Business And Economy Archive
Thread: Offering services / earning money off the Jedi population
DISCLAIMER: While this post indirectly discuss Jedi, it's targeted to non-Jedi players. It speaks about non-Jedi opportunities to earn a profit of the Jedi population. It therefore belongs in the Business and Economy board among overall changes to game economy, not the Jedi board among the latest exploits or FRS rumours.
I want input from non-Jedi about the concept "Offering services / Earning money off the Jedi population", the details below are just hollow examples, not the actual proposal. I had 1 cup of coffee this morning so the ideas are far from thought through or foolproof, they are just meant to introduce the concept and what it could look like.
Background to the concept: You have to live under a rock if you do not feel that most players have a Jedi or plan to go Jedi. Jedi are a threat to the economy since they really are independent of everybody else. This hurts Artisans and other professions meant to offer services to other players, who are limited to work with a small number of non-Jedi.
This post discuss the concept of introducing Jedi related content to each non-Combat profession, offering an opportunity to create a benefit of the Jedi population, thus making the various artisan professions sought for by a growing Jedi public.
Each idea is ofcourse based on the work of players, making sure there are money to be earnt where there are Jedi. Even if loot might be added, it must always be processed by a player before it's used.
This makes Jedi a part of theliving game, adding insurance that non-Jedi professions are neccessary and sought for.
Architect
May produce Jedi Shrines that can be used at home or in places such as Jedi Cantina's. The Shrine improves force regeneration if you kneel in front of it.
Armorsmith
Armorsmiths can produce Robe overlay upgrades.
You may add an armorlike overlay upgrade to your Robe, each one with a bonus, and a penalty.
Overlays (examples of overlays):
Composite Plating: +2000 armor vs Energy, -200 action, -50 defense.
Ballistic Plating: +2000 armor vs Kinetic, -200 action, -50 defense.
Combined Plating: +1000 armor, -100 action, -50 defense.
Featherweight: -1000 armor, +100 action, +50 defense.
Bio-Engineer
Bio-Engineers can produce Robe underlay upgrades.
You may add an underlay upgrade to your Robe, each one with a simple bonus.
Underlays (example of underlays):
Bacta Underlay: x2 regeneration
Enviromental Underlay: +1000 armor vs Elemental
Anti Shock Underlay: +25 resistance vs States
Chef
The chef can produce food that benefits a Jedi, such as temporary increase of Force Regeneration.
Droid Engineer
Droid Engineers produce customized Energy Cells that works as upgrades for Lightsabers.
Energy Cells produces small damage bonuses.
Energy Cells (examples of Energy Cells)
Disharge Cell: A chance of critical damage each strike.
Ion Cell: A chance to temporary delay attackers who uses an Energy weapon.
Jolt Cell: +10% electricity damage.
Droid Engineers can also produce anti-droid products that can be used to halt or misguide droids such as seeker droids or bombdroids. It's important that a such construct is meant to delay the inevitable, but not stop it completely, making the "hunt" more interactive between the BH and the Jedi.
Maybe Seeker Droids can also track down enemy Jedi.
Entertainer
Make Inspiration Buffs that increase force regen. Nuff said.
Image Designer
An Image Designer can mask a Jedi, creating a temporary "buff" that makes them non-huntable for a short moment. This moment can be used when a Jedi need to take a safe shopping trip or something like that. The buff should be rather difficult to apply (take time) and should only last for a very short moment.
In the future FRS system, if Jedi are "perma overt" or something like that, the buff can temporary disable them from the FRS, making them unattackable by enemy Jedi. Naturally all forms of visibility instantly breaks the buff.
Ranger
The Robe Underlays (see Bio-Engineer) and Overlays (see Armorsmith) are produced by tissues from various animals, making sure Rangers need to get out there and harvest alot to make it possible to build them.
Smuggler
Smugglers can slice the bounty hunter terminals, causing modifications to the mission upon the Jedi. The money might be reduced, maybe the target changed, or the mission completely removed. Maybe with a small chance to increase the priority of the mission if the slice fails.
Smugglers can also produce spices that temporary gives bonus to force regeneration, or a reduction of force useage.
Tailor
Tailors produce Robes in many different outlooks, all fully customizeable in color. They can also add special properties to the robe, often tied to specific Jedi abilities, adding strength depending on which discipline you are. The robe acts as simple armor, around 1-2000 points.
Weaponsmith
Weaponsmiths produce Emitters and Lenses. Each one works as upgrades for Lightsabers.
Lenses gives bonuses to the wielder. Emitters do negative states upon the victim. The purpose of both is to offer the wielder a chance to retreive small bonuses that are normally limited to other professions. Different templates thus have use for different components.
Emitters (examples of emitters):
Disrupting Emitter: Small chance of applying an armorbreaking effect on the opponent.
Glaring Emitter: Small chance of applying an Intimidate state on the opponent.
Glowing Emitter: Small chance of applying a blind state on the opponent.
Shocking Emitter: Small chance of applying a snare-like effect on the opponent.
Wounding Emitter: Small chance of applying a bleed effect on the opponent.
Lenses (examples of lenses):
Deflecting Lens: Small bonus to Lightsaber Block
Dueling Lens: Small bonus to Lightsaber Accuracy
Fencing Lens: Small bonus to Lightsaber Speed
Message Edited by MsNiL on 07-22-2005 04:27 PM
Great ideas! I can tell you've played KotOR quite a bit! Would be nice if Jedi could pick skills like that as well.
Considering the game is heading more and more towards a full scale Jedi population, I would think this would help the crafting community a bit more.
I confess that parts of it (upgrades)is ripped off KOTOR. I have always considered the SWG lightsaber/robe system heavily inferior to KOTOR, which is sad considering SWG is the MMORPG and all.
JediMasterCarlito wrote:
Great ideas! I can tell you've played KotOR quite a bit! Would be nice if Jedi could pick skills like that as well.
Considering the game is heading more and more towards a full scale Jedi population, I would think this would help the crafting community a bit more.
I am a chef *blush*
Oxala wrote:
"Jedi are a threat to the economy since they really are independent of everybody else"
most jedi have bh alts, and a bh needs lots of crafted goods to get the job done. i know there are a load of jedi with crafting alts that would be totaly independent, but then theres the majority who still have normal combat profession alts. besides i spend over a million every month just on food as a jedi, so everyone just go chef
Also,we play our Jedi first hand... so there are still a massive amount of players who just have a growing wallet with nothing but foods to spend it on.
Yeah, we all know a good adventurer need a crate of vehicles in their backpack ^_^
Oxala wrote:
yea i fall into the no use for money category myself, but hey seriously loads of others still buy stuff!! lol, i know i sell a ton of vehicles
Like saying they should delete Teras Kasi from the game just becouse you do not like them. Jedi is part of the game, live with it andtake this seriously. Please continue further anti-player posts in the BH forum.
Lode_Seepajeka wrote:
You guys know the real solution to this jedi populace...
Give us bounty hunters weapons that hurt jedi, Give us powers that are similar to jedi or if you like, make it harder to get bounty hunter and make it equal to jedi. Do that and Id be happy to reduce this jedi populace so all the little crafters can live happily ever after.