Business And Economy Archive

Thread: The Customer in a World of Dedicated Unattended Entertainers, B&E Forum Edition.

bluejanus
Thu Mar 17, 2005 3:51 pm
#27



Puertoriqueno wrote:
I would say that some professions, including entertainer, were probably designed as role playing professions. Dancers, Musicians and ME's have very meager choices when it comes to participation in server events and missions, so you almost have to want to role play to enjoy yourself.
I'm not an entertainer, so you could say better then I could in this respect.





While I love the feature of being able to pull a mount/bike anywhere, I think the old days when you'd bring an entertainer along in a hunting group to heal bf and mind wounds at a camp were better. I'm assuming the whole entertainment profession was supposed to be an adjunct to the doctor/medics.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
PoetDancer
Thu Mar 17, 2005 7:02 pm
#28








lexington23 wrote:

The entertainer community needs to push the devs to make the mind buff either automatic or at least much easier. Ifa successfulmindbuff is no longer a concern then when a player arrives at a cantina they need only worry about having a little fun and killing a little time before they get what they want and can be on their merry way.





I agree wholeheartedly that we do need to push for it as a community.I don't think the live entertainer communitywill push for it. See this thread back in July 2004 when I first saw the system as a problem, and see the reaction I had:


http://forums.station.sony.com/swg/board/message?board.id=dancer&message.id=27694#M27694


Or this one:


http://forums.station.sony.com/swg/board/message?board.id=dancer&message.id=41794#M41794


Or this one:


http://forums.station.sony.com/swg/board/message?board.id=entertainer&message.id=11087#M11087


And therefore, it should come as no suprise why I am putting a lot of attention into this thread on the Business and Economics Forum, because you are all the ones that think about the great macroeconomic issues on the servers. Because many of the concerns surrounding the removal of active protocols have to do with problems of finance, problems of balance, and problems of unattendence.


Live entertainers are wondering how they can get tipped if they don't have a buff that requires an active protocol. And all I have to answer to that is, the same way they did as an entertainer base professional, or as an entertainer who does not buff: by putting on a show. Which is why I came to the experts on the Business and Economics Forum who give these issues some thought, to understand exactly if mind buffs lend themselves naturally to being marketable, and it this is truly the thing that we as live entertainers should be tipped for giving out. Or if you'd rather think that it should be the show, and not the mechanic, that should be the criteria for a tip.


Live entertainers are also concerned that making something like the mind buff available passively is too much of a mechanics advantage, basically a "blue frog." Well all I have to say to that is we have blue frogs now churning out these buffs in the form of unattended buffing alts, and it was never so unbalancing that the developers had to put a stop to it. That's why I came to here, the Business and Economics Forum, to see if this is indeed the case from people who read these boards and spend time thinking about these issues.


Live entertainers are also concerned that making something like the mind buff passive will lead to greater unattendence. But to be frank, if mind buffs weren't such a contrived and messy hassle to get, you wouldn't need buffbots as much, and would be able to tip live players for their "giving presence," and not simply because they "give an efficient algebraic calculation." And that is why I came here, to the Business and Economics Forum, with individuals who think about balance, concept, and the nature of our service, and have them help determine if this is indeed the case.


We patrons, we performers, and we buffbot holders need to come to some theoretical consensus about what works, what doesn't, and what sorts of things the game needs to foster. We need to foster a healthy cantina environment. We need to fosterthe availability of buffing. We need to make entertainment represent what it needs to represent, and we need to foster a tipping and philanthropic culture amongst the patrons again that helps make entertainment a viable and worthwhile career. We do not have that right now, and I do not believe it is because the players and their natures have changed. We are the same players we always were, but are dealing with a buffing system now that breeds antagonism, mistrust, and animosity.

Message Edited by PoetDancer on 03-17-2005 08:15 PM



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
Ramona_Garcia
Fri Mar 18, 2005 12:57 am
#29

I am a live entertainer, dancer since July/August 03, and I support making mind buffs passive.



Ramona Garcia
Dancer
Neutron Pixies



A couple of stories
PoetDancer
Fri Mar 18, 2005 10:50 am
#30






Milgram wrote:


This post has 3681 (I counted every one, you savvy?)

It takes up 6 single spaced pages on MS Word.

If the author could type at 50 words per min, it would have taken 1 hour and 13.5 mins. Wow, truely anamazing feat.


/kowtow PoetDancer







Yes, I do tend to ramble a bit. But I am willing to do it to help facilitate some positive action.


I think if we put some thought and care into understanding what the problems are, and understanding where the problems aren't, we can produce the sort of game that will work for all of us.




Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
bluejanus
Fri Mar 18, 2005 10:13 pm
#31






Milgram wrote:


This post has 3681 (I counted every one, you savvy?)

It takes up 6 single spaced pages on MS Word.

If the author could type at 50 words per min, it would have taken 1 hour and 13.5 mins. Wow, truely anamazing feat.


/kowtow PoetDancer






I can't believe you actually went and checked how many words there were.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
WiseBobo
Tue Mar 22, 2005 10:53 pm
#32

I visit buffbots because I do not have to deal with humans.

Think about that sentence for a minute, along with the fact that I am not anti-social. Perhaps you will understand what I mean.



"I'll take "Where's my game?" for $1000 Alex. Sorry. Wrong game."


"Wouldn't it be cool if they would allow neutral smugglers to bring in
some form of supplies to the area? Oh wait, that is smuggling. Not
being done. Nevermind.


- Azreal-Mando

bluejanus
Tue Mar 22, 2005 11:08 pm
#33






WiseBobo wrote:
I visit buffbots because I do not have to deal with humans.

Think about that sentence for a minute, along with the fact that I am not anti-social. Perhaps you will understand what I mean.





Illegal alien?





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
PoetDancer
Tue Mar 22, 2005 11:47 pm
#34






WiseBobo wrote:
I visit buffbots because I do not have to deal with humans.

Think about that sentence for a minute, along with the fact that I am not anti-social. Perhaps you will understand what I mean.





I understand what you mean even better than you understand yourself what you mean.



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
PoetDancer
Wed Mar 23, 2005 6:13 am
#35






WiseBobo wrote:
I understand that you understand that I understand that you understand better than what I understand.

When I go into a cantina, I want to get in and out, because I really do not have the time to lolli gag. What if the "live" entertainer starts throwing a hissy fit, and now leaves? There are just too many variables with other players when it comes down a player performing a buff; variables that do not happen with buff bots. Buff bots will always be there when I needed them, and they work around MY schedule.





My point exactly dear.



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
WiseBobo
Wed Mar 23, 2005 1:16 pm
#36

I understand that you understand that I understand that you understand better than what I understand.

When I go into a cantina, I want to get in and out, because I really do not have the time to lolli gag. What if the "live" entertainer starts throwing a hissy fit, and now leaves? There are just too many variables with other players when it comes down a player performing a buff; variables that do not happen with buff bots. Buff bots will always be there when I needed them, and they work around MY schedule.



"I'll take "Where's my game?" for $1000 Alex. Sorry. Wrong game."


"Wouldn't it be cool if they would allow neutral smugglers to bring in
some form of supplies to the area? Oh wait, that is smuggling. Not
being done. Nevermind.


- Azreal-Mando

PoetDancer
Wed Apr 06, 2005 5:01 pm
#37

UPDATE:


Right now, we have an opportunity in the "In Concept" forum to make buffing passive, make buffing more available, and reduce the need for unattended play. If any of you who have read my above assessment of the problems live entertainers face, want to deregulate the buff market, and want to make entertainment mean more than just the simple distribution of "/" commands, go to this thread entitled, Entertainer-Inspiration Buffs:


http://forums.station.sony.com/swg/board/message?board.id=in_concept&message.id=24840


Patronsdeserve a simple, intutitive, stress free, and enjoyable entertainment experience. Not a headache and a convoluted mess.Patrons deserve the opportunity to sit back and enjoy the show. Not worry about buying a "/" command, and sitting through a tense process.


Live entertainers deserve a way to put the emphasis back on the show, and not have a game that is simply the quest to distribute "/" commands. We deserve a process to buff more people, and leave it up to you, the audience, to tip the ones you want to tip, not the ones who merely give you a "/" command--whether they are at the keys or not.


We all deserve the cantina environment we had at launch, where patrons and performers could come together, be well serviced, have fun, and be well paid. We don't need the mess we have now, where patrons and performers are trying to sell and buy something that cannot be bought or sold.


And the developers are planning to give it to us, but only if you make your voices heard.



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
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