Business And Economy Archive
Thread: Inflation and Star Wars Galaxies: A possible solution
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Poldano
Wed Mar 16, 2005 9:01 pm
#27
I, for one, am never satisfied with any of my stats being at less than max. Right now, my bank account and pocket cashcould both use a lot more digits. Anybody with a spare 2 billion can send it my way to help with the inflation issue. Trust me, I have no intention of spending it and contributing to the problem.
Saego, Wanderhome
bluejanus
Wed Mar 16, 2005 9:18 pm
#28
FriedSquid wrote:The problem with the current inflation is that it started with massive duping of currency, and subsequently all that currency was spread fairly inefficiently. There's no real way to change this except to purge all the money on a server. Purging all the money on a server would lose player base, so there's no real point to the whole argument. The current solution is the only one that is going to be attempted - delete those who flagrantly abused, and otherwise let the economy sort it out. Right now it's doing that rather effectively, is my guess - anyone can create a master doc within a few weeks and start buffing at a decent rate, filtering the money through those they buy their buffs from down to their consumers.... Anyone can harvest lots of resources off of monsters and then sell them to people with effectively limitless pools of cash to make some for themselves. The only real losers are the n00bs and the "must mission forever" style fighters, because the noobs don't have any access to the bug but have to pay inflated prices, and the "mission forever" fighters don't produce anything for other people. (unless they are harvesting, which changes everything immediately) All in all, there are more downsides than upsides in an economy like this - the maintainance rates are out of whack being quite important, and the fees are all negligible - but any proposed solution will most likely be a wasted proposal because the devs said what they would do six months ago and haven't changed their story since.Let's just hope they didn't leave any gaping holes for people to dupe more cash. I'm not holding my breath on that one.And yes, this is my first post total. So I know what I speak of when I talk of being a disenfranchised noob.Buy my crap on ahazi. Send me tells if you need anything a noobish shipwright or architect can make. Especially furniture, I can make a lot of that.That is all.
I haven't seen any posts that convince me that inflation even exists. People sure have a lot of money, but for all intensive purposes, it's non-liquid. There's furious trading on the forums, but compared to the money that exists in game, it's miniscule. The most common example is for buffs though a lot of those citing it admit that their servers have had shortages/droughts of doctor resources artificially inflating prices.
Can someone cite me something that isn't a buff that shows inflation? And don't start with duping or the solo-grouping. Start with the Kunga missions everyone was running around early 2004.
FriedSquid
Thu Mar 17, 2005 9:14 am
#29
'Cause I'm UberN00b, and actually readand gather information before posting. Which is better than many who post regularly, actually.
And I never said the devs lied, I said their hands were tied, pay attention.
MaxellSnow
Thu Mar 17, 2005 1:07 pm
#30
I thought they fixed the credit duping. How could you have an opinion about aaaalll that is wrong with the game and the economy if you are a noob, which i am assuming means new to the game, If you have been around 6+ months to see all the lies of the devs, how is that being a noob?
FriedSquid wrote:
The problem with the current inflation is that it started with massive duping of currency, and subsequently all that currency was spread fairly inefficiently. There's no real way to change this except to purge all the money on a server. Purging all the money on a server would lose player base, so there's no real point to the whole argument. The current solution is the only one that is going to be attempted - delete those who flagrantly abused, and otherwise let the economy sort it out. Right now it's doing that rather effectively, is my guess - anyone cancreate a master doc within a few weeks and start buffing at a decent rate, filtering the money through those they buy their buffs from down to their consumers.... Anyone can harvest lots of resources off of monsters and then sell them to people with effectively limitless pools of cash to make some for themselves. The only real losers are the n00bs and the "must mission forever" style fighters, because the noobs don't have any access to the bug but have to pay inflated prices, and the "mission forever" fighters don't produce anything for other people. (unless they are harvesting, which changes everything immediately) All in all, there are more downsides than upsides in an economy like this - the maintainance rates are out of whack being quite important, and the fees are all negligible - but any proposed solution will most likely be a wasted proposal because the devs said what they would do six months ago and haven't changed their story since.
Let's just hope they didn't leave any gaping holes for people to dupe more cash. I'm not holding my breath on that one.
And yes, this is my first post total. So I know what I speak of when I talk of being a disenfranchised noob.
Buy my crap on ahazi. Send me tells if you need anything a noobish shipwright or architect can make. Especially furniture, I can make a lot of that.
That is all.
bluejanus
Thu Mar 17, 2005 3:48 pm
#31
FriedSquid wrote:'Cause I'm UberN00b, and actually read and gather information before posting. Which is better than many who post regularly, actually.And I never said the devs lied, I said their hands were tied, pay attention.
In other words, you're a newbie only because you say you are one, despite your playing period.
Actually you never said the devs' hands were tied. The above entry is the first time you've mentioned that.
And how can there have been inflation from the last duping scheme? That scheme was about not successfully buying anything. Most of those accounts were banned and people who had received money were temporarily banned to remove the offending money. On what basis do you believe that the duping caused inflation? I can only speak for my server, but no price increases occurred during the exploit.
MaxellSnow
Thu Mar 17, 2005 7:43 pm
#32
bluejanus wrote:
This implies you feel they lie more than their hands are tied...I was paying attention.
FriedSquid wrote:
(edit)
- but any proposed solution will most likely be a wasted proposal because the devs said what they would do six months ago and haven't changed their story since.
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