Business And Economy Archive
Thread: They should give us something fancy that you purchase from an NPC
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Bain-
Sun Aug 07, 2005 7:09 pm
#27
FeydmanKassan wrote:
jollyemu wrote:
Say the veteran rewards for example. Once players are eligible for the reward allow them to purchase the item like an Anti-Decay kit for 10 million credits from an NPC. That way we get a fairly big chunk of credits actually leaving the economy. So we don't keep having this crazy inflation.
I know its a player economy and you don't want to put crafters out of business, but little things like items for your house or some silly necklace.
I know the devs wouldn't do this, for who knows why just was a thought.
They won't do it because there is no inflation and there is nothing wrong with the economy. Therefore, there's no reason for such a feature.
Deep inside there is inflation, although it has not reared its ugly head fully yet.
bluejanus
Mon Aug 08, 2005 4:56 pm
#28
Bain- wrote:
FeydmanKassan wrote:
jollyemu wrote:
Say the veteran rewards for example. Once players are eligible for the reward allow them to purchase the item like an Anti-Decay kit for 10 million credits from an NPC. That way we get a fairly big chunk of credits actually leaving the economy. So we don't keep having this crazy inflation.
I know its a player economy and you don't want to put crafters out of business, but little things like items for your house or some silly necklace.
I know the devs wouldn't do this, for who knows why just was a thought.
They won't do it because there is no inflation and there is nothing wrong with the economy. Therefore, there's no reason for such a feature.
Deep inside there is inflation, although it has not reared its ugly head fully yet.
Deep inside? Mind explaining how there is hidden inflation? Btw have your starport ticket prices gone up in price? Does your house cost more in maintenance this month than last month?
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