Business And Economy Archive
Thread: Galaxy Wide Vendor Search on TC POLL
Scudder wrote:
I'm not a merchant so this is a sincere question. If merchant 0004 (or whatever) is the only useful part of being a merchant after this search goes live then what's wrong with getting rid of merchant and placing those skills into artisan or the crafting professions directly? Are there any merchants out there that don't have a crafting profession? Are the skill points required for merchants not better used in some other way?
Then you should immediately raise the question: Why should we keep a merchant profession in the game? Lets put it all on Artisan Business IV. If item limit remains as the only useful thing in this profession, it's not enough for 20 Skillpoints.
If we still keep merchant in this game, then the ability to have a vendor listed in the bazaar terminals should need Advertising IV.
I'm quite curious how this whole thing will work if we have pages and pages full of stuff. I was hoping they'd fix the categories before putting this live. But I don't think this will happen.
EdOWar wrote:
Can people use player vendors for galaxy searches, as was originally proposed? If so, I have issues with people using my vendors to shopmy competitor's offerings.
Tat was my biggest objection as well - And as of the time I went in to test, there IS no galaxy search for anybody else's vendor from your own.
At the very least, the ability to register the vendor should come at Advertising IV. Othewise, an Artisan with Business III can immediately access the most powerfuladvertising tool in SWG...what's the point of the rest of the Merchant advertising line?
Slim Vargo, Corbantis
I would tend to agree, if not make it a master level skill.
I have 2 tunes, 1 for combat & 1 for crafting. I have only recently added my crafting tune & as a pure combat profession, the forums was the only way to sell items for more than 6k. I realize not everyone has an alt & nor should they have to in order to enjoy the game. I liked the idea when I first heard it, and have read some very well thought out reasons why there could be a few flaws in it.
As a newer crafter, who has yet to establish a customer base, I would be able to sell my items to a much wider market & would love that opportunity, but I still feel it should come at a cost.
Felix07 wrote:
Drecki wrote:
If we still keep merchant in this game, then the ability to have a vendor listed in the bazaar terminals should need Advertising IV.
________________________
I would tend to agree, if not make it a master level skill.
I have 2 tunes, 1 for combat & 1 for crafting. I have only recently added my crafting tune & as a pure combat profession, the forums was the only way to sell items for more than 6k. I realize not everyone has an alt & nor should they have to in order to enjoy the game. I liked the idea when I first heard it, and have read some very well thought out reasons why there could be a few flaws in it.
As a newer crafter, who has yet to establish a customer base, I would be able to sell my items to a much wider market & would love that opportunity, but I still feel it should come at a cost.
I agree with this as well. However, they might just be testing the search engine right now and might want as many active vendors as possible to show up on the search. Maybe they will add the merchant requirement in later.
If they don't add the requirement, then I do think that they may as well do to merchant what they did to miners and get rid of the profession.
Edit: I'm not in favor of dropping merchant from the game, I just think that it currently needs a lot of work, and this won't help.
Message Edited by Greywulf0 on 03-15-2005 09:13 AM
As a newer crafter, who has yet to establish a customer base, I would be able to sell my items to a much wider market & would love that opportunity, but I still feel it should come at a cost.
- Instant delivery is gone.
- It shows if there is an access fee on the shop.
That's it. Prices ARE listed, all you need to do is select the item, then you can examine it and see the prices and stats.
I really don't understand. There was a lot of feedback given, then we were told that the new system was going to use this feedback and make a system that makes both people happy. Then they release this new system that disgards most of the input we gave.
I understand that people hate shopping for hours, I understand that only finding empty vendors sucks, I understand that people want to play not shop.
I also understand that some people play this game ONLY to craft. I understand some people play only to run a business. I understand that it is far easier to make money from missions then crafting. I understand that new crafters wont have as good a product as more experianced crafters. I understand that "profit margin" isgauged differently by different people, and price wars are bad.
I don't understand how the developers don't get it.
All that needed done was to showthe items, let people know that thesevendors have their items they are looking for. In todays world ofJTL, Swoops, and Shuttleports, if you can't go to 5 vendors that you KNOW have your item, then quite frankly you are lazy.
Yet they didn't do that, they put the items stats, as well as prices on the items. This means that only the best or the cheapest will sell.
I understand that to some people, they don't understand this, they think "price wars," and such will be good for the economy, however, that is simply not true, I will do my best to explain yet again why this is bad.
Quality Items:
These are the items where quality matters. One crafter can make things better then another crafter. This can be either from resources, skill tapes, or crafting knowledge.
Before, this is what would happen, lets say you are a Fencer using stun batons. You currently have a 131 damage stun baton. Now one day in a mall, you see a weapon vendor, this vendor is ran by a newer crafter, his stuff is nice but not top of the line. Yet he has a 135 damage stun baton for 10k, so you buy it. Two days later, you find another vendor that is a little better, this one is 137 for 8k. You buy it. A week later, you find a 142 for 12k. Then you find a top weapon vendor, 12 points of exp, best resources, he has 146 damage ones for 15k.
Under the old system, 4 actual weapons were sold, giving money to 4 different crafters, 3 of which were trying to get established. Total spent 45k. Just a couple of missions.
Now under the new system, 1 weapon will be sold. The 146 damage one for 15k. All the guys who can't make weapons as good are locked out.
Non-Quality Items:
These are the items that quality doesn't matter on, all crafters make them the same.
First you need to understand that there are different crafter mentalities.
- First is the crafter who wants to run a business and make as much money as he can. Not out of greed, but because he wants to buy things as well. He may want an AV-21, or a Firespray, or whatever, he wants to make money. This doesn't mean that he overcharges, just that he wants to turn a good profit.
- The second type is the person who doesn't want to make a profit. As long as his expenses are covered, he is happy. It makes him feel good to sell stuff and to know people are using his stuff, he has no real need for money, other then expenses. In real life, this doesn't work, people need to make a profit, it may be for a kids College fund, or their retirement, or many other reasons. Businesses that don't focus on profit in real life are called charities. In game, there are crafters who sell at charity like prices, their fun is selling, not in how much money they make. As long as the charities expenses are being covered, they can stay in business.
All it takes is one or two of the "charity" type crafters to ruin the business for an entire server.
These charity people have always been around, people just may not have known where they were. When shopping for an item, they would see a price and decide if that item was worth that price. For some people that may have been 100k, for other it may have been 10k. The final choice to buy or not was with the shopper, they could buy or keep on looking.
Under the new system, with prices easily available, why not get the cheapest?
Summary:
Many people enjoy this game because of their business, that is just as valid a playstyle as Combat or anything else. Crafting and running a business will still be possible, but this system will force many people out. Is a system that pushes 50% of a certain playstyle out of the game a good idea?
All that needs done is to remove the prices and stats. Then you have a system that makes it easier to find stuff, yet still keeps as many crafters around.
Ever been into a Wal-Mart or a Walgreens lately? They do EXACTLY that inside their stores. They post a receipt with a purchase price from a Target, Eckerds, etc below their prices. Just an example of what the Devs are *most likely* looking at in their everyday life for examples of what to do in the game.
RasalTheWise wrote:
I agree with Straker. Its so simple. Just remove the prices. It allows people to search for the items they want, and if they want to put the effort into price comparing, let them go from shop to shop, checking prices. You don't see major department stores cramming all their items and prices alongside their competitors. I believe it is the duty of the consumer to price shop. Period.
Phaelyn wrote:Ever been into a Wal-Mart or a Walgreens lately? They do EXACTLY that inside their stores. They post a receipt with a purchase price from a Target, Eckerds, etc below their prices. Just an example of what the Devs are *most likely* looking at in their everyday life for examples of what to do in the game.
RasalTheWise wrote:
I agree with Straker. Its so simple. Just remove the prices. It allows people to search for the items they want, and if they want to put the effort into price comparing, let them go from shop to shop, checking prices. You don't see major department stores cramming all their items and prices alongside their competitors. I believe it is the duty of the consumer to price shop. Period.
But Walmart and Walgreens don't post a list of the prices for ALL their competitors like the galaxy search system does. No real world system compares pricing for all your competitors in every market, every product.
RasalTheWise wrote:
I agree with Straker. Its so simple. Just remove the prices. It allows people to search for the items they want, and if they want to put the effort into price comparing, let them go from shop to shop, checking prices. You don't see major department stores cramming all their items and prices alongside their competitors. I believe it is the duty of the consumer to price shop. Period.