Business And Economy Archive

Thread: What (further) increased loot means for your SWG economy

Elitesolider
Mon Feb 14, 2005 12:56 am
#27


/agree


Ironic thing about it isthe value of stuff will drop,but it willeliminate inflation in the process. Value of a credit won't gain any ground while the value of goods begins to decline.




EdOWar
Mon Feb 14, 2005 9:47 am
#28






Elitesolider wrote:


/agree


Ironic thing about it isthe value of stuff will drop,but it willeliminate inflation in the process. Value of a credit won't gain any ground while the value of goods begins to decline.











Sorry to be nit-picky, but the high-lighted sentence is contradictory. If the price of goods drops, then that means you can buy more of that good with the same number of credits (or buy the same number of goods for fewer credits, whichever). When your credits have more purchasing power, their value increases.


Slim Vargo, Corbantis

Deregen
Mon Feb 14, 2005 10:48 pm
#29

I am inclined to agree with Rellic somewhat that increasing the number of krayts (and thus, krayt drops) will have a negative effect in the long term. And not just in the ability of people to sell the loot.


As loot component, enhancement, and schematic drops become more common, people start to take them for granted. It used to be a really big deal to have a krayt gun - now, roughly a third of the combat elites I know have one or more. The guns are still dear to them, sure, and they cry whenever a repair goes bad, but even if they lose their gun, they have a pretty easy time getting one to replace it - they might be out some credits, but that's it.


The big problem I have with this, as a weaponsmith, is that it significantly cuts the demand for non-loot weapons. I can remember when I couldn't keep standard T21's in stock - now they just sit. The riflemen are all out there with DXR-6B's and berserkers. If they have a T21, it's the same one they've had for 6 months, usually the best of 3 or 4 they bought and had sliced.


Right now, most crafting professions, especially weaponsmith and armorsmith, have an extremely limited set of salable items in their basic schematics. Players simply don't use a lot of weapons and armor types because they aren't "good enough". When's the last time you saw someone using a Power5 pistol, for instance? With more and more loot entering the economy every day, it's not a far stretch to see a time when all but one or two of the base armor or weapon schematics are worthless on the market. New crafters already have to spend crazy amounts of money and time grinding to be able to sell anything, and if loot-enhanced items become the order of the day, they'll have to spend even more money and timeto find or purchase the enhancements, components and schematics just so they can have something to sell. If I were just starting SWG in that situation, I would probably give up in despair of ever being a crafter - although admittedly I am less tolerant of grinding than most people.


Anyway, adding more and more krayt parts to the already-growing pool of them in the game's economy not only has economic repurcussions, as Rellic has noted, but it also leads to gross power inflation (mudflation). I don't want to see SWG go in that direction, it's never good for a game.


I'm hopeful that the CU will address a lot of this, and make things like Krayts extremely difficult again - then, it won't matter how many of them there are.



Trace Silverhawk ~ Smuggler & RSF Ace Pilot
(Elder Weaponsmith)

Darice Starshadow ~ Elder Shipwright
***Visit the Starshadow Foundation vendors, located at 750, 4950 on Talus, about 3k west of Nashal Starport***

SWG Community Contributor since 2001. Beta 1, Shuttle 1.
Little-Green-Guy
Tue Feb 15, 2005 10:06 am
#30

IMO, I agree the poster of this thread is 'right on target'.



I think it is ridiculous to believe that 'every single playere on every single server' deserves to have the 'BEST OF THE BEST' loot. Its nothing more than an utopian's dream. It doesn't make any sense.


lets take a 'real world' example...not every person IRL has 1 million dollars..its not realistic.


It shouldn't be in an MMORPG, either. Otherwise, the fundementals of an economy are removed.


Whats gonna happen? The same people whogot it before..are going to get in more so now, x10.


They become richer, and the lower class will be unable to climb up the chain.


end of story.


We all would benefit by, turning the spawns back the way there were before.



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