Brawler Archive
Thread: Warcry and Publish7
NOOOOOOOO!!! I hope this is not a nerf, I'll be screwed as a Swordsman if I cant use Warcry like it is now...how else will I survive the Dizzy/KD combo? It was only untill I started using Warcry and CoB that I fell in love with Brawler, cause man its not easy being a wookiee brawler!
Well I'm not a fan of removing the current Warcry functionality...please dont nerf it!!
At first this didn't sound like too much of a nerf, it actually almost sounded useful, until I realized something.
When I find myself surrounded, I execute one of the MANY MANY spin/area attacks available to the brawler professions, which sounds like it would completely negate warcry. Also, when I'm up front tanking a group of enemies, my ranged group members tend to use their area/cone attacks on the tightly packed mobs. Yay
So unless the new warcry has a HUGE radius, and candelay ranged attackers from quite a distance away, It will rarely get used (Could still be useful for retreating I guess, but that's what burst run is for).
I guess we'll have to wait for the rest of the changes to be revealed, but taking away warcry as an offensive weapon just great simplified combat for me. All I really will be ableto do is do my best single-hit or area-attack, and maybe intimidate2/stun. Trying to land a warcry and a knockdown (and bleeds) on multiple targets kind of spiced things up a bit, among the additional tactics that could be employed with an immoble target (I would knockdown/warcy a target, and then run away from it using a area-effect-cone ranged attack on it. With this, I could hit all of the other creatures I was kiting, it worked very well).
Oh well...
KnightHawk420 wrote:
Be sure you guys read that carefully. Because the rest of that he goes on to say that it will only work against those who are not already attacking you. So if they are attacking you, it does NOTHING. It only prevents them from attacking you, when they normally would, IF they were NOT already attacking you.
This is how I interprete it as well. Basically, if they are not attacking you if you warcry they wont aggro you for 20 secs. But if they already are attacking you warcry will be ineffective against a single target or a MOB.
This may be helpful in PvE but in PvP.... Its a big time nerf.
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Once agian Thunderjokes inaffectiveness at communcating has people runinng wild on what this means, ![]()
Myself I see it asa a nerf as well...I will be dropping Master Brawler as well, Im a pIkeman as well, and rely heavily on WarCry, and Spinmoves, its absolute crap...
...all this does is make TKA kd/dizzy ever more desirable to people...
...Im starting to think monkeys are making decisons at SOE by crappin in there hand and throwing it a a chart on the wall with options......
great! thanks alot Tosedred
/crossesFingers
hopefully is was just a miscommunication! I love my warcry like a fat kid loves cake
of “crowd control”. Enemies can be temporarily prevented from attacking as long as they are not
currently being attacked themselves. "
Message Edited by Aynn on 02-19-2004 11:28 PM
holy crap it is a nerf
it makes warcry 2 useless
if warcry makes multiple enemies not attack you
then what does warcry 2 do?
if you arent attacking an enemy it generally wont attack you anyways
they should leave it the way it is