Business And Economy Archive

Thread: Mommy.....Where does money come from?

Eleutherios
Sat Jul 09, 2005 4:41 pm
#27


In the beginning, Mission Terms were the biggest source of money. However, as time went on, more and more money entered the system. We're in the era where there's a truckload of money going around. I couldn't even estimate how much each galaxy has just incredits (not including loot). Since there's so much money around, we're just basically spreading it. Basically, there's more money than sink holes to put it in.




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Yogol
Thu Jul 14, 2005 10:21 pm
#28






Seij wrote:



Ways money is created:

Selling ship components to chassis dealer

Any sort of mission from any type of mission terminal

Selling loot to junk dealers

Looting credits off NPCs


Ways money is traded:

Players selling items

Players trading items


Ways money is lost:

All maintenance fees

Garage Fees

Stormtrooper Fines

Ship Repair fees

Essentially the destruction of an item that could of been sold a junk dealer/chassis dealer

5% bank interest in tipping

Players leaving the game


With this in mind, essentially most of the money actually PRODUCED and not 'traded' is by mission terminals.




This describesthe current flow of moneyinto and out of the game very well.


But these sums are nothing compared too the TRUCKLOADS of money that were made in the first year of the game, before themission nerflast year. It was not uncommon to make 2-3 million in those days doing solo missions. And there were alot more players in the game then there are now, so that was alot of money coming in the game.


Plus there were credit dupes, although I don't know how much money was made this way. I suspect ALOT.


It is this old money that you see floating around, not the money from current missions or junk sales.


Today, you can never make money like we could in those days (with "make" I mean literaly "make", as in money that enters the game, not money you get from other players).


Nowadays, the only ways to make millions is 1)level up in a fighting profession,hunt the hard mobs and sell the lootto people with money or 2) buy and resell stuff.




000000000000
000000000000Yogol Elder Jedi.
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000000000000Yoggie Trader on Corellia -320 -5500.
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000000000000Yogu Wannebe Medic.
000000000000

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samijx
Fri Jul 15, 2005 11:39 am
#29






bluejanus wrote:
You people do realize that people used to actually run group missions before the solo group thing became so popular, right? When I started, the Kunga missions were the way to go. After that got nerfed, it was Rancor missions. People act like there was some upsurgence of wealth when people started solo grouping. There were rich people before there was much solo grouping and more important there was wealth to the scale of the time when solo grouping was popular.





The solo group did insert boat loads of credits. Here's why: Run a 36k mission in a group of 4 people, each person gets $9,000. Run a solo groupmission worth 36k, and the individual get's $36,000. This high payout per person inserted the surplus of credits and is what has hurt the economy. Personally, I think the economy on Naritus is reasonable. If the solo group thing never occured, it might be betteroff, but it's still a manageabl eeconomy. I hear some game economies get so bad that they are ruined forever. I feel that the current state of the game (economy wise) is manageable.it could be better, but it's alright.





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bluejanus
Sat Jul 16, 2005 12:18 pm
#30



samijx wrote:


bluejanus wrote:
You people do realize that people used to actually run group missions before the solo group thing became so popular, right? When I started, the Kunga missions were the way to go. After that got nerfed, it was Rancor missions. People act like there was some upsurgence of wealth when people started solo grouping. There were rich people before there was much solo grouping and more important there was wealth to the scale of the time when solo grouping was popular.


The solo group did insert boat loads of credits. Here's why: Run a 36k mission in a group of 4 people, each person gets $9,000. Run a solo groupmission worth 36k, and the individual get's $36,000. This high payout per person inserted the surplus of credits and is what has hurt the economy. Personally, I think the economy on Naritus is reasonable. If the solo group thing never occured, it might be betteroff, but it's still a manageabl eeconomy. I hear some game economies get so bad that they are ruined forever. I feel that the current state of the game (economy wise) is manageable.it could be better, but it's alright.





From your forum registration I see you've been playing awhile, the solo group phenomenon was not anything special. It did inject a lot of money into the game, but not unusually more than any previous money making tactic. People somehow seem think that everyone was poor or something before solo grouping happened. That's far from reality. Prior to solo grouping, the devs nerfed several other money making tactics for the same reasons as solo grouping.





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