Business And Economy Archive
Thread: Veteran rewards were the best thing for this games economy ever
DirthNader wrote:
Who knows. The docs and chefs really have us by the balls with buffs. I can play without armor, but I can't play unbuffed.
Jagged-F3l wrote:
That's because players are willing to pay insane amounts of credits for a buff. Wonder how the CU will change this?
- Boycott the item or service you're concerned with. I don't mean just you, but tell your friends, post on the boards, run around shouting, "Boycott overpriced buffs!"
- Take up the profession and undercut the players overcharging for this. I had a friend that mastered doctor, gathered up some resources, and sold buffs for 7K, which is about half the going rate. Within a week, the prices of buffs in the area were falling sharply. By the way, he did make a profit--if I remember, from the one week he did this he made about 2.5M credits.
In my opinion, players overuse buffs. It is unnecessary to run around in a constant state ofbeing buffed. I have been loot hunting the last four weeks, in order to find the items necessary to build recyclers, and the only mobs I have had to buff for were Canyon Corsairs. I had a friend that left the game that used to solo Janta missions, unbuffed and unarmored. It just goes to show that putting a little thought into the game enables you do many things that we've become used to thinking can't be done any other way.
Message Edited by DirthNader on 02-14-2005 09:17 AM
DirthNader wrote:
One more thing, why in the hell is this forum so hostile? Seems like everyone is so quick to jump down everyone else's throat when someone doesn't agree with them.
Message Edited by DirthNader on 02-14-2005 09:17 AM
RelicOMO wrote:
It may be because your general method of disagreeing with someone is to use lines like 'you're a fool' and 'I have to question if you really know anything about what you're saying'. Not a flame, doesn't bother me if you get crabby with people over the internet or not, just suggesting.
You mentioned you turn away anyone who wants armor made from krayt loot, and Isaid you were a fool if you turn someone away with 35% or better segments.
Message Edited by DirthNader on 02-14-2005 04:57 PM
Jagged-F3l wrote:
Why are there people worrying about the "sharp" impact of veteran rewards? There just aren't going to be that many of them.
Message Edited by Ledao on 02-14-2005 05:18 PM
Ledao wrote:
I'm not at all sure what you mean by "that many of them", but I can assure you that the server-wide total amount of avian meat doubled overnight on my server.
That wouldn't surprise me at all. What happens to all of the second and third best avian meat now? Doesn't that stuff see a sharp reduction in value? What effect does that have on the second-teir crafting doctors? I honestly don't know - as a consumer of buffs, once they go over 2400 I kinda stop paying attention, and as a crafter I could "hide" some second and third best resources in some versions of composite and still make a marketable product while maintaining my place among the "Fab Four" armorsmiths on my server.
I'm also curious to seewhat effect a dropoff in the amount of avian contracts will do for the other harvestable resource prices. As an armorsmith, I was pretty much up the creek on hide contracts unless it was something I was willing to pay out the ear on, since I was constantly competing with avian prices. About the only place where you could afford to pay for less than "uber" hide was Endor, since even a 0/0/4/0 scout with a harvest droid and veghash can pull in huge amounts in short order.