Business And Economy Archive
Thread: prices in swg
So I have to pay for say paintings, unless I get em as rewards (like the JTL space one).
I'm with ya man. I sell faction at 100 credits per. Now some would say I'm losin' money on it. But ya see, the stuff is so easy to grind, I always have at least 6000 on hand at any time. That's puretake for me if I don't have ta sit by the recruiter and spam 'em for points.
Now to get into the Rebel Alliance, it costs 20,000 credits (200 multiplied by 100). If ya are an Imperial that has a little 'xplanin ta do, it can cost up to 520,000 credits (5000 + 200 multiplied by 100). Certainly half a million credits ain't no chump change. I certainly wouldn't pay it if I wanted to do a faction swap. I'd rather get paid for doin' missions that are so easy to do, and get paid for it.
But ya know, I get no shortage of new fellas and old vets who'd rather pay the faction man than get paid for earnin' the faction the fun way. I had a guy once who blew 50,000 of his 75,000 n00bis money on a mere 500 faction. I sold it to 'em. Business is business after all, but I gotta say this just don't make sense to me.
Maybe its 'cause I'm from a different time than most of the fellas around now, or I was never part of some guild that had billions of credits to throw at fellas like me, but I really don't understand why fellas would rather pay fellas like me when they could have fun and earn credits by doin' it themselves.
I guess that's part of the reason I like the real unguilded n00bs a lot more than the second account vets, real vets, and guilded players. They don't see running missions and quests to get the stuff they want as any chore. They see it as the reason they are here.
Now about them other ones. I don't complain when they dump credits on me for simply typin' /delegate.I gotta say man, those ain't the fellas I like hangin' with. They are also the types that get bored and quit real fast.
I think part of the problem is that to many think that you have to be CL80 to have any fun. So, you have to pay out of the nose to grind faster, or get what you want now.
I find it is more fun to do the work yourself, not grind, but play the game and get what i want.Its all about that get it now mentality that i in my not-so-humble opinion that came from all the other mmorpgs where you had to be a high level to access the fun.
i find it sad that so many don't realise SWG isn't about being CL80 to have fun. There is a whole different game than the average mmorpg and i think the devs have problems sometimes seeing that too, or they just got so pressured by the combat types that it doesn't take the full advantage of the spectrum it has.
But a lot of the high prices are from the false idea that all crafters are rich, and the only way to get any loot crafted item is combat, so price it really hight to screw those so called greedy crafter types. Little do they understand that the customer realy is the one who in the end affects the price of things they buy and the devs making certain items require a specific rate item or a high amount of x item to make what the combatant wants. /gets off soap box. Sorry, got a little ranty there.
you can shop around.
i can tell you for a fact that people will pay anything and any item. it all depends on their need and their bank account.
CU has NOT slowed my vendors one bit
Now I reckon I don't know much 'bout them economics, but when was the last time a buyer priced items?
The seller is the one that sets the price. All we as buyers do is either "take it," or "shove it."
I gotta say ya'll, I say "shove it" a lot more than I say "take it." But every so often, I come across a deal too good ta pass up. One time I saw a copy of "Hutt Greed" on the bazaar for 100 cred. To those of ya who don't know what that is, let's just say that it is pretty rare, and it looks real swell on my wall right now.
So are we sayin' this painting is worth 100 cred? That's what the seller said it was worth. I agreed with 'em too. That's why its hangin' on my wall.
Flagoo wrote:
Now I reckon I don't know much 'bout them economics, but when was the last time a buyer priced items?
The seller is the one that sets the price. All we as buyers do is either "take it," or "shove it."
I gotta say ya'll, I say "shove it" a lot more than I say "take it." But every so often, I come across a deal too good ta pass up. One time I saw a copy of "Hutt Greed" on the bazaar for 100 cred. To those of ya who don't know what that is, let's just say that it is pretty rare, and it looks real swell on my wall right now.
So are we sayin' this painting is worth 100 cred? That's what the seller said it was worth. I agreed with 'em too. That's why its hangin' on my wall.
Errr, by saying "shove it" aren't you, as the buyer setting YOUR price? And your price is not everyone else's price who plays the game. If absolutely no one bought an item on a vendor, chances are that when it falls off the vendor into the stockroom the seller will relist at a lower price, ad infinitum until thebuyer agrees with the sellers price. Ergo, the buyer is setting the price.
You basically confirmed this thinking with the rest of your post.
Message Edited by Muzz on 06-03-2005 12:32 AM
Flagoo wrote:
If buyers set the price, then where is my price gun that I go to the vendor with and price the seller's items?
Message Edited by Muzz on 06-03-2005 01:03 AM
Message Edited by Flagoo on 06-02-2005 05:44 PM
A seller can ask for a certain price. Sellers can set their prices however they want. But until a buyer actually pays that price, its just wishful thinking.
As a seller I can try and sell Freedom paintings for 500k each. But if nobody actually buys them then that is not the market value. Market value is what buyers will pay. That is what determines the going rate for something.
If we had monopolies then sellers could demand any price they wanted, but that is not the case. Sellers all have to compete with other sellers. I have yet to see any price fixing between sellers.
So in our economy, the buyer does set the market price.