Business And Economy Archive

Thread: What is the purpose of not having alt.'s until you recieve jedi?

suicid4l
Mon Jul 18, 2005 2:27 am
#14


The reason jedi get an alt is due to the old system of unlocking where your main character didn't go jedi it was the alt (this was due to permadeath). Once the system was changed from permadeath they kept the alt as normal and made you main the jedi (patch 9 and 10 i believe)


The reason why you dont get multiple characters per account is simple - lots, if everyone got 2-3 characters every planet on which you could buiuld would be covered in harvs with no room to move or for mobs to spawn anymore.



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captenjonny
Mon Jul 18, 2005 8:44 am
#15


The one account per server is a great idea.


THAT is the driving force behind making the game interactive.






Captain Jonny
ZeroEnning
Mon Jul 18, 2005 9:51 am
#16






suicid4l wrote:


The reason why you dont get multiple characters per account is simple - lots, if everyone got 2-3 characters every planet on which you could buiuld would be covered in harvs with no room to move or for mobs to spawn anymore.




I don't think that is the only reason because lot trades are very common.




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Poldano
Mon Jul 18, 2005 11:54 am
#17


Let's not use the Jedi second toon issue in economic arguments. It is, in effect, something of an accident.


The second toon for a Jedi really comes from the original profession-mastery method for making a Jedi. The Jedi was a newly-created toon with minimal abilities and survivability. This changed with the new method for making a Jedi, but the extra-toon concept was retained for fairness across accounts.I believe that originally, the second toon slot came with no extra lots. This policy was changed in response to player complaints.


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GraySeven
Tue Jul 19, 2005 10:28 am
#18

Jedi PC's are a special case. While they consume some crafted items, they don't NEED to. They can survive on their own for weapons, armor, healing....the basics. While they can use many crafted items, and often use foods and drinks, they can do without.


Giving such a character another slot on the same server doesn't really affect much of anything. Oh, that second character will have, essentially, 20 lots, this could simply be considered another bonus for unlocking the Jedi character slot, and this hurts much, much less than the cross server lot trades do.


Multiple characters per server are possible, but limited by forcing you to pay double for the pleasure. Most multi-character players have a crafter and combat character on the server, allowing them to enjoy all aspects of the game while being on their favorite server.


Allowing everyone access to multiple character per server would really throw the already brittle economy for a loop. It'd survive, just like it always does, but things would get tossed around quite a bit.


More than any other MMPORPG, SWG could hurt itself with unregulated multi-character servers. The current hurdles of Jedi unlock or purchase of two accounts help limit the damage to a great degree.



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wisp1422
Sun Jul 24, 2005 10:40 pm
#19


I think the reason we are only allower one toon per server is because if we want a second character we have to pay another $15 a month for that character. I dont think SOE cares about the economy since they dont care if they flush the game down the toilet with all the bugs and problems. It has to be pure money based, they want your money that is it.



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JediMasterCarlito
Mon Jul 25, 2005 10:03 am
#20






Poldano wrote:


Let's not use the Jedi second toon issue in economic arguments. It is, in effect, something of an accident.


The second toon for a Jedi really comes from the original profession-mastery method for making a Jedi. The Jedi was a newly-created toon with minimal abilities and survivability. This changed with the new method for making a Jedi, but the extra-toon concept was retained for fairness across accounts.I believe that originally, the second toon slot came with no extra lots. This policy was changed in response to player complaints.


Saego, Wanderhome.





Exactly. In the old system, when you got "Jedi", you were given an extra character slot on the server to create this Jedi with. The reason for doing so was simple. Back in those days (I had a Jedi in them) a Jedi could get no other skills but Jedi skills. You could also lose this character due to perma-death. Therefore you kept your "main" character (non-Jedi) for all other activities. Besides, back then you couldn't go shopping or traversing through cities with your Jedi for the fear of getting attacked by someone or something, which would give you a saber TEF, making you attackable by anyone within the vicinity.


In regards to lots, your Jedi character did get 10 lots, however you couldn't place any item down with them. The only way around this was to transfer lots to your Jedi, which worked.


And as the above poster mentioned, they kept the second character slot in probably due to fairness for all other people who did not have a Jedi before publish 9. I do remember the developers mentioning that they didn't want to give people an extra character slot, however in the end they caved in.


In my opinion you should be able to create two characters on the server at any point you wish, not just when you get Jedi Padawan. I know many people now who get to Padawan just for that second slot, not for Jedi. Though from a business standpoint, I can see why Sony would do what they do. This forces people into buying multiple accounts (I'm one of those, despite have at least Jedi Padawan on all four accounts my wife and I own), which means more money for them.




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Doofius
Fri Jul 29, 2005 7:31 am
#21

Hmmmm,




captenjonny wrote:


The one account per server is a great idea.


THAT is the driving force behind making the game interactive.








And here's his Sig:


Captain Jonny-
Still paying $45 a month to bug test the product. Say what you will but SOE is pure marketing genius.


I'm guessing he has 3 accounts and does a lot of solo-interacting. "The ironing is delicious!"


Dryc
Mon Aug 01, 2005 12:17 am
#22

It all comes down to this...


If they make you have to buy 2or 3 accounts to be independent then they're making more per month and you have to buy the game multiple times. It's all about the money.


Zutan
Mon Aug 01, 2005 6:55 am
#23

A few things lead to "1 character per server" ...

A big one is, in fact, the economy. If every player could have 2 or more characters the economy would suffer. People would make a crafter such as a master artisan etc that supplies what they need the most.
Limiting each person to 1 character REDUCES the problems for the economy since not everyone can or will pay for 2 accts just so they get that advantage. (I do have more than 1 acct as well as a jedi alt and I can say there is definitely an advantage)

Another factor is the file sizes per character. They are very large datafiles per character. It would add to the server load issues if everyone could have multiple characters on each server. This wasnt a big problem in EQ1 because the characters where not all that large. In SWG and EQ2 and most other modern MMO the character files are huge (in fact in some games like EQ2 the larger your active character file is, the worse the game performs in some cases)


Like alot of people I have "alt-itis".. I love playing new characters from time to time. In games like EQ and EQ2 I fill up my character slots with characters. In SWG I am stuck with my 2 for Jedi acct unless I buy extra accts.
captenjonny
Mon Aug 01, 2005 1:14 pm
#24






Doofius wrote:
Hmmmm,




captenjonny wrote:


The one account per server is a great idea.


THAT is the driving force behind making the game interactive.








And here's his Sig:


Captain Jonny-
Still paying $45 a month to bug test the product. Say what you will but SOE is pure marketing genius.


I'm guessing he has 3 accounts and does a lot of solo-interacting. "The ironing is delicious!"








First off, you sexist troll, it's "her" sig and "she" has 3 accounts.


I'm thinking your "guessing" is a lot like your love life- handicapped by yourlimited knowledge beyond that of your trousers.


Trolls like you are cheap and in plenntyful supply.


enjoy yourself.





Captain Jonny
SlothDroid
Mon Aug 01, 2005 4:33 pm
#25

The reason as I understood it was that Jedi can be hunted by other players.


Thealtis there so that the jedi player can still access the game without the risk of BH combat 24/7. I thinkthis stems back to the permadeath system where jedi would logout for 3 or so days after the second death to await the timer to reset, but SOE couldn't really withdraw it when the system changed as the jedi was the alt, the other charactor was the main used to get said jedi.


I always though of it as a 'prize' until I read about that in a red named post ages ago. Please don't ask me to find the link, but I think the red name was Tiggs.


I full temped my jedi recently after 6 months grind, and find I now enjoy playing my alt more than my jedi. I kinda feel like i have completed the game with him.


With the endless grinding and risk of BH while on the grind, I think a no-risk toon is still important. And the tells you get as a jedi? Secret alt is a blessing



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OwNaGe_by_Ireco
Mon Aug 01, 2005 9:02 pm
#26

Now don't get me wrong when I say this, but I don't think we need more alts per server.
If each person gets 1 more alt that alt can do the crafting/hunting while the first alt does the other one. This will drimiatically reduce the economy..........

THE BIG REASON......Because if everyone can have several chars, then everyone can have more then 10 lots, making more harvies/houses/whatever, so not only will there be less room, but there will be no real reason to trade for resources.

However I will say that SWG is charging for the extra accounts because the way they see it is this.......We don't want to ruin the economy, but if they wanna pay another 15-30$ a month then let them.....

No offence SWG, but thats how it appears to me.

And with no economy SWG will just become more like a fighing RPG insead of what it has been the whole time.

Message Edited by OwNaGe_by_Ireco on 08-02-2005 11:44 AM



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