Business And Economy Archive
Thread: Resource spawns need some tuning
LukeBorgman wrote:
Could we get a dev to say if this is design or bug?
Is this worth having the Correspondent ask them?
Lunariel
LukeBorgman wrote:
...especially to new crafters who don't have huge stocks from many months of previous spawns.
Message Edited by OldManDog on 02-14-2005 04:21 PM
Message Edited by OldManDog on 02-14-2005 04:24 PM
OldManDog wrote:
However the "New Crafters"ting doesn't"flow" with me, Sure they're new but"I" still had to start somewhere and "I" had to waitmonths to get spawns of specific resorces or pay 10-100 CPU for them. How would you justify a change now?What do "we" get? Will there be conpensation for the time "we" invested to get these stockpiles?
Just lookat Rhodium Steel, It spawns, It has spawned twice in the past two months.After it spawned maybe twice, three timesin the previous year. (it's always the same, 12 CD - 200 OQbecause it's the foundation for weaponsmith, "Do I use adv or non-adv barrles for this one?")
Where's the Challenge?
If they all spawned all the time it would get boring pretty fast.
The problem is that rare minerals types will now take twice as longbetween spawns as they used to. And it will probably take a year to cycle through all 13Inert Gas typeson a galaxy under the current system.
Most craftershave always had to wait a few months to gather the necessary rare resources for a craft. New crafterswill have to wait far longer. Especially those who need a lot of rare Minerals and Gases.
Lunariel
Message Edited by Wyeth-SB on 02-15-2005 08:48 PM
Lunariel wrote:
OldManDog wrote:
However the "New Crafters"ting doesn't"flow" with me, Sure they're new but"I" still had to start somewhere and "I" had to waitmonths to get spawns of specific resorces or pay 10-100 CPU for them. How would you justify a change now?What do "we" get? Will there be conpensation for the time "we" invested to get these stockpiles?
Just lookat Rhodium Steel, It spawns, It has spawned twice in the past two months.After it spawned maybe twice, three timesin the previous year. (it's always the same, 12 CD - 200 OQbecause it's the foundation for weaponsmith, "Do I use adv or non-adv barrles for this one?")
Where's the Challenge?
If they all spawned all the time it would get boring pretty fast.
The problem is that rare minerals types will now take twice as longbetween spawns as they used to. And it will probably take a year to cycle through all 13Inert Gas typeson a galaxy under the current system.
Most craftershave always had to wait a few months to gather the necessary rare resources for a craft. New crafterswill have to wait far longer. Especially those who need a lot of rare Minerals and Gases.
Lunariel
This makes perfect economic sense from SOE's standpoint. Why would you want a new player to be able to get their needed resources within 1-3 months, therebye generating only 1-3 months worth of subscription sales? Not being an A-hole or anything, but this game rewards those who play longer (read paid more $ to SOE). Its the real life aspect of an online game that we all have to deal with.
I do agree though that half the fun is waiting for that next resource shift to see if I can finally get that last needed resource to make "X" componant.
Wirebiter wrote:
This makes perfect economic sense from SOE's standpoint. Why would you want a new player to be able to get their needed resources within 1-3 months, therebye generating only 1-3 months worth of subscription sales? Not being an A-hole or anything, but this game rewards those who play longer (read paid more $ to SOE). Its the real life aspect of an online game that we all have to deal with.
I do agree though that half the fun is waiting for that next resource shift to see if I can finally get that last needed resource to make "X" componant.
I'm all for more challenges. But reducing the number of spawns alone will put the burden too much on newer players. There's too much stockpiled already for that to be fair. A better solution would be to create new resource types whichmay be evenrarer than traditional rare resource. Then these could be gradually be introduced into new schematics and we would really have something to wait for. ![]()
The current crafting system has several flaws. I believe the reduction was an attempt to fix some of them. If they really wanted people to wait for rare resources they would have gradually added new schematics using previously unused resource types.Thencrafters would constantly have to look for more types which had beenrarely mined.
Even with the latest improvements on the Test Center, rare resources will still be less common than they were in the old days. I remember waiting over 6 months for a specific Intrusive back then...
Lunariel