Business And Economy Archive
Thread: a solution for credit farming
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Lofat
Sat Sep 03, 2005 6:02 am
#14
The problem I see with banning people from cities is that all sorts of people play this game and more often than not bans and would be "lockdowns" get applied to the wrong people because immature adults and teens that go crazy with paranoia. I have been banned from one city on Corbantis just because I was attempting to go see a POI for a badge. (at the time I was an artisan CL of 11 and because i was rebel factioned, I was banned... and I was hoping to do some serious shopping as well...) Isolationism is not healthy, report your farmers... they used to be Master Doctors before the CU... (remember all of the AFK Buff houses?
LOL
emetib_FWA
Sat Sep 03, 2005 2:02 pm
#15
ahhh, well in that case, restricting a city's services in that manner would certainly be counterporductive to a city's economy. throughput is a necessity for a city of any size. people fly into our city specifically to utilize the mission terms, or they clone in, bike in, whatever.....that is integral to the game. we benefit from shuttle fees, mall purchases, potential guildees, etc...... so doing a lockdown as described would be a very bad thing, imho.
emetib
11710
Mon Sep 05, 2005 10:55 am
#16
Thats an interesting idea, unless you consider that people who credit farm either have there own citys or are members of a city.
bluejanus
Mon Sep 05, 2005 11:07 pm
#17
Or worse, the credit farmers could bribes some mayors to allow them to farm if they contribute some amount to the city treasury.
SimDroid
Tue Sep 06, 2005 12:09 pm
#18
bluejanus wrote:
Or worse, the credit farmers could bribes some mayors to allow them to farm if they contribute some amount to the city treasury.
So you mean there might actually be some realistic politics?
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