Let's even point out I have ONE account, because frankly, I have a good enough time of things with just one.
If I didnt have so many account I'd be hurt, but since most of the negative psoters here have multiple accounts they are spread out and the recent nerfs dont impact them as hard. They make more money selling 1 weapon, 1 set of armor, 1 heavy harvester then a hunter will do in 3 hours.
Really? I can make enough in 3 hours of Missions to pay for ALL of those things combined - Possibly 3 times over. And *I* have one account, and have skill points in non-combat professions that make me WEAKER than a full combat character. I make more now from MISSIONS than I do from Loot and Resources.
Bravo to the Dev's for trying to bring balance to the economy and flush it some. It needs an overhaul, but the best thing they could have done was leave loot common for a couple months so the demand went down. Instead they make things even more rare and now things will be even more expensive.

Players need to learn that ultimatly they control the economy on thier server and whining about it on forums wont help. So a few words against the poster. If missions was how you made a living, then you and all your friends need to balance what you CAN make to what you will PAY for crafted goods. Why pay 150k for a crate of food if you can't make it back as easily as the chef just did.



You are 100% correct. it ISa player driven economy, and they SHOULD shop around for the best prices they can find. I certainly do. But it also sounds as if you think Fighters can't make money. That part is 100% INcorrect.






waa.... they nerfed missions...


waa... I am going to charge more...


waa... loot is hard to come by....


waa... people are rich...


waa...


My goodness what a bunch of whiny babies. The crafters here are no better. "Look at me I am uber crafter dood. I sell high end goods. My job is so hard. You don't understand what its like." WAa!


Ok this here is a video game. It has a nice little interface. You walk around and do tasks. Some are easy some are hard. They are players who sell goods. They like to make money so expect to pay credits for good items. "But Mistr I cannot afford everything I want or need."


Well joe blow guess its time for a lesson in how to make tons of money. "Sell resources." That is how my tempest toon started. 1k of items for 3k. Ran small harvestors then medium then large. 10 lots goes a long way.


"Waa... that takes long is there anything easier?"


Well Joe I understand resources suck and are boring. I thought there must be a better way. Grind missions for cash until you master swordsman and fencer and get medic. Then you can solo everything worth anything in the game. These creatures drop loot. You can either placea vendor in a high traffic mall or just sell on the forums and spam the starport. I make about 2-3 million per play session looting various things from different POI's. Plus I can hang with guildmates. I choose not to take swordsman so I won't solo much. However, that doesn't stop me from hitting Erin Sif, the geo caves, Aakuan Missions, Lok and getting loot that people will pay top dollars for.


"Waa... I am broke I got zero money. Can you loan me money?"


Well Joe I personally dont hand money out. I will give a noob armor I am not using cause the slice wasn't quiet up to par, or stim packs. You should join a guild. These player organizations help there members get started. Most take just about anyone. Just ask anyone at a starport and they can probably help you on your way to making millions like me.


"Waa... this seems like I need to do like a few weeks work... isn't there another way?"


Joe you whiny little twit. You have to be a master of something. Either crafting or combat. Go out and pick one and master it. Damn kid. Just buy 10 million of e-bay. Cost ya 60 dollars save everyone the crying.


These posts are atypical whiny brats crying useless mindless dribble. SO yes I deplore every comment in this thread that isn't dood its not broke and its easy to raise money. I especially find crafters comments in this thread to be laughable. You guys truly suck. I happen to find most crafters to be informative and helpful. You all have to be the worst greediest scum of your servers. Raising prices for a solo nerf? That makes zero sense. I guess I am raising prices of harvested hides and meats by 200% percent because you can afford to pay it. ROTFL. A bunch of fools play this game if that mentality works.





There are those with loaded guns and those who dig. You, my friend dig.
velm
Tue Mar 08, 2005 10:02 am
#42


Every person that knocks this post is a crafter..look at the sig's.

Crafters love that hunters cant make credits anymore. Ignorance is abundant on this one. Soon the hunters who buy from the crafters that arn't complaining will start feeling the pain.

If you are crafter, have multiple accounts, then dont comment on this post. You have a different plaing level then the poster does.

If I didnt have so many account I'd be hurt, but since most of the negative psoters here have multiple accounts they are spread out and the recent nerfs dont impact them as hard. They make more money selling 1 weapon, 1 set of armor, 1 heavy harvester then a hunter will do in 3 hours.

I have one account. I refuse to get any others. I 'hunt'and, not sure what you hunt, but I can can make 300,000 cred in 30 min depending on what is 'hot' at that time. Just how rich does one have to be? Just how much does a person HAVE to have? I more cred than I know what to do with. I have not harmed a single Krayt or Gorax or NS elder to date. I simply add my services as an organic gatherer to whoever has a need of it. I do this and have fun.


Bravo to the Dev's for trying to bring balance to the economy and flush it some. It needs an overhaul, but the best thing they could have done was leave loot common for a couple months so the demand went down. Instead they make things even more rare and now things will be even more expensive.

Loot is a strange thing. I have been playing for 6 months and I will pick up the obscure item here and there, but for the most part, 'loot' really does not interest me at this point. Why does EVERYONE need it? Not everyone needs it. For those that want it, there are ways of getting it.You do not NEED alot of things people take for granted in this game. People just WANT them.


Players need to learn that ultimatly they control the economy on thier server and whining about it on forums wont help. So a few words against the poster. If missions was how you made a living, then you and all your friends need to balance what you CAN make to what you will PAY for crafted goods. Why pay 150k for a crate of food if you can't make it back as easily as the chef just did.


Yes, the players control the economy and that is a great thing. That is why I like SWG so much, it is made by US not the DEV's or someother behind the scenes driving force. You pay the 150k for food to pay the chef who paid me 35 cpu to harvest some of the meat as well as his time and other resources to make the food. If you do not want to pay that 150k, shop around. You might find it cheaper, or you might not. That food that you are complaining about might be saving your hide or making it easier for you to do your job. You do not HAVE to buy that food, that buff, that armor, or that other crafted item. Do you need that swoop speeder? no, you can walk. I have no problems buying crates of Synthsteak, Brandy, Canape. Those things have stopped me from getting killed or incapped. To all the Chef's out there, I send you all a hearty 'Thanks!'

Message Edited by velm on 03-08-2005 08:31 PM

bluejanus
Mon Mar 14, 2005 11:15 pm
#43






Sayic wrote:


They have more weight because he knows what he is talking about. I haven't seen him wrong yet, or at least steer us wrong. He looks at the posts and makes a balanced statement and you put in your flame based on feelings more than fact. You call it how you see it. That is how you see it. I call you on your sight. Point out specifics that utterly disprove his contention? What are you smoking?





Egida's wordhave more weight, because he's from your guild. I don't know what threads Egida has been reading, but most of the ones I've seen across various forums is that people feel they aren't getting enough money due to the solo-group nerf. I'm going to detail all the previous entries prior to yours in this thread. Including yours, there were 37 entries. 4 entries were non-statements. 3 statements supported the idea that people are complaining about the lack of challenge. The other 30 entries talked about how the solo-nerf was about money. They either didn't mention challenge or dismissed it.


The strange thing is that Egida's first statement was about he and your guild's crafters were raising all their prices in response to the solo-nerf. So we have from the man himself that the idea with the most priority to Egida was income loss due to the solo-nerf. It's only in his second statement is that about half the players complained by the challenge. Phaelyn makes an excellent rebutall to the challenge concept.


Finalcount about player concerns about the solo nerf: Only money concern: 24 and Challenge concern: 3. So 24 out of 30 people that said it was about money is 80% which precludes Egida's claim that half the people were concerned with the challenge. So we only have Egida's word which isn't sufficient for the rest us that half the players are concerned about the challenge. 80% of the posters in this thread (including Egida) mentioned money overriding challenge.


Egida rarely makes balanced statements. Most of his statements are either praises for people who support his views or statements about his views and why they're so obviously great. You and other members from your Nightsoft Rough Riders always support Egida views. You may genuinely believe that he is right, but I'm not sure you actually read the threads, because generally you say Egida is smart/great/experienced, but you don't attempt to discuss why you agree with Egida other than your experience with him. Really you should be explaining why his views are correct, rather than saying he's a great guy.


You wanted examples. Let's use this particular thread.


First entry by g7rp0(FarStar):

"Imperials can still get them solo cos they can group with an ATST, rebs get a little trooper which barely raises levels at all, result? Imps can still make silly money and rebs are completely stuffed"

"If nothing else please change the group rules so that pets dont count towards payouts or is it true what I suspect, that the devs are all imperial and hence the have has NO BALANCE AT ALL"


Second entry by psikobunny(Bloodfin):

"The way most people got money doesn't work any more. So what? There are plenty of other ways to make money, and if it's not quite as quick, it's still PDQ, so quit your whining and go out and discover some of them."


Third entry by teamdoa(Tempest):

"Rich people have multiple accounts."


Fourth entry by Ackew(FarStar):

"Is that in game rich or out of game rich? Casue In game i'm doingrather well and only have ONE account. "


Fifth entry by Phaelyn(Radiant):

"So, you start you complaint saying the a newcomer to the game can't make any money"

"Then you complain that you have 5 million credits - Only about 66,666 times MORE than a newcomer."


Sixth entry by Rhadida(Chimaera):

"Amen */bow*" (agreement with Phaelyn)


Seventh entry by alpinestreams(Eclipse):

"The economy on Eclipse is VERY broken. Only ones who can afford anything are people who are crafters themselves or made fortunes before. I've never seen anyone try to form a hunting group since the nerf simply because no one needs too for the XP. This should not have happened until the CU when there might be a need for hunting groups. As it stands now no one needs to hunt together because it's easy to kill animals/lairs."


Eight entry by MeciniaLua(Radiant):

"/agree" (agreement with Phaelyn)


Ninth entry by oscabegra(Corbantis):

"Are you sure this is the truth? I think you may be embellishing things a bit." (oscabegra refers to alpinestreams statement that only crafters or old fortunes can afford anything)


Tenth entry by Xankrieger(Infinity):

"Money is hard to come by since they nerfed solo groups, jantas were the best and most fun way to make money."

"i was pearl hunting for a few days and now that only giants and ancients drop pearls i am gonna have to redo my template just for it, the economy because of new loots and space loot in particular are making the credit lvls of all galaxies rise to the point were business is pointless."


Eleventh entry by magitek82(unlisted):

"So.....you're saying the solo group nerfs broke the economy and NOT the actual aspect of people Solo grouping in the 1st place?" (magitek82 referes to g7rp0's statement about how newbies can't get the millions everyone else was able to get)


Twelth entry by alpinestreams(Eclipse):

"No I really don't." (not sure exactly what he means by this, but presumably a reply to oscabegra suggesting alpinestreams is exaggerating. I'm going to assume alpinestreams meant that he disagreed, because it reads that he reversed himself)


Thirteenth entry by dimmu-borgir(Bloodfin):

"you, are crying about having 5 mill in the bank, and not being able to buy things off of the trade forums with it"

"and well, as for pricing on various items, players make the market, thus, the prices are what are set, "


Fourteenth entry by Malice2kuk(FarStar):

Message Edited by Malice2kuk on 03-04-2005 02:54 PM (non-statement)


Fifteenth entry by velm(unlisted):

" don't believe the economy is broken in anyway"


Sixteenth entry by MDEUK(Bria):

"People who post things like this are exactly the same people who complain that the real-world economy sucks. SWG is a player-driven economy - if you want to have the best stuff, you have to work for it. Period. End of story. The time you spent posting could have been used in-game to make money"


Seventeenth entry by benskywalker1(Radiant):

"But at this point in the game. I really think that things are the way they should have been. They are trying to get us to group again instead of just about everything being soloable. I remember having to do the rebel themepark with HELP!" (this entry supports more of the idea of missions being for combat, sorta supports Egida's idea of people complaining that missions aren't challenging enough as the main concern)


Eighteenth entry by magitek82(unlisted):

(reply to MDEUK about real world socio-economic issues)


Nineteenth entry by Gninneb(unlisted):

" I am getting so tried of people compliaining saying because there are no solo groups they cant make any money. I've been a round for over a year started broke like everyone else, with no speeder heck i had to walk back to my body when I died. I dont see anyone complaining they that they want corpse runs back because they didnt get to experiance that."


Twentieth entry by aries_liak (Naritus):

"The trade forums always have hyper inflated prices." (non-statement)


Twenty first entry by thegreywolfe (Bria):

"So, in closing. Before you complain about a broken economy and the high prices of everything, seriously think about what you are saying. Is the price too high? Or are you just looking for a free lunch?"


Twenty second entry by Diaso (Kettemoor):

"The economy is only hurting newbs... MABYE!!!"


Twenty third entry by BlackJango(Corbantis):

"Why is EVERYONE so obsessed with being the richest, most powerfull player? Do you NEED a flawless krayt dragon pearl to be good with Jedi?"


Twenty fourth entry by BlackJango(Corbantis):

"/applaud" (agreement with Phaelyn)


Twenty fifth entry by puertoriqueno(Bria):

"Just an FYI, myself and three other Master Architects, one Master Chef, two Master Armorsmiths and three Master Weaponsmiths all decided among ourselves to raise our prices from 20 to 40 percent to make up for the solo nerf. Just wanted to let you guys know.....my prices have increased 20 percent across the board, so I will see no impact from the nerf." (oddly enough Egida's first posting in this thread was about how the solo-nerf was about money)


Twenty sixth entry by Muzz (Infinity):

"You can make plenty of credits that way. And crafters have it easy huh? I joined in Dec 2003 and it's taken me this long to build up a business and make alot of credits from it."


Twenty seventh entry by Gohma_Manovich (Chimaera):

"Dudes the only money in circulation now is all old money from before solo mision nerf"


Twenty eighth entry by Phaelyn (Radiant):

"I'll say it again, and in a clear manner - The only people unable to make "big" money from missions are those who INSIST on getting buffed and going to Dant to do Janta and Mokk missions while in a solo group. That ISN'T where the money is anymore!"


Twenty ninth entry by BlackJango (Corbantis):

"I agree Phaelyn, the only people crying about solo groups being nerfed are those to lazy to make a buck any way that involves either skills, thinking, or flat out looking around."


Thirtieth entry by Ryche_Mykola (StarSider):

"I have no compassion for people complaining they are broke or have no money."

"Sorry, everyone is looking for the fast easy buck in the game. Which is why we have all the loot hunters, its like getting a winning lotto ticket."


Thirty first entry by puertoriqueno (Bria):

"That seems likea broad unfair statement. I expected more. Around half the people complaining are complaining that the missions are not a challenge that matches their skill level. They are saying you can have the xp and the money, they just want the challenge. Blowing it out of propertion the way you have helps noone. You should be more measured."


Thirty second entry by Phaelyn (Radiant):

"Sorry, but no. Look at the title of the thread - it reads: "The Economy is completely broke". People using "harder, level appropriate missions" may SOUND like it's about a challenge - But it''s a smokescreen. They know the system as well as any of us do - The higher the challenge, the higher the payout. The poster I responded to was not asking for harder missions - He was advocating taking away Droid grouping, because Imperials got MORE money witha grouped AT-ST. Again, this is about how much someone earns, not about the challenge of the mission. Another person says nobody groups anymore to hunt, because they already HAVE the XP - So again, not about the challenge level at all."


Thirty third entry was yours Savic (Bria) agreeing with Egida.

Message Edited by bluejanus on 03-14-2005 10:16 PM





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