Business And Economy Archive

Thread: This is how to make money.

BWVictorious
Tue Jan 25, 2005 3:33 am
#27






Krawid wrote:

Ahh the good old days of SWG......





Good old days? whatcha talking about? I just joined in in November 2004, everything is new to me!

It actually suprises me to find out how many players only want to solo the game. Its their choice I suppose.



There are, it has been said, two types of people in the world. There are those who, when presented with a glass that is exactly half full, say: this glass is half full. And then there are those who say: this glass is half empty. The world belongs, however, to those who can look at the glass and say: What's up with this glass? Excuse me? Excuse me? This is my glass? I don't think so. My glass was full! And it was a bigger glass!

-- (Terry Pratchett, The Truth)
LittleChuck
Tue Jan 25, 2005 3:38 am
#28






BWVictorious wrote:





You dont have to grind if you dont want to. I actually grinded without grinding.


SFR (my guild) tends to get organics contracts. The Guild leader passes them on to SFR veterans who call the new guild members (and if they spot a newbie around he usually gets invited too).


This creates a nice hunting group who then proceeds to acquire missions (2 for each) all in the same directions. In one go you clear out several lairs with the Veterans providing pets to tank (or tanking themselves) while the newbies focus their firepower on the critters. Since everyone can harvest, Scout xp is ridiculously high and the veterans gain loads of APP by training them.


At the end of a series of hunts you have newbies who usually completed their Scout Hunting tree and have gained a lot of combat xp without needing either armor or buffs. Any medics/docs gain xp from healing anyone who needs it. Honestly, you can reach CH in a day hunting like this and without ever doing the "bore grinding".


Plus SFR takes the collected resources and after a few days pays everyone a fair share of the Contract profit. We also tend to supply weapons and armor to those who swear allegiance to SFR after one or two hunts.


I can honestly say that SFR has helped me get the money I needed to buy heavy harvesters and have all the stuff I need. Thanks to them Im quite well, I have 2mil roughly and thats plenty for me. Ive also been playing only for almost 3 months now.


I hardly need to buff or wear armor so im ok on that department. Since its group huntings its always fun and if you do get incap you always have someone standing over you keeping the baddies at bay while you recover. If a doc is nearby a rez is always available.






Great people...to bad not to many of them kinda groups are around anymore. I try to help the Novice newbs out as much as I can. I assist them with doing missions - trying to keep them from getting killed (never buffed). I'll even give them some good loot to sell/keep. If they don't have a ride I'llgive them a bike...But I never did what you guys do. Sounds like a great idea and good fun for the new guys.


And yes, I sit at the spawn points farmin meatlumps or kook's for hours at a time. Not for xp (max'd), but for cash.The cash goes towards the newbs. I don't see anything wrong with that.



(what's up with the droid / streetlight / radio schems? Any body on the corbantis server need these items? I'll give them to you for free if you have a good use for them)



ReinerdOne
Tue Jan 25, 2005 5:43 am
#29






ana-mo-cara wrote:

Well the medicine thing is an easy enough solution. Alot of people do not know about this even alot of medics.


There is a command /tendwound. This wound can heal any stat without any meds period. The cost is you take up some BF for doing it, but that is usually easier to treat then H/A wounds. So haveing novice medic I usually end up clearing up small wounds with this command. Saveing wound packs for after I get diseased or burned. All novice medics have this whether they know it or not. So even if you do not got medic you can pay up for it. I usually on my server when I am on my smuggler/ws. Around 1000 credits. If I am really messed up 2 or 3k.


About burning through chittin as a melee that I can see. Through the game really dosent differentiate between durability. So if your chittin has 30k of durability. Your composit had 60k odds are it will take the composite twice as long to decay.


I am a ranged fighter so I go through alot less damage to my person anyway, but the real winners in this are the CH. I almost died the day I heard a ch complain to another ch because his armor had totally decayed. Then he said I only bought this two months ago. When his buddy asked how many times he had fixed it. He said and I kid you not "You can repair armor?"





Decay on Armor... 1/10th of the damage you take per hit is taken away from the condition, so if you get hit for 10 dmg on your uber sliced 40% stun 85-90% base ... its going to take a lot less condition away than say even ubese at 70% kinetic


I found myself saving money on buying better comp because it decays at close to 1/2-1/3 the rate and good kinetic ubese goes for maybe 40k shy of the good comp





Reinerd
Dark Side Adept
Imperial Colonel



Vendor : -862 3045, dant, Rein's Loot & Rewards
ana-mo-cara
Tue Jan 25, 2005 10:00 am
#30

I only solo grouped twice and it wasnt for the money. It was so I could draw graul mauler missions, and fill my datapad up with babies.


The good old days were not when things were easy, but things were hard, and thus you had a fealing of real accomplishment.


The first time your group made it through fort tusken. The first time you saw a krayt dragon go down. The times you went grouping with people going to yavin or endor, and missed catching up, and had to negotiate the terrain trying to avoid all the dots. The time you went to yavin, and watched helplessly as your entire team got slaughtered by a kliknik dark hunter, and you were the only survivor, because you knew when to run. Being a medic and finding yourself running back and forth healing the tanks. You know when the tanks werent god mode, but were actually used as tanks.


Running twenty missions to buy your first really good weapon. Leveling up was done by killing womprats on the edge of eisley. When nobody did anything afk. The dancers actually talked to you. When all you needed to do to form up a group was go to coronet, and scream out yavin expedition forming or endor expedition forming. The huge dungeon attacks. 40 people attacking nightwitches.


Ah that was the night we came we started to seriously own some people died and didnt come back the numbers dwindled to 25 and then the withdrawal started. Wasted players fighting astrategic withdrawal. Medics that no longer had any focus willpower left trying to drag and heal other players. While trying to avoid the baznitch mobs. By the time the group got far enough away we lost fifteen players, and everyone was spread out all over the place. One guy here haveing drug a incapped teammate. Three others haveing set up a camp with an entertainer trying to fix the nightwitches funky mind wounds. It was freaking glorious.


Hell the best thing about these groups was no speeders and no mounts on foot all the way. A ten minute trek through hells country. People getting jumped by all sorts of things, and then to get there and actually apply strategy not overpowering, because nobody would do that. Breaking the medics up into responsibilities. Everyone agreeing on the pool to attack. Melee up front. Creature pet goes in first. Real strategy thats what people really miss.
Krawid
Tue Jan 25, 2005 11:33 am
#31


ana-mo-cara wrote:
I only solo grouped twice and it wasnt for the money. It was so I could draw graul mauler missions, and fill my datapad up with babies.
The good old days were not when things were easy, but things were hard, and thus you had a fealing of real accomplishment.
The first time your group made it through fort tusken. The first time you saw a krayt dragon go down. The times you went grouping with people going to yavin or endor, and missed catching up, and had to negotiate the terrain trying to avoid all the dots. The time you went to yavin, and watched helplessly as your entire team got slaughtered by a kliknik dark hunter, and you were the only survivor, because you knew when to run. Being a medic and finding yourself running back and forth healing the tanks. You know when the tanks werent god mode, but were actually used as tanks.
Running twenty missions to buy your first really good weapon. Leveling up was done by killing womprats on the edge of eisley. When nobody did anything afk. The dancers actually talked to you. When all you needed to do to form up a group was go to coronet, and scream out yavin expedition forming or endor expedition forming. The huge dungeon attacks. 40 people attacking nightwitches.
Ah that was the night we came we started to seriously own some people died and didnt come back the numbers dwindled to 25 and then the withdrawal started. Wasted players fighting a strategic withdrawal. Medics that no longer had any focus willpower left trying to drag and heal other players. While trying to avoid the baznitch mobs. By the time the group got far enough away we lost fifteen players, and everyone was spread out all over the place. One guy here haveing drug a incapped teammate. Three others haveing set up a camp with an entertainer trying to fix the nightwitches funky mind wounds. It was freaking glorious.
Hell the best thing about these groups was no speeders and no mounts on foot all the way. A ten minute trek through hells country. People getting jumped by all sorts of things, and then to get there and actually apply strategy not overpowering, because nobody would do that. Breaking the medics up into responsibilities. Everyone agreeing on the pool to attack. Melee up front. Creature pet goes in first. Real strategy thats what people really miss.





EXACTLY!!! These were the glory days of SWG.

Mastering Scout and Medic required about 3 hours. You went hunting with your group and when everyone logged for the night you were either a Master Scout or Master Medic. You had the 620 AP to Master it but you didn't have 10k (or was it 30k) to pay the trainer to get Master because finding a Master was damn near impossible. YOU had to pay the other players for training not the other way around. When you had to pick between buying a new weapon or levelling your combat skill.

Travelling to Endor was a fool's errand. You'd be lucky if your group of 20 got 200m outside of the outpost without half of them incapped and dead. Not to mention the flight to Endor was bank breaking. I always made sure I had the return fare from Endor before I left. Otherwise you'd get stuck there when you couldn't complete your mission and make the money to come home.

I remember fighting bandits in Kor Vella. They would spawn near the shuttleport and I saw a player come across the bridge wearing a FULL suit of bone armour and thinking to myself, this guy is RICH!!!!. Bone armour pieces were 6k each and resists were 10-15%. If you bought new clothes, you sold your old ones for the money.

Macros?!? What's a macro. You paid your medics and entertainers for their services (I still do) You would never see an AFK above an entertainer and it was tough to carry on a conversation in cantinas because the spatial chat was going crazy.

These were the glory days of SWG when it was an online community. We all helped each other out.



2LT Krawid EYka | SSGT Tahiri Veila
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JutMan
Tue Jan 25, 2005 3:12 pm
#32

Honestly, there is nothing better that Ubeese armor. You really need nothing more unless you plan to do a lot of PvP. I ground 31 professions with nothing but Ubeese to get Jedi.


As far as making cash it is easy enough it you want to do it.


Take a elite Combat profession (pick one that is efficient at killing)

Take Merchant to get a tent and a good vendor

Take any one of the Artisan professions or just do Artisan

Take Scout if you need hide/bone/meat for your profession


Drop a Tent, Medium House and factories if you need them.


You playing will consist of the now required groups or get groups of friends to help collect meat. You can also sweet talk then into dropping harvesters for you if they have lots. Cross Server lot trading is nice as well for extra income if you have enough power to sell resources.


Make you product and advertise in a good city or just outside one. Even if you do not have the best of the best stuff it will still sell. Just keep it stocked. Keeping a vendor consistantly stocked keeps people coming back more than a huge rush off "excellent" stuff that sells quickly at only a slightly marginal profiel gain over the regular stuff. You do not need to make 1M credits a day to be rich in this game.




Taywen O'Shay~ Master Bio-Engineer / Master Chef~
Molukai~ Bothan Jedi Knight ~

~TRGA~ Always have been.. and will be
Jagged-F3l
Tue Jan 25, 2005 6:47 pm
#33

I always found as a crafter that the best way to make money was to craft a quality product. No gimmicks. No spamming. No big guilds behind me pulling in tons of resources. Just make a good quality product, and the customer will come back, and his friends will start visiting you, and their friends will start visiting you. Realistically, how big a business do you want. Do you want to login and do nothing but sit there and craft? Personally, I want to bust out in my TIE Intercepter every once in awhile and kill some Rebel scum



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IForgotMyName
Tue Jan 25, 2005 7:47 pm
#34






ana-mo-cara wrote:

I am one to admit when I am wrong. I went to the csr forum to ask about the afk macroing in game. They say if the ingame system lets you do it. Its all nice and legal. For anyone who gets hounded about it you can just point to this post. I still think its pathetic though.


http://forums.station.sony.com/swg/board/message?board.id=customerservice&message.id=367






5 stars for having the balls to admit your wrong.



*edited by admin*
entrailsgalore2
Tue Jan 25, 2005 8:31 pm
#35

SOme people forget that not everyone is a master marksman, or cammando, or bio-engineer. The new players in tha game cant do solo misisons that pay alot, theres something called being low level....you cant take alot of hit points. Kind of common sense. ANd unless youre going to spend a week stright no sleep and grind yoru char untill you make maste rmarksman, you wont be rolling in the dough anytime soon. Also, in every game known to man there are plwyers who dont know everything about the game. There are atually lots of people that dont everything about the games they play. You werent required to read the game manual and ingame manual to play so Im guessing ltos of players skiped it and started playing. SO you will run into someone who has been playing the game for awhile and doesnt know you can repair armor. As sad as you may think, its not uncommon. But I do agree saving up is a good way to have alot of money. If you get more money coming in then going out, you will eventually have neough money.

Ie: If you make about 300k a day only spend 100k on buffs, food etc. at the end of the week you will have 1.4 mill you can go and buy your yt you always wanted or whatever. Of you want to make more you have to work at it. Spend 4 hours a day space looting or hunting. I can pull 150k an hour in space looting. thats 500k in 4 hours times 7 days thats 3.5 million you mad ein a week. Thats enough for an av-21, a yt1300 and maybe a bio pet.



Dassh=Starsider
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kordeth4
Wed Jan 26, 2005 1:39 am
#36

apparently you were not reading he plainly stated that he does not suggest doing the macro afk


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