Business And Economy Archive

Thread: The Unfortunate truth about Credits.*UPDATED*

Va-Mei
Fri Mar 11, 2005 12:48 am
#40






falllacy wrote:


Try starting out as a new character today. and see how long it takes you to develop a presence.




I started a new character on Starsider 4 days ago, with no outside help, no contacts on the server, and no clue where anything was other than the knowledge I took from playing on Naritus. I refused to guild or get help from any other character other than legitimate business deals.


A nice new set of Composite armor may be well out of my reach at 340-385k a suit (ouch this server is expensive!), but the beat up set of piecemeal Ubese/Chiten/Marabi Iput together from thebazzardoes the job just fine. I found some basic, unsliced, no-krayt having guns to carry around and tossed some cheap power-ups on them. They're not the best, but they work and didn't break the bank buying them. I don't need a swoop, I have a free X-31 thatgets me from a to b,and shuttles to almost every point on the civilized planets. At 10-15k a shot, buffs are paid for from 2-3 quenker missions (no solo group required). The rest of the buff set is spent hunting the Ranger's animal of the day. When I couldn't aford Brandy to push through the rifles grind, I used Muon & Thruster. Stim-Bs cost too much to keep using for a while there, so I made my own Stim-As for most uses, and kept the Bs for panic mode. Up until I was ready for quenkers, I didn't even buff. I ground Master Mark onnightspiders & kadu. With that mastery under my belt, I was ready for Dant.


After 4 days, I'm Master Marksman,1001 Carbineer, 4343 Scout, and have several contacts for scout sales. I may or may not keep the scouting, I haven't decided, but it was a good tool when I needed cash.


Starting over isn't hard, in fact I think it's easier than ever. Being No. 1 overnight is what's hard, and that shouldn't change.

Phaelyn
Fri Mar 11, 2005 2:06 am
#41






RelicOMO wrote:





falllacy wrote:

ok, I give up.

It's obvious we are playing two different games.

Perhaps it's just my mentality...I can't imagine being happy with mediocrity.

and sharnaffs...wow.







Unfortunately, this exact position and belief counters the principle of trying to reduce prices that you want the game to take on.


It's something that the other posters in this thread have not fully explained. They are saying that players confuse wants with needs - that they look at the high-end things they want, and believe that they need that. It's precisely the principle that modern, media-based economies rely on - people see something they don't really need, but they want it, and ergo they believe they need it.


From what I see, most players in this thread commend the poster for realising that you don't need these things to play the game. This is correct - you don't, and it's commendable that people can rise above the obsessive keeping up with the joneses that this attitude creates. But, to counter, I would say that for many players, they DO need these things to play the game. Before you start whipping out the flamethrowers, hear me out. I've made many posts in support of higher prices, rarer loot, and the SWG economy before, so give me the benefit of the doubt. Such things as high end weapons, armour, buffs, and so on are needed by most players, because for them, the game is about striving to be the best. And there's nothing wrong with that. The above quote puts it into context - they can't be satisfied with mediocrity. While killing Nightsisters and sharnaffs unbuffed is a challenge and enjoyable, beyond a certain level that's mediocre. For those who really want to be the best and are prepared to compete to do that, the huge amounts of high end looting and so forth that that entails necessitates high end equipment. In the MMO quest for self-improvement, the high end is necessary. They do need it. If I just want an enjoyable time with friends, I don't need buffs or armour. If I just want to make a few creds on a few missions, I don't need my best stuff. They are luxuries in this instance. But when my friend calls me for help with their new jedi, and wants to get 20 or 30 low end crystals, or another friend is starting pikeman/BH and wants an assortment ofreasonably gooddot pikes to select from, then I do need my high end gear. I do need my buffs, my large weapons, my high resist armour. And I need those to go out and slaughter immense amounts of Nightsisters in a buff session to get the volume of looting that I need to help my friends out in that fashion. Or whatever I happen to be doing. For that style of play, these are not luxuries. And so beyond a certain level of play, to access different areas, different styles of play, people do need things. It may be their choice to place those needs upon themselves, but who are we to say that they should be satisfied with a certain level of play just because we are?


Unfortunately - and this is the most important part - this very struggle for excellence means that what posters such as falllacy want is impossible. This is because they want the best stuff, the high end stuff they desire, for a price that everyone can afford. And this is impossible. It's mutually exclusive - once the best is what everyone has, then it is no longer the best. It's mediocre. Falllacy said it himself - I can't imagine just being happy with mediocrity. But what most people don't realise is that such a belief, such a desire to excel, creates the situation of haves and have nots. How can everyone be a 'have' without everyone being mediocre? That's just how it is - saying that everyone is special is just another way of saying that nobody's special. If you don't want mediocrity, then you must accept that to excel, some people must be haves, and some must be have nots. It is the desire to be one of the haves that makes people rise above mediocrity. People have mentioned WoW's crafting system. It's a system where crafters cannot differentiate their crafts - everyone makes the same. That means that it's all mediocre. It's all the same. The 'haves' will be those that have stuff that is better than crafted - they will have what is rare. Or the EQ2 system, where crafters make mediocre stuff, and the best stuff is looted. Well then, why be satisfied with mediocre? These systems of economy don't create an ideal MMO economy where everyone isa 'have' - there are still haves and have nots, because otherwise how would people differentiate between themselves? All they do is give a different, and I might add, more limited,way for people to become haves. Here in SWG, with the player-based economy, you can become a have in a variety of ways - you can be a crafter, a looter, a pilot, or all manner of things. And I think that's a very good thing indeed.


So next time someone complains that they need this or that to compete, or that crafters gouge them on the 'good' stuff (meaning the best stuff, the stuff they want), don't flame them for whining that they NEED the best - no matter how much they might desperately deserve it. Just remind them that if everyone could afford the best stuff, then it wouldn't be the best any more. They'd be mediocre just like everyone else.







I can't speak for anyone else but myself in this situation. If I have come off in responses as if I am Flaming Fallacy or those like him, that was never my intent. However - The contention of many in this game that the need for certain items, the drive to be "The Best" equates the "End Game" to ME is the problem. There literally is NO "End Game" - There is only the constant drive to get more and more items and skills.


The more High End content we go up against begins to change our mindset. They are extremely tough, and something inside us brings our Ego into question. If I can solo a Meatlump, why can't I solo a follower of Nyax. If I can now solo a follower of Nyax, why can't I solo a mid level Nightsister. If I can now solo the Mid level Nightsister, why can't I solo a Nightsister Elder - and so on down the line. It instills the mentality that you MUST be able to SOLO all high end content to be "The Best". And along with our change of mindset towards defeating any in game content ALONE, indeed, we become more reliant on the absolute BEST Armor, the absolute BEST weapons, etc. We are the victim of our own success. We all pay the price for our Hubris.


Many people reach those levels. They get to the point that through 2900 point Doctor buffs (Which we were never meant to have), sliced armor that brings the resists to 90% (Which we were never meant to have), Combat Medicines that tick for over 1k (Which we were never meant to have) and looted weapons that enable us to fight Krayt Dragons as if they were no more than a large Quenker - They have reached the pinnacle. There's nowhere left to go from there. While some of us reach that level, we have many around us who watched us climb the ladder. THIS creates a subset of players who look around them and blame others for their inability.


Those are the people who believe you MUST have everything to play this game. The constant hue and cry of players around the forums make us all believe that we can do anything Solo, provided that we can buy all the tools we need. And isn't that against the spirit of a Massively MULTIPLAYER game? The high end content of this game was designed with GROUPS in mind, not individuals. Does that mean that someone wanting to do things alone is bad? Not at all. But folks, we are have been enabled to do far too much ALONE via sologrouping and items that the Devs tell us repeatedly they had no idea would evolve. They never imagined Crafters (With the same quest to be THE best as any Combat character) could get Buffs to the strengths they are now. They never imagined we would be 10% away from being invulnerable in our armor. The entire system is designed for Groups - But the spirit of competition has made US evolve the game beyond that - We excelled where it was believed to be impossible.


Now, we all see the people who have become "the Best" - And it is human nature to want to be at that level as well. This thread has nothing to do with wanting to put an end to THAT. We want to let people know that Hey, you CAN play this game without being "The Best". It can be played at varying levels. But if you want to get to the level of "The Best" - It is going to cost you in several ways. You can fight your way to what you want via Loots. You can get there via having a group of friends who assist each other by sharing skills, and items. And you can get there by buying everything you need. What the spirit of this thread is NOT that you must play at a "Mediocre" level - But that if your mindset is that you MUST have these things, it will cost you. It will cost you either Time, Credits, or a combination of the 2. Don't blame the Economy that the things you need are expensive. THAT is the true intent of this thread - To be the best, you need the best - But because you can't afford it, don't blame the system, because the system WORKS.



Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Tinkergirl
Fri Mar 11, 2005 5:07 am
#42

I think my 'problem' is that people see anything lower than the most powerful MOBs and/or 'dungeons' as not challenging.

I see it as all relative.

If I only have Novice Marksman, what I find challenging will be quite different to what a Master Pikeman finds challenging.

Challenge, to me, is what's fun.

At any level, buffed or not, I should be able to find challenge, find fun, and get the satisfaction from a fight well fought.

I agree that if someone wants to loot a dozen crystals in a couple of hours, then they'll have to pull out all the stops (and their virtual wallet).
I also agree that 'the best' is available to only the very few - or it's not the best.

But to me, the game is about fun. It's about challenge. It's about risk.

I don't need to be the best for that, and I don't need to pay 'best' prices for it.



Books/Datapads, Photography and Libraries.|Game-Bases - Craftable Deathmatch etc.
Pazaak - Make and Play In-Game.|Solace Outpost - Story Arc Example.
Particle Emitters - Bubbles, Smoke and Sparks.|Sitting Vendors - Cosmetic Mini-Proposal.

velm
Fri Mar 11, 2005 6:13 am
#43

While I can see people wanting the 'best'. I can see the feeling that they 'need' it to function properly or most effectivelybut as another poster commented, the best has to be hard to come by, or everyone will have it. So to be the 'best' a person has to work at it. My DE-10's did not magically appear in my inventory. I had to work to get them. My hunting armor did not magically appear on me overnight, I had to work to get it.


I think enough people posted to show that people can still enjoy the game without the buffs, and all that other super gear and still have fun.
BioEngine
Fri Mar 11, 2005 7:26 am
#44

I agree with everything you have said.


It is refreshing for someone to post an insightful and diplomatic article, even though they might take offense.


I do not buff. I probably never will. It's in part because I don't think that I should have to to take down something that says "looks like a tough fight" or "even match." The other part is because I have experienced 382 (no I'm not being sarcastic, I counted them) crashes in my 2 months and 10 days of playing this game.


I don't buy the best weapons, because I haven't died yet as a result of not having them.


I go unarmored, because the encumbrance is more than I would like and because I would rather find a way to do without than to rely on them entirely.


I craft what I need. I picked up novice medic for my own healing, and ended up almost mastering Combat Medic. But, I turned around and went Ranger because I missed the hunt


I think that this game is what you make of it, and if you spend your entire time complaining about interdependency then you haven't tried to make friends in this game that would be glad to help you out.



Account active 'till November 10th, contact me on forum name:
Stamina
Bugboy321
Fri Mar 11, 2005 8:05 am
#45

Many people miss the point alsothat they don't HAVE to buy these CA's, they can loot them just like everyone else does. It's all in the statistics, the more NPC's that drop CA's you kill, the more CA's you will get and maybe get lucky with a good one. It's the same thing with these loot kits, you don't NEED to buy a single bit ofrug adhesive, you can loot it if you try long enough. I got my adhesive from a Mummer bully, hardly a difficult NPC.


If you think the economy is broken, well, then explain why there are rich players? The economy doesn't seem to be very broken for them.


And this game isn't all about getting rich, I'm far from rich but definitely I am self sufficient AND I have fun, which is all that really matters.





IGN Ahazi:
_____________________________________________________
Norjykk, Mayor of Numanjii (Jedi Chump/Elder Creature Handler)
Norjy, Armor Hanger (Disabled Commando)
Norj, Oxymoron (Null Trader)

NGE Money Quote: "We wanted more instant gratification: kill, get treasure, repeat. We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves." - Nancy MacIntyre, SWG Senior Director, LucasArts


PaybackCarter
Fri Mar 11, 2005 8:28 am
#46




I'll agree to some extent with the original post. Maybe you don't NEED some of those things. However, I like to indulge somewhat in my WANTS. If you ignored all of your WANTS (buffs, armor, etc...) how happy would you be? I wouldn't be very happy at all. Maybe this mind sight comes from how I've fared in this game and in RL. I've always had everything I wanted. In-game is the same. I can make over 8 mil a day pretty easily selling loot. This makes it easy for me to buy lots of high-end stuff.


I recently started a new character on bria. I had no money. I had no armor. I worked my way up to aster pistoleer/MBH. I have been able to afford around 70% base composite armor, and average weapons. (I don't play him much). While the challenge was somewhat fun, it was nowhere near as fun as my guy here with the uber equipment and resources. (Yes, I did have friends on bria, so that wasn't the problem)


See, the challenge for me isn't about seeing what I can kill without buffs, armor, and other nice items. The challenge for me is, like what was said earlier, "the best". Not because I want to be recognized as so, but because I love to be challenged by other people for it. It even makes for group activities at high-end locations to see who is one of "the best".


Now, as most of you will probably agree, to be "the best", you do need money. Lots of money. 89-90% base armor with 40% stun protection is not cheap at all. Neither are uber krayted T21s, 3000+ buffs, or attachments. Maybe some people will never be able to experiance this. Maybe those people don't want to. Maybe they are like all of you who posted saying you don't need, or even what these things. That is fine. This is a game. Gamesare played to have fun, and to be enjoyed. Thats what they were made for, not to start a flame war with everyone else about any random thing. They weren't made to make people hate their lives and poor money and time into something they don't really want to do. Play this game the way you want to, the way that is fun for you. That's what this game is all about. Enjoyment.


/braces himself for the flaming that is sure to come


P.S. (Sorry about all the edits...my computer kept posting before i was done...I hate this piece of crap)

Message Edited by PaybackCarter on 03-11-2005 07:35 AM


Message Edited by PaybackCarter on 03-11-2005 07:37 AM

Message Edited by PaybackCarter on 03-11-2005 08:00 AM



Payback Carter - Shadowfire
PaybackXero - Shadowfire
Payback - Bloodfin
velm
Fri Mar 11, 2005 9:03 am
#47

If a person wants to be the 'Best' they are going to have to pay for it. If a person wants those great buffs, they will cost more. If a person wants that great armor, it will cost more, and so on, and so on. That is another one of the points that quite a few people in this thread have stated.


Granted 'fun' is in the eye of the beholder, but to be best, in any game, you have to put your time in. For those that say they cannot afford it, then they need to rethink their character and/or the way they are going about it. They buy what they want, or they loot it. There are many options, but for the best, it will not be cheap.
Phaelyn
Fri Mar 11, 2005 9:36 am
#48






PaybackCarter wrote:





See, the challenge for me isn't about seeing what I can kill without buffs, armor, and other nice items. The challenge for me is, like what was said earlier, "the best". Not because I want to be recognized as so, but because I love to be challenged by other people for it. It even makes for group activities at high-end locations to see who is one of "the best".


Now, as most of you will probably agree, to be "the best", you do need money. Lots of money. 89-90% base armor with 40% stun protection is not cheap at all. Neither are uber krayted T21s, 3000+ buffs, or attachments. Maybe some people will never be able to experiance this. Maybe those people don't want to. Maybe they are like all of you who posted saying you don't need, or even what these things. That is fine. This is a game. Gamesare played to have fun, and to be enjoyed. Thats what they were made for, not to start a flame war with everyone else about any random thing. They weren't made to make people hate their lives and poor money and time into something they don't really want to do. Play this game the way you want to, the way that is fun for you. That's what this game is all about. Enjoyment.




And in your enjoyment, never let anyone TELL you how to enjoy the game your way.


But that is indeed what is happening in this game at the moment. People are going through, displaying all their best items, being able to take on every high end MOB - Leaving the impression to the fairly new players that this is the ONLY way to play the game. My post was to attempt to demonstrate to the NEWER players that things aren't as they seem. High End isn't the only thing in this game. By running around and saying "You HAVE to get all this to take on a Nightsister alone", instead of saying "Yes, I can do this because I have it all - But those 5 over there can do the same thing TOGETHER." - We are moving ever farther from a Multiplayer game to a creating an online one man shooter.


Prices for high end things will always be high. There will be people who want to get those things. Let's not give the illusion that the Economy is to blame for them not getting those items - Let's show them there are ways to enjoy the game at every level, and that one day they WILL be able to get the High End items - Not that they must ALWAYS throw every credit at it so they can get there fast.





Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
morpheus2n
Fri Mar 11, 2005 11:27 am
#49

/agree I remember when the game first set out and all u needed was a few creds to get u from one planet to the other (this was befor the swoops and speeders thats how far back I've been playing lol) and the guilds where so plentiful and helpful that untill pub 8 I never bought a singal thing as I would help out this guy for a weapon and that guy for some armor and thats how the game worked back then!!!!!!!!!!! Now its all about the creds!!!!!!!!! WHERES THE FUN IN THAT!!!!

Starcloud
Fri Mar 11, 2005 11:52 am
#50

Well said... this is actually my playstyle, and I haven't participated in a solo group since JtL came out.


The most I ever grinded out of a single buff session in a solo group was 500k anyway, and once I had paid for everything I really needed and wanted, I've found that I can get by quite nicely on one mission pair in a buff session. Quite frankly, grinding credits off of missions is boring.


I don't buy or weararmor on a regular basis. I have one 'uber' suit of 80+, low encumberance composite armor that I only take out on special occasions. I'm a doc myself, but I buy buffpacks from the crafting docs, and occasionally a crate or two of food. I ventured the corvette several times before I managed to loot an AV-21 power plant, rather than spend millions on buying one from someone else.


It is remarkably easy to make and keep credits in this game if you don't worry about having "teh m0s7 u3ar" stuff all the time.

PaybackCarter
Fri Mar 11, 2005 12:17 pm
#51






Phaelyn wrote:





PaybackCarter wrote:





See, the challenge for me isn't about seeing what I can kill without buffs, armor, and other nice items. The challenge for me is, like what was said earlier, "the best". Not because I want to be recognized as so, but because I love to be challenged by other people for it. It even makes for group activities at high-end locations to see who is one of "the best".


Now, as most of you will probably agree, to be "the best", you do need money. Lots of money. 89-90% base armor with 40% stun protection is not cheap at all. Neither are uber krayted T21s, 3000+ buffs, or attachments. Maybe some people will never be able to experiance this. Maybe those people don't want to. Maybe they are like all of you who posted saying you don't need, or even what these things. That is fine. This is a game. Gamesare played to have fun, and to be enjoyed. Thats what they were made for, not to start a flame war with everyone else about any random thing. They weren't made to make people hate their lives and poor money and time into something they don't really want to do. Play this game the way you want to, the way that is fun for you. That's what this game is all about. Enjoyment.




And in your enjoyment, never let anyone TELL you how to enjoy the game your way.


But that is indeed what is happening in this game at the moment. People are going through, displaying all their best items, being able to take on every high end MOB - Leaving the impression to the fairly new players that this is the ONLY way to play the game. My post was to attempt to demonstrate to the NEWER players that things aren't as they seem. High End isn't the only thing in this game. By running around and saying "You HAVE to get all this to take on a Nightsister alone", instead of saying "Yes, I can do this because I have it all - But those 5 over there can do the same thing TOGETHER." - We are moving ever farther from a Multiplayer game to a creating an online one man shooter.


Prices for high end things will always be high. There will be people who want to get those things. Let's not give the illusion that the Economy is to blame for them not getting those items - Let's show them there are ways to enjoy the game at every level, and that one day they WILL be able to get the High End items - Not that they must ALWAYS throw every credit at it so they can get there fast.








Very true. I agree with that completely



Payback Carter - Shadowfire
PaybackXero - Shadowfire
Payback - Bloodfin
RelicOMO
Fri Mar 11, 2005 1:05 pm
#52






falllacy wrote:

ok, I give up.

It's obvious we are playing two different games.

Perhaps it's just my mentality...I can't imagine being happy with mediocrity.

and sharnaffs...wow.







Unfortunately, this exact position and belief counters the principle of trying to reduce prices that you want the game to take on.


It's something that the other posters in this thread have not fully explained. They are saying that players confuse wants with needs - that they look at the high-end things they want, and believe that they need that. It's precisely the principle that modern, media-based economies rely on - people see something they don't really need, but they want it, and ergo they believe they need it.


From what I see, most players in this thread commend the poster for realising that you don't need these things to play the game. This is correct - you don't, and it's commendable that people can rise above the obsessive keeping up with the joneses that this attitude creates. But, to counter, I would say that for many players, they DO need these things to play the game. Before you start whipping out the flamethrowers, hear me out. I've made many posts in support of higher prices, rarer loot, and the SWG economy before, so give me the benefit of the doubt. Such things as high end weapons, armour, buffs, and so on are needed by most players, because for them, the game is about striving to be the best. And there's nothing wrong with that. The above quote puts it into context - they can't be satisfied with mediocrity. While killing Nightsisters and sharnaffs unbuffed is a challenge and enjoyable, beyond a certain level that's mediocre. For those who really want to be the best and are prepared to compete to do that, the huge amounts of high end looting and so forth that that entails necessitates high end equipment. In the MMO quest for self-improvement, the high end is necessary. They do need it. If I just want an enjoyable time with friends, I don't need buffs or armour. If I just want to make a few creds on a few missions, I don't need my best stuff. They are luxuries in this instance. But when my friend calls me for help with their new jedi, and wants to get 20 or 30 low end crystals, or another friend is starting pikeman/BH and wants an assortment ofreasonably gooddot pikes to select from, then I do need my high end gear. I do need my buffs, my large weapons, my high resist armour. And I need those to go out and slaughter immense amounts of Nightsisters in a buff session to get the volume of looting that I need to help my friends out in that fashion. Or whatever I happen to be doing. For that style of play, these are not luxuries. And so beyond a certain level of play, to access different areas, different styles of play, people do need things. It may be their choice to place those needs upon themselves, but who are we to say that they should be satisfied with a certain level of play just because we are?


Unfortunately - and this is the most important part - this very struggle for excellence means that what posters such as falllacy want is impossible. This is because they want the best stuff, the high end stuff they desire, for a price that everyone can afford. And this is impossible. It's mutually exclusive - once the best is what everyone has, then it is no longer the best. It's mediocre. Falllacy said it himself - I can't imagine just being happy with mediocrity. But what most people don't realise is that such a belief, such a desire to excel, creates the situation of haves and have nots. How can everyone be a 'have' without everyone being mediocre? That's just how it is - saying that everyone is special is just another way of saying that nobody's special. If you don't want mediocrity, then you must accept that to excel, some people must be haves, and some must be have nots. It is the desire to be one of the haves that makes people rise above mediocrity. People have mentioned WoW's crafting system. It's a system where crafters cannot differentiate their crafts - everyone makes the same. That means that it's all mediocre. It's all the same. The 'haves' will be those that have stuff that is better than crafted - they will have what is rare. Or the EQ2 system, where crafters make mediocre stuff, and the best stuff is looted. Well then, why be satisfied with mediocre? These systems of economy don't create an ideal MMO economy where everyone isa 'have' - there are still haves and have nots, because otherwise how would people differentiate between themselves? All they do is give a different, and I might add, more limited,way for people to become haves. Here in SWG, with the player-based economy, you can become a have in a variety of ways - you can be a crafter, a looter, a pilot, or all manner of things. And I think that's a very good thing indeed.


So next time someone complains that they need this or that to compete, or that crafters gouge them on the 'good' stuff (meaning the best stuff, the stuff they want), don't flame them for whining that they NEED the best - no matter how much they might desperately deserve it. Just remind them that if everyone could afford the best stuff, then it wouldn't be the best any more. They'd be mediocre just like everyone else.

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