Business And Economy Archive

Thread: One casue of inflation that no one is mentioning

Alien-hating-Imperial
Thu Mar 17, 2005 2:17 pm
#1

The population part is bugged and should be ignored, now I bet there is at least some servers with "Heavy" population



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Anoch
Thu Mar 17, 2005 2:41 pm
#2

the "population" refers to the amount of people on that server at that given time.


Ive created toons before and seen a few 'heavy' and 'mediums' before during peak times.


Ive seen ahazi as medium before, eclipse as heavy, flurry as heavy, bria as heavy.




if you want a decently populated server, try sunrunner.......and join the empire. Theres a whole truckload of rebs to kill


Konsaras
Thu Mar 17, 2005 2:43 pm
#3






Milgram wrote:

Server populations have always been "light". When i made my toon shortly after launch, there was only one server that was at medium. I don't think i have ever seen a server at "high" (though admitedly, i do not pay much attention to the character create screen). Tarquanis is defenently less populated server, one of the lowest ones. However, i do not follow your logic as to why less people means more inflation. Less people should have little effect, if not reduce inflation. The number of players only matters if it unbalances the amount of supply vs demand.


100 jedi want crystals/pearlsvs 100 crystal/pearl merchants on Bria = 1.0 supply/demand quotient.

50 jedi want crystals/pearls vs 50 crystal/pearl merchants on Tarquanis = 1.0 demand/supply quotient.


Now, if all the players on tarquanis were jedi, and most of the crystal/pearl merchants on tarquanis had either quit, or become jedi themselves, you would have:


50 jedi vs 25 merchants = 2.0 demand/supply quotient. That is the reason you are seeing the high prices. Most of your crafters have left the game, so prices are skewed toward supply. What this means, is you have a great opportunity as a crafter or a pearl/crystal merchant, or whatever the specific situation is on your server. You will be able to make a lot of money because you are on the right side of the supply/demand quotient.


If you don't want to be a crafter, well, i guess you can write posts about how much stuff costs.




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Puertoriqueno
Thu Mar 17, 2005 2:51 pm
#4






Milgram wrote:

Server populations have always been "light". When i made my toon shortly after launch, there was only one server that was at medium. I don't think i have ever seen a server at "high" (though admitedly, i do not pay much attention to the character create screen). Tarquanis is defenently less populated server, one of the lowest ones. However, i do not follow your logic as to why less people means more inflation. Less people should have little effect, if not reduce inflation. The number of players only matters if it unbalances the amount of supply vs demand.


100 jedi want crystals/pearlsvs 100 crystal/pearl merchants on Bria = 1.0 supply/demand quotient.

50 jedi want crystals/pearls vs 50 crystal/pearl merchants on Tarquanis = 1.0 demand/supply quotient.


Now, if all the players on tarquanis were jedi, and most of the crystal/pearl merchants on tarquanis had either quit, or become jedi themselves, you would have:


50 jedi vs 25 merchants = 2.0 demand/supply quotient. That is the reason you are seeing the high prices. Most of your crafters have left the game, so prices are skewed toward supply. What this means, is you have a great opportunity as a crafter or a pearl/crystal merchant, or whatever the specific situation is on your server. You will be able to make a lot of money because you are on the right side of the supply/demand quotient.


If you don't want to be a crafter, well, i guess you can write posts about how much stuff costs.






I remember it was high on a few servers at one point, about 1 week or so into launch....but that didnt last long. Thats not to say people left because they didnt like the game, most games have a honeymoon period of oversubscription in the begining.




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Kinshi
Thu Mar 17, 2005 3:28 pm
#5

Inflation helped to get bad by one thing - IGE and their manipulation of server economies so they can make r/l $$$ off of credit sales, jedi accounts, aand rare items.

find a way to block them and you make the ecomomy much more managable (dont underestimate the effect they have on MMO economies)
bluejanus
Thu Mar 17, 2005 4:12 pm
#6

Bleh no one has yet showed me that inflation even exists. How can you create solutions for non-existent problems?





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SioBabble
Thu Mar 17, 2005 4:19 pm
#7






Anoch wrote:

the "population" refers to the amount of people on that server at that given time.


Ive created toons before and seen a few 'heavy' and 'mediums' before during peak times.


Ive seen ahazi as medium before, eclipse as heavy, flurry as heavy, bria as heavy.




if you want a decently populated server, try sunrunner.......and join the empire. Theres a whole truckload of rebs to kill









There was a time after launch when you could not create a new character on Ahazi...the limit to the number of characters the server could hold, period, apparenlty had been reached. This was in late July/early August of '03.


For a time, there were no new characters on Ahazi, period. No bewildered n00bs wandering around trying to make sense of it all. Around Christmas '03 this change, new characters were being created again, and we had real n00bs around.


However, nowadays I never see "heavy" on any server; I only see "light".





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Milgram
Thu Mar 17, 2005 4:44 pm
#8


Message Edited by Milgram on 03-17-2005 04:45 PM




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Milgram
Thu Mar 17, 2005 4:46 pm
#9






bluejanus wrote:
Bleh no one has yet showed me that inflation even exists. How can you create solutions for non-existent problems?





10,000 Noobs can't be wrong.




I'm With-Stupid n I-am With-I'm
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I go Bakersfield Chimp on Krayts and Nightsisters. You Savvy?
- I support keeping & balancing the current combat system You can too


TomoRainer
Thu Mar 17, 2005 7:32 pm
#10

There were times as late as two weeks after launch when you couldn't create characters on Starsider due to the population being too heavy. Haven't seen it above light in a good long while, though. Sometimes I wish there were about 1/3 fewer servers.







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MaxellSnow
Thu Mar 17, 2005 7:48 pm
#11

inflation does not exist in the game. Inflation is not influenced in amarket by demand...assuming their are scrupulous merchants. So then, why are noobs weapons hard to find or too pricey? Simple...why sell something that would normally go for 5000 when you can put forth the same effort, but sell something going for 20k? This is an issue of supply...If a noob were to be a ws...and keep a well stocked vendor up, advertised, they would be rich in no time selling, and catering to the noob to mid level player...Not everyone needs/wants the uber gun...



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Milgram
Thu Mar 17, 2005 7:54 pm
#12




MaxellSnow wrote:

inflation does not exist in the game. Inflation is not influenced in amarket by demand...assuming their are scrupulous merchants. So then, why are noobs weapons hard to find or too pricey? Simple...why sell something that would normally go for 5000 when you can put forth the same effort, but sell something going for 20k? This is an issue of supply...If a noob were to be a ws...and keep a well stocked vendor up, advertised, they would be rich in no time selling, and catering to the noob to mid level player...Not everyone needs/wants the uber gun...






Here is my evidence that you are wrong. Do you have evidence you are correct?




I'm With-Stupid n I-am With-I'm
The Jedi Jeweler - Outside Theed at -3990 4485
I go Bakersfield Chimp on Krayts and Nightsisters. You Savvy?
- I support keeping & balancing the current combat system You can too


Zoomer30
Fri Mar 18, 2005 1:28 am
#13

Here it is: The big reason for inflation is so few people are playing anymore. Check for yourself: Go into the CHAR CREATE SCREEN and make a char. When it SERVER SELECT part comes up, ALL of the servers have LIGHT POPULATION.


When I am on Tarqunis the only place I can be sure to see non NPC people is near the Cornet space port and the CN Cantina (well they all AFK dancers) Never seems to be anyone ON the game. With all the MISSION money floating around, everything costs an arm and a leg.



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