Business And Economy Archive

Thread: Browse all player vendors on a planet.

LootFool
Mon Jan 31, 2005 12:59 pm
#14






GlargTheKelfn wrote:
the logical way to do this is make merchant like pol is now, not take any sp. then anyone that wants to take the time can sell stuff.






I think what swg did with Politicians really sucks... people spend their RL time and money to develop a character and then have it all wiped away and nothing given in return. I am nota politician but I know how pi$$ed of those players must feel. Sure it would be great to be a combat profession and explore and what not...


If a person chooses to spend the time and money to develop master merchant, chef, politician or whatever... don't throw the persons time away like it was nothing... at least give the customer the option to convert all that lost experience into a newprofession or FS not just pat them on the head and say oh yeah... anyone can do your job now... start over...



Load of Bantha Poodoo IMHO.




LootFool
Mon Jan 31, 2005 2:44 pm
#15






Syrius_Windrunner wrote:


I don't understand how it sucks?





This is how it sucks...


SWG ups and changes the profession after months of being politician... with no returned exp or anything to the consumer for lost time since now politician skills do not tie up points. If Politicians would have been able to do this since day one... they would have spent their time and money grinding combat skills... and be working the combat FS grind now... instead they are starting at noob combat levels... which they should have started months ago...


If I was politician I would like the idea of not tieing up skill points but on the same note would be REALLY PO'd that I had spent months with my skill points TIED to a profession that anyone can do now.... hope that clarfies things.


AEK
Tue Feb 01, 2005 7:10 pm
#16

I too the other day was thinking of how nice it would be to search player vendors.

However, to play devil's advocate, going on a shopping spree for that one item you are looking for can be an adventure in itself (player created content.) One gets a chance to travel around to new places, kill some NPC's along the way and get some loot, and possibly even find some other things that are on the wish list. And finally a sense of satisfaction when that one item is found.
Deathtomelee
Tue Feb 01, 2005 9:30 pm
#17

Well, I am fully prepared to get flamed on this one, but I really don't care if I do to tell you the truth, and I apologize to all of those artisan types who have spent countless hours of their time making all of the usefull items out there.


THAT BEING SAID.......


The game has tried many things in order to lower prices and fix the economy, except one that actually works. Why do players get to dictate what something cost? GASP!!! you say? How dare you!!! Look, there are people out there spending 149 dollars in real life to get 20 mil credits in game. This has got to be the most rediculous thing that I have ever heard of. This is a game, people!!!! Not an excersise in macro economics and the GDP of various servers. Players should not have that kind of influence in this game to make a player feel the need to go out and purchase credits. The fix? Simple. Make every item available on a server provided vendor. In other words- if you want a DE-10, go buy one on the vendor that the game provides. Want some good oq ore? Go to the vendor and get some. Want some of those woolamander bones? To the vendor with you!!! Now, will this kill the artisan calss? Not at all. It might even make more people want to take that prof. Here is how:

1. By having a server run vendor, the top price is fixed. It is going to be relatively high, but it will not be as high as what some players are asking for items that they know they are the only ones that are selling them. This makes players compete for the lower prices- I can make de-10 for X amount- Oh yeah? I can do that for even less!!! This is what drives the economy- Competition. The players aren't really competing as it is now- they ask around for what something is going for, and that is what they charge. The big money goes to he who can produce more for less.

2. If say, for instance, a character needs something right now in game in order to advance, (a BH with seeker and arakyd droids for example) he is forced to rely on another player to advance. What if for some strange reason, those two items had not been made for a while? Now the BH has to go search out another player that is willing to make them. This just doesn't sit well with me. Another player should have no dominion over the ability of someone to advance in the game. If worse comes to worse, said BH should have the option to just go buy it from a vendor that will always have them- i.e. the server. It should be for a price that is higher than what most players would be willing to make them for, but so what. We as players would be garunteed an item at a fair price, and not one that we are forced to go out and spend rl money to afford in an auction. Remeber guys, as much as some of you hate to admit it, there are kids that play this game who do not have access to that kind of money.


alright....let me have it!!!! lol



Kefic Mourn,
Master of the Darkside
Dragoon of the Emerald Loricati
Alpha PAck

Saipheac Grieve,
Master of Assassins
Alpha Pack

GlargTheKelfn
Wed Feb 02, 2005 7:24 am
#18



Deathtomelee wrote:
Well, I am fully prepared to get flamed on this one, but I really don't care if I do to tell you the truth, and I apologize to all of those artisan types who have spent countless hours of their time making all of the usefull items out there.
THAT BEING SAID.......
The game has tried many things in order to lower prices and fix the economy, except one that actually works. Why do players get to dictate what something cost? GASP!!! you say? How dare you!!! Look, there are people out there spending 149 dollars in real life to get 20 mil credits in game. This has got to be the most rediculous thing that I have ever heard of. This is a game, people!!!! Not an excersise in macro economics and the GDP of various servers. Players should not have that kind of influence in this game to make a player feel the need to go out and purchase credits. The fix? Simple. Make every item available on a server provided vendor. In other words- if you want a DE-10, go buy one on the vendor that the game provides. Want some good oq ore? Go to the vendor and get some. Want some of those woolamander bones? To the vendor with you!!! Now, will this kill the artisan calss? Not at all. It might even make more people want to take that prof. Here is how:
1. By having a server run vendor, the top price is fixed. It is going to be relatively high, but it will not be as high as what some players are asking for items that they know they are the only ones that are selling them. This makes players compete for the lower prices- I can make de-10 for X amount- Oh yeah? I can do that for even less!!! This is what drives the economy- Competition. The players aren't really competing as it is now- they ask around for what something is going for, and that is what they charge. The big money goes to he who can produce more for less.
2. If say, for instance, a character needs something right now in game in order to advance, (a BH with seeker and arakyd droids for example) he is forced to rely on another player to advance. What if for some strange reason, those two items had not been made for a while? Now the BH has to go search out another player that is willing to make them. This just doesn't sit well with me. Another player should have no dominion over the ability of someone to advance in the game. If worse comes to worse, said BH should have the option to just go buy it from a vendor that will always have them- i.e. the server. It should be for a price that is higher than what most players would be willing to make them for, but so what. We as players would be garunteed an item at a fair price, and not one that we are forced to go out and spend rl money to afford in an auction. Remeber guys, as much as some of you hate to admit it, there are kids that play this game who do not have access to that kind of money.
alright....let me have it!!!! lol






you are nuts. fixing prices would make most crafter types leave. look, you can be just like everyone else, and have exactly the same money. seems lately there are a lot of misinformed people pushing a comunistic style economic control structure. obviously these people have no clue what the end result of such a system is; everything sinks to the lowest common denominator.

prices are what they are because that's what buyers are willing to pay. and the game was built to force interdependance on each of us. that's why weapons / armor / damn near everything is player crafted, not npc provided or looted, ala diablo.




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Killed by poor gameplay and developer mismanagment

Mallize
Wed Feb 02, 2005 7:40 am
#19






If worse comes to worse, said BH should have the option to just go buy it from a vendor that will always have them- i.e. the server. It should be for a price that is higher than what most players would be willing to make them for, but so what.





Maybe, but it should only be an option if the item isn't available anywhere in the Galaxy. You can hop a shuttle to buy stuff.


Other than that, the rest of your post has little to do with the original topic. I say let us browse player vendors and you say lose the vendors. It's kind of extreme. Not to mention some people play this game to own and run a shop. They aren't fighters, jedi, adventurers, etc. They want to be businessmen. Some people actually buy SWG to live in the Star Wars world and NOT BE A HERO. That's what an MMO is all about. Letting you be, and do, whatever you want.




mallizemallizemallizemallizemallizemallizemallizem
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emallizemallizemallizemallizemallizemallizemallize

Mallize Jett : Elder Jed : Vortex Ace
Vendors located on Rori at 3412 -6284

Glimmung
Wed Feb 02, 2005 12:30 pm
#20






Deathtomelee wrote:

Well, I am fully prepared to get flamed on this one, but I really don't care if I do to tell you the truth, and I apologize to all of those artisan types who have spent countless hours of their time making all of the usefull items out there.


THAT BEING SAID.......


The game has tried many things in order to lower prices and fix the economy, except one that actually works. Why do players get to dictate what something cost? GASP!!! you say? How dare you!!! Look, there are people out there spending 149 dollars in real life to get 20 mil credits in game. This has got to be the most rediculous thing that I have ever heard of. This is a game, people!!!! Not an excersise in macro economics and the GDP of various servers. Players should not have that kind of influence in this game to make a player feel the need to go out and purchase credits. The fix? Simple. Make every item available on a server provided vendor. In other words- if you want a DE-10, go buy one on the vendor that the game provides. Want some good oq ore? Go to the vendor and get some. Want some of those woolamander bones? To the vendor with you!!! Now, will this kill the artisan calss? Not at all. It might even make more people want to take that prof. Here is how:

1. By having a server run vendor, the top price is fixed. It is going to be relatively high, but it will not be as high as what some players are asking for items that they know they are the only ones that are selling them. This makes players compete for the lower prices- I can make de-10 for X amount- Oh yeah? I can do that for even less!!! This is what drives the economy- Competition. The players aren't really competing as it is now- they ask around for what something is going for, and that is what they charge. The big money goes to he who can produce more for less.

2. If say, for instance, a character needs something right now in game in order to advance, (a BH with seeker and arakyd droids for example) he is forced to rely on another player to advance. What if for some strange reason, those two items had not been made for a while? Now the BH has to go search out another player that is willing to make them. This just doesn't sit well with me. Another player should have no dominion over the ability of someone to advance in the game. If worse comes to worse, said BH should have the option to just go buy it from a vendor that will always have them- i.e. the server. It should be for a price that is higher than what most players would be willing to make them for, but so what. We as players would be garunteed an item at a fair price, and not one that we are forced to go out and spend rl money to afford in an auction. Remeber guys, as much as some of you hate to admit it, there are kids that play this game who do not have access to that kind of money.


alright....let me have it!!!! lol







It seems that you have very limited experience playing MMORPGs. The term "game" must be used very loosely when describing them because this type of game has more in common with a job in real lifethan a game. Games have winners and can be beaten. Jobs, real life, and MMORPGs cannot be beaten and don't have winners. MMORPGs reflect real life more than many of us want to admit. Their intricate economies that blur the lines between reality and virtual reality prove that fact quite well.


MMORPGs have items and credits selling for real money on Ebay and people who will level your account for you if you pay them either in game or real cash. They have people getting married and people committing crimes and fraud. There is actually a company that employs about 100 people in 4 shifts that simply picks up and delivers in game items and cash for all the major MMORPGs!


Now you say that since this is a "game" that people should all have the same access to the same things so that their advancement is never impeded? I not only disagree but I would also argue that this simply is not possible because this type of "game" cannot really be classified as a game at all. Have you ever heard of a non-MMORPG game where one player will pay another player, in the game currency, to go out and hunt for something for him/her? Did you ever hear of someone paying their friend to level up their characters in Final Fantasy 3 or find rupees in Legend of Zelda 1? Have you ever heard of anyone referring to a non-playoff game of Madden as "the grind?"


The reason that people play these games the way they do is because they are just barely considered to be games. Go check out all of the "special services" that Ultima Online offers to its players, for a fee of course, and you will see what I mean. Some people play as a job. Some people play to meet people. Some people play it as a pure game and some of those people decide that they want to spend their in-game time playing and enjoying the features instead of "grinding" to unlock those features.


You cannot request that a MMORPG be more like a single player game because it's just not feasible. The whole popularity of the MMORPG is founded in playing a game that really does have some real-world connections.

TJMaverick
Wed Feb 02, 2005 5:21 pm
#21



I was thinking of maybe the Vendor Map having a number beside each vendor name, showing how many items were in the vendor. Or even how many different items were in. Or both.


I.e : A vendor has 20 Vk's 10 PH's and 70 LVA's


100 Items

3 Types of item


On the vendor map this would show up as


Super Duper Weapons : 100 / 3



What do you think?



EDIT: Replace "Item" with "Serial Number"


Message Edited by TJMaverick on 02-03-2005 12:22 AM




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[12pt Weaponsmith]

[Vocix]

[Vocix]
Verser
Wed Feb 02, 2005 9:12 pm
#22

Master merchants should have a bazaar terminal that provides a 4000m radius search on all vendors within the radius. They can charge people to use it. The vendors in the radius MUST agree, to be put on the bazaar, maybe for a payment to the merchant.
Deathtomelee
Thu Feb 03, 2005 1:44 am
#23

that may be the case, and my expieriance may be limited, but that is exactly what allows me to step back and realize that this is a game, and not real life. Getting flamed, not a problem for me really, I just wanted to throw my two cents into the pot and see what stirred. Lol, wow. People come here to expieriance reall life stiuations? I thoought that was exactly the opposite of what mede emersion type games so fun....they allow you to , albeit briefly, escape the real world in favor of another setting. No? well, guess I was way off base on that one. It ws stated that there is now win or lose in this game, and I agree with that in the literal sense, but in life there are winners and losers-and it is not a game either. When I say winner, or anything similiar, please insert the phrase "successful in what they choose to do". That might be a more appropriate saying here. I want to have access to everything because if my time is limited online, then I want to leave the game session with a sense of accomplishment- not frustration in spending all of the time used in search of an item that is vital to my prof advancing.



Kefic Mourn,
Master of the Darkside
Dragoon of the Emerald Loricati
Alpha PAck

Saipheac Grieve,
Master of Assassins
Alpha Pack

akimo
Thu Feb 03, 2005 12:59 pm
#24

all of the ideas sound good, but the most important thing is to make it easier to see what they have. i like the idea about the RL phone call; our system of purchasing should be similar. some way for us to "call up" a vendor to see exactly what he has: not some number of things, not that he has something. no, i want to se exactly what he has in stock before i get there.



Akimo Ofer, Explorer, Mos Eisley, Tatooine, Bria
Azem Ofer, Master Musician/Master Entertainer/Dancer, Mos Eisley, Tatooine, Ahazi
Ireu Tibe, Novice TK/Novice Doctor, Kaadara, Naboo, Chimaera
-------------------------------------------
To be great is to be misunderstood

TheLastV8
Fri Feb 04, 2005 10:49 am
#25

Im sick and tired of opening the map, selecting dozen vendors. Drive out to them and have a packpack for sale for 99999999 credits. Such bs.



Vida' Valance [ATO]


The Best Doc/Rifle on Bria
Talmor1
Fri Feb 04, 2005 11:32 am
#26

The main issue I have with allowing the bazaars to allow searchable items: It definitely benefits the customer. There will definitely be a price war because there will be only two differentiations between crafters:

1. Quality
2. Price

People will have to make better and better quality products and prices will get lower and lower. This will be amplified on the Bazaar because their will be immediate comparisons. However, there was a wonderful thread regarding the state of the economy where it was shown there was no inflation of prices. In fact, people demand the high quality (the best) for the lowest price. What this will do is squeeze out all but the players with the best quality items. For items that do not require quality, prices will begin to be slowly shaved to lower and lower costs. This will definitely benefit the Customers because they can buy for cheaper, but it will hurt the game significantly. Nobody will be able to buy resources; they will only be able to harvest them themselves because a 1 cpu (rounding up) to harvest versus a 2-3 cpu to purchase is a huge difference when you are trying to shave overhead expense. Therefore, it will become increasingly necessary to get a second account to play (for increased mining).

On to requiring Master Merchant. For most crafters, you need to be a Master (Insert Crafting Class), Master Artisan (for subcomponents) and now Master Merchant. Right now, they can get away with 3000 Merchant to advertise and still have 3 Merchants. With that, they can still master one of the combat professions (e.g. Pistoleer/TKM/Rifleman/etc.) I for one, again, do not want to pay for another account. Also, what about those people that want to have multiple crafting professions? They could not do that and be a Master Merchant.

People without Master Merchant would rarely get any sales (unless they got around by word of mouth). They would only be able to advertise in their little hut or spam at the starport. And because everyone JUST wants to use the Bazaar, why would they want to think about checking the map (ctrl+V) or check a couple vendors when they can do one-stop shopping! The rest of the Merchant Branches becomes useless. However, at the same time, I do agree that nothing short of Master should be allowed for this ability because it would be very powerful.

Changing this would hurt a lot of crafters. They would be forced to drop one of their crafting classes (for multi-crafters) or remove almost all ability for combat! Again, forcing people to activate a new account.

I know this might not be a popular belief for non-crafters, but please take my argument under consideration.





La'varian Blisar
Sunrunner Galaxy
Master Droid Engineer Extraordinaire
Vendor: Lei'a Bounty Hunter Droids (1 km NNE of Coronet)
Look for me on the Planetary Map on Corellia
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