Business And Economy Archive
Thread: The Rise of the Real Estate Market
RamondChappell wrote:
I've noticed this idea, but I don't think there will be an expanding market for it. Coronet is a high traffic location, as is Theed. Why are they high traffic areas, though? Theed was a high traffic area for the sole purpose that it had no shuttle wait time. Coronet was because a) it was a rebel city and b) you could get to the adventure planets from there.
With the mass exodus that recently happened in the game, coupled with more and more players using personal ships for travel, Coronet and Theed were not the bustling cities they once were. The Mining Outpost on Dantooine suffered the same fate after the solo group payout rearrangement.
Due to these factors, I believe that the real estate market in SWG is actually shrinking, and any business person can tell you what will inevitably happen in a shrinking market.
Wise words.
UmmonPrime wrote:
Been doing this for a while in the city I currently sell in. Usually have an auction to sell of the lots right next to the shuttle port. Get a lot of complaints from people though, because this just ensures that the power merchants that have the cash will continue to have the best locations to sell their wears.
The rich get richer and the poor stay poor.
I don't fully agree with this because my shop first started in the middle of nowhere. No shuttle, no nothing. Before the times of speeders and mounts. From this I was able to work my wayup and now have one of these prime spots next to a shuttleport.
Merchant space is big buisness on Shadowfire.
The difficult thing about this is you can never accurately predict what cities will grow and which will not. Sure, we all have the dream that we will do nothing but succeed, but many cities have come and gone. The large ones with staying power are already established and usually laid out in a way that moving the shuttle port would cause more disruption than the money that this may bring in would justify.
As I said before, I really think the real estate market, in the form that the original poster is referring to, is a shrinking market and it is up to the players to try to find a more viable way to do it. Your way is one way, but I don't think many could duplicate it.
RamondChappell wrote:
UmmonPrime wrote:
Been doing this for a while in the city I currently sell in. Usually have an auction to sell of the lots right next to the shuttle port. Get a lot of complaints from people though, because this just ensures that the power merchants that have the cash will continue to have the best locations to sell their wears.
The rich get richer and the poor stay poor.
I don't fully agree with this because my shop first started in the middle of nowhere. No shuttle, no nothing. Before the times of speeders and mounts. From this I was able to work my wayup and now have one of these prime spots next to a shuttleport.
Merchant space is big buisness on Shadowfire.
The difficult thing about this is you can never accurately predict what cities will grow and which will not. Sure, we all have the dream that we will do nothing but succeed, but many cities have come and gone. The large ones with staying power are already established and usually laid out in a way that moving the shuttle port would cause more disruption than the money that this may bring in would justify.
As I said before, I really think the real estate market, in the form that the original poster is referring to, is a shrinking market and it is up to the players to try to find a more viable way to do it. Your way is one way, but I don't think many could duplicate it.
Ya, this was one of the first player cities built on Shadowfire. Very large merchant city that everyone wanted to get into. If you want it, we have it and it's prob right off the shuttle.
We moved the shuttle once, and it didn't seem to hurt anthing. The main problem with these cities is people that stop playing that have the primo spots. They were on admin and are the only ones that can destroy. Plus they have so many credits in the house, that it takes over a year for them to go away.
Player cities are great, but can add a lot of waste to the landscape