Business And Economy Archive
Thread: Post to this thread ONLY if you think that resource hoarding is not bad and should not be limited.
Poldano wrote:
Partner to my other thread.
Remember this is the ANTI-NERF thread, post to this one ONLY if you believe NOTHING should be done about resource hoarding!
Saego Kennar, Master Architect, etc., Wanderhome.
Message Edited by theorb22 on 08-08-2005 08:30 PM
um i'm lost...i had no idea anyone considered that to be a problem
i don't resource hoard per se...i just forget what i have and trade up my resources as new spawns come up. i have some very old spawns in large stacks but thats because nothing has come up thats better
does it give me an advantage over newer crafters? probably, but why should i be punished for long time devotion to a single profession?
i not only see it as a fair consequence of being a veteran, i also fail to see how it harms anyone else in the long term. choosing to become a crafter is a dedicated gaming goal. i have only been a ws for a year. it didn't kill me too much to have other ws have one year of resources up on me ![]()
Giamai wrote:
does it give me an advantage over newer crafters? probably, but why should i be punished for long time devotion to a single profession?
The way I see it, if we nerf resource hoarding, then people will just rush to mass produce things when the resources are good. Then when the resources are scarce or in poor quality, they'll sell their goods for inflated prices. This in turn would destablize the economy as there wouldn't be a continuous supply of high quality goods at relatively consistent prices.
Wealthy players, in turn,would hoard goodequipment whenit isin supply (to last them through the dry spells), making it more difficult for poorer players to obtain decent equipment. Mind you,I'm no socialist, but the way the system works now actually makes it easier for poorer players to obtain high quality equipment--eventually. Remove resource hoarding and it could become very difficult for poor players to ever get their hands on decent gear.
We would just be trading resource hoarding for the hoarding of finished goods. While this might benefit newbie crafters, it would ultimately be to the detriment of most of the player-base.
Slim Vargo, Corbantis
Phaelyn wrote:
Poldano wrote:
Partner to my other thread.Remember this is the ANTI-NERF thread, post to this one ONLY if you believe NOTHING should be done about resource hoarding!Saego Kennar, Master Architect, etc., Wanderhome.
What possible harm does resource hoarding to to the overall gameplay?Absolutely none.You see, in SWG, we ALL are able to devote lots however we wish - It is OUR choice on how we want to allocate those lots. Some of us harvest Resources. Some of us start guilds and malls, right on down the line. This means that ANYONE can go out and mine a resource they wish to have, with the ONLY limitation (Aside from traded lots, of course) being their number of lots.Also, there is no declination in resource amounts. if I hold say 100 Million units of Colat Steel, Colat Steel will STILL spawn at other times for people tomine again. There is no upper limit to the amount that could be mined, or held - At any time. Some games DO have a set amount of resources that can be had - SWG isn't one of them.Hoarding resources is harmless to the game and to the economy.
In the Architect forum, our correspondent Dvnce says that hoarding is the primary rejection reason given by the devs in response to any suggested change for architects.
Giamai wrote:
um i'm lost...i had no idea anyone considered that to be a problem
i don't resource hoard per se...i just forget what i have and trade up my resources as new spawns come up. i have some very old spawns in large stacks but thats because nothing has come up thats better
does it give me an advantage over newer crafters? probably, but why should i be punished for long time devotion to a single profession?
i not only see it as a fair consequence of being a veteran, i also fail to see how it harms anyone else in the long term. choosing to become a crafter is a dedicated gaming goal. i have only been a ws for a year. it didn't kill me too much to have other ws have one year of resources up on me
Can the needs of the server be provided by casual crafters? No.
bluejanus wrote:
...
Can the needs of the server be provided by casual crafters? No.
Pawlin wrote:
bluejanus wrote:
...
Can the needs of the server be provided by casual crafters? No.
I don't think 'casual' versus 'power gamer' is the difference here. Resouce hording is something everyone does no matter if you're a "power gamer" or casual.If I play 3-4 hour a week then I might be considered "casual". But if I do that for 2 years then I could have an awesome resource horde.
That was in reference to the speculation that the idea was thought up to assist the new crafters rather than the established ones.
Hording is natural and a healthy part of the economy. People horde good materials because they have value. So SOE should not try to break a normal part of a free market economy.
--
I do understand why there should be a limit to what we can store. Thats for game design purposes. It doesn't help the server if everyone has 10 thousand items, (just extreme example to illustrate the point). The more stuff we all have the more load on the server. So there should be a limit. SOE set that limit by setting the number of lots to 10 per character. But artificial means around that limit might cause unexpected problems. How we use our lots and storage though should be up to us.
Or unfortunately SOE might be listening to some people who fail as crafters and/or complain that it is too hard. So SOE might be looking at resource hording as an area to nerf established vets in favor of helping out newer people who can't compete easily enough on their own in the established economy.