Brawler Archive

Thread: Unbiased Comparison of Melee Professions.

Leomi
Sun Feb 15, 2004 7:28 am
#1







Well, truly nothing is unbiased. I will tell you, I am a TKA right now, because my guild told me to do it, but I will stick with the facts.


NOTE: All skill mods are without Master Brawler. (if you find any problems I'll edit it.)


Thanks to DevastatorXfor Pikeman skill mods.

Thanks to xUnkarNokatakifor the weapons section idea.


ACCURACY: Fencer: 110 |Polearms: 150 | Two Handed: 90 |Unarmed: 205

------------------------------1.) Unarmed with 205 Accuracy

------------------------------2.)Pikeman with 150 Accuracy

------------------------------3.) Fencer with 110 Accuracy

------------------------------4.) Swordsman with 90 Accuracy


Unarmed wins the Accuracy competition.




SPEED: Fencer: 90| Polearms:75 | Two Handed: 75 | Unarmed: 110

------------------------------1.) Unarmed with 110 Speed

------------------------------2.) Fencer with 90 Speed

------------------------------3.) Pikeman with75 Speed

------------------------------4.) Swordsman with 75 Speed


Unarmed wins the Speed competition.




NOTE: Center of Being calculations are not currently correct. I cannot get into the game right now to get the right numbers, but the Brawler numbers are all the same.


Center of Being mod(s): (Duration, Efficiency) Comming Soon.


Melee Toughness: Fencer: 32 | Polearms: 26| Two Handed: 32 | Unarmed: 57

------------------------------1.) Unarmed with 57 toughness

------------------------------2.) Fencer and Swordsman with 32

------------------------------3.) Pikeman with 26





Ranged Defense: Comming soon.(Can't get in game and can't find the mods.)


Melee Defense: Comming soon.(Can't get in game and can't find the mods.)



NOTE: Further calculations and ideas are most likely biased.


PvE:


Unarmed: In PvE, unarmed can hold its own quite easily. But that is only if the user is buffed, and is fighting a low kinetic resist, light armor and no armor. Other than that, the speed and accuracy really helps. Having the speed mod at 100 allows them to hit their speed cap as well. Powerboost and Meditation helps out, and they do have some damaging attacks along with a KD. There are stories of TKAs killing Krayt Dragons, but there is almost no way to. The Kinetic resist on a Krayt, along with the heavy armor is something a TKA cannot handle. TKAs don't have any bleeds either.


Fencer: In PvE, Fencers can hold their own. Holding a Gaderiffi Baton, slapping on their insane Center of Being, and having dodge with their semi-powerful attacks they can take a lot of things. With the damage types of Kinetic and Stun, they can switch between them, though they are also stuck with fighting light armor and lower mobs.I've never heard of a Fencer taking down a Krayt, since their bleeds aren't insanely great, and bleeds have been nerfed. They are stuck with Kinetic and Stun, which Krayts have resists to.


Swordsman: In PvE, Swordsman are great. Since Publish 6, their greatness has lessened. The Swordsman bleeds used to be great. They used to be able to solo many things that other could not. The bleeds used to do anywhere to 3k damage, and their Head Hits could do the same. This with stacking helped a lot. BUT bleeds were nerfed, dealing a nice blow to swordsman, but they can still hold their own.


Pikeman: Need I say more? Unless your doing it for a Holocron or for enjoyment (:smileyvery-happy don't do it!


PvP:


Unarmed: Unarmed in PvP is very good. This is why many people are flocking to the profession. The Dizzy/KD that most TKAs rely on is a sure fire PvP winner. All you have to do is land a Dizzy/KD and spam Unarmed Hit 3 until the player is dead. BUT, they are not unstopabble. Kiters and other melee professions (especially Fencers) have a very good chance of defeating them. TKAs Defensive Acuity and Center of Being mods aren't working correctly either.

EDIT: People in lower posts list the use of intimidate and blinds by TKAs. Blinds, are useful, and TKAs do have them, but its very hard to get them to work. That is a + for TKAs. Other people have been saying that Intimidate is also useful, but every melee has it. =)


Fencer: Fencer alone is a very good PvP profession. They have a Dizzy attack, bleeds, they deal decent blows, have STUN damage for that Composite armor, and their Center of Being is insane. They also have blind attacks which deal a damaging debilitation when added with Intimidate. Added with Master Brawler, with the KD, Intimidate II, and Warcry II (a 20 second delay), the Fencer profession seems to be a good choice. It may be a little harder to win a duel while being a Fencer, but if you have strategy it shouldn't be hard.

EDIT: People have been talking about blinds, and just to make it a little more outstanding, Fencers have some powerful blind attacks.


Swordsman: Swordsman aren't the greatest for PvP, but if they get the first hit in, the can possibly win. Mind hits on people with small mind pools are very hard to fight. Althougha little too slow to fight in PvP, if you can invest in speed mods for clothing, you shouldnt be all that hard. Something that many people dont know is that Swordsman have an attack that CAN dizzy someone. Add this with Master Brawlers KD, and its not all that hard to win a PvP.


Pikeman: 'nuff said.

Well, this will be updated. Its not done yet, but if you have problems either post or mail me so I can edit it. I'm not a professional, but I'm just listing personal experience and hard facts.


EDIT: It has been brough to my attention that not only skill mods and skill come into play. Weapons and other also come into play. Here is my **ROUGH** weapons database (unsliced). (These are based off of Radiant. I am only listing the weapons that I see people use.)


Teras Kasi Artist:

Vibroknucklers: Minimum Damage: 60s

Maximum Damage: 145

Speed: 2.2


Fencer:

Gaderiffi Baton: Minimum Damage: 100s

Maximum Damage: 340s

Speed: 3.6


Swordsman:

Power Hammer: Minimum Damage: 100s

Maximum Damage: 440s

Speed: 5.6


Pikeman:

Lance: Minimum Damage: -----------

Maximum Damage: ----------

Speed: --------------------------

(NOTE: If anyone knows Pikeman info, please post or PM me.)


----------------------------------------------------------------------------------

Thank you.

Message Edited by Leomi on 02-16-2004 08:27 AM



Leomi
Community Leader
Playing since Launch Day.
Aunna
Sun Feb 15, 2004 11:10 am
#2

personaly i hand TKM there asses, they dont do much dmg to 80% composite coupled with melee mitigation 3


I use uber composite, always Doc/Entertainer buffed and ammaster brawler...i can kill them in 2-3 hits with my 626 max dmg power hammer(no powerup), they dont really pose a problem cause i just land warcry and intimidate and they cant do squat, and if they try and run i just switch to carbine and use suppression fire 2 and run up to them and bash them


headhit 3 is your friend








Aunna Gianna [ONE]- Ahazi
Master Swordsman - Master Brawler
Pistoleer 0344 - Smuggler 0040 - Novice Medic
xUnkarNokataki
Sun Feb 15, 2004 11:54 am
#3

Are you sure those Skill Mods are up to date??


Anyways, I don't think you can compare skill mods between them because while fighting you need to take count of the Weapon's stats, so of course Swordsman have less speed than other melee fighters, but their weapon are 400+ in max damages.


So I won't say your comparaison is unabiased, it's interesting though. But to simplify my thought I'd say that there is some more variables to take in count while comparing the professions.





Lt. Xunkar Nokataki
Officier de Vol, Leader d'Escadron (Beta)
Second du 37è de Chasseurs
Forces Impériales
Cakins7005
Sun Feb 15, 2004 11:54 am
#4

With unarmed blind 1,a TKA will beat a Swordsman or Pikeman 100% of the time. The accuracy is so horrible. Not even warcry 2 can save the Swordsman. Here is what happened in a duel with a TKM without Master Brawler. His first attack was blind and mine was warcry 2. I delayed him for 20 seconds but missed almost every hit for 20 seconds. I managed to get in one prenerf mind bleed in but when the delay wore off he hit dizzy/knockdown and then spitting rawl until I died. I was wearing 70% ubese armor while he wasn't wearing any armor.



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
XanaXian
Sun Feb 15, 2004 8:55 pm
#5






Cakins7005 wrote:
With unarmed blind 1,a TKA will beat a Swordsman or Pikeman 100% of the time. The accuracy is so horrible. Not even warcry 2 can save the Swordsman. Here is what happened in a duel with a TKM without Master Brawler. His first attack was blind and mine was warcry 2. I delayed him for 20 seconds but missed almost every hit for 20 seconds. I managed to get in one prenerf mind bleed in but when the delay wore off he hit dizzy/knockdown and then spitting rawl until I died. I was wearing 70% ubese armor while he wasn't wearing any armor.




damn man /intimidate2 and then you would have won.




Xanaxian
-=[I am The Fedinator]=-
Follower of Commander Frankie-A's orders



DevastatorX
Sun Feb 15, 2004 10:59 pm
#6

Here's the most up to date mods for pike. Since I am one i figure i'd help ya out.


Accuracy: 150

Speed: 75

Toughness: 26


Heh, sorry i'm feeling a bit lazy so I can't give ya the melee and ranged def.




!Kenosuke Bluesummers!
N Good, Bad, I'm the Guy with the Gun N
shutout
Mon Feb 16, 2004 12:38 am
#7

tka's are the best for pvp for a few reasons.


first, they can attack any HAM bar. they get body, leg, and headhit in the precision striking tree. they also have combo attacks that will attack all 3 bars at the same time, but that's not so great.


second, the accuracy is a bonus. sure, swordsman can have a power hammer with 700+ damage, but if they don't hit with it, then what good is it?. add intimidate and blind to someone like that, and you're golden.


third, the dizzy/kd. yeah, its very powerful. sure, swordsman have a dizzy with twohandhit3, but the dizzy state rarely hits. pikeman have a dizzy with areaattack3, but that as well rarely hits. combine that with the fact that polearmhit3 does a posture change, and if you spam it, your target will pop back up even if they're dizzy, its useless. fencers also geta dizzy, and can use onehandlunge1 to posturechange their target and make them fall. tka is the only class that has both a kd and a dizzy combined in one move.


fourth, unarmed toughness is like wearing armor. melee damage is severely decreased when hitting tka masters because of this.


fifth, at master, your unamred damage is at 250, which is the cap for any skill. even if you have a skill enhancing attachment for unarmed damage, at master, it will do nothing. but, with vibro knuckles equipped, that only adds to the damage. so, my vk's with 198 max damage will make my total max damage at 448. i've seen vk's with max damage over 250 as well. that's over 500 for max damage. that's around power hammer stats right there.


sixth, the AP on the vibroknuckles work. meaning, if you're unarmed, and you get hit with vk's, you take more damage. if you are wearing armor, and are hit by vk's, you block no damage unless you have kinetic resists. the powerhammer's AP is currently not working, so you get no bonus for having a medium AP weapon.


seventh, the speed for tka's are unmatches. so, even if someone is wearing uber 80% composite armor, your splitting rawl every second will whittle away at your target at an alarming rate. combine that with him probably being knocked down, you will do an additional 50% damage to them.


eighth, they have powerboost, force of will, and wound healing abilities. powerboost is a mini buff any time you want it. giving you a buff to health, action and mind of 50% of your base mind bar. force of will might get you up from incappacitation. so if you lose a fight in pvp, you might be able to get back up and keep going. and, at meditation 4, you can heal your own wounds by meditating them away.



in conclusion, i'm not saying tka's are nerfed. i am one after all. the other professions do need a fixing though. each profession needs something that sets them apart from the other class. fencer is its superior defense, but after defensive stacking is taken away, it will be less significant. swordsman was the insane bleeds that they could place on an unhealable HAM bar (except by combat medics) and that was taken away this current publish. pikeman is being able to shock someone incredulously by the mere fact that they're being attacked by a pikeman . ok, not really. pikeman are crowd control. although, this is more for pve than pvp, as the accuracy is so low, you won't hit with 1/4 of your attacks.





--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
Rabbid_Toaster
Mon Feb 16, 2004 12:16 pm
#8

Gimperial666, no they don't. Pikemen do.



====================================
Krossin, a member of the Naritus server cluster.
A hologrinder in the making!
maefly2
Mon Feb 16, 2004 1:29 pm
#9

According to my calculations...we swordsmen get the short end of the stick IN ALMOST ALL STAT AREAS COMPARED TO OTHER MELEE CLASSES.



-->May each note i now play be a black arow of death sent straight to the heart of all those who play FALSE METAL...
EEEEEYYYYEEEEEEAAARRRGGGGHHHHHH!!!
//////The guy from MANOWAR////////

---->Slaine from ketimoor
(O..o)
' I I'
Leomi
Mon Feb 16, 2004 2:13 pm
#10

Wow, I got my butt handed to me fairly quickly by a Master Pikeman somehow...

All I saw was:

+Stun+

+Stun+

+Stun+

-800

-800

-800

+Stun+

+Stun+

+Stun+

-800


You have been incapacitated by Jhaan.


We were both buffed.

Message Edited by Leomi on 02-16-2004 01:14 PM



Leomi
Community Leader
Playing since Launch Day.
Demane
Mon Feb 16, 2004 3:36 pm
#11

I am tka and my friend is pikeman... tka fits my style and I would say that I have several advantages over him but he doesn't seemed too gimped by any means (other than needing to be buffed more than me due to his HAM costs of specials). Think of these:


1. Pikemen can only get better and not nerfed...they have that going for them.


2. There are not very many of them (until the day, maybe, where they get love and are the flavour of the month...but you would have a head start on them) so you are unique.


3. They look and sound DAMN cool! Coolest sound in gameare their vibro weapons when attacking and nothing looks cooler than a pikemen with a weapon on a mount


If there is one thing that needs to be addressed right away and would be a quick fix it would be to increase their accuracy. They miss too damn much and all their main weapons have negative mods to attack at all ranges. My tka rairly misses and my vk is +15 at all melee ranges on top of her higher attack mods. Devs should close the gap on that a bit.






Sinumbra (Flurry),
Officer at large.
shutout
Mon Feb 16, 2004 5:34 pm
#12






Demane wrote:

I am tka and my friend is pikeman... tka fits my style and I would say that I have several advantages over him but he doesn't seemed too gimped by any means (other than needing to be buffed more than me due to his HAM costs of specials). Think of these:


1. Pikemen can only get better and not nerfed...they have that going for them.


2. There are not very many of them (until the day, maybe, where they get love and are the flavour of the month...but you would have a head start on them) so you are unique.


3. They look and sound DAMN cool! Coolest sound in gameare their vibro weapons when attacking and nothing looks cooler than a pikemen with a weapon on a mount


If there is one thing that needs to be addressed right away and would be a quick fix it would be to increase their accuracy. They miss too damn much and all their main weapons have negative mods to attack at all ranges. My tka rairly misses and my vk is +15 at all melee ranges on top of her higher attack mods. Devs should close the gap on that a bit.









yeah, the devs have heard our cries. they upped the accuracy on the long vibro axe and the vibro lance. only ones crafted after the patch will have these accuracy mods, though.


and yeah, pikeman do look cool. they have the coolest looking hit3 in the game IMO.



--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
Leomi
Tue Feb 17, 2004 6:33 pm
#13

Anymore thoughts?I wish to fill the thread further.



Leomi
Community Leader
Playing since Launch Day.
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