Business And Economy Archive

Thread: One casue of inflation that no one is mentioning

Milgram
Fri Mar 18, 2005 1:46 am
#14

Server populations have always been "light". When i made my toon shortly after launch, there was only one server that was at medium. I don't think i have ever seen a server at "high" (though admitedly, i do not pay much attention to the character create screen). Tarquanis is defenently less populated server, one of the lowest ones. However, i do not follow your logic as to why less people means more inflation. Less people should have little effect, if not reduce inflation. The number of players only matters if it unbalances the amount of supply vs demand.


100 jedi want crystals/pearlsvs 100 crystal/pearl merchants on Bria = 1.0 supply/demand quotient.

50 jedi want crystals/pearls vs 50 crystal/pearl merchants on Tarquanis = 1.0 demand/supply quotient.


Now, if all the players on tarquanis were jedi, and most of the crystal/pearl merchants on tarquanis had either quit, or become jedi themselves, you would have:


50 jedi vs 25 merchants = 2.0 demand/supply quotient. That is the reason you are seeing the high prices. Most of your crafters have left the game, so prices are skewed toward supply. What this means, is you have a great opportunity as a crafter or a pearl/crystal merchant, or whatever the specific situation is on your server. You will be able to make a lot of money because you are on the right side of the supply/demand quotient.


If you don't want to be a crafter, well, i guess you can write posts about how much stuff costs.




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