Business And Economy Archive
Thread: Thanks for breaking the economy even further...
and to all those 1 starring me, you're just morons who do not understand the type of damage being done to a free-market economy here. everytime something starts to stabilize, they screw it up becuase jedi or some other minority start complaining about prices on things that are SUPPOSED TO BE RARE! it is unfair to the rest of us who know how to manage our money and afford the things we have to have, need to have, and simply want. you are just as entiteled to your opinion as i am. don't star people based on their opinions. if you are going to participate in the star system star it based on content and did they complete thier thoughts with good arguments. stop acting like an A55 and 1 starring anything you don't agree with (obviously this is directed at no specific person because i don't who the 7 people are who have starred this thread
1 starred for not acting civilized.
And maybe if this was was real life i might agree with you. but it is a game and we must all deal with it.
now sign my patition to change teh jedi/bh system
j/k
Kalano wrote:Hotfix UpdateVersion 0.114815Crafting
- There are no longer critical fails on crafting (which would previously destroy components involved)
I fear that many are mis-understanding what has happened. Only the part where you put your resources in, is the part that critical failure has been removed from.
It is still there on the experimentation of the item your crafting. It is now like the Architects and SW have. I crit fail on the experimentation majority of the time on my RE kits since i have only three points to work with and my + skills are really low. So i do not make parts as good nor anywhere near as good as a master. I count it a lucky run when i have not a single failure, and they are rare.
There won't be abig up cert of great parts that resemble masters.To many jump to solid conclusions before asking critical questions and trying to understand what the messages really said.
Please stop panicing. So far the economy is still working thru all the changes. And it will keep on working. I fear many of us get way to uptight and take things way too personal in the game. If you not having fun, or not enjoying what you do, and hate what the devs did, then take a vacation from the game. I take vacation many times from it, and then come back happy and ready to do whatever i feel like. They haven't forced me to do anything i don't want to do. I still have the choice of choosing to play the way i want, or i can just leave.
Just relax, re-read what Tiggs stated and relaxe. Critical failures are still where they truely count. When you lost the resource was a punishment more than a random failure to me. Now it is mimicing life a bit more. You don't throw away 40 pounds of steel just because you failed the first time. No, you re-work it or re-use it else where. Now the critical failure at the begining acks like that. You lose a few seconds and try again.
no, i understand perfectly what happened. the DEVs just took the final variance out of crafting. if you get the force crafting lines you already have zero to worry about on experimentation. you'll get great or amazing everytime, even if put points into multiple lines at a time. now you have absolutely nothing to lose. as was said, it is the Barney version of crafting, weakly done with no depth to speak of. a friendly system that is inviting to anyone and everyone. there are no challenges.
you have your opinion, and i have mine. what sux is that mine is better for the professions, while yours is better for the game. the DEVs have continually slapped the faces of veterans trying to keep this from becoming EQ where the vets let the little people drown in their own weaknesses. the problem is, the DEVs created the grand canyon, not the players. however it is the players that are being made to suffer...
Mor-Dan wrote:
Kalano wrote:
Hotfix Update
Version 0.114815
Crafting
- There are no longer critical fails on crafting (which would previously destroy components involved)
I fear that many are mis-understanding what has happened. Only the part where you put your resources in, is the part that critical failure has been removed from.
It is still there on the experimentation of the item your crafting. It is now like the Architects and SW have. I crit fail on the experimentation majority of the time on my RE kits since i have only three points to work with and my + skills are really low. So i do not make parts as good nor anywhere near as good as a master. I count it a lucky run when i have not a single failure, and they are rare.
There won't be abig up cert of great parts that resemble masters.To many jump to solid conclusions before asking critical questions and trying to understand what the messages really said.
Please stop panicing. So far the economy is still working thru all the changes. And it will keep on working. I fear many of us get way to uptight and take things way too personal in the game. If you not having fun, or not enjoying what you do, and hate what the devs did, then take a vacation from the game. I take vacation many times from it, and then come back happy and ready to do whatever i feel like. They haven't forced me to do anything i don't want to do. I still have the choice of choosing to play the way i want, or i can just leave.
Just relax, re-read what Tiggs stated and relaxe. Critical failures are still where they truely count. When you lost the resource was a punishment more than a random failure to me. Now it is mimicing life a bit more. You don't throw away 40 pounds of steel just because you failed the first time. No, you re-work it or re-use it else where. Now the critical failure at the begining acks like that. You lose a few seconds and try again.
no, i understand perfectly what happened. the DEVs just took the final variance out of crafting. if you get the force crafting lines you already have zero to worry about on experimentation. you'll get great or amazing everytime, even if put points into multiple lines at a time. now you have absolutely nothing to lose. as was said, it is the Barney version of crafting, weakly done with no depth to speak of. a friendly system that is inviting to anyone and everyone. there are no challenges.
you have your opinion, and i have mine. what sux is that mine is better for the professions, while yours is better for the game. the DEVs have continually slapped the faces of veterans trying to keep this from becoming EQ where the vets let the little people drown in their own weaknesses. the problem is, the DEVs created the grand canyon, not the players. however it is the players that are being made to suffer...
Did you honestly test this out? I truely don't think you did. I infact did some crafting on TC today. Guess what? I ruined almost every item i made today. I experimented and crit failed multiple times. I maybehad one good experimentation out of 10 tries today.
Before saying you understand the whole deal, test it out first. I did, and i prove myself right in my assumtions.
Again, they only removed the critical failure where you would lose the resources you just put into the crafting tool. Not at all at the experimentation lines. There is was two places you could crit fail, they only removed one.
I guess Tiggs really needs to get down to the nity gritty when explaining changes to the game to remove all confusion.
Message Edited by Kalano on 03-02-2005 11:33 PM
Kalano wrote:
Hotfix Update
Version 0.114815
Crafting
- There are no longer critical fails on crafting (which would previously destroy components involved)
I fear that many are mis-understanding what has happened. Only the part where you put your resources in, is the part that critical failure has been removed from.
It is still there on the experimentation of the item your crafting. It is now like the Architects and SW have. I crit fail on the experimentation majority of the time on my RE kits since i have only three points to work with and my + skills are really low. So i do not make parts as good nor anywhere near as good as a master. I count it a lucky run when i have not a single failure, and they are rare.
There won't be abig up cert of great parts that resemble masters.To many jump to solid conclusions before asking critical questions and trying to understand what the messages really said.
Please stop panicing. So far the economy is still working thru all the changes. And it will keep on working. I fear many of us get way to uptight and take things way too personal in the game. If you not having fun, or not enjoying what you do, and hate what the devs did, then take a vacation from the game. I take vacation many times from it, and then come back happy and ready to do whatever i feel like. They haven't forced me to do anything i don't want to do. I still have the choice of choosing to play the way i want, or i can just leave.
Just relax, re-read what Tiggs stated and relaxe. Critical failures are still where they truely count. When you lost the resource was a punishment more than a random failure to me. Now it is mimicing life a bit more. You don't throw away 40 pounds of steel just because you failed the first time. No, you re-work it or re-use it else where. Now the critical failure at the begining acks like that. You lose a few seconds and try again.
Kalano wrote:
Mor-Dan wrote:
Kalano wrote:
Hotfix Update
Version 0.114815
Crafting
- There are no longer critical fails on crafting (which would previously destroy components involved)
I fear that many are mis-understanding what has happened. Only the part where you put your resources in, is the part that critical failure has been removed from.
It is still there on the experimentation of the item your crafting. It is now like the Architects and SW have. I crit fail on the experimentation majority of the time on my RE kits since i have only three points to work with and my + skills are really low. So i do not make parts as good nor anywhere near as good as a master. I count it a lucky run when i have not a single failure, and they are rare.
There won't be abig up cert of great parts that resemble masters.To many jump to solid conclusions before asking critical questions and trying to understand what the messages really said.
Please stop panicing. So far the economy is still working thru all the changes. And it will keep on working. I fear many of us get way to uptight and take things way too personal in the game. If you not having fun, or not enjoying what you do, and hate what the devs did, then take a vacation from the game. I take vacation many times from it, and then come back happy and ready to do whatever i feel like. They haven't forced me to do anything i don't want to do. I still have the choice of choosing to play the way i want, or i can just leave.
Just relax, re-read what Tiggs stated and relaxe. Critical failures are still where they truely count. When you lost the resource was a punishment more than a random failure to me. Now it is mimicing life a bit more. You don't throw away 40 pounds of steel just because you failed the first time. No, you re-work it or re-use it else where. Now the critical failure at the begining acks like that. You lose a few seconds and try again.
no, i understand perfectly what happened. the DEVs just took the final variance out of crafting. if you get the force crafting lines you already have zero to worry about on experimentation. you'll get great or amazing everytime, even if put points into multiple lines at a time. now you have absolutely nothing to lose. as was said, it is the Barney version of crafting, weakly done with no depth to speak of. a friendly system that is inviting to anyone and everyone. there are no challenges.
you have your opinion, and i have mine. what sux is that mine is better for the professions, while yours is better for the game. the DEVs have continually slapped the faces of veterans trying to keep this from becoming EQ where the vets let the little people drown in their own weaknesses. the problem is, the DEVs created the grand canyon, not the players. however it is the players that are being made to suffer...
Did you honestly test this out? I truely don't think you did. I infact did some crafting on TC today. Guess what? I ruined almost every item i made today. I experimented and crit failed multiple times. I maybehad one good experimentation out of 10 tries today.
Before saying you understand the whole deal, test it out first. I did, and i prove myself right in my assumtions.
Again, they only removed the critical failure where you would lose the resources you just put into the crafting tool. Not at all at the experimentation lines. There is was two places you could crit fail, they only removed one.
I guess Tiggs really needs to get down to the nity gritty when explaining changes to the game to remove all confusion.
Message Edited by Kalano on 03-02-2005 11:33 PM
Mor-Dan wrote:
...the fact is, they are watering down the game. period. it is sad to see that they listen to a minority as though it is a majority and are tinkering with systems that could use some changes, but are FAR down the pole from what NEEDS immediate attention.
...