Business And Economy Archive
Thread: SWG Economy
Inflation?? It doesn't exist.
And if it did the only way to stop it would be to nerf mission payouts severely. That's theway 99% of credits enter the game,the other 1%from looting corpses.
P__Day wrote:
20 NERFs in 1 patch, maybe if people whined a bit less about jedi and a bit more about wanting their own proffessions fixed the patch would look different, true jedi is alot easier now then when i did it, still people whine about jedi way to much. oh and what things about rifleman is wrong btw? my alt is one and i havent noticed anything.
Wolfe26 wrote:
P__Day wrote:
I8TheWorm wrote:
Kryxal wrote:
More attention, yes. Love ... I don't think so.
In an online game, attention==love;
It's not as if we're sitting around with the devs having a beer and swapping stories. There is no doubt in many folks' minds, though, that the profession that was originally supposed to be difficult to attain and rare to see is the very same one that gets the most dev attention. The rest of us "mundanes" are an afterthought.
Enough with the jedi bashing, that same patch had "love" for doc and cm letting them heal for more, with lower mind cost. For weaponsmiths making the trando hunting rifle craftable and so on. Im tired of people whining whenever jedi is in the patch notes, the players who play jedi are entitled to just as much attention as non jedi, and are entitled to a working proffession.
really? Well we are tired of hearing all the Jedi whine about everything about their proffesion Jedi is suposed to be an acomplishment and Challenging.... Not like it is now whine whine it's too hard... whine whine its too hard to play... whine whine... you know when I read that Jedi got perma death I thought it might be kind of interesting to become one... Now that everybody and their Dog is a Jedi......... I have no interest in trying to become one at all its more challenging and unique to not become a jedi... and just think next publish in their own words... They have made it easier to become a jedi.........
well Rifleman has been broke since CU came out all most of the skills we get don't work properly if at all so lets compare this patch you talk about....
Rifleman
- Sniper Shot - Added 20 meter minimum range
Jedi Defender
- Avoid Incapacitation - Increased Force cost to activate a NERF
Jedi Healing
- Force Sap - Lowered duration and debuff amount a NERF
- Force Heal - Increased cool down and execute timers a NERF
- Total Heal - Increased cool down and execute timers a NERF
- Added Mind and Action costs to most Healer abilities a NERF
Jedi Powers
- Force Choke - Armor will no longer prevent Force Choke damage, Force Defense, and Force Shield still protect against Choke
- Mind Blast - Added State effects to ability
- Improved Mind Blast - Ability is now single target ability a NERF
- Force Throw - Added State effects to ability
- Force Throw - Is now a cone attack
- Force Cloak - Increased cool down timer a Nerf
Jedi Enhancer
- Force Armor - Now adds to your Jedi Innate Jedi Armor
- Force Armor - Takes a substantial less amount of Force per incoming damage
- Force Shield - Takes a substantial less amount of Force per incoming damage
- Transfer Force - Increased cool down timer a NERF
- Drain Force - Increased cool down timer a NERF
- Stasis - Increased cool down timer a NERF
- Force Speed - Increased duration of Buff
- Added slight Mind and Action costs to most Enhancer abilities a NERF
Jedi Lightsabers
- Reduced action cost of Light saber moves
- Reduced Force cost on Saber moves
- Advanced Saber Throw - Removed Cone effects from ability a NERF
- Improved Saber Throw - Removed Knockdown effect from ability a NERF
- Increased Damage Potential of all Saber Throws
Jedi
- Added a warm-up timer to Jedi Saber Power attack a NERF
- Fixed issue with new Force Armor
- Force Choke will now break when the Jedi is Force Cloaked
- Avoid Incapacitation now adds a snare while active as well as an increased force cost. a NERF
Force Sensitive Village
- The Power Crystals in Mellichae's camp from being destroyed.
- Improved handling of enemies defending the Power Crystals in Mellichae's camp.
- Force Cloaked Jedi will take damage from turret attacks. NERF
LOL 20 Nerfs and some fixes is better than nerfs and no fixes...
I "whine" about rifleman all the time and very rarely have anything to say about Jedi other than there are far too many of them out there to make the profession anything special or challenging anymore. Before this patch the Developers asked for the top 5 issues of every proffesion.... We see how that worked out...
Rifleman problems off the top of my head...
- Group members bring you out of cover.
- advanced sniper shot does same damage as basic sniper shot
- advanced conceal shot does same damage as basic conceal shot
- advanced headshot does same damge as basic headshot
P__Day wrote:
Honestly i think both headshot and snipershot are fine the way they are, i can hit for about 1500 with headshot in pve, 1k in pvp, and about 2k with snipershot in pvp. and i hear that cover is getting fixed next patch.
Yes, Finally one fix for rifleman if they don't drop it before they patch goes live like they sometimes do. Head shot and snipershot maybe fine... but they are not functioning by their definition and we worked our way to higher level to get them... By definition it says they will do MORE damage than basic head shot...
Ever think that maybe basic head shot is doing more damage than it supposed to rather than the advanced shots doing less than they should. This is a common problem amongst a few professions where advanced specials are worse than the basic specials.
Wolfe26 wrote:
P__Day wrote:
Honestly i think both headshot and snipershot are fine the way they are, i can hit for about 1500 with headshot in pve, 1k in pvp, and about 2k with snipershot in pvp. and i hear that cover is getting fixed next patch.
Yes, Finally one fix for rifleman if they don't drop it before they patch goes live like they sometimes do. Head shot and snipershot maybe fine... but they are not functioning by their definition and we worked our way to higher level to get them... By definition it says they will do MORE damage than basic head shot...
P__Day wrote:
I8TheWorm wrote:
Kryxal wrote:
More attention, yes. Love ... I don't think so.
In an online game, attention==love;
It's not as if we're sitting around with the devs having a beer and swapping stories. There is no doubt in many folks' minds, though, that the profession that was originally supposed to be difficult to attain and rare to see is the very same one that gets the most dev attention. The rest of us "mundanes" are an afterthought.
Enough with the jedi bashing, that same patch had "love" for doc and cm letting them heal for more, with lower mind cost. For weaponsmiths making the trando hunting rifle craftable and so on. Im tired of people whining whenever jedi is in the patch notes, the players who play jedi are entitled to just as much attention as non jedi, and are entitled to a working proffession.
The same patch completely and utterly broke tailor for me ... I only sell combat clothes which means 4 socket gloves/belt/cloak/shoes and BE clothes ... I haven't been able or needed to make one piece of clothes in over a month ... it also severely nerfed BE as their tissues for tailor don't sell anymore .... as a result this effected every other combat proffession indirectly not to mention all of the BE clothes that don't work ...