Business And Economy Archive

Thread: prices in swg

superdarth
Tue May 31, 2005 1:18 pm
#1

is it just me or are the prices in SWG realy high?ive found some damn expansive stuff:clone trooper painting 600k,easy to get for free!about 1 mill for other stuff,1 mill for piece of art(by other stuffi ment other paintings),and lots of other stuff im not guna mention all are way to priced,think for youreself ppl chareg about 1mill for evrything..is evryone greedy or summit?its gettin pretty insane if u ask me!(call me a noob but i no when average is rediculous)



Dont you have sompthing better to do then reading other peoples signatures?
oscabegra
Tue May 31, 2005 1:26 pm
#2

People pay those prices for the items so they must not be too over priced. I'm going to sell at the highest price I can, not because I'm greedy but because that's smart business. If you are taking missions from the mission terminal do you pick one that pays 4k credits or one that pays 8k? If you pick the 8k one then you are being greedy by your definition of the word.






Osca

Mosdl
Tue May 31, 2005 2:25 pm
#3

A lot of loot can only be gotten by the combat people since crafters would get killed.

So I have to pay for say paintings, unless I get em as rewards (like the JTL space one).



---
Mosdl
Master Shipwright, Master Artisan on Ahazi

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Flagoo
Tue May 31, 2005 2:54 pm
#4

I'm with ya man. I sell faction at 100 credits per. Now some would say I'm losin' money on it. But ya see, the stuff is so easy to grind, I always have at least 6000 on hand at any time. That's puretake for me if I don't have ta sit by the recruiter and spam 'em for points.


Now to get into the Rebel Alliance, it costs 20,000 credits (200 multiplied by 100). If ya are an Imperial that has a little 'xplanin ta do, it can cost up to 520,000 credits (5000 + 200 multiplied by 100). Certainly half a million credits ain't no chump change. I certainly wouldn't pay it if I wanted to do a faction swap. I'd rather get paid for doin' missions that are so easy to do, and get paid for it.


But ya know, I get no shortage of new fellas and old vets who'd rather pay the faction man than get paid for earnin' the faction the fun way. I had a guy once who blew 50,000 of his 75,000 n00bis money on a mere 500 faction. I sold it to 'em. Business is business after all, but I gotta say this just don't make sense to me.


Maybe its 'cause I'm from a different time than most of the fellas around now, or I was never part of some guild that had billions of credits to throw at fellas like me, but I really don't understand why fellas would rather pay fellas like me when they could have fun and earn credits by doin' it themselves.


I guess that's part of the reason I like the real unguilded n00bs a lot more than the second account vets, real vets, and guilded players. They don't see running missions and quests to get the stuff they want as any chore. They see it as the reason they are here.


Now about them other ones. I don't complain when they dump credits on me for simply typin' /delegate.I gotta say man, those ain't the fellas I like hangin' with. They are also the types that get bored and quit real fast.





{{{{{{{{{{{{{{{{{{{{{{{{Flagoo}}}}}}}}}}}}}}}}}}}}}}}}}
'Aint no place for the green man in the white stormtrooper's Empire!
Genuine Master Rodian Smuggling
----------------------I can pwn any fish in the pond!----------------------
Director of the Foundation for Rodian Independence, Learning, & Logistical Support [F.R.I.L.L.S.]
Kalano
Tue May 31, 2005 7:20 pm
#5

I think part of the problem is that to many think that you have to be CL80 to have any fun. So, you have to pay out of the nose to grind faster, or get what you want now.


I find it is more fun to do the work yourself, not grind, but play the game and get what i want.Its all about that get it now mentality that i in my not-so-humble opinion that came from all the other mmorpgs where you had to be a high level to access the fun.


i find it sad that so many don't realise SWG isn't about being CL80 to have fun. There is a whole different game than the average mmorpg and i think the devs have problems sometimes seeing that too, or they just got so pressured by the combat types that it doesn't take the full advantage of the spectrum it has.


But a lot of the high prices are from the false idea that all crafters are rich, and the only way to get any loot crafted item is combat, so price it really hight to screw those so called greedy crafter types. Little do they understand that the customer realy is the one who in the end affects the price of things they buy and the devs making certain items require a specific rate item or a high amount of x item to make what the combatant wants. /gets off soap box. Sorry, got a little ranty there.




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CharPrime
Tue May 31, 2005 7:28 pm
#6

you can shop around.


i can tell you for a fact that people will pay anything and any item. it all depends on their need and their bank account.


CU has NOT slowed my vendors one bit





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Leana_Txorana
Thu Jun 02, 2005 12:34 am
#7

is evryone greedy or summit?
================================================

So if I have a painting that someone will buy for 1 million credit...how does that make me greedy? In my view...If I sold that same painting for 1000 credit I would be stupid. Prices and worth are set by the buyer. If a buyer thinks a painting is worth 1 million credits then despite what some would like to believe that painting IS worth 1 million credits.


Worth and cost in many cases have not relationship. If I can find a painting for no cost, does not mean it is not worth a small amount of credits. The worth is determined by the buyer. If I need 100,000 credits to product something, what is it worth, only what someone else will pay for it.



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Flagoo
Thu Jun 02, 2005 4:09 pm
#8

Now I reckon I don't know much 'bout them economics, but when was the last time a buyer priced items?


The seller is the one that sets the price. All we as buyers do is either "take it," or "shove it."


I gotta say ya'll, I say "shove it" a lot more than I say "take it." But every so often, I come across a deal too good ta pass up. One time I saw a copy of "Hutt Greed" on the bazaar for 100 cred. To those of ya who don't know what that is, let's just say that it is pretty rare, and it looks real swell on my wall right now.


So are we sayin' this painting is worth 100 cred? That's what the seller said it was worth. I agreed with 'em too. That's why its hangin' on my wall.





{{{{{{{{{{{{{{{{{{{{{{{{Flagoo}}}}}}}}}}}}}}}}}}}}}}}}}
'Aint no place for the green man in the white stormtrooper's Empire!
Genuine Master Rodian Smuggling
----------------------I can pwn any fish in the pond!----------------------
Director of the Foundation for Rodian Independence, Learning, & Logistical Support [F.R.I.L.L.S.]
Muzz
Thu Jun 02, 2005 4:29 pm
#9






Flagoo wrote:

Now I reckon I don't know much 'bout them economics, but when was the last time a buyer priced items?


The seller is the one that sets the price. All we as buyers do is either "take it," or "shove it."


I gotta say ya'll, I say "shove it" a lot more than I say "take it." But every so often, I come across a deal too good ta pass up. One time I saw a copy of "Hutt Greed" on the bazaar for 100 cred. To those of ya who don't know what that is, let's just say that it is pretty rare, and it looks real swell on my wall right now.


So are we sayin' this painting is worth 100 cred? That's what the seller said it was worth. I agreed with 'em too. That's why its hangin' on my wall.







Errr, by saying "shove it" aren't you, as the buyer setting YOUR price? And your price is not everyone else's price who plays the game. If absolutely no one bought an item on a vendor, chances are that when it falls off the vendor into the stockroom the seller will relist at a lower price, ad infinitum until thebuyer agrees with the sellers price. Ergo, the buyer is setting the price.


You basically confirmed this thinking with the rest of your post.


Message Edited by Muzz on 06-03-2005 12:32 AM



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Flagoo
Thu Jun 02, 2005 4:49 pm
#10


If buyers set the price, then where is my price gun that I go to the vendor with and price the seller's items?



{{{{{{{{{{{{{{{{{{{{{{{{Flagoo}}}}}}}}}}}}}}}}}}}}}}}}}
'Aint no place for the green man in the white stormtrooper's Empire!
Genuine Master Rodian Smuggling
----------------------I can pwn any fish in the pond!----------------------
Director of the Foundation for Rodian Independence, Learning, & Logistical Support [F.R.I.L.L.S.]
Muzz
Thu Jun 02, 2005 4:57 pm
#11







Flagoo wrote:


If buyers set the price, then where is my price gun that I go to the vendor with and price the seller's items?






If you don't like the price don't buy it. If the price is too high, as you are inferring, then the price will drop. As I stated before, the value of something to you is not the value everyone places on it. You are pre-supposing that everyone values items the same way you do.


edit.. Okay, granted the seller sets the initial price. But, if it doesn't sell, in the end it's the buyers who determine the price. If it sells before being re-valued, then it was obvioualy a price suitable for the buyer.

Message Edited by Muzz on 06-03-2005 01:03 AM



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Flagoo
Thu Jun 02, 2005 5:36 pm
#12



Its still up to the seller to determine when and if prices go down. Prices could go up as well. I reckon a lotta times it is because of sales or lack of sales, it is still up to the seller to determine if a new price should take effect, or if the price should remain firm.


Say you are in the ship buildin' business and you put ten engines on the vendor for 100k. That is the initial price. Let's say a month goes by and only one out of the ten engines have sold. What have the consumers really told you the price should be when you restock? I reckon not too much.


There is evidence that at least one consumer said "sold" at 100k. But this doesn't tell you if the fella would have paid 120k, or 200k.


There is evidence that perhaps many customers said "no thank you" at 100k. But this ain't gonna tell you if the engines would be sold at 85k, or 83k, or 8k.


See man,none of that really gives the seller any indication as to what to set the price gun at.'Cause it is up to the seller to determine what its gonna take ta have someone walk out the door with his goods. It could be that in the next month most of the shipwrights quit, meaning you could actually get 200k for the engines that couldn't be sold at 100k the previous month.


I'm sayin' this 'causeit ain't ours as buyers to decide what specific price a product should be sold at. Because if it was our decision as consumers, the price would be nil.

Message Edited by Flagoo on 06-02-2005 05:44 PM



{{{{{{{{{{{{{{{{{{{{{{{{Flagoo}}}}}}}}}}}}}}}}}}}}}}}}}
'Aint no place for the green man in the white stormtrooper's Empire!
Genuine Master Rodian Smuggling
----------------------I can pwn any fish in the pond!----------------------
Director of the Foundation for Rodian Independence, Learning, & Logistical Support [F.R.I.L.L.S.]
Pawlin
Thu Jun 02, 2005 5:50 pm
#13

A seller can ask for a certain price. Sellers can set their prices however they want. But until a buyer actually pays that price, its just wishful thinking.


As a seller I can try and sell Freedom paintings for 500k each. But if nobody actually buys them then that is not the market value. Market value is what buyers will pay. That is what determines the going rate for something.


If we had monopolies then sellers could demand any price they wanted, but that is not the case. Sellers all have to compete with other sellers. I have yet to see any price fixing between sellers.


So in our economy, the buyer does set the market price.





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