Business And Economy Archive

Thread: So you want to save the economy?

Cuit
Wed May 18, 2005 8:14 am
#1

I've been in game for a long time (though i did take a break) and the economy has always got worse over time. my observations include


players selling overpricing items

players selling overpriced resources

players needing better equipment to grind (be it jedi or anything else)

platers needing more resources to grind with

players wanting ONLY the best there was

crafters becoming elitist with the items they made . . . only the best

crafters quiting diminishing any competion


with every addition of contect for crafters the need for resouces got higher . . . be it speeders and now starships. this put a higher demand for resources which madecrafters spend more money . . . which made them have to charge more money. Supply and demand sucks . . .though it can't be stopped.


the bazaar offers little in resouces (placedon by the AI) andmost of it was purchased and then resold for an inflatted price. . . . problem

the bazaar doen't offer the more advanced items that crafters can make . . . problem

there is NO cost base for any item that can be sold . . . . the players dictate the economy . . . . problem


IMO if there were AI vendors that sold (with a neverending supply so they couldn't get bought out and then sold at inflated prices) resources and equipment there would be a price base. That way new players and old would know if they were getting overcharged for something they were purchasing. It would also always create competion for the merchants.


doing so would only hurt merchants that were trying to hurt the economy by selling at inflatted prices. It would give crafters (who didn't want to sample, or maintain harvestors) a supply of (though possible not great quality) a never ending supply of reasources to work with. Crafters would still be needed for unique items like those crafted from looted schematics.


Just a thought . . . *heads for the hills*

Message Edited by Cuit on 05-18-2005 08:33 AM



Bis Cuit

pre NGE:
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Jedi Paddy unlocked 11/13/05, 11:00 pm est
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Zhundult
Wed May 18, 2005 8:46 am
#2

This would be the final killing blow to crafters. Items are only inflated if that's what the market will bear. If something costs too much for you to buy and think it's overpriced, don't buy it. People will lower their price if no one is buying something. Either that or it really IS that expensive to make, and they just will stop making them.


Crafters have been hit pretty hard lately. This would be final straw.





Soawav
Mason_St_Jon
Wed May 18, 2005 9:09 am
#3


I may have misunderstood your post, but it would seem that if a person is being "overcharged" for items, then they are not shopping around properly (and that includes resources). Most all the vendors (at least on Radiant), have updated their vendors to be able to be searched on the global bazaar. With that being the case, a person can shop for the best, cheapest, etc item that they want and go pick it up from the vendor.


As for buying "inflated" resources, I offer a couple of items:

1. Try just harvesting them yourself. The only price you pay is the maintenance on the harvesters. And as for the "dangers" of harvesting, I have been moving my harvesters around with my crafter for 2 weeks and haven't died yet.


2. Shop around...I have seen materials go for 10cpu and 2cpu...and they were the same material.


I hope that your server has at least some kind merchants out there. Afterall, my philosophy is "Its better to earn the long dollar, than the short buck." Better to sell cheaper and get more customers for longer, than to sell high/make a quick profit/be broke down the road.




When all else fails.....wait

Exyx Deuxs - Master Swordsman, Master Medic, Master Doctor
Axia Deuxs - Master Merchant, Master Weaponsmith, Master Architect

EdOWar
Wed May 18, 2005 9:18 am
#4

Personally I don't think SWG needs NPC vendors. The player-based economy is one of the few things that makes SWG unique, and it's why many people play the game.


Here's a truism for you: People complain about "greedy" crafters, but the truth is those complainers would gladly pay the same amount of money for the exact same item if it came from an NPC vendor. If they didn't have enough money to buy the item, they wouldn't complain about "greedy" NPC vendors--they'd dutifully and slavishly go out and grind the money they needed for the item. "Greed" only becomes a factor whenplayer craftersare involved, as if crafters were expected to give their wares away.


However, I think in the end you will have your way. My feeling is that SWG is slowly headed in the direction of a boring, static NPC vendor based economy, where crafting will be just another sideline hobby as it is in every other MMORPG out there. It's beengradually heading in that direction since launch. It's myimpression that the current crop of Devs don't appreciate the unique nature of SWG's economy, and probably resent the presence of player crafters who are able to make so many "unbalancing" items.


Certainly, if they ever makeSWG2, it will not be a crafting-based economy. And that, imo, would bea shame.


Slim Vargo, Corbantis

Cuit
Wed May 18, 2005 9:36 am
#5


I may have misunderstood your post, but it would seem that if a person is being "overcharged" for items, then they are not shopping around properly (and that includes resources). Most all the vendors (at least on Radiant), have updated their vendors to be able to be searched on the global bazaar. With that being the case, a person can shop for the best, cheapest, etc item that they want and go pick it up from the vendor.


The global search is great . . . an does allow for this but what it doesn't do is give give the player/crafters an idea of the items actually worth. Way back when the bazaar max was $3000 you would find the rare VK or fleshwrap. When the max went up to $6000 . . . thesame item was sold for that new max. The new max is $20,000 (i think though i could be wrong) and the cost went up to that . . . . they were worth 3K once . . .why are they worth 20K now. its the same item? Having a base priced AI vendor for items wouldn't hurt crafter sales at all . . .player made items would always be better and thus they would charge slightly higher than the base cost unless it was vastly superior at which point the price would be even higher.


its sickening to go to a bazaar and see a pair of casual pants being sold for 10K and yes I have seen this . . . am I going to buy it? no, I know better . . .I've been here a while but what about the new player? create a new character on a different server and notice how much more money they start out with? As others pointed out, us from way back started with 250 creds and a melon . . . we (the players) made it so that the devs had to increase this. We ruined our economies . . . we can blame the hologrinders . . . we can blame the system but our greed did it . . . I'm as much to blame as anyone else . . . why because at some point Isupported the crafters selling their 2mil suit of comp armor by purchasing it.



Bis Cuit

pre NGE:
FormerTKM, Master Swordsgirl, brawler 4/4/4/0, scout 4/0/4/0, nov CH
Jedi Paddy unlocked 11/13/05, 11:00 pm est
Master Dancer - retired 9/18/05

I like shiny things ^_^
Cuit
Wed May 18, 2005 9:48 am
#6


Here's a truism for you: People complain about "greedy" crafters, but the truth is those complainers would gladly pay the same amount of money for the exact same item if it came from an NPC vendor. If they didn't have enough money to buy the item, they wouldn't complain about "greedy" NPC vendors--they'd dutifully and slavishly go out and grind the money they needed for the item. "Greed" only becomes a factor whenplayer craftersare involved, as if crafters were expected to give their wares away.


true but . . if players and NPCs sold things for the close to the same amount . . . you couldn't call it greed. I'm not calling crafters greedy per say because I know its not entirely their fault . . . . its everyones IMO. Those that sell resouces for inflated prices hurt the crafters who then sell at a higher price signaling the resource sellers to sell higher . . . its a never ending cycle and the consumer is the one who is hurt.




Bis Cuit

pre NGE:
FormerTKM, Master Swordsgirl, brawler 4/4/4/0, scout 4/0/4/0, nov CH
Jedi Paddy unlocked 11/13/05, 11:00 pm est
Master Dancer - retired 9/18/05

I like shiny things ^_^
Phaelyn
Wed May 18, 2005 10:32 am
#7






Cuit wrote:


I may have misunderstood your post, but it would seem that if a person is being "overcharged" for items, then they are not shopping around properly (and that includes resources). Most all the vendors (at least on Radiant), have updated their vendors to be able to be searched on the global bazaar. With that being the case, a person can shop for the best, cheapest, etc item that they want and go pick it up from the vendor.


The global search is great . . . an does allow for this but what it doesn't do is give give the player/crafters an idea of the items actually worth. Way back when the bazaar max was $3000 you would find the rare VK or fleshwrap. When the max went up to $6000 . . . thesame item was sold for that new max. The new max is $20,000 (i think though i could be wrong) and the cost went up to that . . . . they were worth 3K once . . .why are they worth 20K now. its the same item? Having a base priced AI vendor for items wouldn't hurt crafter sales at all . . .player made items would always be better and thus they would charge slightly higher than the base cost unless it was vastly superior at which point the price would be even higher.


its sickening to go to a bazaar and see a pair of casual pants being sold for 10K and yes I have seen this . . . am I going to buy it? no, I know better . . .I've been here a while but what about the new player? create a new character on a different server and notice how much more money they start out with? As others pointed out, us from way back started with 250 creds and a melon . . . we (the players) made it so that the devs had to increase this. We ruined our economies . . . we can blame the hologrinders . . . we can blame the system but our greed did it . . . I'm as much to blame as anyone else . . . why because at some point Isupported the crafters selling their 2mil suit of comp armor by purchasing it.





The thing YOU must understand is that YOUR server and it's prices are NOT reflective of every server. On Radiant, as another Radiant player has posted here is NOT that way. I see you complaining about 2 Million for a suit of armor - on Radiant *I* paid ONE TIME 750K for a suit of FULLY SLICED 90% Composite. That's a far cry from your 2 million. Almost fully across the board, items on Radiant are significantly cheaper than on many other servers. If your NPC idea were to occur here, Radiant's Crafting community would leave the game en masse, leaving ONLY NPC vendors.


I also see you blaming players for the problem. Nothing can be further from the truth. Did the players CREATE the Holo Jedi system? No, that was SOE. Did Crafters respond by increasing prices? No - What REALLY happened was that items started FLYING off of vendors, and in order to make sure they were able to keep items stocked, prices increased. In the marketplace, this is called a Price Adjustment. It happens all the time. If the Shop Keepers and Manufacturers see that a particular item sells at an alarming rate, the price increases in order to find the point where the item still sells, but is staying on the shelves a bit longer. Equalization occurs.


However - When the Solo Groups dried up, instead of the sales slowing as we would have expected - They kept up. Blame the crafters because people kept buying? Hardly. Blame the players who instead of seeing they didn't have the same earnings potential, kept spending as if they had a never ending million credits per buff. Only NOW, after things have started settling down and accounts are drying up from massive over spending are people starting to slow up. And their response? Blame Crafters for selling items the way they have always been.


Once players start REALLY learning how to use the bazaar search to shop the galaxy over, you'll see prices fall as people will only buy reaonably priced items.. But if we aren't patient, and allow this process to happen, and create an NPC alternative.. The game's final bastion of originality will be utterly gone, and then all the nay sayers will be right - SWG may as well BEa dead game.





Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Cuit
Wed May 18, 2005 10:54 am
#8


I also see you blaming players for the problem. Nothing can be further from the truth. Did the players CREATE the Holo Jedi system? No, that was SOE. Did Crafters respond by increasing prices? No - What REALLY happened was that items started FLYING off of vendors, and in order to make sure they were able to keep items stocked, prices increased. In the marketplace, this is called a Price Adjustment. It happens all the time. If the Shop Keepers and Manufacturers see that a particular item sells at an alarming rate, the price increases in order to find the point where the item still sells, but is staying on the shelves a bit longer. Equalization occurs.


Actually the holo jedi system was in response to the player demand for Jedi as a playable proffession. So the players are actually to blame . . . from a certain point of view


in regard to price adjustment . . . did it take more resources to make the item? Did the maintanence cost of the harvestor or factorygo up? the price went up becausemerchants found they could sell things for a higher price.


However - When the Solo Groups dried up, instead of the sales slowing as we would have expected - They kept up. Blame the crafters because people kept buying? Hardly. Blame the players who instead of seeing they didn't have the same earnings potential, kept spending as if they had a never ending million credits per buff. Only NOW, after things have started settling down and accounts are drying up from massive over spending are people starting to slow up. And their response? Blame Crafters for selling items the way they have always been.


So you do agree that the players are at fault


I understand where your coming form. . . and I know economy varies from server to server. Its an interesting dilema . . . but equalization as you put will never happen until there are base pricing for items . . . maybe NPC vendors aren't the way to go . . . maybe the the merchants of each server need to create a price chart and then hopefully follow it. Bottome line is . . . equalization will get higher and higher and with it the server economies will get worse and worse.


guess I'm just a synic (probably spelled that wrong but you get the idea :smileyhappy



Bis Cuit

pre NGE:
FormerTKM, Master Swordsgirl, brawler 4/4/4/0, scout 4/0/4/0, nov CH
Jedi Paddy unlocked 11/13/05, 11:00 pm est
Master Dancer - retired 9/18/05

I like shiny things ^_^
Eerif
Wed May 18, 2005 1:01 pm
#9


NPC Vendors would be the final nail in the coffin... The problem is that new loot from Kashyyk and whatnot is not crafted or even touched by a crafter. The schematic is not given, no resources are required, and most of the time the things are equal if not better to the stuff that the crafters can make. Take for example the Kashyyk Mushrooms. They buff attack speed, chefs cannot make these, heck none of chef's food buffs contain attack speed, so all the people coming to me and asking for it, I sadly have to send to the wookie planet.


Right now, yes I will agree prices are inflated. With everyone's crafted stuff getting slightly nerfed or changed with the conversion, players are rushing to their nearest crafter for supplies and stocking up. Unfortunately, quite a few crafters have either quit or respec'ed to a viable combat profession. Crafter numbers are down, number of crafted item requests are up, therefore prices must raise with the demand.


The only way to improve the economy is by introducing more crafters to satisfy the number of customers. Generally more crafters influences competition with prices to get a greater customer base. One crafter undercutting another, undercutting another, etc, thus reducing prices.


The CU has brought many more dangers to crafters, resource gatherers, etc, crafters have respec'ed because of this, stopped playing to try combat, or even left the game. Give it time and it will relax back at a steady equilibrium.



<~| Eerif Runningtide |~>
12 Point Chef
Vendor at (-795, 2851) D
antooine
Eerif Film Productions

Cuit
Wed May 18, 2005 1:14 pm
#10

The only way to improve the economy is by introducing more crafters to satisfy the number of customers. Generally more crafters influences competition with prices to get a greater customer base. One crafter undercutting another, undercutting another, etc, thus reducing prices.


wouldn't introducing NPC vendors (those with the abilty to sell the things that are craftable without special schematics) do just that . . create the competition that is needed?


I'm not saying to sell things that can't be crafted . . . I'm talking about whats already on the crafters datapad . . . you could even go so far as have different levels of these vendors . . . and limit their locations. Maybe have them sell non "master" grade stuff.



Bis Cuit

pre NGE:
FormerTKM, Master Swordsgirl, brawler 4/4/4/0, scout 4/0/4/0, nov CH
Jedi Paddy unlocked 11/13/05, 11:00 pm est
Master Dancer - retired 9/18/05

I like shiny things ^_^
Mason_St_Jon
Wed May 18, 2005 2:19 pm
#11




in regard to price adjustment . . . did it take more resources to make the item? Did the maintanence cost of the harvestor or factorygo up? the price went up becausemerchants found they could sell things for a higher price.


Of course. If I were selling on Ebay and the item that I sold was for $10.00, then the next time I would put it up for $15.00. Crafters make money by selling things. If they can sell something higher than normal, because people will buy it, then so be it. When people stop buying and the crafter gets 100 emails stating that his/her auction has come to an end, and that crafter has to relist those items, the price of those items will come down.


equalization as you put will never happen until there are base pricing for items . . . maybe NPC vendors aren't the way to go . . . maybe the the merchants of each server need to create a price chart and then hopefully follow it. Bottome line is . . . equalization will get higher and higher and with it the server economies will get worse and worse.


I will admit that having a base price for items would make things easier as a Merchant/Crafter (an MSRP if you will). However, that would be a bad idea from a money making stand point. For example: Let's say I am a retailer of fine mahogany dog statuettes. I buy my stuff from a manufacturer. Then, being the entrepenuer that I am (after all I am trying to make money SELLING things), I put my "fair market value" on the item. If there was a list of base prices, then every Tom, Jane, and Harry will know what my markup is. Yes, as a buyer this would be WONDERFUL! But, then who would be a merchant? Without merchants, everyone would need to know a crafter personally to build custom items (no where to store mass quantities and sell them). Then, because it is a custom order, the price will be raised. So, on to another Crafter. After a while, the players would like to be able to shop at a "mall" of crafters. Why not introduce the new class Merchant? Wait................





When all else fails.....wait

Exyx Deuxs - Master Swordsman, Master Medic, Master Doctor
Axia Deuxs - Master Merchant, Master Weaponsmith, Master Architect

P__Day
Wed May 18, 2005 2:25 pm
#12



Its clear to me that you have never been a crafter. if you knew even half the time that goes into things, you would see they are not overpriced. The time investment in order to become a good crafter is 1000x that of a mindless combat player. When i craft adv blaster powerhandlers im using an 8 month old spawn of ostrine carbonate ore, that itself is worth quite a bit. If crafters were told what to price due to an NPC vendor guess what?


Half the players in this game would get insta killed in pvp and never be able to compete in Pve because i know that the majority of great crafters would just go over to just making for guild and friends. NPC vendors are a bad idea, on my server you can get the cheap stuff, i myself sell the lower level weapons for 4000 credits unsliced, sliced are more expensive, then enhanced are even more expensive, but what the majority of players fail to relize is that they are not entitled to the best. They have a choice, dont like the way i price my stuff, go somewhere else. You are not entitled to a high end suit of armor, a krayt gun and bio enhanced foods, im sure you can find a chef to make you non be foods cheap, an armorsmith grinding to sell you a cheap suit of armor and a grinding ws to make you a low end weapon. But dont go to the best crafters on your server and expect to get stuff cheap. I can go buy a rolex in a jewlery store for $2000 or i can buy a knock off for $20 its a choice.


You can buy the non best and still grind with it, but if you want the best pay for it . You can get the reg High cap scatter of my vendor, or the krayt one with a pre cu barrel and scope but not at the same price.


Whats overpriced to you might not be overpriced for someone else either, im sure most people would think 50 cpu for copper is to much, but ive paid that and was very ok with it, because i wanted that copper.



Message Edited by P__Day on 05-18-2005 04:32 PM

Message Edited by P__Day on 05-18-2005 04:33 PM

Cuit
Wed May 18, 2005 3:28 pm
#13


Its clear to me that you have never been a crafter. if you knew even half the time that goes into things, you would see they are not overpriced. The time investment in order to become a good crafter is 1000x that of a mindless combat player. When i craft adv blaster powerhandlers im using an 8 month old spawn of ostrine carbonate ore, that itself is worth quite a bit. If crafters were told what to price due to an NPC vendor guess what?


Half the players in this game would get insta killed in pvp and never be able to compete in Pve because i know that the majority of great crafters would just go over to just making for guild and friends. NPC vendors are a bad idea, on my server you can get the cheap stuff, i myself sell the lower level weapons for 4000 credits unsliced, sliced are more expensive, then enhanced are even more expensive, but what the majority of players fail to relize is that they are not entitled to the best. They have a choice, dont like the way i price my stuff, go somewhere else. You are not entitled to a high end suit of armor, a krayt gun and bio enhanced foods, im sure you can find a chef to make you non be foods cheap, an armorsmith grinding to sell you a cheap suit of armor and a grinding ws to make you a low end weapon. But dont go to the best crafters on your server and expect to get stuff cheap. I can go buy a rolex in a jewlery store for $2000 or i can buy a knock off for $20 its a choice.


Actually i was a master artisan for over 4 months making speeders and the like . . . I was also a 4/2/4/2 Merchant so I know how the merchant proff was set up as well. And you just made my point . . .in regard to the ore that is worth quite a bit. Back in the day, you could actually buy resources which were OK . .not great but OK for about 3 cpu and that was at a high demand.


I'v never had the "best" armor . . or the "best" gun when I was a smuggler (during my artisan days). You can't buy things from a "grinding" crafter . . . . they get more XP in practice mode (though a crafter should really know that) so you can't buy a low end suit of armor or weapon, so really, you don't have no choice.


Whats overpriced to you might not be overpriced for someone else either, im sure most people would think 50 cpu for copper is to much, but ive paid that and was very ok with it, because i wanted that copper.


and its things like this make the economies go bad.




Bis Cuit

pre NGE:
FormerTKM, Master Swordsgirl, brawler 4/4/4/0, scout 4/0/4/0, nov CH
Jedi Paddy unlocked 11/13/05, 11:00 pm est
Master Dancer - retired 9/18/05

I like shiny things ^_^
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