Business And Economy Archive

Thread: What impact will the galaxy-wide searches have on resource sales?

bluejanus
Tue Feb 15, 2005 10:10 pm
#14



GraySeven wrote:


Ackew wrote:


GraySeven wrote:


Little-Green-Guy wrote:
oh ya...btw, your exactly right. I can speak for myself..i will purchase anything lower priced than my own. thus, eliminating any competition. that will be the easy part.



If the change goes through, I might very well drop my crafting professions and start buying up undercutter's supplies and reselling them, thus becoming a pure Merchant...which is what I dreamt of when I first mastered Merchant.

Actually you won't make a thing. As who will want to buy YOUR resouces when then can have someone esle's cheaper ones. You seem to think ONLY ONE person will sell lower than you or "market" value but its going to be SOO many no one will be able to buy them all out and re sell.



It might not work with resources, but those are so marked up anyway and as long as cross server trading is possible its a squirrly market. But with finished product? I think its very possible to buy out undercutters. I have quite the nest egg and I don't have to buy all of them, just certain products. I'll let others deal with the products they know most about...

I find it hard to understand all this "large-scale/small-scale" jibberjabber. I've never seen a "large scale" crafter. What exactly does that mean? Everyone has the exact same ability to produce as everyone else. Everyone's factories create at the same rate, everyone's harvesters harvest at the same rate. By large scale do you mean someone who works hard and crafts a lot? Whats bad about that?

Crafting groups or guild crafters? Everyone has that ability to, to join forces with others. No one is going to corner any market. I swear that every time a crafting change comes up there is always someone who claims that markets are going to be cornered...

Message Edited by GraySeven on 02-15-2005 04:25 PM





Well we did have this one guy. I don't think he was a crafter, but he was co-owner of the largest resource business on our server for a long time before he drastically scaled down the business. At his height, I believe he had around 2.5 - 3.5 billion credits in addition to having loot, houses, deeds and resources. I think that would be considered large scale.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
mpdivo
Wed Feb 16, 2005 1:29 am
#15


OMG! Has anyone checked out Yahoo.com yet? I just did and found out that you can price compare. I found that I could instantly see how much and item cost and who has it. Sure, sometimes I have to actually drive to get it but come on! Why isn't the government shutting this down?


If this is allowed to continue, this will be the end of the merchant class as we know it.

Not to mention, I tried to look for a laptop and there are thousands on there. That is too much for a consumer to go through.

Bottom line, open competition is going to make a lot of merchants quit because they can't compete with laptops made in China. Buying from China is a fraking exploit! The government needs to not only kick out those that use China in their trades but it should shut down websites like Yahoo because established merchants like microsoft and walmart work hard and spend a lot of time in developing their goods. I mean, the consumer is too lazy to go to each individual shop? Why should they have it easy when it is so hard and time consuming for big business?


Some merchants have too much money too and they will just keep on kicking the prices down until the bigger companies that have been charging huge prices will be forced to quit and go to Cuba...WHERE THEY RESPECT THE MERCHANT CLASS!


Over 75% of those in the business community feel this way. Just look at the business pages. So why hasn't the government shut this down?



CDR Maaster Apollo
Imperial Navy Representative, Kuat Drive Shipyards
Sanquine Hills, Talus
Little-Green-Guy
Wed Feb 16, 2005 1:56 am
#16

I 'wouldn't really do that', I was just proving a point. that if somebody wanted to do it.they could.



Your analogy about Yahoo is great..but remember...in SWG our currency is based on the ficticous and almighty 'credit'


However, your 'Walmart' analogy sticks andis very effective. Those 'large scale' merchants can afford to undercut the market by offering gazzallions ofunitsofproduct, allwhile offering great quality.


bottom line = the 'little guy' loses out, as this proposed change is extra horrid.


where before, the 'little guy' could sell his items to neighbors in their player city, etc...and make a great living.

Now they have to compete with the 'Walmarts' of the server.



p.s.


hi, rurry




Mucus' " tHe FiNe aNd gRiNd "
Specialty Resources - Premium Grade Resources - Grind Resources
South Coronet (SoCo) Ship Systems
Both located: 600m South of Coronet (JTL) Shop @ (-266 -5514), (Resources) Shop @ SoroSuub Mega-Mall (-235 -5560),
Uber Ships & Components for Uber Pilots (SoCo) Price List : -Clicky-


GraySeven
Fri Feb 18, 2005 10:05 am
#17

And do you honestly believe he got that large resource sales income WITHOUT cross-server lot trading? I don't, and that is another reason why that little "workaround" needs to be shut down.



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Talmor1
Fri Feb 18, 2005 11:13 am
#18

Okay, here is another 2 credits worth:


1) It will be good for established players and it will just hurt drastically the New Players.


2) Merchants and crafters should have an equal chance to make credits in this game. As a merchant or crafter trying to make credits, if you cannot make more than 50k per hour of in-game play (AFTER taking into account overhead), you must revisit what you are doing because there are better ways to make credits. There are a couple artisan missions that you can do for upwards to 50k per hour of pure profit (values may vary depending on your particular missions and your computer speed). Try crafting missions between Tyrena and Vreni island! Plus, the crafting profession should be comparable in profit to a fighting profession. An elite crafter (e.g. droid engineer) should make about as much money as a fighting template (e.g. rifleman). I am not saying they should dominate, but they should be close in their money-making ability. I could even go so far as to say that they should be comparable to the point of 50% less or even 20% less than a Master Combat Fighter should make. Unfortunately some professions do not make this money.



La'varian Blisar
Sunrunner Galaxy
Master Droid Engineer Extraordinaire
Vendor: Lei'a Bounty Hunter Droids (1 km NNE of Coronet)
Look for me on the Planetary Map on Corellia
IntoTheGarbage
Fri Feb 18, 2005 12:50 pm
#19

I proposed a vendor reform that would allow easy trade of resourses by all players.
(As well as increased advertising, and price comparisons ONLY BY MASTER or HIGH LEVEL MERCHANTS.)


I still think it was a good idea, for what it is worth, here it is.



___________________________________

Ok, just for the record, my original name was: IntoTheGarbageChuteFlyboy. However the names have since been shortened and my name went from really cool to really confusing.

Thank you for your patience.
Tumbler2002
Fri Feb 18, 2005 9:41 pm
#20

My .02 on the Galaxy-wide searches.

These are going to be a great addition to the game. I recently needed to buy a large house and kept putting it off because I didn't want to go searching for it. That ticks me off to no end that it is so bloody hard to find simple products that someone must have somewhere. I ended up buying it off a friend in my guild. Had I been able to search for it easily I'd have bought it off a vendor at 2 or 3 times what I ended up paying for it. Here's a news flash to all you vendors, "WE DON'T LIKE SHOPPING AROUND" We want to find what we need, buy and move on. People are FAR more willing to pay for convience, and if they can find a certain item at 2am in the morning but it's double what it should be, they'll buy it!

I can't believe anyone has a complaint about galaxy wide vendor searches. It makes YOUR goods easier to find!!!! Do you have any idea how many customers will find your products when they can search EVERYWHERE?! Do you have a problem selling more items!? Do you not want to sell your inventory out?!

I'm one guy but because there isn't a vendor search like this I didn't buy a large house from a vendor as I wanted to.
mpdivo
Sat Feb 19, 2005 9:30 am
#21






IntoTheGarbage wrote:

I proposed a vendor reform that would allow easy trade of resourses by all players.(As well as increased advertising, and price comparisons ONLY BY MASTER or HIGH LEVEL MERCHANTS.)


I still think it was a good idea, for what it is worth, here it is.






I like that idea.


I definitely need the vendor search feature on bazaars, even if it doesn't give me a price. Especially for loot. I'm going nuts going from one EXTREME RARE LOOT vendor to the next only to find them filled with imperial plans and blue rug dye.



CDR Maaster Apollo
Imperial Navy Representative, Kuat Drive Shipyards
Sanquine Hills, Talus
Pawlin
Sat Feb 19, 2005 8:53 pm
#22






GraySeven wrote:

And do you honestly believe he got that large resource sales income WITHOUT cross-server lot trading? I don't, and that is another reason why that little "workaround" needs to be shut down.






I know him. And I believe it was done without cross server trades. He was renting 8-10 lots for 15-50k a week from the start and selling resources for 3 cpu. Had probably dozens of people signed up the 2nd or 3rd month of the game. By the time the hologrind hit he was huge.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
DMSL
Tue Feb 22, 2005 9:58 am
#23

This nerf will completely remove impulse buying from the game, which could decrease profit by 50% in the worst case scenario.


If SOE wants to improve the economy and make vendors easier to browse and items better to find, they need to change the price limit on the bazaar, include BO's there and make all vendors, regardless of their merchant skills, appear on the overhead and the planetary map.


This will probably make merchants angry, but this is easily compensated, since they already have more vendors, better fees and a higher amount of items that each vendor can hold.


An extra that could compensate this formerchants is by having a "greeter" in their store, which people can use to search all the vendors of that seller in the currentand other owned buildings.


Another cool idea is to have a holo-vendor, which emits a viewing of the items that are on that vendor. Not really adds anything content-wise but would be pretty nifty.




EdOWar
Wed Feb 23, 2005 1:31 am
#24






Tumbler2002 wrote:
My .02 on the Galaxy-wide searches.

These are going to be a great addition to the game. I recently needed to buy a large house and kept putting it off because I didn't want to go searching for it. That ticks me off to no end that it is so bloody hard to find simple products that someone must have somewhere. I ended up buying it off a friend in my guild. Had I been able to search for it easily I'd have bought it off a vendor at 2 or 3 times what I ended up paying for it. Here's a news flash to all you vendors, "WE DON'T LIKE SHOPPING AROUND" We want to find what we need, buy and move on. People are FAR more willing to pay for convience, and if they can find a certain item at 2am in the morning but it's double what it should be, they'll buy it!

I can't believe anyone has a complaint about galaxy wide vendor searches. It makes YOUR goods easier to find!!!! Do you have any idea how many customers will find your products when they can search EVERYWHERE?! Do you have a problem selling more items!? Do you not want to sell your inventory out?!

I'm one guy but because there isn't a vendor search like this I didn't buy a large house from a vendor as I wanted to.






The reason merchants don't like the galaxy-wide vendor search, at least the way it was originally proposed, is because it would reduce competition down to price vs. quality only. You said you'd be willing to pay 2 or 3 times more for convenience, but with galaxy-wide search convenience wouldn't be a competitive advantage any more. Having a good location would no longer matter; having a good selection would no longer matter; all that would matter is price vs. quality--and for products where quality doesn't matter, price would be the only competitive factor.


I don't like spending lots of time running around looking for stuff either. That's why when I find a shop that has a good selection at a reasonable price, I set a waypoint for the shop and make a note in the waypoint name. Then, next time I'm looking for something that shop sells, I'll go there first. You must have a favorite weaponsmith, right? A favorite armorsmith? A favorite chef? You know, the place you go to first because you know they're most likely to have what you want.


Slim Vargo, Corbantis

mpdivo
Wed Feb 23, 2005 5:00 am
#25






EdOWar wrote:





Tumbler2002 wrote:
My .02 on the Galaxy-wide searches.

These are going to be a great addition to the game. I recently needed to buy a large house and kept putting it off because I didn't want to go searching for it. That ticks me off to no end that it is so bloody hard to find simple products that someone must have somewhere. I ended up buying it off a friend in my guild. Had I been able to search for it easily I'd have bought it off a vendor at 2 or 3 times what I ended up paying for it. Here's a news flash to all you vendors, "WE DON'T LIKE SHOPPING AROUND" We want to find what we need, buy and move on. People are FAR more willing to pay for convience, and if they can find a certain item at 2am in the morning but it's double what it should be, they'll buy it!

I can't believe anyone has a complaint about galaxy wide vendor searches. It makes YOUR goods easier to find!!!! Do you have any idea how many customers will find your products when they can search EVERYWHERE?! Do you have a problem selling more items!? Do you not want to sell your inventory out?!

I'm one guy but because there isn't a vendor search like this I didn't buy a large house from a vendor as I wanted to.






The reason merchants don't like the galaxy-wide vendor search, at least the way it was originally proposed, is because it would reduce competition down to price vs. quality only. You said you'd be willing to pay 2 or 3 times more for convenience, but with galaxy-wide search convenience wouldn't be a competitive advantage any more. Having a good location would no longer matter; having a good selection would no longer matter; all that would matter is price vs. quality--and for products where quality doesn't matter, price would be the only competitive factor.


I don't like spending lots of time running around looking for stuff either. That's why when I find a shop that has a good selection at a reasonable price, I set a waypoint for the shop and make a note in the waypoint name. Then, next time I'm looking for something that shop sells, I'll go there first. You must have a favorite weaponsmith, right? A favorite armorsmith? A favorite chef? You know, the place you go to first because you know they're most likely to have what you want.


Slim Vargo, Corbantis






You know what, I tried that. For items like rare loot. It doesn't work. For rare resources, it doesn't work. I have plenty of waypoints but I still spend too much time running around.


I'm a Master Merchant and I want to be able to compete with both price and quality directly with other merchants. Bring it on DEVS.





CDR Maaster Apollo
Imperial Navy Representative, Kuat Drive Shipyards
Sanquine Hills, Talus
Kurso
Wed Feb 23, 2005 8:05 am
#26

Just my opinion as an armorsmith on Bloodfin



When it comes to resources this will not reduce price drastically. I can already buy uber resources for 3-5 cpu which is fine by me. This might bring down the price of organics, particularly hide,bone and meat. This will also encourage resource hoarding more than people already do. I will by every cheap HQ wooly hide or other rare HQ resource I see (anyone have some great Kiirium Steel on Bloodfin?) Overall I find this a good change for the resource economy although I will have to be glued to the bazaar terminal to compete for resources.


As for finished products I am a little worried about the impact on myself. Not so much on the overall economy. I consider my self to be a discount armorsmith (250k for 80%kinetic 69% base Comp Suit). And I do very well selling at such a price. But I am based on Talus. I know some people that have played for 6+ months and never even visited Talus until my shop opened. They come because I have cheap goods. No other reason. My fear is that everyone will be forced to the same price and only vendors on Corellia, Naboo and Dant will get business. Why travel to Rori, Lok, or Talus when you can get it 500m from Coronet for the same price.


On the plus side I may be able to scrap all my vendors and just place one generic one outside Corellia and sell everything under the Sun. Because nobody will be searching the vendor for things (just picking up what they buy) it won't matter what I put on it. I'll just place my extra vendors for storage and XP to convert for FS.



Kurso



Kurso - Master Light Saber/Master Defender/Master Politician
Omekoba Kurso - Master Smuggler
Eolonn Kurso - Master Armorsmith/Master Architect

Mayor of Iunctus Frons, Talus

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