Business And Economy Archive

Thread: Galaxy Wide Vendor Search on TC POLL

Drecki
Tue Mar 15, 2005 9:32 am
#14






Scudder wrote:

I'm not a merchant so this is a sincere question. If merchant 0004 (or whatever) is the only useful part of being a merchant after this search goes live then what's wrong with getting rid of merchant and placing those skills into artisan or the crafting professions directly? Are there any merchants out there that don't have a crafting profession? Are the skill points required for merchants not better used in some other way?







Then you should immediately raise the question: Why should we keep a merchant profession in the game? Lets put it all on Artisan Business IV. If item limit remains as the only useful thing in this profession, it's not enough for 20 Skillpoints.


If we still keep merchant in this game, then the ability to have a vendor listed in the bazaar terminals should need Advertising IV.


I'm quite curious how this whole thing will work if we have pages and pages full of stuff. I was hoping they'd fix the categories before putting this live. But I don't think this will happen.





.:Todeco:. ~ .:Jedi ~ Freelancer Pilot:.
.:Xanija:. ~ .:Tailor ~ Image Designer ~ Merchant:.
.:Lyana:. ~ .:Creature Handler ~ Carbineer ~ Rebel Pilot:.
.:ToC ~ Zitadelle des Chaos ~ Talus:.
EdOWar
Tue Mar 15, 2005 9:50 am
#15

Can people use player vendors for galaxy searches, as was originally proposed? If so, I have issues with people using my vendors to shopmy competitor's offerings.


At the very least, the ability to register the vendor should come at Advertising IV. Othewise, an Artisan with Business III can immediately access the most powerfuladvertising tool in SWG...what's the point of the rest of the Merchant advertising line?


Slim Vargo, Corbantis
Phaelyn
Tue Mar 15, 2005 9:53 am
#16






EdOWar wrote:

Can people use player vendors for galaxy searches, as was originally proposed? If so, I have issues with people using my vendors to shopmy competitor's offerings.

Tat was my biggest objection as well - And as of the time I went in to test, there IS no galaxy search for anybody else's vendor from your own.

At the very least, the ability to register the vendor should come at Advertising IV. Othewise, an Artisan with Business III can immediately access the most powerfuladvertising tool in SWG...what's the point of the rest of the Merchant advertising line?


Slim Vargo, Corbantis









Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Felix07
Tue Mar 15, 2005 9:55 am
#17

Drecki wrote:


If we still keep merchant in this game, then the ability to have a vendor listed in the bazaar terminals should need Advertising IV.


________________________



I would tend to agree, if not make it a master level skill.


I have 2 tunes, 1 for combat & 1 for crafting. I have only recently added my crafting tune & as a pure combat profession, the forums was the only way to sell items for more than 6k. I realize not everyone has an alt & nor should they have to in order to enjoy the game. I liked the idea when I first heard it, and have read some very well thought out reasons why there could be a few flaws in it.


As a newer crafter, who has yet to establish a customer base, I would be able to sell my items to a much wider market & would love that opportunity, but I still feel it should come at a cost.






Daxter Sask ???
Holdein Sast Soon to expire
New Republic Order
=(HK)= Industries Theed Tradeing Post -3923 4027

Greywulf0
Tue Mar 15, 2005 10:12 am
#18






Felix07 wrote:

Drecki wrote:


If we still keep merchant in this game, then the ability to have a vendor listed in the bazaar terminals should need Advertising IV.


________________________



I would tend to agree, if not make it a master level skill.


I have 2 tunes, 1 for combat & 1 for crafting. I have only recently added my crafting tune & as a pure combat profession, the forums was the only way to sell items for more than 6k. I realize not everyone has an alt & nor should they have to in order to enjoy the game. I liked the idea when I first heard it, and have read some very well thought out reasons why there could be a few flaws in it.


As a newer crafter, who has yet to establish a customer base, I would be able to sell my items to a much wider market & would love that opportunity, but I still feel it should come at a cost.








I agree with this as well. However, they might just be testing the search engine right now and might want as many active vendors as possible to show up on the search. Maybe they will add the merchant requirement in later.


If they don't add the requirement, then I do think that they may as well do to merchant what they did to miners and get rid of the profession.


Edit: I'm not in favor of dropping merchant from the game, I just think that it currently needs a lot of work, and this won't help.

Message Edited by Greywulf0 on 03-15-2005 09:13 AM




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Drecki
Tue Mar 15, 2005 10:12 am
#19








As a newer crafter, who has yet to establish a customer base, I would be able to sell my items to a much wider market & would love that opportunity, but I still feel it should come at a cost.







I think this would be the chance for a REAL merchant. What we have at the moment is the situation, that almost every crafter picks merchant to sell his own stuff. But that's not what merchants usually do. They purchase goods from crafters and sell it in their shops. But, due to a lot of missing elements it's very difficult to handle this in SWG. I am currently selling stuff for one of my guildmates, because she decided it's better to have ONE merchant, so she could concentrate on other things. But it's a lot of manual management behind that, and that's why most of the crafters need to waste their skillpoints for this profession.



.:Todeco:. ~ .:Jedi ~ Freelancer Pilot:.
.:Xanija:. ~ .:Tailor ~ Image Designer ~ Merchant:.
.:Lyana:. ~ .:Creature Handler ~ Carbineer ~ Rebel Pilot:.
.:ToC ~ Zitadelle des Chaos ~ Talus:.
Straker_Atrella
Tue Mar 15, 2005 10:17 am
#20


Ok, I have actually logged in and messed with the new Bazaar system, so I am basing this on fact, not conjecture.


I see 2 changes from the way this was first proposed.


  • Instant delivery is gone.

  • It shows if there is an access fee on the shop.

That's it. Prices ARE listed, all you need to do is select the item, then you can examine it and see the prices and stats.


I really don't understand. There was a lot of feedback given, then we were told that the new system was going to use this feedback and make a system that makes both people happy. Then they release this new system that disgards most of the input we gave.


I understand that people hate shopping for hours, I understand that only finding empty vendors sucks, I understand that people want to play not shop.


I also understand that some people play this game ONLY to craft. I understand some people play only to run a business. I understand that it is far easier to make money from missions then crafting. I understand that new crafters wont have as good a product as more experianced crafters. I understand that "profit margin" isgauged differently by different people, and price wars are bad.


I don't understand how the developers don't get it.


All that needed done was to showthe items, let people know that thesevendors have their items they are looking for. In todays world ofJTL, Swoops, and Shuttleports, if you can't go to 5 vendors that you KNOW have your item, then quite frankly you are lazy.


Yet they didn't do that, they put the items stats, as well as prices on the items. This means that only the best or the cheapest will sell.


I understand that to some people, they don't understand this, they think "price wars," and such will be good for the economy, however, that is simply not true, I will do my best to explain yet again why this is bad.


Quality Items:


These are the items where quality matters. One crafter can make things better then another crafter. This can be either from resources, skill tapes, or crafting knowledge.


Before, this is what would happen, lets say you are a Fencer using stun batons. You currently have a 131 damage stun baton. Now one day in a mall, you see a weapon vendor, this vendor is ran by a newer crafter, his stuff is nice but not top of the line. Yet he has a 135 damage stun baton for 10k, so you buy it. Two days later, you find another vendor that is a little better, this one is 137 for 8k. You buy it. A week later, you find a 142 for 12k. Then you find a top weapon vendor, 12 points of exp, best resources, he has 146 damage ones for 15k.


Under the old system, 4 actual weapons were sold, giving money to 4 different crafters, 3 of which were trying to get established. Total spent 45k. Just a couple of missions.


Now under the new system, 1 weapon will be sold. The 146 damage one for 15k. All the guys who can't make weapons as good are locked out.


Non-Quality Items:


These are the items that quality doesn't matter on, all crafters make them the same.


First you need to understand that there are different crafter mentalities.



  • First is the crafter who wants to run a business and make as much money as he can. Not out of greed, but because he wants to buy things as well. He may want an AV-21, or a Firespray, or whatever, he wants to make money. This doesn't mean that he overcharges, just that he wants to turn a good profit.

  • The second type is the person who doesn't want to make a profit. As long as his expenses are covered, he is happy. It makes him feel good to sell stuff and to know people are using his stuff, he has no real need for money, other then expenses. In real life, this doesn't work, people need to make a profit, it may be for a kids College fund, or their retirement, or many other reasons. Businesses that don't focus on profit in real life are called charities. In game, there are crafters who sell at charity like prices, their fun is selling, not in how much money they make. As long as the charities expenses are being covered, they can stay in business.

All it takes is one or two of the "charity" type crafters to ruin the business for an entire server.


These charity people have always been around, people just may not have known where they were. When shopping for an item, they would see a price and decide if that item was worth that price. For some people that may have been 100k, for other it may have been 10k. The final choice to buy or not was with the shopper, they could buy or keep on looking.


Under the new system, with prices easily available, why not get the cheapest?


Summary:


Many people enjoy this game because of their business, that is just as valid a playstyle as Combat or anything else. Crafting and running a business will still be possible, but this system will force many people out. Is a system that pushes 50% of a certain playstyle out of the game a good idea?


All that needs done is to remove the prices and stats. Then you have a system that makes it easier to find stuff, yet still keeps as many crafters around.




-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
RasalTheWise
Tue Mar 15, 2005 12:46 pm
#21

I agree with Straker. Its so simple. Just remove the prices. It allows people to search for the items they want, and if they want to put the effort into price comparing, let them go from shop to shop, checking prices. You don't see major department stores cramming all their items and prices alongside their competitors. I believe it is the duty of the consumer to price shop. Period.




Rasal's Ye Ol' Droid Shoppe

00000000000
00
0000000000
0
000000000000
00
000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
0000/0\000000 Come see my shop in beautiful South Coronet!
000000000000 Shop Location: -140, -5500
00000000000
000000000

Phaelyn
Tue Mar 15, 2005 12:52 pm
#22






RasalTheWise wrote:
I agree with Straker. Its so simple. Just remove the prices. It allows people to search for the items they want, and if they want to put the effort into price comparing, let them go from shop to shop, checking prices. You don't see major department stores cramming all their items and prices alongside their competitors. I believe it is the duty of the consumer to price shop. Period.



Ever been into a Wal-Mart or a Walgreens lately? They do EXACTLY that inside their stores. They post a receipt with a purchase price from a Target, Eckerds, etc below their prices. Just an example of what the Devs are *most likely* looking at in their everyday life for examples of what to do in the game.




Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
bluejanus
Tue Mar 15, 2005 2:31 pm
#23



Phaelyn wrote:


RasalTheWise wrote:
I agree with Straker. Its so simple. Just remove the prices. It allows people to search for the items they want, and if they want to put the effort into price comparing, let them go from shop to shop, checking prices. You don't see major department stores cramming all their items and prices alongside their competitors. I believe it is the duty of the consumer to price shop. Period.

Ever been into a Wal-Mart or a Walgreens lately? They do EXACTLY that inside their stores. They post a receipt with a purchase price from a Target, Eckerds, etc below their prices. Just an example of what the Devs are *most likely* looking at in their everyday life for examples of what to do in the game.





But Walmart and Walgreens don't post a list of the prices for ALL their competitors like the galaxy search system does. No real world system compares pricing for all your competitors in every market, every product.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Scudder
Tue Mar 15, 2005 2:59 pm
#24






RasalTheWise wrote:
I agree with Straker. Its so simple. Just remove the prices. It allows people to search for the items they want, and if they want to put the effort into price comparing, let them go from shop to shop, checking prices. You don't see major department stores cramming all their items and prices alongside their competitors. I believe it is the duty of the consumer to price shop. Period.






TODAY, HERE, NOW... we have the Internet and yes, we can shop from almost every real life merchant from one place... our homes. In most cases we don't even have to leave our homes to get the merchandise.


And guess what... we use it most on the items that cost the most. Is there a world-wide price war that I don't know about?


If you're gonna compare SWG to RL then be honest about it.


If someone dumps alot of stuff on the global market at below cost then there is a simple solution: buy it all and resale it at your normal rate.


I asked a simple question earlier but I know have a more concrete opinon: change anything, anything at allin this game and half the players will love it and the other half will hate it. No, SOE did not grant every wish of every merchant. On the other hand they didn't grant every wish of every consumer either.


If it's really going to be a matter of life and death to your business and if you're never gonna make a profitagain then I guess all is lost, hordes of people will flock to one of those other games and this one will just have tobe scraped. Come on guys, get serious.



Skud
--------------------------

Level 80 Smuggler
Darjani Peaks, Dantooine, Kauri Galaxy


GraySeven
Tue Mar 15, 2005 3:06 pm
#25

I like the idea, but not the implementation.


The ability to use this search function needs to be a Merchant skill higher than the current planetary advertising skill, otherwise you render useless near two full branches of the merchant skill tree.


Unless they have plans of some sort to compensate the Merchant profession for their loss...



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Resetgun
Tue Mar 15, 2005 3:07 pm
#26

I am starting to look my characters burial place.


But I am not going tostart buildingmy crypt or tombstone - yet.



――――――――――――――――――――――――――――――――――――――――――――――――――――――
It's easy to find something worth dying for. Do you have anything worth living for?
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