Business And Economy Archive
Thread: New Profession : The Banker
- Do we agree on the fact that a property bought by a banker has stocks and the banker is owner until the player buys back the property from the banker by paying his loan ?
- If this can be made we have several options : Let us take the example of the house: a) The player can't take the banker out of the admins of the house as long as the banker has more than 50% out of the stocks. b) The banker has less than 50% and is taken out of the admins of the house. The player is still paying the price of the house and the maintenance from his account. c) The player has no more money and has less than 50% of the property => banker takes it back and sells it back in auction to salvage whatever money he can salvage. The player has more than 50% of the property and no more money => Bounty Hunter .
- Now regarding the maintenance Dev should look back to this issue , i propose that after there is no more money in the account the structure begins to fall apart and after 2 months it dissapears.
So let us not forget that the player is "paying" the property directly from his account automaticly.
- Let us not make the Banker profession look easy , to be a banker you have to be an initial amount of money in the begining and some of if is blocked to cover the banking risk :-) So it is not that easy to be in the profession
- Regarding the4 categories : Foreclosure is very good , we can add something nice : the more you go up the tree you can put missions for a group of bounty hunters Ex : you gave a loan of 4 millions and the guy is very bad , you can post a mission for a group of BH
- Teller : am in for that , this will help go up in the amounts of money you can loan BUT don't forget Risk management this means that the reserve you have can cover the risk hehehe Welcome to the Real world
- The other 2 i would propose : Investement Banking & Retail Banking . The first one is for artisans and people that have businesses and can sell things. we can imagine a % of credits taken on each sale The second one can handle loans , houses , terminals etc...
Totososphi wrote:
Of course it could start deducting there could be a consent to give out a loan. If they think they can get away without paying the game deducts money from their bank account and eventually cash on hand.
That's the point though, the character could borrow the money and give it to another person and delete themselves. Since the character no longer exists, who does the game garnish mission payouts from?
oracomm2 wrote:
while it looks likeyou put alot of thought into it... it won't work for this reason.
Player 1: Goes gets a loan for 2mil to buy Awing.... get 2mil..... doesn't buy awing...keeps cash.
Player 2: Goes gets a loan for 2mil to buy Awing.... get 2mil..... doesn't buy awing...keeps cash.
Player 3: Goes gets a loan for 2mil to buy Awing.... get 2mil..... doesn't buy awing...keeps cash.
"
"
"
"
Player 50,000: Goes gets a loan for 2mil to buy Awing.... get 2mil..... doesn't buy awing...keeps cash.
100,000,000,000 credits added to game and no way to force people to pay it back.
so a bounty is placed on the these players..... great player 1 now has a bounty on his head... player 50,001 accepts the bounty (these guys are friend) kills player 1 collects on bounty... and makes even MORE money. Repeat addnauseum.
You are missing the point , let me explain :
1- you are limited as a banker by the amount of money you have , so you can't give more then your bank can.
2- YOU AUTOMATICLY repay the loan it is taken from account without your interaction.
3- Loans can't be given it is the banker that buys whatever you need so he can be owner of that object untill you pay back the loan.
As mentionned the money and objects are account related, if you destroy your account all the related objects bought by the banker are destroyed and the money is redemed to the banker
Pawlin wrote:
Its probably too easy to abuse that for it to get implemented.
What happens if someone takes out a loan and then deletes their character?
That is a good point 5 stars didn't think about that but what can we do to fix this ? other than having honest players :-)
Stotan wrote:
Or takes the millions... Sells on ebay for real cash deletes character.... repeats
ZeVoyager wrote:
As mentionned the money and objects are account related, if you destroy your account all the related objects bought by the banker are destroyed and the money is redemed to the banker
Pawlin wrote:
Its probably too easy to abuse that for it to get implemented.
What happens if someone takes out a loan and then deletes their character?
ZeVoyager wrote:
oracomm2 wrote:
while it looks likeyou put alot of thought into it... it won't work for this reason.
Player 1: Goes gets a loan for 2mil to buy Awing.... get 2mil..... doesn't buy awing...keeps cash.
Player 2: Goes gets a loan for 2mil to buy Awing.... get 2mil..... doesn't buy awing...keeps cash.
Player 3: Goes gets a loan for 2mil to buy Awing.... get 2mil..... doesn't buy awing...keeps cash.
"
"
"
"
Player 50,000: Goes gets a loan for 2mil to buy Awing.... get 2mil..... doesn't buy awing...keeps cash.
100,000,000,000 credits added to game and no way to force people to pay it back.
so a bounty is placed on the these players..... great player 1 now has a bounty on his head... player 50,001 accepts the bounty (these guys are friend) kills player 1 collects on bounty... and makes even MORE money. Repeat addnauseum.
You are missing the point , let me explain :
1- you are limited as a banker by the amount of money you have , so you can't give more then your bank can.
2- YOU AUTOMATICLY repay the loan it is taken from account without your interaction.
3- Loans can't be given it is the banker that buys whatever you need so he can be owner of that object untill you pay back the loan.
Am a new pilot i need to buy a new A-Wing cost = 2 millions. Cool i go and see the banker , he gives me 2 millions and i start paying back xx amount per month. (Automaticly taken out of my account)
When i first take the 2 mil. the owner of my A-Wing is the banker at 100 %, so as long as i am paying amounts per month am buying back shares of my property.
1. You weren't very clear about the source of the money to be loaned out just the player function allowing it. So instead of stealing from the game, the players would steal from the banker players.
2. As for automatic repayment, there has be some grace period so that you can actually conduct the trade or make the purchase for the A-wing. And in that grace period, the player can tip/trade the money to someone else and then delete themselves.
3. Not sure what you're talking about here. Sounds like you get someone else to buy the item and pay them for in installments.
bluejanus wrote:
ZeVoyager wrote:
As mentionned the money and objects are account related, if you destroy your account all the related objects bought by the banker are destroyed and the money is redemed to the banker
Pawlin wrote:
Its probably too easy to abuse that for it to get implemented.
What happens if someone takes out a loan and then deletes their character?
The coding for what you describe sounds rather complicated. Consider this, there are manufactured items in game by people that have long since deleted their characters. You're proposing that items should gain a flag for the purchase amount of the item and carry this value around forever. And you want some game mechanism to monitor the existence of a player account to be tied to the possessions that they have. Since neither of these are currently implemented, you're asking for a significant change in the object coding for every item in game.