Brawler Archive
Thread: All the facts: Intimidate
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AlonzoOdantis
Tue Apr 06, 2004 2:22 am
#1
Changed title to make it more apparent this was an informative thread for those who may have questions about Intimidate.
*NEW EDIT*
*Since the thread is now stickied i thought i'd add in one more important note to aid in those that have questions about intimidate. From all discussion and testing intimidate2 is merely a longer lasting effect (INT2: 2 minutes v. INT1: 30 seconds) and is in no way different than intimidate 1....the only exception being that you do get a +20 to intimidate at master brawler and therefore it sticks a bit more often once you hit master*
I recently worked with a friend of mine, a TKM, and i tested the full effects, as best I could of intimidate. From my studies I can say with some bit of confidence, that these are the effects gained from this very useful skill:
1) The person who is intimidated only deals out half of their damage, before armor or psgs are touched. Meaning that with armor and PSG the damage is even further reduced. Some argued that the damage hit full to all defenses then before it actually impacted your character, it was halved...I find this to not be the case.
2) The person who is intimidated is more succeptable to further status attacks. Dizzy, Stuns, Blinds, etc seem to stick much more frequently. With swordsman dizzy against a TKM I was able to stick dizzy after intimidate was on by using no more than 3 shots, many times getting it to stick in one shot. Normally swordsman dizzy is nearly impossible to stick.
3) The person intimidated seems to lose secondary defenses. Most importantly Counterattack, Dodge, and Block, however also Defense vs. Knockdown, posture change, etc. I find it much easier to knockdown the opponent, due to our calculations, though obviously we cannot see the random numbers rolled in the background, I would venture to say their defenses are cut in half by this effect. 20 KD defense becomes 10 KD defense.
4) Finally, the last noteworthy effect seems to be that the intimidated person has trouble sticking status effects back onto the opponent. After being intimidated the TKM friend of mine had more difficulty making me dizzy/blind/etc. This effect was completely new to me and if it is true and not just coincidence, would be another reason to use this amazing skill.
For the experiment:
40 Duels
20 with intimidate placed on the TKM, 20 without
Message Edited by AlonzoOdantis on 04-21-2004 04:53 PM
Message Edited by AlonzoOdantis on 07-20-2004 06:19 AM
Srednii
Tue Apr 06, 2004 5:38 am
#2
can you pop intimidate on something several times all in a row to get it to last longer?
BurstingDragon
Tue Apr 06, 2004 5:53 am
#3
Intimidate reduces the max dmg, test this out on a TK and you'll notice there VK is hindered, but 250 unarmed dmg isnt. Test this on another melee class and use low min dmg and high max dmg (2-handed curved sword) and see what u get. Secondary defense are Dodge/Counterattack/Block. From my experience NOTHING has dodge/counterattack/block my attacks when intimidated.
AlonzoOdantis
Tue Apr 06, 2004 7:01 am
#4
i think the damage reduction you are seeing is from mitigation, not intimidation....intimidate seems to work on min damage as well from my tests and general experience
Awik
Tue Apr 06, 2004 8:07 am
#5
Been using intimidate since it got fixed somewhere around late july early august. Have mastered every brawler proffession since. I dont think i'm mistaken here. But since we're on the same server we could test this out ourselves. This is my experiment while i was a novice TK with my alt. The Kwi's on dath i believe intimidate. In my testing i found that i was doing 200-350dmg with a VK. I had +115 unarmed dmg or something like that plus VK dmg...I was doin roughly 120-130dmg while intimidated. If intimidation effected min dmg it would be around 50-75, im not a math wiz so numbers could be off. Also note that +115 unarm damage is added into your min and max dmg of your VK. But while i did berserk, it added 100 (this number could be off) more dmg while intimidated. Then i tested with my 2-hand curve sword and the min and max dmg had a huge dmg range, thus dmg was far worst. This was tested on creature so mitigation was thrown out the window.
MasterOfCombat
Tue Apr 06, 2004 10:24 am
#6
AlonzoOdantis wrote:
MoC if you could varify or falsify any of these effects I am open to it, I am willing to accept some of these may be pure coincidence. Thank you.
Well, from my experiencethose all seem to be true. The damage cut in half is definately the case. I'm having trouble finding guildmates with melee classes to test this with me, and TC is currently down.
MasterOfCombat
Wed Apr 21, 2004 10:28 am
#11
Since thread has been bumped a couple times, and we seem to get a decent amount of questions on Intimidate, I'm going to Sticky it.
MasterOfCombat
Wed Apr 21, 2004 9:06 pm
#13
AlonzoOdantis wrote:
ah master of combat i <3 u
Heh, thanks.
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