Business And Economy Archive
Thread: AT-ST unfairness
Phaelyn wrote:
Actually, there IS a 3rd way, and it's not as drastic as the other 2 suggestions. Make the AT-ST usable while Special Forces only. Yes, Imperials will still receive the payouts, but with the possibility of their AT-ST coming under Player attack, there would be consequences and danger added to reflect the added payouts.
Message Edited by Greywulf0 on 03-29-2005 01:02 PM
Greywulf0 wrote:
Phaelyn wrote:
Actually, there IS a 3rd way, and it's not as drastic as the other 2 suggestions. Make the AT-ST usable while Special Forces only. Yes, Imperials will still receive the payouts, but with the possibility of their AT-ST coming under Player attack, there would be consequences and danger added to reflect the added payouts.
That doesn't solve the problem of Rebels being unable to get the mission payout. Quite frankly, you also won't put the ATST at much risk, 1) just go to a SF base, 2) summon your ATST and grab your mission there (protected by very powerful spawns), 3) then store your ATST and complete the mission.
Sure, you are vulnerable to attacks by other players, but unless you are a jedi, no real damage will be done.
GrayFox9420 wrote:
canova wrote:
The ATST is currently working as a credit harvester and that function should either be nerfed or offered to the other faction.
I agree.
All of the Imperials I know that have an AT-ST have it for this purpose only.
Being a Rebel without an AT-ST to group with, there is no longer a way to make a decent amount of credits quickly as a combat-centric character.
Uh oh. The whole "I can't make money as a combat character without solo groups" argument.
I used to believe that. Until the solo group nerf hit. Then I realized, that while I wasn't getting as much money per mission, I was doing a whole lot MORE missions, because they were so much easier and closer. So, instead of making 1 mil a buff session, I was making 750k a buff session.
Of course, this was mind numbingly dull, so I moved on to other income sources....
Perhaps i am missing something here. Are you being prevented from going imp? If so, that really sucks man. I think everyone should be able to go imp and get an atst. If you want to solo grind missions for $$$
- Figure out who is forcing you to stay rebel, and beathim or herup (most likely liar liar or fight club style)
- Go imp and kill rebels.You will be amazed at how good it feels.
- Get an atst.
If you have problems doing any of these, this might help you.
/rofl
Milgram wrote:
Perhaps i am missing something here. Are you being prevented from going imp? If so, that really sucks man. I think everyone should be able to go imp and get an atst. If you want to solo grind missions for $$$
- Figure out who is forcing you to stay rebel, and beathim or herup (most likely liar liar or fight club style)
- Go imp and kill rebels.You will be amazed at how good it feels.
- Get an atst.
If you have problems doing any of these, this might help you.
canova wrote:
I would like to post a thread to underline something that appears to me to be particularly unfair.
Since solo group were nerfed, it is impossible to earn 30k per mission unless you are using exploits or using your pets if you are a Creature Handler.
I
Phaelyn wrote:
Well, speaking as a former Rebel and ALSO a TKM/Swordsman - Real damage could be done. Trust me
First I know that the loot imps gets from rebel npcs is crap and i even find ridiculous and not logical at all that the posters of vader is lootable on imps npcs by rebels who should not want it. Now, most of this loot that we get from stormtroopers is usually pretty much crappy : reward poster, you can buy them for 1k on bazaar... and victory posters. I give them to my imps friends when I get a chance... I don't feel like you can put this and the ATST problem on the same level.
I am not trying to ask for a nerf of the ATST on a fighting problem, since I agree it is a cool thing for imps to have, and that there should be differences. Now stop saying it is totally useless. A few weeks ago, my master pistoleer, desperado, fencer was killing stormtroopers overt in an imp outpost, and a jedi came over and declared to fight me. He was not a high level one, I assume, since he would not make me much damage; but at some poin he ran away and called an ATST. I kept trying to fight him, even though he would remain in the ATSTs legs, and that thing ended up killing me.
ATST is still an huge asset to have in some PVP situations, and yes it can be taken down by fast by a squadron of rebel elite fighters but I would not like to have one on my butt on a one on one duel with an imp of about the same level.
The CURB might make it even more valuable if they don't nerf it.
So stop complaning you still have a very cool pet, the only factional pet worth it in game, which allows weak imp combat players (like crafters or entertainers) to get faction points (rebels can't).
I did not even complain about the fighting abilities of the ATST, when I could have asked that rebels be given something different to counterbalance that.
And I totally disagree about the idea that since the Empire is supposed to rule the world they should have tremendous advantage and be overpowered. That is not a movie, where would the fun be if the imps were as strong as in the movie? every one would be imp and you could kill and slaughter dozens of harmless rebels in you ATATs... The challenge for the devs is to create an illusion of imperial domination but preserve a balance in the game. Would you enjoy playing any game with your opponents having a huge advantage on you? in all sports and in all games the opposing parties are balanced. THis is were lies the challenge and the fun. You don't see football teams with unequal numbers of players, you don't see chess games with the white having more queens than the black etc...
But unlike Mikemonger says, I do not say the imps should not have that pet. I just say it is getting extremly unfair that the imps should have a huge advantage even out of the GCW context on neutral and rebel players.
And no, sorry, one player should not HAVE to go imp, change his faction, the roleplay identity and consistency of her toon, to be able to make 3 or 4 times more money than the others.
As to the solution that would nerf CH more, I totally exclude it, cause they have suffered enough nerf and sincerely, I think that this ability to pull higher paying missions is a good reward for the huge investment of barely useful skill points they put into their profession.
I beleive there are other ways to balance this problem. Making the ATST Special Force only is one solution, like Phaelyn suggested... also you could make the ATST work only for a limited period of time. Like X times pulling it out or using it... that way you make an investment in faction points that you need to make worth by hunting a lot with it. You would kinda trade faction points for credits or a significant advantage in little PVP skirmishs.
But sincerely, I noticed that I used to make from 30 to 35k credits per mission in the past. Now I see almost no interest in grouping in terms of cash, since I can pull 6k faction missions, and that is basically the share you now get in group missions.
And again it has nothing to do with the GVW.
Message Edited by canova on 03-29-2005 09:23 PM