Business And Economy Archive
Thread: SWG Economy
imppilotbh wrote:
Ok so the SWG economy is player driven right? So why has the inflation rate gone up so high?
lets take a look at the economy here. First you have a scout who harvest the recourses, and lets say he harvests a total of 500 skins for that day (not really a lot and sertianly not out of there way) they obviously did not put in to much effort into getting the recourses, maybe 2 hours WOW!!!
then he sells them for say 6K a bit to high? I think so, how about 500? You get one credit for every recourse you have earned. next you have the artisan who buys these products at an extreamly high price (which means they support the inflation) and build something lets say a shirt or what ever... then in order to make a profit they crank up the price double or triple what they paid on the resourcesso now you have a shirt that is running any where from 12k to 18k.
Then you have the consumer who pays this outragious price for an item the could have made them selves for a fraction of the price (pay money to trainers to learn the skills, OH WOW THAT'S A WHOLE BUNCH OF MONEY) I mean yeaster day I met an artisan that was thinking the same as me, he was selling full suits of clothing for very cheap prices, (shirt, pants and shoes for a grand total of 1,000 credits, I think this is a fair price)so the problem is this, I hear many people complaining about the prices, but no one is doing there part to lower them.
If you want the prices to go down here's what you do. first you don't buy the darn things!!!!
secondly if you really want to send the message home you build your own shop say between coronet and the south coronet mall (on Naritus) and sell the item you have made with little effort at all at a shop that is half the distance away, for a fraction of the price as the big companies. Sooner or latter the people will come to you and not the big business' and then they will be forced to lower there prices.
For example I am a scout 3/4/3/3 and when i go hunting it will be for just a little while and I will generally get about, lets say, 500 leathery hides and then I will go to the bazzar and sell them for 500 credits.
why so low?
well for beginers I really did not place that much effort into it nor did I loose any thing precious to me, so i sell it for an extreamly lowprice and i get paida fair amout for the equal amount of work I have done.
So to bring this to an end, the reason prices have gone up so high is because every one is supporting it every time they buy something from a artisan or scout that has gotten to greedy. and because of this all the new guys or low lvl guys can't really buy any thing with out begging for money from some one else. lets help us all out and boycot all over paid items, after a while the prices will drop!!!!
EVERY ONE PAYS WHEN ONE PERSON GETS GREEDY!!!
Am I the only person out there that thinks this?
ever thought there might be a large lack of crafters since the respec peroid?
now that there is fewer crafters, they raise prices to keep items in stock. not out of greed but to keep their own sanity. emptyvenders really bothers crafters. Cause they don't feel they are keeping up with the demand and empty vendors lose customers in the long run too.
You want the prices to go down? Get more people to play crafters. How to get people to play crafters? Get the devs to actual do something that makes people want to be crafters instead of cause them tolose a chunk of content, stop making new schematics requiring combat loot drops, give crafters their own dungeon questable type content. Even better, get the devs to fix crafting bugs, sit with crafters and do thing that crafters want, makecrafters actually feel important to the game instead of a nessecity for combat players.
then the so called inflation will go down. its not cause credits are flowing in, which is what causes inflation not higher prices, so there is no inflation.
Oh, if there is an inflation situation, its from combatants. crafters don't bring money into the game, they are the ones who pay for most of the credit sinks. they just move money around.
Kalano wrote:ever thought there might be a large lack of crafters since the respec peroid?
now that there is fewer crafters, they raise prices to keep items in stock. not out of greed but to keep their own sanity. empty venders really bothers crafters. Cause they don't feel they are keeping up with the demand and empty vendors lose customers in the long run too.
You want the prices to go down? Get more people to play crafters. How to get people to play crafters? Get the devs to actual do something that makes people want to be crafters instead of cause them to lose a chunk of content, stop making new schematics requiring combat loot drops, give crafters their own dungeon questable type content. Even better, get the devs to fix crafting bugs, sit with crafters and do thing that crafters want, make crafters actually feel important to the game instead of a nessecity for combat players.
then the so called inflation will go down. its not cause credits are flowing in, which is what causes inflation not higher prices, so there is no inflation.
Oh, if there is an inflation situation, its from combatants. crafters don't bring money into the game, they are the ones who pay for most of the credit sinks. they just move money around.
I'll tell you why I stopped crafting... the devs kept breaking my profession (BE) and rather than fixing it, they decided to give more love to jedi.
Kryxal wrote:
More attention, yes. Love ... I don't think so.
In an online game, attention==love;
It's not as if we're sitting around with the devs having a beer and swapping stories. There is no doubt in many folks' minds, though, that the profession that was originally supposed to be difficult to attain and rare to see is the very same one that gets the most dev attention. The rest of us "mundanes" are an afterthought.
I8TheWorm wrote:
Kryxal wrote:
More attention, yes. Love ... I don't think so.
In an online game, attention==love;
It's not as if we're sitting around with the devs having a beer and swapping stories. There is no doubt in many folks' minds, though, that the profession that was originally supposed to be difficult to attain and rare to see is the very same one that gets the most dev attention. The rest of us "mundanes" are an afterthought.
Enough with the jedi bashing, that same patch had "love" for doc and cm letting them heal for more, with lower mind cost. For weaponsmiths making the trando hunting rifle craftable and so on. Im tired of people whining whenever jedi is in the patch notes, the players who play jedi are entitled to just as much attention as non jedi, and are entitled to a working proffession.
P__Day wrote:
I8TheWorm wrote:
Kryxal wrote:
More attention, yes. Love ... I don't think so.
In an online game, attention==love;
It's not as if we're sitting around with the devs having a beer and swapping stories. There is no doubt in many folks' minds, though, that the profession that was originally supposed to be difficult to attain and rare to see is the very same one that gets the most dev attention. The rest of us "mundanes" are an afterthought.
Enough with the jedi bashing, that same patch had "love" for doc and cm letting them heal for more, with lower mind cost. For weaponsmiths making the trando hunting rifle craftable and so on. Im tired of people whining whenever jedi is in the patch notes, the players who play jedi are entitled to just as much attention as non jedi, and are entitled to a working proffession.
really? Well we are tired of hearing all the Jedi whine about everything about their proffesion Jedi is suposed to be an acomplishment and Challenging.... Not like it is now whine whine it's too hard... whine whine its too hard to play... whine whine... you know when I read that Jedi got perma death I thought it might be kind of interesting to become one... Now that everybody and their Dog is a Jedi......... I have no interest in trying to become one at all its more challenging and unique to not become a jedi... and just think next publish in their own words... They have made it easier to become a jedi.........
well Rifleman has been broke since CU came out all most of the skills we get don't work properly if at all so lets compare this patch you talk about....
Rifleman
- Sniper Shot - Added 20 meter minimum range
Jedi Defender
- Avoid Incapacitation - Increased Force cost to activate
Jedi Healing
- Force Sap - Lowered duration and debuff amount
- Force Heal - Increased cool down and execute timers
- Total Heal - Increased cool down and execute timers
- Added Mind and Action costs to most Healer abilities
Jedi Powers
- Force Choke - Armor will no longer prevent Force Choke damage, Force Defense, and Force Shield still protect against Choke
- Mind Blast - Added State effects to ability
- Improved Mind Blast - Ability is now single target ability
- Force Throw - Added State effects to ability
- Force Throw - Is now a cone attack
- Force Cloak - Increased cool down timer
Jedi Enhancer
- Force Armor - Now adds to your Jedi Innate Jedi Armor
- Force Armor - Takes a substantial less amount of Force per incoming damage
- Force Shield - Takes a substantial less amount of Force per incoming damage
- Transfer Force - Increased cool down timer
- Drain Force - Increased cool down timer
- Stasis - Increased cool down timer
- Force Speed - Increased duration of Buff
- Added slight Mind and Action costs to most Enhancer abilities
Jedi Lightsabers
- Reduced action cost of Light saber moves
- Reduced Force cost on Saber moves
- Advanced Saber Throw - Removed Cone effects from ability
- Improved Saber Throw - Removed Knockdown effect from ability
- Increased Damage Potential of all Saber Throws
Jedi
- Added a warm-up timer to Jedi Saber Power attack
- Fixed issue with new Force Armor
- Force Choke will now break when the Jedi is Force Cloaked
- Avoid Incapacitation now adds a snare while active as well as an increased force cost.
Force Sensitive Village
- The Power Crystals in Mellichae's camp from being destroyed.
- Improved handling of enemies defending the Power Crystals in Mellichae's camp.
- Force Cloaked Jedi will take damage from turret attacks.
imppilotbh wrote:
Ok so the SWG economy is player driven right? So why has the inflation rate gone up so high? lets take a look at the economy here. First you have a scout who harvest the recourses, and lets say he harvests a total of 500 skins for that day (not really a lot and sertianly not out of there way) they obviously did not put in to much effort into getting the recourses, maybe 2 hours WOW!!! then he sells them for say 6K a bit to high? I think so, how about 500? You get one credit for every recourse you have earned. next you have the artisan who buys these products at an extreamly high price (which means they support the inflation) and build something lets say a shirt or what ever... then in order to make a profit they crank up the price double or triple what they paid on the resourcesso now you have a shirt that is running any where from 12k to 18k. Then you have the consumer who pays this outragious price for an item the could have made them selves for a fraction of the price (pay money to trainers to learn the skills, OH WOW THAT'S A WHOLE BUNCH OF MONEY) I mean yeaster day I met an artisan that was thinking the same as me, he was selling full suits of clothing for very cheap prices, (shirt, pants and shoes for a grand total of 1,000 credits, I think this is a fair price)so the problem is this, I hear many people complaining about the prices, but no one is doing there part to lower them. If you want the prices to go down here's what you do. first you don't buy the darn things!!!! secondly if you really want to send the message home you build your own shop say between coronet and the south coronet mall (on Naritus) and sell the item you have made with little effort at all at a shop that is half the distance away, for a fraction of the price as the big companies. Sooner or latter the people will come to you and not the big business' and then they will be forced to lower there prices. For example I am a scout 3/4/3/3 and when i go hunting it will be for just a little while and I will generally get about, lets say, 500 leathery hides and then I will go to the bazzar and sell them for 500 credits. why so low? well for beginers I really did not place that much effort into it nor did I loose any thing precious to me, so i sell it for an extreamly lowprice and i get paida fair amout for the equal amount of work I have done. So to bring this to an end, the reason prices have gone up so high is because every one is supporting it every time they buy something from a artisan or scout that has gotten to greedy. and because of this all the new guys or low lvl guys can't really buy any thing with out begging for money from some one else. lets help us all out and boycot all over paid items, after a while the prices will drop!!!! EVERY ONE PAYS WHEN ONE PERSON GETS GREEDY!!! Am I the only person out there that thinks this?
The more likely result is this you are going to spend all the work to make those stuff for cheap and one of those "Big Business" guys or multiple will come along and buy them all up to put on their vendor and maintain the price... If peopledidn't have the money to pay the prices the prices would be that high... There is a small minority of people complaining about not being able to pay the prices, the rest have hundreds of thousands they went out and earned and spend on the items they want... and by selling you items soooo cheap you are making it easier for big business to suceed not stopping them...
I'm one of those low-price crafters. I buy no resources and harvest everytihing myself (including power). Which is why very little of my stock has anything that requires creature resources -- although I did find a guy who sold me lots o' meat for half a credit a unit. Haven't seen him in a while, but hey! ![]()
I've never run into having vendors unstocked; my biggest sale day was like 10 crates in one day -- I average a crate of food a day though. Low prices doesn't always mean fast sales (there's probably lots of factors as to why I don't get many sales, but I'm happy with what does sell).
As to crafter vs. combat character; I much prefer crafter post-CU. I tried grinding up a pistoleer during the double experience time period, and was frustrated to no end....I've since given up on that character.
imppilotbh wrote:
Ok so the SWG economy is player driven right? So why has the inflation rate gone up so high? lets take a look at the economy here. First you have a scout who harvest the recourses, and lets say he harvests a total of 500 skins for that day (not really a lot and sertianly not out of there way) they obviously did not put in to much effort into getting the recourses, maybe 2 hours WOW!!! then he sells them for say 6K a bit to high? I think so, how about 500? You get one credit for every recourse you have earned. next you have the artisan who buys these products at an extreamly high price (which means they support the inflation) and build something lets say a shirt or what ever... then in order to make a profit they crank up the price double or triple what they paid on the resourcesso now you have a shirt that is running any where from 12k to 18k. Then you have the consumer who pays this outragious price for an item the could have made them selves for a fraction of the price (pay money to trainers to learn the skills, OH WOW THAT'S A WHOLE BUNCH OF MONEY) I mean yeaster day I met an artisan that was thinking the same as me, he was selling full suits of clothing for very cheap prices, (shirt, pants and shoes for a grand total of 1,000 credits, I think this is a fair price)so the problem is this, I hear many people complaining about the prices, but no one is doing there part to lower them. If you want the prices to go down here's what you do. first you don't buy the darn things!!!! secondly if you really want to send the message home you build your own shop say between coronet and the south coronet mall (on Naritus) and sell the item you have made with little effort at all at a shop that is half the distance away, for a fraction of the price as the big companies. Sooner or latter the people will come to you and not the big business' and then they will be forced to lower there prices. For example I am a scout 3/4/3/3 and when i go hunting it will be for just a little while and I will generally get about, lets say, 500 leathery hides and then I will go to the bazzar and sell them for 500 credits. why so low? well for beginers I really did not place that much effort into it nor did I loose any thing precious to me, so i sell it for an extreamly lowprice and i get paida fair amout for the equal amount of work I have done. So to bring this to an end, the reason prices have gone up so high is because every one is supporting it every time they buy something from a artisan or scout that has gotten to greedy. and because of this all the new guys or low lvl guys can't really buy any thing with out begging for money from some one else. lets help us all out and boycot all over paid items, after a while the prices will drop!!!! EVERY ONE PAYS WHEN ONE PERSON GETS GREEDY!!! Am I the only person out there that thinks this?
500 cr for 500 hides is rather expensive, so your part of the problem I think(if we go by your method of thinking). I pay 20k for a 100k stack of leathery hide normally.
Also making a shirt takes more then hide.It can take steel, polymer, copper, fiberplast, factory runs of components. it costs money and power to run the factory, it costs money to run a vendor and maintenance to run the building the vendor is in.
a 13k shirt also most likely has BE tissues in it, which would make it cost that much, and rightly so as BE tissues are a pain in the butt to make, gotta have uber resources to make the good stuff, and that you don't aquire cheaply.
also a 2x markup is fairly industry standard, even in the real world.
But, as it is said, if the buyers pay it, the merchants will continue to charge it. so it's the buyers fault really.
Also I would recommend you get a better income so you can afford the finer things in life.
Culhwch wrote:
I'm one of those low-price crafters. I buy no resources and harvest everytihing myself (including power). Which is why very little of my stock has anything that requires creature resources -- although I did find a guy who sold me lots o' meat for half a credit a unit. Haven't seen him in a while, but hey!
I've never run into having vendors unstocked; my biggest sale day was like 10 crates in one day -- I average a crate of food a day though. Low prices doesn't always mean fast sales (there's probably lots of factors as to why I don't get many sales, but I'm happy with what does sell).
As to crafter vs. combat character; I much prefer crafter post-CU. I tried grinding up a pistoleer during the double experience time period, and was frustrated to no end....I've since given up on that character.
Takes a little trial and Error for what works... Getting your product known will help I make alot of my money in repeat business but am always seeking new customers too... I too gather my own resources but can never keep my vendor fully stocked. My main character is ranger / rifleman so I avoid your problem of creature resources but still can never seem to harvest enough.
I love the post CU crafter for the fact that it has eliminated alot of the part timers creating more business for me, now if they could just fix all the broken parts.