Business And Economy Archive

Thread: STORAGE SPACE INCREASE for crafters PLEAASE!

GatorSpear
Sat Jun 25, 2005 4:34 pm
#14






1ArmedWampa wrote:

How about raising the resource limit from 100,000 to


500,000 per stack ?


I don't know if this would help your situation, but


it could be a start.








That would be a great start... great idea



================================
Please email me (PM) if I win any auction and I will make sure to send vendor location for a drop off or set up a time to meet you if that is desired. Thanks.


GraySeven
Sun Jun 26, 2005 2:22 pm
#15

Just a couple of suggestions to help:



  1. Small or medium houses only. You get 100 storage per lot used. Large and PA halls give less per lot.

  2. Your vendor limit does not include offers or storerooms. The downside is, if you aren't careful, you can lose items kept here. This could be against SOE intentions, so be careful.

  3. Very few crafters get by without a second account.

  4. Cross server lot trades with people you trust. While I hate these personally, they can help.

  5. Got a buddy whose a combat monkey and doesn't need lots? Set upa deal with him to use his unused lots.

I've survived two years as a crafter, most with lower item limits than the ones currently. It can be done, but only by using some or all of the above suggestions.





Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

bluejanus
Sun Jun 26, 2005 4:22 pm
#16

I think the Devs actually want storage crunches so as to increase availability of products (as crafters burn through resources) and move towards their original intention of having an economy with high turnover and short term planning.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Isrem
Fri Jul 01, 2005 1:57 pm
#17


bluejanus wrote:
I think the Devs actually want storage crunches so as to increase availability of products (as crafters burn through resources) and move towards their original intention of having an economy with high turnover and short term planning.




I rather feel they do it to encourage people to pay for more accounts

... it worked with me



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Infinity: Meboczi - CH, BE Snifo - Merchant, Tailor, Shipwright
Farstar: Josie - Carbineer, BH Snilo - Merchant, Medic, Doc
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