Business And Economy Archive
Thread: Inflation
Now the Dev's would need to keep mission payouts going up as well as maintenance costs etc.
ANYTIME you get something for nothing, or get a lot for very little, it causes inflation.I have definately witnessed inflation in the past 4-5 months.
The mission payouts are still disproportionate to the group dynamic scams (I've heard of ppl getting 4million in an hour). AFK faction farming from 1xp NPCs, space loots being bought by junk dealers for more than they're worth, kashyyyk proton carbines and other ready-looted non-rare premium weapons etc., increased loot and spawn rates on krayt dragons and other used-to-be rare spawns and NPCs, double xp weeks, no maintenence weeks, veteran rewards coming out of our ears, in-game gifts for buying out-of-game packs or expansions (bark speeders and the like), doctor buffs that require no resources at all,and I'm sure there are more....
These ALL contribute to an inflated economy. An SWG credit that is easier to obtain and means, and is worth, less, that is inflation, and it is definately happening.
I play the game because I like crafting and being a part of the player-driven economy. I do not play combat characters. (If I wanted to play shoot-em-up I would have played another game entirely) Recent game developements have underminded the integrity ofthe player driven economypart ofSWG, and have decreased quality of gameplay.
Hawt pants are cheaper now then they used to be.
true story, no inflation.
you dont judge inflation based on a roll royce, but on a loaf of bread.
Did the price of a grind weapon go up much, grind armor,basic needs,
+25 sea's, adk's, double capped weapons and so on are luxery items and you can judge inflation by them.
Was there items that could go for that 2003? no, there wasnt such a thing as "uber" weapons being sold in the way they are now.
Mind fire?,,,,
but yall may be right,,,, could be wrong to judge inflation on "luxury" items.
There certainly are more luxury items going for more credits,,, if that means nothing then that's cool.
If it means that the eventual evening out of who has the credits and general decrease in the value of the credit, hence, inflation because of too many credits in the system,, that's not cool.
I guess after posting and reading responses, I don't know for sure.
Squeead wrote:increased loot and spawn rates on krayt dragons and other used-to-be rare spawns and NPCs, .
*ahem* if krayt (or other!) loot becomes more common, then it typically costs less.
My small corner of the economy shows most prices dropping. Be it deflation or a vendor search driven market correction, I don't know.
I don't know how clothing has fared.
And just about everything else crafted, weapon, armor, BE pets (or trained wild animals) have been tweaked, twisted, warped, redone, nerfed, expaneded, nerfed because the expansion was a bug, undergone massive resource requirement changes... I think I spent less on my padded armor of today than my old composite. And the stats are all different. It lasts longer. I can't really tell about protection after all the HAM changes anyway...
How does today's real world electric heater compare with an 18th century Franklin stove?