Business And Economy Archive
Thread: Inflation and Star Wars Galaxies: A possible solution
MaxellSnow wrote:
I suppose I am confused as to how a player terminal would differ from any of the current methods for hiring players for either hunting, resource gathering, or crafting. USe the auction tab, search by profession, look at the server forums, yell in front of the starport, go to Theed or Mos eisley and yell for noobs...all the resources are there, just tap them...I am ina guild with one other active person right now (everyone left to WOW) and I have contacts in every major profession, 2 sometimes 3 people deep. It is called networking. That requires one thing, WORK, which sad to inform all those that complain about the group mission change, difficulty in becoming jedi, etc...work is part of the game, if it is not, then you need to dumb down your in game goals.
I have used all the current systems you have mentioned. From Starport spamming (myself and barker droids), contacting and hiring hunters, using my guild, using the trade forums. All of these, except for using the guild, meets with minimal results.
Starport spamming: My most successful venture resulted from afk spamming. Yet afk spammers are some of the most reviled players around. I have even had someone send me a tell, saying they had what I wanted in mass quantities, but that they were going to sell it to another player at a cheaper price just because I was spamming.
Starport spamming with droid: You can't fly to another city with the droid currently barking. I assume you can ride to another city on the same planet and spam both those locations, but I forgot to confirm it before I logged out. The droids have a ridiculously low amount of characters that they will spam, and you can't vary them.
Trade forums: Useful for veteren players, but many newer players do not even know they exist. Plus, most of the elite players post there. My last venture for hiring hunters resulted in being outbidded by 10cpu. As a new crafter, I couldn't compete with the big names on the server there.
Contacts: Very useful, but constantly changing as players leave the game or change their professions.
Guild: Easily my best source of resources. Still, they have their owncharacters to run and I can not monopolize their time.
What I'm proposing, is a terminal that will broaden your reach. From newbs to veteren players.
Greywulf0 wrote:
MaxellSnow wrote:
I suppose I am confused as to how a player terminal would differ from any of the current methods for hiring players for either hunting, resource gathering, or crafting. USe the auction tab, search by profession, look at the server forums, yell in front of the starport, go to Theed or Mos eisley and yell for noobs...all the resources are there, just tap them...I am ina guild with one other active person right now (everyone left to WOW) and I have contacts in every major profession, 2 sometimes 3 people deep. It is called networking. That requires one thing, WORK, which sad to inform all those that complain about the group mission change, difficulty in becoming jedi, etc...work is part of the game, if it is not, then you need to dumb down your in game goals.
I have used all the current systems you have mentioned. From Starport spamming (myself and barker droids), contacting and hiring hunters, using my guild, using the trade forums. All of these, except for using the guild, meets with minimal results.
Starport spamming: My most successful venture resulted from afk spamming. Yet afk spammers are some of the most reviled players around. I have even had someone send me a tell, saying they had what I wanted in mass quantities, but that they were going to sell it to another player at a cheaper price just because I was spamming.
Starport spamming with droid: You can't fly to another city with the droid currently barking. I assume you can ride to another city on the same planet and spam both those locations, but I forgot to confirm it before I logged out. The droids have a ridiculously low amount of characters that they will spam, and you can't vary them.
Trade forums: Useful for veteren players, but many newer players do not even know they exist. Plus, most of the elite players post there. My last venture for hiring hunters resulted in being outbidded by 10cpu. As a new crafter, I couldn't compete with the big names on the server there.
Contacts: Very useful, but constantly changing as players leave the game or change their professions.
Guild: Easily my best source of resources. Still, they have their owncharacters to run and I can not monopolize their time.
What I'm proposing, is a terminal that will broaden your reach. From newbs to veteren players.
Looking at your templates, what more do you need? More meat? Finding noobs to get wp's is easy on the starter planets, acts a s a great recruiting tool for the guild. beyond that, You have the fighter to get your meat, you have the guild contacts for medical components for petstims if you choose, you are your own chef's be. What else is left? Myabe you should scale back your business...
re: contacts-yes they do always change, that is why you always have to work at finding new ones. I do not mean to knock on your idea, but I think there are many other things that are much more worthy of fixing in the game then adding this new concept. Personally this strikes me as a handout for people that do not want to put effort into this aspect of the game. Not calling you out, but think of all the other broken stuff first...
MaxellSnow wrote:
Looking at your templates, what more do you need? More meat? Finding noobs to get wp's is easy on the starter planets, acts a s a great recruiting tool for the guild. beyond that, You have the fighter to get your meat, you have the guild contacts for medical components for petstims if you choose, you are your own chef's be. What else is left? Myabe you should scale back your business...
re: contacts-yes they do always change, that is why you always have to work at finding new ones. I do not mean to knock on your idea, but I think there are many other things that are much more worthy of fixing in the game then adding this new concept. Personally this strikes me as a handout for people that do not want to put effort into this aspect of the game. Not calling you out, but think of all the other broken stuff first...
Now it is fixed. Lol, oops. Umm, ya, i linked it there so you could reply.
Message Edited by Milgram on 03-16-2005 12:46 AM
Milgram wrote:
Only Luxury Items are going up in price. Here my post where i lay it all out.
Wrong link, my friend.
bluejanus wrote:
I'm not disagreeing with your anti-inflationary forces idea. Just saying that a newbie coming into the game will soak up credits as they establish themselves as a player. The player who quit is 5 mil now gone from the game. The new player will require all those things that the old player left with so will generate sales
Eventually, the new player will equal the existing player in terms of demand, true. But when a new player comes in, they do not have the buying power of the veteran, there is a delay. Constantly, people are coming and going from the game. There is not a mass exodus away. As sellers, the cnstant in/out is transparent because as you say, demand is constant since the changes are staggerd.
other quote: straker-atrella: