Business And Economy Archive

Thread: Pub 23 Inspiration Buffs Negative Impact on Economy

AschMhaRhee
Wed Aug 24, 2005 1:01 pm
#1



While it has long been awaited that entertainers would be important to society again, the current state of the new system about to be published should be looked at carefully by those who are concerned about the economic impact of crafting and trade. There is currently a heated debate going on in the Scylla Forum that everyone should get a look at:


http://forums.station.sony.com/swg/board/message?board.id=Scylla&message.id=356495


The following is part of the new buff system that is currently on Test Center and the yellow highlighted part iswhat has eyebrows being raised:


Musician - General, Artisan, Ent, Arch, DE, WS, SW, AS & Dancer
Dancer - General, Artisan, Ent, Chef, Tailor, BE, Merchant, ID & Musician

Any crafting prof:
- Increase that specific crafting experience (e.g. Architect, Weaponsmith) by 15%

- Increase resource quality for that specific crafting by 10%
- Increase assembly success for that specific crafting by 10%
- Increase experimentation success for that specific crafting by 10%


The overall suggestion in our little galaxy is that the resource quality should be dropped to 1-3% so as not to distrub the fun in crafting and resource gathering as well as saturating the market with capped out maxed stat perfect crafted items thus removing the variety of crafted goods from the galaxy and tipping the economic curve at a devasting level for crafters, scouts, rangersand miners.

Message Edited by AschMhaRhee on 08-24-2005 04:00 PM



öAsch Mha'Rhee ™˜ Åscha ™˜ Jamoanit
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CorenLanra
Wed Aug 24, 2005 2:45 pm
#2

At 10% the market will crash, including every crafting market and the resource market. Everyone will have maxed out gear eventually and there will be no fun in crafting and crafters will quit. If SOE really does mean their apology on the XP nerf, they will think twice before letting htis go live, even for 1 day if this goes live it will cause problems for years to come. I have "crafting day" schematics from the patch 7 crafting changes still and those happened almost 2 years ago.

Message Edited by CorenLanra on 08-24-2005 04:51 PM



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Bockeroo
Wed Aug 24, 2005 3:06 pm
#3

my chef account is already cancelled



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ONOREGONOREGONKIMO THERAPYOREGONOREGONOR
EGONOREGONOREGONORELOKOREGONOREGONOREGON
OREGONOREGONOREGONOREGONOREGONOREGONOREG
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EGONOREGONOREGONOREGONOREGONOREGONOREGON



AschMhaRhee
Wed Aug 24, 2005 3:28 pm
#4

This is what is concerning our galaxy as well. I'm not even sure where a discussion can get heard by the devs on a topic such as this but it needs to get reviewed before it goes live. The 1-3% would be useful and harmless but this 10% thing is way way too high and WILL cause a serious destruction in the economies of every server. I think most people aren't yet talking about this because they dont yet know.... so, spread the word to the crafter forums and the correspondants that understand economics and perhaps this won't have to be another "crafting day" in the history books.



öAsch Mha'Rhee ™˜ Åscha ™˜ Jamoanit
Starsider- ?-Jamoanit-Nedda-Pebie-Aiaa-Eniya-Isila-Mapi
Scylla - Asch-Ascha-Nedda-Isila-Eniya-Jammer-Imoanit-Ede

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bluejanus
Wed Aug 24, 2005 3:31 pm
#5

Considering the backlash from the one day crafting change, the devs should reconsider this one. Btw an architect on TC created a BER 11 Medium Harvester.





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AschMhaRhee
Wed Aug 24, 2005 3:56 pm
#6

ya i read that. Honestly, I don't think they intend to devastate the economy.. I think they just didn't do the math on what the long term outcome would be.



öAsch Mha'Rhee ™˜ Åscha ™˜ Jamoanit
Starsider- ?-Jamoanit-Nedda-Pebie-Aiaa-Eniya-Isila-Mapi
Scylla - Asch-Ascha-Nedda-Isila-Eniya-Jammer-Imoanit-Ede

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Giamai
Wed Aug 24, 2005 5:31 pm
#7

unfortunately, not doing the math on the long term effects on the economy has been a hallmark of many changes we have seen. but this is going to be devastating long term


i'm guessing the idea is to give newer crafters a fair shake but what it really means is that all that matters to a crafter in terms of competition is name only. and the way you gain a name for yourself nowis, in large part, time and customers knowing that that means you have the resources to give better products


it actually makes the entry for newer crafters harder...people will still go to the older crafters out of habit...there is simply no reason to go anywhere else as long as vendors are stocked if its all the same.


the only way newer crafters will make it in is by advertising (aka spamming...fabulous) or by having many veterans quit all at once. which might happen since there isn't much incentive to craft if you can't excel at it. there's more money in looting.


the only possible way to excel now is ... hmm. customer service on made to order stuff. thats it. and most people don't bother with that unless they have loot drops. that covers what...weapons, slicing, RIS armor...can't think of anything else.





TGiamai Oewai (Elder Jedi without a clue)T
T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
TGiavamai Oewai, Where's the lewt?T
T Ahazi T
T*Not everyone who wanders is lost...*T
Wolfmann31
Wed Aug 24, 2005 9:04 pm
#8

prices will go down, as in my opinion is a good thing.


You guys say we go after the quality crafters, but we really go to the crafter that has quality to a affordable price. Well, most normal players that is, jedi and the rich, can pretty much afford to fork over a few mills in armor every week, or the same for a weapon...


This will increase the availability of quality goods, that will force prices down among those that are overpriced now, wich is quite a few crafters out there



Today, I see many of the "well known respected crafters" on the servers I play, sell armors for a mill, or a FWG5 for 300k, because they made it rather dang good, but a quick check, and I find a suit of comparable but perhaps a few points lessarmor for 500k and a FWG5 with close to same stats with perhaps 0.2 more speed, for 30k, at some crafters who never got a name for themselves.


Who do I go to? Who would people go to? habit says go to the guy you know, but I go with my wallet.



A good change if you ask me, more quality goods, is good. And if you fear for loosing your clientelle, perhaps you should consider your prices and the services you offer, as it's clearly only your resource quality your customers liked...







RK-31
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We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
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Giamai
Thu Aug 25, 2005 4:11 am
#9

you don't understand...the definition of quality itself is in question


its a relative thing...if i make slightly better weapons because i have better resources than i can actually say i make a quality product. if my weapons are exactly the same as everyone else's then the only reason people need bother going to me or them is dependent on who has a stocked vendor


there is no longer anything left to make you stand out. this means prices will even out, but that doesn't mean they will go down.


consider the plight of the tailor. its already this way. there is no difference between the shirts from one tailor or another with the sole exception of BE clothes.


quality itself no longer exists as crafting becomes more and more homogenous. it isn't simply this publish, its the changes that came with the CU and have continuted since then. there is no such thing as a quality product...there is only a product, mine versus yours. no difference.



TGiamai Oewai (Elder Jedi without a clue)T
T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
TGiavamai Oewai, Where's the lewt?T
T Ahazi T
T*Not everyone who wanders is lost...*T
Wolfmann31
Thu Aug 25, 2005 6:07 am
#10

And thus, we go to the ones offering the best services?


Most armorsmiths today, don't take orders, or so I've experienced(tale further down). they churn out set after set like they feel they are good, in colors they like, or colors that are their kinda "trademark", and puts a pricetag on it. the only service they offer, is that you are allowed to shop at their vendors.


Thats bad, when most of those, are the ones with the quality goods and pricey goods.


So as I said, more access to quality goods, will improve the services offered. Your name will be known because of your services. And I know by experience, from the first months of this game, where resources were lacking, and almost all sets of armors had close to the same stats, that it was the ones offering good service, that got a gathering of customers.


Read the tales below, and know, that there are alot of weapoinsmiths and armorsmiths like that. Ones with great resources, but zip service. There is barely no competition among the "best", as they have all the resources they need, and can afford to pretty much hoard the good resources, not letting less fortunate crafters get much of it.


This change, will allow more to reach good qualities, thus increase the competition, lower the prices and increase the services offered.


Tale:

I'm not much of a PvP'er after I retired last year from that scene, and these days, on one server, I hunt bounties. Now, due to my template, I have a limited choice of armor, battle and assault, and as I prefer looks over stats, I wanted a set of armor made, after my specs. A assault set, that offered more energy resistance than a full kinetic set would offer. Heck, my marks shoot at me afterall.

So I looked up a few armorsmiths that were known to be good. 1 didnt make custom orders, but he offered to buy the BH armor scematics I had..And I could buy a set off of his vendor, at 1.2 mill.

Another, could make the armor I wanted, but only the looks of it. He kept arguing about how I wanted it to be made, saying I needed a battle armor, and my BH armor to be full kinetic. Telling me how to play, and how to get full stats..Despite me telling him, that I'd rather have average stats and look good in the combination of armor I wanted. And then he said his price..1 million, for making the armor, with the stats he wanted..my need and wish, was not granted.

No armor for me that day.


I have some of those weapon enhancements, and I went to a weaponsmith, that was well known for good weapons, and asked him to make me a weapon with the enhancers. Now, I wanted a SAC capped, speedcapped weapon, with damage comming last. Since the enhancers were rather good in damage, I wouldnt loose much out of it really. But the weaponsmith, kept on telling me that I needed a different weapon, and SAC capped and damage capped, because that would make a swell PvP weapon for hunting jed-3y3...And he wanted 200k for that job. On his vendor, he sold Elite carbines, for 50k..So he wanted 150k extra, for using enhancers I brought him..great.





RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
All Access Pass Status: 4'th of July cancelation
FeydmanKassan
Thu Aug 25, 2005 8:19 am
#11






Giamai wrote:

unfortunately, not doing the math on the long term effects on the economy has been a hallmark of many changes we have seen. but this is going to be devastating long term


i'm guessing the idea is to give newer crafters a fair shake but what it really means is that all that matters to a crafter in terms of competition is name only. and the way you gain a name for yourself nowis, in large part, time and customers knowing that that means you have the resources to give better products


it actually makes the entry for newer crafters harder...people will still go to the older crafters out of habit...there is simply no reason to go anywhere else as long as vendors are stocked if its all the same.


the only way newer crafters will make it in is by advertising (aka spamming...fabulous) or by having many veterans quit all at once. which might happen since there isn't much incentive to craft if you can't excel at it. there's more money in looting.


the only possible way to excel now is ... hmm. customer service on made to order stuff. thats it. and most people don't bother with that unless they have loot drops. that covers what...weapons, slicing, RIS armor...can't think of anything else.







You hit the nail on the head, my friend.


This is yet another chicken little thread about the impending destruction of the SWG economy. Everytime something changes, the system is supposed to come crashing down. Yet somehow, (virtual) life seems to go on. Armorsmiths are still making armor, WS are still making weapons, and SW are still building ships; maybe not as many crafters as before, but certainly enough to fill the void. This in spite of all of the predictions of dire consequences from the CU and the changes to the various crafting profs. Too bad the no longer seem to teach basic econonmics in high school anymore. Business in RL and in this game has always been about more than who has the best resources. It's a combination of things and so far at least there have been no changes that couln't be compensated for by the crafter/merchant simply shifting their emphasis. All products are the same; well do something that make YOUR business stand out. It works; I've done it myself. Personalized service is one thing. Taking every custom job no matter from who and no matter how small is another. Helping peeps and giving out free stuff is another. Keeping a well stocked vendor is HUGE. I've only been in game for about 6 months but my SW business successfully competes with the best on the server. This includes quality. I just had to put in the extra effort to gain a comparable level of quality and stand out by being known as the go to toon for anything youi could need. I advertise, but mostly my customers spread the word for me. So far, I've made millions. I'm not the cheapest, but my prices are fair and I'm always willing to make a deal. If you've got something to trade, or are will to do something for me that I can't do, then we can do business even if you don't have the credits for the things you want. So far, this has worked well.


Personally, I'm glad ents finally have something of value they can make money from. It's not quite the way I would have done it, but at least the dev team threw them a bone after hosing them for so long.


So bottom line, there will be no negative impact on the economy from this change.








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AschMhaRhee
Thu Aug 25, 2005 9:00 am
#12

If crafting isnt fun or challenging, the number of crafters is going to start to dwindle again. Our galaxy lost over half of its crafters after the CU. The productive crafters on our server are wanting to craft less and less and prices are climbing as a result. The 10% makes more and more of those few crafters that we have left less interested in spending the many many hours to craft items that will be the same old stuff people can get anywhere else. If you take the fun out of it, people won't want to do it and thus quality and availablilty will drop and prices will go up.


In our galaxy, the people who are screaming the most are the dedicated crafters who really take pride in thier craft. The one whois cheering for it the most is the guy with 17+ chars that all have bank accounts at tilt that churns out everything in mass and rakes in all the credits in the galaxy. The fact that this guy is cheering for it, tells me that it is a very very bad idea to institute the full 10%. It tells me that the monopoly will get richer and the people will lose the variety that they have come to enjoy in the galaxy. Having a bonus isnt a bad thing.. having it as high as 10% is. 1-3% is plenty to help people but the 10% is destructive in its nature.





öAsch Mha'Rhee ™˜ Åscha ™˜ Jamoanit
Starsider- ?-Jamoanit-Nedda-Pebie-Aiaa-Eniya-Isila-Mapi
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Little-Green-Guy
Thu Aug 25, 2005 9:38 am
#13

hmmm..i see it's time to raise prices on all resources. finally woot! lol



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