Business And Economy Archive
Thread: Ex-panded Spaceports
GloriousLeader wrote:Spaceports. RP'rs hate their static npc quick insta travel. ......
Message Edited by GloriousLeader on 02-07-2005 04:57 PM
very funny, what type of arguements pop up here, most frequently used is "immersion"
what you (and other RP people) call "immersion" is called paternalism by me. You want to spend 15 min on a shuttle port and RP your travel preparation, go for it !
if you want to spend a year on skill progression, pick up you bone amour and CDEF something, refrain from buffs and drugs and GO FOR IT !
BUT DO NOT EXPECT NOR ENFORCE US TO DO THE SAME THING
If i get board, because i have "one clicked" my master skill box, that is none of your business
If i quit, because i get board, that is none of your business
I do not screw with RP people and try to let them do their thing and avoid disturance of their game experience, but i expect you guys not to insist on things that would spoil thegame experience of the rest of the community
Message Edited by NewEco on 02-16-2005 11:13 AM
Message Edited by BriscoCounty on 02-16-2005 03:09 PM
Message Edited by BriscoCounty on 02-16-2005 03:10 PM
Many of your points are valid, nothing to argue about. I also encounter the l337 r00x0r kiddies quite frequently and dislike them strongly, but manage to ignore them more or less. Believe me, i consider it true a shame that the imperial RPers have to be overt to play their role (fortunately this will be changed in a few days ...) But actually that was not the topic, the topic was - to my eyes - to return to systems where so called immersion is enforced by the game mechanics that slow down. Examples are the 10 min Starport non-sense, the entertainer professions, the solo-group-nerf (do not understand me wrongly, i am absolutly pro group-content, that cannot be done solo, but i dont see the point in nerfing things that would be gone with the CU anyway. And Yes, you do understand me correct, i believe, that the entertainer professions a fundamentally wrong designed, because their ingame mechanics are dead boaring and "good entertainers" are 101% defined by out-of-game skills and which is the proof for the misconception). This stuff intendend to be for "immersion" but in fact its just nerfing paternalism.
I disagree that SWG is a MMORPG, to my eyes its a MMOPG without the "R" but with the option to facilitate an enjoyable enviroment for roleplayers. And thats exactly, what i am talking about. do not enforce me to play your play style! i do not exploit, i do no harress, but i do pay the same fee as you do and use the capablities the game offers, but i am not a hardcore starwars fan nor a hardcore roleplayer and i do not remember that the TOS, i signed, said something about, that i have to be a starwars roleplayer.
In your posting you indirectly admit you want to have your "immersion" things inorder to get aride of the non-RPer and that is what my critique is about. Actually thats paternalism in its essence. I tolerate your play style, please tolerate mine.
Do not ask for things that would make people leave the game and call it "immersion".
Like Have an option to at some place to quick load into an instance, like the corvette, where your ship is docked in a small hanger. And only you, or the members of your group could be in there with you. But totally have this optional, or some addvantage to this due to an extra short load between Starport to Shiphanger.
I just want more immersion in the SW universe!
Message Edited by Nadun29 on 02-22-2005 07:02 PM
There are different objectives when designing game and world.
Game - user experience is driving your desing - you make the game fun, fast paced with little influence the world bears on the player unless (s)he wishes to.
World - immersion is driving factor - you make world realistic, dynamic, action-reaction type of interaction between player and world allowing much more freedom but at the cost of consequence.
As far as it goes, SOE appears to develop the SWG as a game.
Examples:
combatants shooting factional npc without ability of players to intervene (fun for player, not realistic nor immersive, no consequence)
instant travel - makes you access "content" faster, kills any world realism in terms of distances, travel times, etc
No laws to protect citizens against villains but a pvp enabled switch to let you choose if you want to engage.
Unfortunatelly its almost impossible to design a world that will be a game or another way around, as a result they have to chose.
And again unfortunatelly (at least from my perspective), most MMO customers are gamers, not people who want to live the world.
It will take a good few years before we start to see difference between virtual worlds and massively multiplayer games.
I personally hope SOE gives us at least a bit of world touch... not that there is a true virtual world available on the market now.
Neekocha wrote:
I agree 100% with the original poster.
I understand that powergames love the 1min delay between shuttles but this doesnt make sense at all, break immersion and does not encourage people to use multiplayer ships.
Longer delays on NPC flights would make travel more challenging, people would have to think twice before going to the opposite side of the galaxy, they would maybe have to find player-driven transportservices, all in all this would add more depth and realism to the game, which is better in the long term.
The 1min delay is a popular change, but if the devs added the ability to become master of any given profession in just one click, i'm sure it would also be very popular and most people, taken individually, would like it. But for the overall interest, it would not be a good thing because it would make the game less challenging.
I am by no means a "power gamer" and I like the shuttle wait times and instant travel. This is due in part to, as other people have mentioned, time I have to plays the game.
On the other hand I do, on occasion whenI have the time, fly direct with my ship. I enjoy it. You know what I enjoy about it most? Its an "option". I can do it if I want to but do not have to always. If you are a role player you have that same option. Buy JTL and head everywhere in your ship though space. Or, if you do not want JTL RP your way through the instant travel. You have those options.
Why do we as a community always want to take away things instead of looking at compromise options?
On what the original post said about revamping of the Star Ports them selves I absolutely agree. Lot of potential content there for all to enjoy.
Regards,