Business And Economy Archive

Thread: Mommy.....Where does money come from?

samijx
Tue Jun 14, 2005 7:30 am
#1

Hey guys,


We all know that this game has money sources and money sinks (holes). The biggest money source is obviously the mission terminals. The money sinks are everywhere, maintenance on houses, shuttle fees, cloning fees, insurance fees, vehicle repair fees, stormtrooper fines, etc.


My question is about the high end player. They always buy the best armor, best weapons, ADK's, etc. TheyPvP all the time (Which only earns money if you're a BH huntinga Jedi). So how do the high end PvP'ers get money to buy their gear? I doubt they run $9,000 missions all day long to afford such wonderful stuff.





Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
Kinshi
Wed Jun 15, 2005 6:56 am
#2






samijx wrote:

Hey guys,


We all know that this game has money sources and money sinks (holes). The biggest money source is obviously the mission terminals. The money sinks are everywhere, maintenance on houses, shuttle fees, cloning fees, insurance fees, vehicle repair fees, stormtrooper fines, etc.


My question is about the high end player. They always buy the best armor, best weapons, ADK's, etc. TheyPvP all the time (Which only earns money if you're a BH huntinga Jedi). So how do the high end PvP'ers get money to buy their gear? I doubt they run $9,000 missions all day long to afford such wonderful stuff.








Methinks you may be in for a life of abject poverty. ;-) Its not as hard as you think.


There is no uber secret to havinga lot of money in SWG, all it takes to have a large amount of $$$ is to be in the right place at the right time,,and pick up a valuable peice of loot and offer it for sale. (that and not spending everything you make)


My first large sum of cash came from obtaining a jetpack base while hunting Black Sun on Yavin. Later I made large sums of cash harvesting resources for a local shipwright, and currently I am rolling in millions from the harvesting of goods for Bio-Engineers.


I made my millions by building up my abilities, combat and otherwise, and I dont stalk uber creatures or NPCs either, just had to take a lil time, build up my money making infrstructure. Now I am off on a new venture, building a DE/Shipwright business, a large harvest farm, and set of merchants. (Investing the millions I have thus made to turn that into multi-mililons)





samijx
Wed Jun 15, 2005 9:14 am
#3











Kinshi wrote:



Methinks you may be in for a life of abject poverty. ;-) Its not as hard as you think.


There is no uber secret to havinga lot of money in SWG, all it takes to have a large amount of $$$ is to be in the right place at the right time,,and pick up a valuable peice of loot and offer it for sale. (that and not spending everything you make)


My first large sum of cash came from obtaining a jetpack base while hunting Black Sun on Yavin. Later I made large sums of cash harvesting resources for a local shipwright, and currently I am rolling in millions from the harvesting of goods for Bio-Engineers.


I made my millions by building up my abilities, combat and otherwise, and I dont stalk uber creatures or NPCs either, just had to take a lil time, build up my money making infrstructure. Now I am off on a new venture, building a DE/Shipwright business, a large harvest farm, and set of merchants. (Investing the millions I have thus made to turn that into multi-mililons)








Don't get me wrong, I'm not crying about not having money. I have about 20 million credits, but most of mine come from crafting. I'm just curious how the high end players get the money to spend 15 million on ADK's and 10 million on +25 AA's. Ever since the high paying solo group was eliminated, I would like top know how these guys get so much money. Sounds like they just sell Krayt tissue and gorax shards, etc. sell to crafters, crafters turn into high end weaponry, then sell it back to them....simply the same $$$ cycling around. If this is the case, then amount of "New money" is probably a lotless than it used to be. If that's the case, what economic effects are we to expect in the future? Continued inflation, stability, or deflation?


Thoughts?


Message Edited by samijx on 06-15-2005 11:15 AM



Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
captenjonny
Wed Jun 15, 2005 11:02 am
#4

simple. multiple accounts.



Captain Jonny
Myr-Dinn
Wed Jun 15, 2005 1:03 pm
#5

There's always JTL hunting.... once you've mastered, clearing the space flighted mobs for an hour or so can really stack up. Not to mention the visits to the local Chasis Dealer afterwards...



Is minig a bha claidheamh math an droch thruaill.
Poldano
Wed Jun 15, 2005 3:33 pm
#6

The original question had to do with how money enters the game economy.


Crafting mainly does not bring any money into the game economy, it just creates stuff to help spread it around in the economy.


Loot items do not bring money into the economy, they just provide more ways to spread it around.


Loot sales to junk dealers, looted credits,and mission payouts bring money into the economy. They are the only ways a player gets credits from a non-player source. Are there any others that I have not thought of?


Saego, Wanderhome


Eerif
Thu Jun 16, 2005 12:50 am
#7

Combat types still have 10-20 lots right? Give scout a try as well. Crafters pay you, combat types pay them.



<~| Eerif Runningtide |~>
12 Point Chef
Vendor at (-795, 2851) D
antooine
Eerif Film Productions

rybach
Mon Jun 20, 2005 5:14 am
#8






samijx wrote:

Hey guys,


We all know that this game has money sources and money sinks (holes). The biggest money source is obviously the mission terminals. The money sinks are everywhere, maintenance on houses, shuttle fees, cloning fees, insurance fees, vehicle repair fees, stormtrooper fines, etc.


My question is about the high end player. They always buy the best armor, best weapons, ADK's, etc. TheyPvP all the time (Which only earns money if you're a BH huntinga Jedi). So how do the high end PvP'ers get money to buy their gear? I doubt they run $9,000 missions all day long to afford such wonderful stuff.







second accounts that are merchant /crafters simple really



CANCELLED RIP RYBACH 11/ 11/ 05
superfreak22
Mon Jun 20, 2005 2:29 pm
#9

Us high class folks or city slickers earn our money from loan sharking. If you want to make money in this game watch the god father and do what they do in it to make money.



Yirpanchubet
Jedi Initiate
Rebel Private

mattos90
Mon Jun 20, 2005 3:40 pm
#10



superfreak22 wrote:
Us high class folks or city slickers earn our money from loan sharking. If you want to make money in this game watch the god father and do what they do in it to make money.




Says a person with 2 forum posts and just registered.



Lerno
|BAMoFo| Loots and Rarities
The Anti-Ahazi
- /waypoint 5045 6380 Restuss, Rori-



Dogpea
Mon Jun 20, 2005 4:56 pm
#11






mattos90 wrote:





superfreak22 wrote:

Us high class folks or city slickers earn our money from loan sharking. If you want to make money in this game watch the god father and do what they do in it to make money.






Says a person with 2 forum posts and just registered.




Forum registration has nothing to do with veterancy in game if thats what your talking about
Seij
Sat Jun 25, 2005 10:32 pm
#12



Ways money is created:

Selling ship components to chassis dealer

Any sort of mission from any type of mission terminal

Selling loot to junk dealers

Looting credits off NPCs


Ways money is traded:

Players selling items

Players trading items


Ways money is lost:

All maintenance fees

Garage Fees

Stormtrooper Fines

Ship Repair fees

Essentially the destruction of an item that could of been sold a junk dealer/chassis dealer

5% bank interest in tipping

Players leaving the game


With this in mind, essentially most of the money actually PRODUCED and not 'traded' is by mission terminals.

Message Edited by Seij on 06-26-2005 12:35 AM

ForceFielding
Sat Jun 25, 2005 11:48 pm
#13


For every 1 credit that leaves the economy (credit sink) 10 credits enter the economy (loot/missions)


So you have an economy where there are hundreds of billions of credits floating around, and it is growing more and more every day.


So to get the big bucks you just get on the high end-loot bandwagon and become part of theexchange process.


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