Business And Economy Archive
Thread: Vendors for all crafting professions?
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JosKroles
Wed Feb 09, 2005 1:26 am
#14
Phaelyn wrote:
Pawlin wrote:
It is tougher for Docs and BE to afford the skill points to get a vendor.
I've played a BE and had someone else ran the vendor for my stuff. Though less convenient it worked fine for me but thats only cause I knew and really trusted the merchant.
I think what really needs to be done is general improvement to the merchant class. If it waseasier to sell things through merchants in a secure way then people would feel less like they 'need' to run their own vendors.
Agreed. And while this runs a risk of potentially hijacking the thread in favor of a Merchant class discussion, it all comes down to the "trust" factor. The EASIEST fix would be to allow others to have access to vendor features. They place the items on a Merchant's vendor for sale at a pricing point they desire, and the system automatically does the math each sale, forwarding profits to both parties. Possibly make payoff scale a variable, giving the Crafter the choice to offer from 5% to 25% of each sale to the Merchant. I think this would cause Merchants to "bid" for crafters to use their Vendor - "Sell at my vendor for 5% instead of the guy next door at 10%" Call it an instant kickback system
To make it work though, I would take Merchant totally out of the Artisan line. Make it a self perpetuating profession like Politician. People who use the Merchant's vendors is what give him his XP. Also, remove any Vendor at ALL from Artisan line. Make Merchants what they are - Mass Merchandisers. Make Crafters what they are - Crafters, not salesmen. Now this is what i am talkin about...i think they should revise the merchant tree like they did the politician tree!!
I think this would give the changes some bite, and add to interdependancy issues. Guilds could be built around crafting, and their Guild Merchant becomes their Mall. They can then save points currently allocated to Business to use elsewhere in their templates. It also creates a system where an Artisan can become a Merchant as well, totally by chice, and not through neccessity.
Message Edited by Phaelyn on 02-07-2005 05:07 PM
Crimsonsplat
Thu Feb 10, 2005 1:43 am
#15
Count me in as another "make Merchant SP free" vote.Umpteen jillion vendors will not clog the server if you allow ONE vendor with a max of50 items. You cannot gain more vendorsexcept by progression through the Artisan tree into Merchant.
Although I'd prefer that they also add a consignment and/or vendor "lease" ability. Lets face it, it sucks to be a non-artisian trying to sell your goods. It also sucks to be an artisan trying to sell your goods.
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