Business And Economy Archive

Thread: Earning Bank Interest?

ordio
Fri Feb 04, 2005 11:07 am
#14

Well, glad to see the 1 star bandit decided to come visit me for agreeing...


Too bad... It would be a neat idea to earn interest...


Oh well!



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jimmpop169
Mon Feb 07, 2005 3:20 pm
#15

ok lets say you got 1.9% interest per week. (usually is monthly)

1.9% of 1 million credits is 19 000. That is almost 2k a day!

You would have to maintain a balance of over 100 million to cover your buffs and insurance and that would only be 19 000 a day that would barely cover the cost of insurance buffs and bank fees on some servers. Not to mention it would almost cover a suit of armor in one week. But then you would still need to put out cash for buffs insurance and repair kits and food and so on.



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EdOWar
Mon Feb 07, 2005 3:53 pm
#16






jimmpop169 wrote:

ok lets say you got 1.9% interest per week. (usually is monthly)

1.9% of 1 million credits is 19 000. That is almost 2k a day!

You would have to maintain a balance of over 100 million to cover your buffs and insurance and that would only be 19 000 a day that would barely cover the cost of insurance buffs and bank fees on some servers. Not to mention it would almost cover a suit of armor in one week. But then you would still need to put out cash for buffs insurance and repair kits and food and so on.







By my calculations, someone with 10 million credits would earn 190K in interest a week (at 1.9%). That's 27,142 credits a day...more than enough to cover buffs, travel costs, insurance, cloning, etc. That's basically a free solo-group mission every day, without effort or risk.


The only reason I could see to offer bank interest is if the Devs thought there wasn't enough money flowing into the economy. However, if the Devs think there's too much money in the economy, there's no way they'd introduce a new income stream, especially one that gives away free money for doing nothing.


Slim Vargo, Corbantis

jimmpop169
Mon Feb 07, 2005 4:02 pm
#17

whoops droped on of those zeros must be making up for one of those bank tips i did



(1f u c4n r34d th1s u r34lly n33d t0 g37 l41d)
.:ShogunofSorrow:.
- I support keeping & balancing the post pub' 9 pre pub' 16 combat system You can too fo shizzle
jimmpop169
Mon Feb 07, 2005 4:06 pm
#18

To comment on this doing nothing.... umm you had to earn the money in the first place.

which takes some control and savings to do it. Not like a new person can start out and earn this.(with out buying credits) And you the interest could be bi monthly or even monthly.

190k- 380k a month still isnt that much.



(1f u c4n r34d th1s u r34lly n33d t0 g37 l41d)
.:ShogunofSorrow:.
- I support keeping & balancing the post pub' 9 pre pub' 16 combat system You can too fo shizzle
Straker_Atrella
Mon Feb 07, 2005 4:07 pm
#19

You can't just add free money. There is already a lot of free money coming in from missions, those at least take work and have risk. Adding interest would basically add a HUGE amount of free money. There are people with hundreds of millions, think about that.


If this was added, there would need to be some sort of risk. An investment option plan would be cool, would be kind of fun to play the stock market heh. You could win, or you could lose, risk versus reward.



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IntoTheGarbage
Mon Feb 07, 2005 5:03 pm
#20


No earning interest in the bank would only bring more money into the game. Furthermore, the only players it would really benefit are the super rich. (Like me) who don’t really need it anyways.


Here’s a thought though. Player Banks. I drop a bank building, and set the interest rate. I try to keep enough in the bank to cover withdrawals, but I can use the rest to earn more money.



Not even remotely practice or feasible, (or even necessarily desirable) in the SWG economy, I know, I know, but it still seems kinda cool to me. But then I am a harsh geek who wants as many economic features as possible...




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Pawlin
Mon Feb 07, 2005 5:57 pm
#21






Red-Dwarf wrote:

...

Interest isn't going to happen as it will make the rich richer and not help the poor at all.


Now, if the game was to implement some form of a loan system so a new player could say borrow 50k to buy some buffs and weapons and repay it over the following week with interest, then it could work. But I doubt it (would need various controls to prevent abuse)






/agree




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Yuncarbo
Wed Feb 09, 2005 4:29 am
#22

This is a wonderful idea! It is best for the poor noobs begging in the coronet starport...less and less beggers as I see it


/agree


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EdOWar
Wed Feb 09, 2005 10:31 am
#23






Yuncarbo wrote:

This is a wonderful idea! It is best for the poor noobs begging in the coronet starport...less and less beggers as I see it


/agree


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
"Revenge is my religion, Solo. Revenge against the Empire for
what they did to me."-Xavverri
Yuncarbo Usto
Master Musician





I don't think beggers would stop begging if they got bank interest. They beg because they are greedy, but too damn lazy to run a mission. Since bank interest requires no effort, they'd still have plenty of time to sit around and beg. Besides, if they really are so poor, the bank interest wouldn't give them enough money to make a difference.


Slim Vargo, Corbantis


Zephisto
Thu Feb 10, 2005 5:37 am
#24

Wouldn't having bank interest lead to a risk of making the economic engine within the game unstable?? I'm thinking it might be too complex. I could of course be totally wrong....only the Devs could answer that question



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GunRock
Thu Feb 10, 2005 11:25 am
#25

I think interest sounds great. With all my money, I would easily pull in 2 or 3 credits a month

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Kev0r
Fri Feb 11, 2005 4:15 am
#26

Terrible idea. This is a game, not the real world. There is too much money in game as it is, without more being generated by interest. We should be looking at ways to rid the economy of money, not generate more.


Arguing for keeping banked cash; doc buff lists, tipping people out of range, tipping your alt.



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