Business And Economy Archive

Thread: DEVs trying to control economy . A theory .

bluejanus
Tue Mar 08, 2005 1:56 pm
#27






RamondChappell wrote:





bluejanus wrote:





makittot wrote:





GraySeven wrote:

Inflation can not happen in this game. Inflation is a changing of the worth of a currency by outside forces. The in-game credit is still worth what it was always worth, its just that the manner of accumulating said credit has been changed.





You need to take an economics class.


When I started the game buffs were 5k then they went up to 10k, then jumped 14k, then the free recourse deeds came out now buffs are back to 10k.







The poster that talked about inflation is on Radiant. GreySeven is on Starsider. The person I'm quoting is from Flurry. Would you guys mind telling us how buff price variations on your server somehow mean that that's same variation occurring on every server? On Kettemoor, they've ranged 8k-12k. And quality has gone up since buffs started to be used. They'd have to since we've had a number of doctor resource droughts.






Regardless of server, Makittot is right. GreySeven needs to take an economics class. Inflation is the devalution of currency due to various forces, one of which is an increased amount of said currency in circulation. When people were pulling in millions a day via solo-groups, money was pouring into the economy than ever before. That produced inflation due to the devalutation of the Imperial Credit.


On most servers, doctors used to charge 1k per buffed stat, or 5k for a full set. This was discussed many times on the doc boards. Then things started to gradually increase to the point that people don't bat an eye at a 15k cost for buffs. That is due to more money being in circulation, thus people paying more for the same quality item that existed before.


Did buffs get harder to make? No. Do "pre-fix" buffs still exist? Yes. In fact, I'm still using crates of buffs from before the buff "fix."


To the person asking if we want to go back to 1500/2.5 hour buffs, are you unaware that, at one time, 750 power packs could buff for more than 3400?







I don't have the same memory in regards to the 1k per stat, but for the moment let's suppose that you're correct. Can you measure up the increases in pricing directly to changes in player activity that would lead you believe that inflationary forces raised the prices? It's a little too convenient to say that "things started to gradually increase". Players have employed various means to grind credits. And it's different for each period. I'm betting you can't tie player activity credit gathering changes directly to causing changes in buff pricing.


Btw, as my sig says, I'm an architect. Prices for architect products has gone down over the same period over all the servers. Surely those inflationary forces would have caused prices to generally rise, not go down.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
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