Business And Economy Archive

Thread: Veteran rewards were the best thing for this games economy ever

Inimesa
Fri Feb 11, 2005 2:17 pm
#1

True, I guess it is good for the economy when you think about it.



lInimesa Otil

.::Light Jedi Elder::.


RelicOMO
Fri Feb 11, 2005 4:27 pm
#2

Theveteran rewards of the 30k resource kit and the anti-decay kit will in fact end the economy, not better it. The reason is simple - both allow more established players to never participate in the economy again. They make players even more independent than they were, and eliminate reasons to buy and sell. The resources in particular cut down the differentiation between crafters - crafting becomes basically rote, rather than a skill, and when there's no way to differentiate your product from any other (not even by location or advertising, in the new vendor system), then there's no real incentive to improve or expand as a crafter.


This one-time redistribution of credits is not a boon to the economy. Crafters already redistributed credits often, and not just between the rich, but also paying out to hunters, hide gatherers, and so on. With every major crafter having the ability to print 300k of the best creature resource ever, they will never pay a hunter again. A huge source of player credit redistribution just ended instantly. With established fighters now able to use their best weapon forever, now able to wear their best armour forever, they will never purchase anything again. With jedi now able to preserve their entire saber forever, they will never buy anything ever again. A one-off credit redistribution should not be mistaken for an economy. Particularly not when the net result is that people will buy and sell far less than they used to.
Tuscanspeed
Fri Feb 11, 2005 5:33 pm
#3






RelicOMO wrote:

Theveteran rewards of the 30k resource kit and the anti-decay kit will in fact end the economy, not better it. The reason is simple - both allow more established players to never participate in the economy again. They make players even more independent than they were, and eliminate reasons to buy and sell. The resources in particular cut down the differentiation between crafters - crafting becomes basically rote, rather than a skill, and when there's no way to differentiate your product from any other (not even by location or advertising, in the new vendor system), then there's no real incentive to improve or expand as a crafter.


This one-time redistribution of credits is not a boon to the economy. Crafters already redistributed credits often, and not just between the rich, but also paying out to hunters, hide gatherers, and so on. With every major crafter having the ability to print 300k of the best creature resource ever, they will never pay a hunter again. A huge source of player credit redistribution just ended instantly. With established fighters now able to use their best weapon forever, now able to wear their best armour forever, they will never purchase anything again. With jedi now able to preserve their entire saber forever, they will never buy anything ever again. A one-off credit redistribution should not be mistaken for an economy. Particularly not when the net result is that people will buy and sell far less than they used to.






1. it 30k not 300k


2. we''ll see an influx of higher quality weapons and armor at first.. then? its not like everyone is gonna keep getting free resources, the vet rewards will slow to a trickle. become rare.


3. for every powergamer that spends 60 million buying 5 antidecay kits thats 5 people who still have to replace their items on a regular basis.


4. their is always something better for powergamers to spend their money on. a better weapon shows up, they buy it and destroy the old one to redeed the antidecay kit.


5. your being a drama queen, please stop.



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RelicOMO
Fri Feb 11, 2005 5:43 pm
#4






Tuscanspeed wrote:



1. it 30k not 300k


Every major crafter will use 10 of these rewards at a minimum. Probably more.


2. we''ll see an influx of higher quality weapons and armor at first.. then? its not like everyone is gonna keep getting free resources, the vet rewards will slow to a trickle. become rare.


As was pointed out in another thread, 10 crafters with 300k of free avian meat/hide each will not work its way out of the economy at any point in the foreseeable future. It will be months to years before they need to buy again.


3. for every powergamer that spends 60 million buying 5 antidecay kits thats 5 people who still have to replace their items on a regular basis.


This is correct - I may be overreacting to the antidecay kits.


4. their is always something better for powergamers to spend their money on. a better weapon shows up, they buy it and destroy the old one to redeed the antidecay kit.


Having seen the thread on all the Exceptional 1.5k damage weapons on just my server alone, even those will change the face of PvP and PvE hugely between now and a supposed combat balance that people say will instantly make all exceptional weapons suck. I find that difficult to believe myself.


5. your being a drama queen, please stop.


That's always possible.






LukeBorgman
Fri Feb 11, 2005 5:44 pm
#5






RelicOMO wrote:

Theveteran rewards of the 30k resource kit and the anti-decay kit will in fact end the economy, not better it. The reason is simple - both allow more established players to never participate in the economy again. They make players even more independent than they were, and eliminate reasons to buy and sell. The resources in particular cut down the differentiation between crafters - crafting becomes basically rote, rather than a skill, and when there's no way to differentiate your product from any other (not even by location or advertising, in the new vendor system), then there's no real incentive to improve or expand as a crafter.


This one-time redistribution of credits is not a boon to the economy. Crafters already redistributed credits often, and not just between the rich, but also paying out to hunters, hide gatherers, and so on. With every major crafter having the ability to print 300k of the best creature resource ever, they will never pay a hunter again. A huge source of player credit redistribution just ended instantly. With established fighters now able to use their best weapon forever, now able to wear their best armour forever, they will never purchase anything again. With jedi now able to preserve their entire saber forever, they will never buy anything ever again. A one-off credit redistribution should not be mistaken for an economy. Particularly not when the net result is that people will buy and sell far less than they used to.





Jediare the only thing that comes close to "...never participate in the economy again..." but one anti-decay kit or a measly 30k resources will not be an end to anything for anyone.


More (albeit limited) fun and rewards for everyone is what every game needs.





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testing SWG again
RelicOMO
Fri Feb 11, 2005 5:53 pm
#6






LukeBorgman wrote:


Jediare the only thing that comes close to "...never participate in the economy again..." but one anti-decay kit or a measly 30k resources will not be an end to anything for anyone.


This thread's original point is that the rewards will be traded and sold, thus allowing people to get more than one. As a result, it's not the one anti-decay kit or the one stack of 30k resources that will make a difference - of course they won't. It's the fact that every major crafter will get 10 resource kits at minimum that will, or the fact that veteran players will get 5-10 anti-decay kits that will remove them from the economy, not one of each. If they were not tradeable, then they would have no impact at all on the economy. It's the very tradeability that this thread applauds that gives them their huge impact.








LukeBorgman
Fri Feb 11, 2005 6:17 pm
#7






RelicOMO wrote:





LukeBorgman wrote:


Jediare the only thing that comes close to "...never participate in the economy again..." but one anti-decay kit or a measly 30k resources will not be an end to anything for anyone.


This thread's original point is that the rewards will be traded and sold, thus allowing people to get more than one. As a result, it's not the one anti-decay kit or the one stack of 30k resources that will make a difference - of course they won't. It's the fact that every major crafter will get 10 resource kits at minimum that will, or the fact that veteran players will get 5-10 anti-decay kits that will remove them from the economy, not one of each. If they were not tradeable, then they would have no impact at all on the economy. It's the very tradeability that this thread applauds that gives them their huge impact.















Let's do the math. If 10 people get 1 anti-decay kit each and each of them sells it to the same player for 10million each, then 10 players will each have 10 million credits they didn't have before and one player will have 100 million less. If each of those 10 players had not been able to sell their kits, then there would be a total of 10 items in the game not decaying. But since they are tradeable, the money changed hands and how many items are there in the game now that don't decay? TEN. No difference to the economy.


As a side note, there are probably 100s of times more Jedi in a similar economically exempt state as there are players with 100 million credits who will actually attain that state.



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testing SWG again
RelicOMO
Fri Feb 11, 2005 6:47 pm
#8






LukeBorgman wrote:


Let's do the math. If 10 people get 1 anti-decay kit each and each of them sells it to the same player for 10million each, then 10 players will each have 10 million credits they didn't have before and one player will have 100 million less. If each of those 10 players had not been able to sell their kits, then there would be a total of 10 items in the game not decaying. But since they are tradeable, the money changed hands and how many items are there in the game now that don't decay? TEN. No difference to the economy.


As a side note, there are probably 100s of times more Jedi in a similar economically exempt state as there are players with 100 million credits who will actually attain that state.





Except that instead of 11 people who still need to replace most of their personal inventories, there's now one rich person who doesn't need to participate at all.


In any case, I'm prepared to concede that the impact of the anti-decay kits is going to appear much worse than it actually is, certainly from the economic viewpoint. It'll appear bad, because Nyax/the Acklay/whateverwill be permacamped by the same guy 24 hours a day with zero chance of outdamaging him, and because people will be massacred in PvP very fast by one or two particular people again and again, but the actual impact is not going to be as bad as it looks. The resource kit reward is far, far worse for the economy - I think most people don't really understand the full ramifications of that.


And I fully, totally agree with you about jedi - the economically exempt state of jedi, coupled with the fact that jedi is the major goal for much of the player base, has been one of the hardest blows to the SWG economy.


Ackew
Fri Feb 11, 2005 7:03 pm
#9






RelicOMO wrote:





LukeBorgman wrote:


Let's do the math. If 10 people get 1 anti-decay kit each and each of them sells it to the same player for 10million each, then 10 players will each have 10 million credits they didn't have before and one player will have 100 million less. If each of those 10 players had not been able to sell their kits, then there would be a total of 10 items in the game not decaying. But since they are tradeable, the money changed hands and how many items are there in the game now that don't decay? TEN. No difference to the economy.


As a side note, there are probably 100s of times more Jedi in a similar economically exempt state as there are players with 100 million credits who will actually attain that state.





Except that instead of 11 people who still need to replace most of their personal inventories, there's now one rich person who doesn't need to participate at all.


In any case, I'm prepared to concede that the impact of the anti-decay kits is going to appear much worse than it actually is, certainly from the economic viewpoint. It'll appear bad, because Nyax/the Acklay/whateverwill be permacamped by the same guy 24 hours a day with zero chance of outdamaging him, and because people will be massacred in PvP very fast by one or two particular people again and again, but the actual impact is not going to be as bad as it looks. The resource kit reward is far, far worse for the economy - I think most people don't really understand the full ramifications of that.


And I fully, totally agree with you about jedi - the economically exempt state of jedi, coupled with the fact that jedi is the major goal for much of the player base, has been one of the hardest blows to the SWG economy.








If you think these things are bad just wait for the new vendor chages to happend and that WILL BE THE END



RIP SWG April 27th 2005
DesktopSaki
Fri Feb 11, 2005 7:48 pm
#10

I like the fact that the guys who've scrabbled and scraped to keep their balance at 100-300k for the past year can finally get a nice cash infusion if they want. 3 million will hold some people over for a very long time. And for those that don't need it--teeny stormtroopers! Jabbas! Eeee, TOYS!


Besides, if you want destructive, just look at the new vendor search function. Oi. I don't know why they didn't just remove the profession.



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AudioOrgana
Fri Feb 11, 2005 10:48 pm
#11






Robbjedi wrote:
Its making those people who hoard 100+ mill spread the wealth (buying items from people with very little money) which I think is great






LMAO.


And you know what's happening? Those people are out there spending that money like mad once they get it.


Those people with very little money will have very little money again soon - the way to teach fiscal responsibility is not to give a poor person a huge amount of cash, because the excitement burns a hole in their pocket until everything is back the way it was.


AO

AudioOrgana
Fri Feb 11, 2005 10:52 pm
#12






RelicOMO wrote:




Every major crafter will use 10 of these rewards at a minimum. Probably more.








Major crafters could care less - what's 30K of something when you've got 100's of K or more in a warehouse because you've been playing for so long? When a good spawn happens, "major" crafters mine or purchase enough to last years.


I'm keeping my 30K deed and putting it on display on my desk just for fun. I'll likely never use it -I just don't see the point. I've got every rare resource I want, and if something new spawns - I'll just mine it.

This will help the newer crafters compete, for a bit, by giving them some resource they weren't around to get the first time, but 30K isn't going to last anyone very long.


AO
DirthNader
Sat Feb 12, 2005 12:18 am
#13





RelicOMO wrote:


Every major crafter will use 10 of these rewards at a minimum. Probably more.






I'm not sure how things were on your server,but on Shadowfire the docs went ape over these 30K kits. They were selling all day long at 300cpu, and are still selling at no less than 200cpu. Even a the height of solo-group terminal farming, I never paid more than 125cpu for hides. It's extremely rare to pay more than 75cpu for a mineral resource, most go for 10cpu or less.


Do you honestly think any crafter in his or her right mind would pay 300cpu for these rewards to generate resources that they've never even paid half of that to aquire? That would be plain old dumb business. I really have to question how much you know about crafting if you honestly believe what you're quoted as saying above.


Me, I used two two kits my two accounts got me to generate some resources that no one on the server had for combat meds. Since no one was selling them and I only make combat meds for myself and a guildmate, I'd say that those two kits had zero impact on the economy.




The artist formerly known as Ittov
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