Business And Economy Archive
Thread: The economy is completely broke
You are 100% correct. it ISa player driven economy, and they SHOULD shop around for the best prices they can find. I certainly do. But it also sounds as if you think Fighters can't make money. That part is 100% INcorrect.
Myrmeen wrote:
Every person that knocks this post is a crafter..look at the sig's.
Crafters love that hunters cant make credits anymore. Ignorance is abundant on this one. Soon the hunters who buy from the crafters that arn't complaining will start feeling the pain.
If you are crafter, have multiple accounts, then dont comment on this post. You have a different plaing level then the poster does.
Funny thing about you is, you make base assumptions across the board here, with no foundation - Look at my Sig. You'll see it reads MERCHANT of DPA. I retain the artisan Business line & 3 boxes of Merchant so I can have Vendors to sell Looted items & resources. I don't craft anything anymore. I USED to be a shipwright, and once my vendor sells out, I will remove that from my Sig. Let's even point out I have ONE account, because frankly, I have a good enough time of things with just one.
If I didnt have so many account I'd be hurt, but since most of the negative psoters here have multiple accounts they are spread out and the recent nerfs dont impact them as hard. They make more money selling 1 weapon, 1 set of armor, 1 heavy harvester then a hunter will do in 3 hours.
Really? I can make enough in 3 hours of Missions to pay for ALL of those things combined - Possibly 3 times over. And *I* have one account, and have skill points in non-combat professions that make me WEAKER than a full combat character. I make more now from MISSIONS than I do from Loot and Resources.
Bravo to the Dev's for trying to bring balance to the economy and flush it some. It needs an overhaul, but the best thing they could have done was leave loot common for a couple months so the demand went down. Instead they make things even more rare and now things will be even more expensive.
Players need to learn that ultimatly they control the economy on thier server and whining about it on forums wont help. So a few words against the poster. If missions was how you made a living, then you and all your friends need to balance what you CAN make to what you will PAY for crafted goods. Why pay 150k for a crate of food if you can't make it back as easily as the chef just did.
Phaelyn wrote:
You are 100% correct. it ISa player driven economy, and they SHOULD shop around for the best prices they can find. I certainly do. But it also sounds as if you think Fighters can't make money. That part is 100% INcorrect.
Myrmeen wrote:
Every person that knocks this post is a crafter..look at the sig's.
Crafters love that hunters cant make credits anymore. Ignorance is abundant on this one. Soon the hunters who buy from the crafters that arn't complaining will start feeling the pain.
If you are crafter, have multiple accounts, then dont comment on this post. You have a different plaing level then the poster does.
Funny thing about you is, you make base assumptions across the board here, with no foundation - Look at my Sig. You'll see it reads MERCHANT of DPA. I retain the artisan Business line & 3 boxes of Merchant so I can have Vendors to sell Looted items & resources. I don't craft anything anymore. I USED to be a shipwright, and once my vendor sells out, I will remove that from my Sig. Let's even point out I have ONE account, because frankly, I have a good enough time of things with just one.
If I didnt have so many account I'd be hurt, but since most of the negative psoters here have multiple accounts they are spread out and the recent nerfs dont impact them as hard. They make more money selling 1 weapon, 1 set of armor, 1 heavy harvester then a hunter will do in 3 hours.
Really? I can make enough in 3 hours of Missions to pay for ALL of those things combined - Possibly 3 times over. And *I* have one account, and have skill points in non-combat professions that make me WEAKER than a full combat character. I make more now from MISSIONS than I do from Loot and Resources.
Bravo to the Dev's for trying to bring balance to the economy and flush it some. It needs an overhaul, but the best thing they could have done was leave loot common for a couple months so the demand went down. Instead they make things even more rare and now things will be even more expensive.
Players need to learn that ultimatly they control the economy on thier server and whining about it on forums wont help. So a few words against the poster. If missions was how you made a living, then you and all your friends need to balance what you CAN make to what you will PAY for crafted goods. Why pay 150k for a crate of food if you can't make it back as easily as the chef just did.
waa.... they nerfed missions...
waa... I am going to charge more...
waa... loot is hard to come by....
waa... people are rich...
waa...
My goodness what a bunch of whiny babies. The crafters here are no better. "Look at me I am uber crafter dood. I sell high end goods. My job is so hard. You don't understand what its like." WAa!
Ok this here is a video game. It has a nice little interface. You walk around and do tasks. Some are easy some are hard. They are players who sell goods. They like to make money so expect to pay credits for good items. "But Mistr I cannot afford everything I want or need."
Well joe blow guess its time for a lesson in how to make tons of money. "Sell resources." That is how my tempest toon started. 1k of items for 3k. Ran small harvestors then medium then large. 10 lots goes a long way.
"Waa... that takes long is there anything easier?"
Well Joe I understand resources suck and are boring. I thought there must be a better way. Grind missions for cash until you master swordsman and fencer and get medic. Then you can solo everything worth anything in the game. These creatures drop loot. You can either placea vendor in a high traffic mall or just sell on the forums and spam the starport. I make about 2-3 million per play session looting various things from different POI's. Plus I can hang with guildmates. I choose not to take swordsman so I won't solo much. However, that doesn't stop me from hitting Erin Sif, the geo caves, Aakuan Missions, Lok and getting loot that people will pay top dollars for.
"Waa... I am broke I got zero money. Can you loan me money?"
Well Joe I personally dont hand money out. I will give a noob armor I am not using cause the slice wasn't quiet up to par, or stim packs. You should join a guild. These player organizations help there members get started. Most take just about anyone. Just ask anyone at a starport and they can probably help you on your way to making millions like me.
"Waa... this seems like I need to do like a few weeks work... isn't there another way?"
Joe you whiny little twit. You have to be a master of something. Either crafting or combat. Go out and pick one and master it. Damn kid. Just buy 10 million of e-bay. Cost ya 60 dollars save everyone the crying.
These posts are atypical whiny brats crying useless mindless dribble. SO yes I deplore every comment in this thread that isn't dood its not broke and its easy to raise money. I especially find crafters comments in this thread to be laughable. You guys truly suck. I happen to find most crafters to be informative and helpful. You all have to be the worst greediest scum of your servers. Raising prices for a solo nerf? That makes zero sense. I guess I am raising prices of harvested hides and meats by 200% percent because you can afford to pay it. ROTFL. A bunch of fools play this game if that mentality works.
Crafters love that hunters cant make credits anymore. Ignorance is abundant on this one. Soon the hunters who buy from the crafters that arn't complaining will start feeling the pain.
If you are crafter, have multiple accounts, then dont comment on this post. You have a different plaing level then the poster does.
If I didnt have so many account I'd be hurt, but since most of the negative psoters here have multiple accounts they are spread out and the recent nerfs dont impact them as hard. They make more money selling 1 weapon, 1 set of armor, 1 heavy harvester then a hunter will do in 3 hours.
Bravo to the Dev's for trying to bring balance to the economy and flush it some. It needs an overhaul, but the best thing they could have done was leave loot common for a couple months so the demand went down. Instead they make things even more rare and now things will be even more expensive.
Players need to learn that ultimatly they control the economy on thier server and whining about it on forums wont help. So a few words against the poster. If missions was how you made a living, then you and all your friends need to balance what you CAN make to what you will PAY for crafted goods. Why pay 150k for a crate of food if you can't make it back as easily as the chef just did.
Message Edited by velm on 03-08-2005 08:31 PM
Sayic wrote:
They have more weight because he knows what he is talking about. I haven't seen him wrong yet, or at least steer us wrong. He looks at the posts and makes a balanced statement and you put in your flame based on feelings more than fact. You call it how you see it. That is how you see it. I call you on your sight. Point out specifics that utterly disprove his contention? What are you smoking?
Message Edited by bluejanus on 03-14-2005 10:16 PM