Business And Economy Archive

Thread: I Love the Vendor Search Bazaar feature...BUT

Netwalker
Tue Aug 02, 2005 7:17 am
#1

I would love to see some enhancements! Most of my concerns are in regards to ineffeciency to searching for resources.


For Example: Why is there not an option to search on resource descriptions? My Alt is an armorsmith and there are so many specific types of resources that you have to use to construct advanced armor cores it literally takes hours to just LOCATE the stuff I need.


So trying to be constructive here is a list of improvements I would like to see on the Vendor Search feature, please feel free to add to this list.



  • Add box for searching on product description

  • Add Quality Search tools (e.g. Conductivity > 500)

  • Allow remote purchasing, I can buy it from the bazaar but I have to travel to pick it up. Right now the bazaar allows this for remote bazaars.

Ok so those are some of the things I think would help, any feedback?




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ZeroRyouko
Tue Aug 02, 2005 1:47 pm
#2

Ah, I see. I misread it, my bad.
sciguyCO
Tue Aug 02, 2005 2:39 pm
#3

The "remote purchasing (but local pickup)" idea was tossed around when the bazaar search was first in "In Concept", but more potential problems came up than potential benefits.


If you buy (say) a suit of armor from the bazaar search but have to go and pick it up, there's a few possible roadblocks:


  1. You could be a declared Rebel, and the vendor turns out to have several Imperial bases set up in the area (and vice versa). Ok, you can go "On Leave", but that's extra hassle keeping you from something you've already paid credits for.

  2. You might be banned from the store. This might be from previous problems you've had with the merchant, or you may be dealing with the type of immature personality who gets the "item has been sold" email, then bans you from the store to prevent pickup. Hey, he/she has their money, why should they care whether you're actually able to get the item.

  3. An "enter, hit the vendor, switch to Available Items, pickup, leave" mentality reduces the chance of "impulse buys" that helps out well-stocked merchants.

  4. There were potential out-of-sync problems if multiple people in different locations tried to buy an item at the same time. The game world lives on multiple machines, and they're not always locked in step. Player A on Dant may be trying to buy Item B on Naboo at the same time that Player C on Lok is trying to buy the same thing. That's probably three different machines that may or may not be working from the same source data.

#1 and #2 could possible have been dealt with by using some sort of "escrow" system, where the seller or the buyer could cancel the transaction, reverting the item back to the vendor and the credits back to the buyer. #3 was a big worry from the dedicated crafters/merchants (especially the ones who get a kick out of people seeing their well-decorated shops). #4 would've required adding more checks to make sure that the item you pay for is actually available, and that no one else could pay credits for the same item. Extra network traffic is something that MMOs try to minimize as much as possible.


Although put me in the group that does like the first two suggestions.






Kriles Ch'artoff , Chilastra server
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Currently doing....stuff
Hapsmo
Tue Aug 02, 2005 6:20 pm
#4

I agree the vendor needs some love. Just try and search for clothing attachments. With 3k to choose from it takes soooooooo long to go through.



In an interview with the New York Times, Nancy MacIntyre, senior director for SWG at LucasArts states, “We wanted more instant gratification: kill, get treasure, repeat. We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves."
smokesomemushrooms
Tue Aug 02, 2005 7:34 pm
#5

I like the idea of the first 2, it would help a lot. But, why not switch bullet 3 around so that you can actually buy and pick up from the bazaar, perhaps adding a 100 credit "pick up" cost. Perhaps 50 would go to the owner of the vendor, and 50 go "poof" if you know what i mean.



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Pawlin
Wed Aug 03, 2005 12:16 am
#6






Netwalker wrote:
...


  • Add box for searching on product description

  • Add Quality Search tools (e.g. Conductivity > 500)

  • Allow remote purchasing, I can buy it from the bazaar but I have to travel to pick it up. Right now the bazaar allows this for remote bazaars.

Ok so those are some of the things I think would help, any feedback?






FIrst 2 items, sure why not. Improved searching can't hurt anything, just makes it easier for buyer and seller to find each other.


I'm not sure on #3 bullet. I don't know if this will really help much. You still have to travel to pick something up. All remote puchase would do is let you make sure you buy it the instant you see it. But then people would probably lose the waypoint and never be able to find the vendor they bought it from. So I'm not sure how practical that would be really.





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ZeroRyouko
Wed Aug 03, 2005 12:36 am
#7

Plus, the third idea would hurt buisness. If people have to actually go to the shop, then they are more likely to see something else on that vendor that they want to buy on impulse. If they are allowed to buy it remotely, then they will never even see what else is on that vendor.


Not to mention that some of us spend a lot of time decorating our shops and dressing up our vendors. What would be the point, ifno one ever sees them?


The first two ideas are good though.


EdOWar
Wed Aug 03, 2005 12:49 am
#8






ZeroRyouko wrote:

Plus, the third idea would hurt buisness. If people have to actually go to the shop, then they are more likely to see something else on that vendor that they want to buy on impulse. If they are allowed to buy it remotely, then they will never even see what else is on that vendor.


Not to mention that some of us spend a lot of time decorating our shops and dressing up our vendors. What would be the point, ifno one ever sees them?


The first two ideas are good though.







He's talking about allowing people to only purchase remotely...they still have to go to the shop to pick the item up. So they'll still see your shop, and still see the other vendors in the shop (and maybe do some impluse buying, too).


I think all three ideas are good.


Slim Vargo, Corbantis
Owenjar_Banet
Wed Aug 03, 2005 9:24 am
#9

I agree, I was looking for resources last night, had to go through all 5781 mineral resources available before I found all but one of them on my list. It took me approx. 2 hours. I noticed how all of the Misc Items got broken down... I think it would be awesome selecting Inorganic Mineral>Ferrous>Dolovite Iron (not sure if that's ferrous or not, but you understand my point). That would make my experience with it a lot less cumbersome. Right now I am thankful for it, I am already finding stuff that would be pretty close to impossible to find without it, but it just takes a very long time to search for that stuff.


As for the waypoints... Right now it is putting a WP in your datapad and naming it "Waypoint to Vendor". I am not certain about a more friendly way to fix this but it isn't exactly convienent either. When I was looking for resources I had to go in and rename the waypoint just so that I knew what I was going to that vendor for since I had about 10 resources to buy from different vendors on different planets.


My $.02



Corbantis
Nakico
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PsychicAardvark
Wed Aug 03, 2005 4:33 pm
#10






Owenjar_Banet wrote:


As for the waypoints... Right now it is putting a WP in your datapad and naming it "Waypoint to Vendor". I am not certain about a more friendly way to fix this but it isn't exactly convienent either. When I was looking for resources I had to go in and rename the waypoint just so that I knew what I was going to that vendor for since I had about 10 resources to buy from different vendors on different planets.






Yup this annoys me too. I would preferif ithad the name of the searched item on the waypoint, or failing that, the vendor name. That wouldn't be too hard to impliment would it?



And I don't know about you guys, but I type "Copper", "Alu" (because youse Americans can't spell Aluminium ) into the Filter Crafted Items list and that's what comes up. Granted it probably wouldn't show up specific resources (see the dolovite example), but then again I haven't tried it so if someone could let me know that'd be great.


But I'min favourfor the breaking down of inorganic minerals into categories. C








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Phaelyn
Thu Aug 04, 2005 4:18 am
#11




PsychicAardvark wrote:

And I don't know about you guys, but I type "Copper", "Alu" (because youse Americans can't spell Aluminium ) into the Filter Crafted Items list and that's what comes up. Granted it probably wouldn't show up specific resources (see the dolovite example), but then again I haven't tried it so if someone could let me know that'd be great.







TOTALLY off topic, but we Americans DO know how to spell Aluminium - We even spelled it that way for years - Did you know it was a Brit who coined the name Aluminum in the first place? He was persuaded to use the -ium ending to match several other of his newly found elements. Americans used -ium through the 19th century till an American inventor developed a new production process for making Aluminium.. HE decided to use the -um ending in his handbills touting the process.. And the name stuck over here....



Of course, in 1993, the Scientific community allowed that both -um and -ium were interchangable, although the board ITSELF prefers -ium...


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sciguyCO
Thu Aug 04, 2005 8:22 am
#12






PsychicAardvark wrote:



And I don't know about you guys, but I type "Copper", "Alu" (because youse Americans can't spell Aluminium ) into the Filter Crafted Items list and that's what comes up. Granted it probably wouldn't show up specific resources (see the dolovite example), but then again I haven't tried it so if someone could let me know that'd be great.





The "Filter text" should work on anything in the item's name. Since Dolovite Iron shows up as "Dolovite Iron", putting "Dolovite Iron" the filter box should bring up only Dolovite.


And with a fix in pub 21 today, resource names and stack sizes will once again be showing up in the name column on vendors (although it will probably require merchants to remove / restock the resources from their vendors). So if you've discovered "Uberleetness", a type of Dolovite Iron with some good stats, you should (theoretically) be able to put "Uberleetness" in the filter box to find that particular resource listed as "Dolovite Iron Uberleetness (100000)".






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Owenjar_Banet
Thu Aug 04, 2005 9:09 am
#13








PsychicAardvark wrote:



And I don't know about you guys, but I type "Copper", "Alu" (because youse Americans can't spell Aluminium ) into the Filter Crafted Items list and that's what comes up. Granted it probably wouldn't show up specific resources (see the dolovite example), but then again I haven't tried it so if someone could let me know that'd be great.




I tried putting text in there but it didn't work, but I might have been trying like "Ryll Amorphous" or something, so maybe I should go try just "Amorphous"... Thanks for the suggestion.

As for the whole Aluminium... I studied that word for a moment and never realized how I have been spelling it... but now that I look at it more closely that looks like "Alu-mini-um".

Message Edited by Owenjar_Banet on 08-04-2005 09:15 AM



Corbantis
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