Brawler Archive

Thread: Warcry and Publish7

Landorin
Fri Feb 20, 2004 2:47 am
#14

To our brawler correspondent, MasterofCombat:



In case it is really a nerf please put it into the top 5 to leave warcry the way it currently is! Anyone thinking alike?
Leftus
Fri Feb 20, 2004 5:13 am
#15

but but but


Fencing sucks butt already, and now they're going to take away one ofthe ONLY reasons I took a WHOLE NEW SKILL TREE in an attempt to make Fencer halfway playable?!


*cries uncontrollably*


What's next? I know, let's remove knock down while we're at it, and ooohh ooohh! I know, let's be REALLY clever and take away all the defense bonuses at Master Brawler!! Yeah, let's all lose our marbles and join the devs in the loony bin!
Landorin
Fri Feb 20, 2004 6:13 am
#16

Ask yourself in a different way: is it worth at least 43 skill points just for an extended KD and longer lasting intimidate in the future? To me the answer is no.
Darksbane00
Fri Feb 20, 2004 9:22 am
#17

Exactly, I'll drop master Brawler from my template in a heartbeat if this goes through. The lunge is the only other nice part of MB and you still get the same range only with a posture down from lunge 1. Actually with all the complaining about knockdown after this next round of nerfs posture down might be more useful than KD. Intimidate 1 and 2 are no different other than the timer, so you will just have to Intimidate more often.

This sucks.
Schiller
Fri Feb 20, 2004 9:26 am
#18

No guys you interprete it totaly wrong.


Its a nerf all day long.


first of all there is nothing said about area effect. Crowd control is in other games everything that is used to stop an enemy from moving or attacking you.


However warcry 2 is already area effect. It can delay more then one opponent if they are close to each other and i dont think they will change anything about it.


For me it sounds like it works all the same but if you attack a delayed target you free it.


Now why do they nerf master brawler so hard?


simple. If you have master brawler and whatever can knockdown. You can knock creatures and keep them at the ground with warcry 2 for 20 seconds. Now the timer for wc2 and knockdown is 30 seconds. So once the creature gets up it can hit you maybe one time and get delayed and knocked down again.


This tactic makes you almost immortal agains high level creatures. They are delayed all the time and have no chance to kill you.


So what about pvp? Hey devs never do pvp. Simple and easy for pvp warcy is now totaly useless. Is it supposed to give you time for healing and fleeing? Mh barely, the other guy can also heal during this time he just cant attack. But remember warcry 2 still cost you some ham so the delayed guy has a little advantage.


If it is like that then we all can drop master brawler and get something more usefull. However if it is going to stop enemies from moving it will be still great for stoping kiter. But on the other hand you can stop them with warcry 1 aswell. 10 seconds is enough to get close.



belegaraid
Fri Feb 20, 2004 9:56 am
#19

Lunge2 is nice, but without warcry or dizzy anything knocked down will be up more than likely before you can hit it.


Intimidate is helpful to reduce the hugely overpowered specials NPC bringing them inot the slighly overpowered range.


Beserks 2 is one of the worst skills in the game


Warcry 2 is changed from a great move that works very well to a useless move that will do nothing.


Master Brawler is effectively a waste of skill points now. The only option i guess is we all go doctor now.


kurac
Fri Feb 20, 2004 10:19 am
#20

I was just thinking that! Having master brawler will be pointless, in my eyes. The only reason I keep master is to warcry2. It saves my hairy butt everytime I go into battle since I have no armor. If this goes away, I'm dropping master brawler and picking up medic


I guess the devs are trying to get rid of our effectiveness in battle. Looks like I'll need to master CH to have any kind of defense abilities!


OberSenf
Fri Feb 20, 2004 10:23 am
#21












Thunderheart wrote:


Warcry has been changed from being a single target lock down preventing it from attacking to a method of “crowd control”. Enemies can be temporarily prevented from attacking as long as they are not currently being attacked themselves.







This so sux! It has always been both a single target lock down and a method of "crowd control". It will now be useless. Thx TH for the heads up.


So basically now I can throw a Warcry BEFORE I initiate combat and have done any damage. I've always been able to do this anyway, but now I will be FORCED to battle this way. Warcry has a cone effect now, so it can be used as crowd control and is presently. So what TH is saying here is you brawlers have been able to delay targets too long, so you can no longer use this tactic in battle. Does my Warcry break once I do damage? It seems so from this post. Warcry will become the mask scent for NPC's. You'll have 10-20 seconds to run by those Desert Demons. Hurry!


I haven't seen many Nerf criers complaining about Warcry (probably because Master Brawlers are so rare), so this seems like someone's pet project and personal bias.



If Brawlers are way too powerful, Master Brawlers must be God-like.

Message Edited by OberSenf on 02-20-2004 11:37 AM



RissKei
TKM, Imperial Sector Ranger
Skinning the galaxy one beast at a time...
Had Abbadon, Lok

kurac
Fri Feb 20, 2004 11:21 am
#22

Let me just say this. I can see why the Devs want to nerf Warcry...to stop people from soloing high level things. Well half of the fun in this game is being able to walk up to a big bad Nightsister Elder and try to take it on. Using Warcry2 is not a 100% garuntee that you will kill the sister. There are a bunch of risks in taking down something that hit this hard. Warcry2 eats away your HAM, it make not stick the 1st, 2nd or 3rd times, and even if you time it right, stacking Warcry2 after another one wears off is risky.


I was with a group of 10 people trying to take on an elder. We sent in pets, they died, we through down bleeds, that did nothing. The only thing that let us finally kill the witch was Warcry2. Yeah we still got attacked inbetween warcry's and most got incaped because of that.


But theres something really great and fun about kill a high level thing. Nerfing warcry will make it such that you can never kill a high level NPC unless you have a group of 20 thats all buffed and still have a dedicated CM with you healing the group. Trying to coordinate this is hard. We are all on different time zones and we all have seperate lives and ajendas.


Last night I went out by myself to run missions cause my buddies were grinding away. I soloed a huurton stalker lair and was so happy that I could finally do this with warcry. Without warcry, my pet and myself would have been puppy chow. Nerfing warcry will only lessen my enjoyment of the brawler profession and the game itself. I spent a lot of time to get where I am. It is very frustrating and disconcerting to have the game mechanisms changed on you after 8 months of playing and getting used to a game. I've put up with it for many patches and 1000's of other players. But its getting hard to deal with it, esp when you know big changes are just around the corner...

Landorin
Fri Feb 20, 2004 11:42 am
#23

Our top 5 should change... put the warcry nerf into top 5, demanding to leave it the way it is.
MasterOfCombat
Fri Feb 20, 2004 11:56 am
#24

Still haven't gotten an official response yet, but me, Gunman21, and StGabe are hashing over all the implications (and hoping we have got the total meaning down). We'll try to convince them that this is pretty harsh, especially against high level content (an elder, or maybe Axkva,one-hitted my entire buffed group once w/ an AoE attack - preventing that is good), but I can't guarantee anything.


So far, the main use that we've thought of for this is to help you not need to tank when you get swarmed. Better at lower levels seems to be what it's aimed at.


Again, as soon as I know anything, I'll let you all know.




Tosedred -
Teras Kasi Artist 4000 |
Master Swordsman |
Master Brawler |
Master Pikeman
kurac
Fri Feb 20, 2004 12:30 pm
#25

Thanks a lot! I appreciate your support as well as the other melee correspondents!


/cheer Tosedred


Aunna
Fri Feb 20, 2004 12:36 pm
#26

woohoo ty



Aunna Gianna [ONE]- Ahazi
Master Swordsman - Master Brawler
Pistoleer 0344 - Smuggler 0040 - Novice Medic
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