Brawler Archive

Thread: Unbiased Comparison of Melee Professions.

Kaapal
Wed Feb 18, 2004 6:07 am
#14

I have not figured it out yet, but Pikeman have something going for them. My guild has an exceptionally talented Pikeman named Dasro. He does not seem gimped at all...quite the contrary. Matter of fact, I have seen him handily take out many TKM and Master Fencers before finally being taken down himself.


When asked he humbly says, "I don't know what happened". Those of us in the guild know better.....


donnysabertooth
Wed Feb 18, 2004 12:39 pm
#15






Leomi wrote:







Well, truly nothing is unbiased. I will tell you, I am a TKA right now, because my guild told me to do it, but I will stick with the facts.


NOTE: All skill mods are without Master Brawler. (if you find any problems I'll edit it.)


Thanks to DevastatorXfor Pikeman skill mods.

Thanks to xUnkarNokatakifor the weapons section idea.


ACCURACY: Fencer: 110 |Polearms: 150 | Two Handed: 90 |Unarmed: 205

------------------------------1.) Unarmed with 205 Accuracy

------------------------------2.)Pikeman with 150 Accuracy

------------------------------3.) Fencer with 110 Accuracy

------------------------------4.) Swordsman with 90 Accuracy


Unarmed wins the Accuracy competition.




SPEED: Fencer: 90| Polearms:75 | Two Handed: 75 | Unarmed: 110

------------------------------1.) Unarmed with 110 Speed

------------------------------2.) Fencer with 90 Speed

------------------------------3.) Pikeman with75 Speed

------------------------------4.) Swordsman with 75 Speed


Unarmed wins the Speed competition.




NOTE: Center of Being calculations are not currently correct. I cannot get into the game right now to get the right numbers, but the Brawler numbers are all the same.


Center of Being mod(s): (Duration, Efficiency) Comming Soon.


Melee Toughness: Fencer: 32 | Polearms: 26| Two Handed: 32 | Unarmed: 57

------------------------------1.) Unarmed with 57 toughness

------------------------------2.) Fencer and Swordsman with 32

------------------------------3.) Pikeman with 26





Ranged Defense: Comming soon.(Can't get in game and can't find the mods.)


Melee Defense: Comming soon.(Can't get in game and can't find the mods.)



NOTE: Further calculations and ideas are most likely biased.


PvE:


Unarmed: In PvE, unarmed can hold its own quite easily. But that is only if the user is buffed, and is fighting a low kinetic resist, light armor and no armor. Other than that, the speed and accuracy really helps. Having the speed mod at 100 allows them to hit their speed cap as well. Powerboost and Meditation helps out, and they do have some damaging attacks along with a KD. There are stories of TKAs killing Krayt Dragons, but there is almost no way to. The Kinetic resist on a Krayt, along with the heavy armor is something a TKA cannot handle. TKAs don't have any bleeds either.


Fencer: In PvE, Fencers can hold their own. Holding a Gaderiffi Baton, slapping on their insane Center of Being, and having dodge with their semi-powerful attacks they can take a lot of things. With the damage types of Kinetic and Stun, they can switch between them, though they are also stuck with fighting light armor and lower mobs.I've never heard of a Fencer taking down a Krayt, since their bleeds aren't insanely great, and bleeds have been nerfed. They are stuck with Kinetic and Stun, which Krayts have resists to.


Swordsman: In PvE, Swordsman are great. Since Publish 6, their greatness has lessened. The Swordsman bleeds used to be great. They used to be able to solo many things that other could not. The bleeds used to do anywhere to 3k damage, and their Head Hits could do the same. This with stacking helped a lot. BUT bleeds were nerfed, dealing a nice blow to swordsman, but they can still hold their own.


Pikeman: Need I say more? Unless your doing it for a Holocron or for enjoyment (:smileyvery-happy don't do it!


PvP:


Unarmed: Unarmed in PvP is very good. This is why many people are flocking to the profession. The Dizzy/KD that most TKAs rely on is a sure fire PvP winner. All you have to do is land a Dizzy/KD and spam Unarmed Hit 3 until the player is dead. BUT, they are not unstopabble. Kiters and other melee professions (especially Fencers) have a very good chance of defeating them. TKAs Defensive Acuity and Center of Being mods aren't working correctly either.

EDIT: People in lower posts list the use of intimidate and blinds by TKAs. Blinds, are useful, and TKAs do have them, but its very hard to get them to work. That is a + for TKAs. Other people have been saying that Intimidate is also useful, but every melee has it. =)


Fencer: Fencer alone is a very good PvP profession. They have a Dizzy attack, bleeds, they deal decent blows, have STUN damage for that Composite armor, and their Center of Being is insane. They also have blind attacks which deal a damaging debilitation when added with Intimidate. Added with Master Brawler, with the KD, Intimidate II, and Warcry II (a 20 second delay), the Fencer profession seems to be a good choice. It may be a little harder to win a duel while being a Fencer, but if you have strategy it shouldn't be hard.

EDIT: People have been talking about blinds, and just to make it a little more outstanding, Fencers have some powerful blind attacks.


Swordsman: Swordsman aren't the greatest for PvP, but if they get the first hit in, the can possibly win. Mind hits on people with small mind pools are very hard to fight. Althougha little too slow to fight in PvP, if you can invest in speed mods for clothing, you shouldnt be all that hard. Something that many people dont know is that Swordsman have an attack that CAN dizzy someone. Add this with Master Brawlers KD, and its not all that hard to win a PvP.


Pikeman: 'nuff said.

Well, this will be updated. Its not done yet, but if you have problems either post or mail me so I can edit it. I'm not a professional, but I'm just listing personal experience and hard facts.


EDIT: It has been brough to my attention that not only skill mods and skill come into play. Weapons and other also come into play. Here is my **ROUGH** weapons database (unsliced). (These are based off of Radiant. I am only listing the weapons that I see people use.)


Teras Kasi Artist:

Vibroknucklers: Minimum Damage: 60s

Maximum Damage: 145

Speed: 2.2


Fencer:

Gaderiffi Baton: Minimum Damage: 100s

Maximum Damage: 340s

Speed: 3.6


Swordsman:

Power Hammer: Minimum Damage: 100s

Maximum Damage: 440s

Speed: 5.6


Pikeman:

Lance: Minimum Damage: -----------

Maximum Damage: ----------

Speed: --------------------------

(NOTE: If anyone knows Pikeman info, please post or PM me.)


----------------------------------------------------------------------------------

Thank you.

Message Edited by Leomi on 02-16-2004 08:27 AM




your calculations and overall view only count towards those professions as they stand alone, i can beat anyone 1v1 melee, i can beat 5 people at once melee, 5 tkm doesnt matter who, it dependso n the player, the other professions, armor, buffs etc...my newest combo is a mast heavy swords/mast brawler/4004 tka/4000 fencer/0040 pikeman/2040 medic


im human, made all my stats to 400 except mind, made that 1000,1000,1000, i powerboost myself, take 1 drink that adds 400 to health, str, const, another drink that does the same to action, i wear stun layered composite so the encumberance is high, pop a moun gold, and i can take on anything, roughly this template gave me 150 ranged and melee, 100 counterattack, 45 KD defense, and one HELL OF AN offense, ive tried almost every melee combo there is and this has got to be the best, i dont know how other heavy swordsman do, but i also use speed tapes so i reach my maxed, i made this template about a week ago and have never had as much fun, i have quite a bit of defense, and my mind hits are insane with my power hammer, 35% damage slice, then supposedly this cant be made but my supplier made me 33% max, 16% min MELEE powerups, those are usually for range only but he said they added something, so with this my power hammer reaches about 900 max damage, i do 1 hit kills almost every day with two hand mind hit 3 even to armored people, i have an SS il ltry to post it soon of me doing 2.8k damage in pvp, ill tell u my opinions in pvp of the brawler professions, pikemen, dont do it, fencer, best defense, poor offense, heavy sword,s best offense, poor defense, tka, mix of heavies offense and fencers defense, with mast heavy swordsman and the dabblign of the other melee professions, most pvp occurs in 20m, soi just lunge2 them or warcry 2 them and people on my server are now going heavy swords cause of me, this template rules, make a char on kauri some time and ill just show u the power of it, take u along to a raid





aivut
The UnTouchAbles
MasterOfCombat
Wed Feb 18, 2004 6:55 pm
#16

The Toughness for Swordsman is definately out of date, as a Master Brawler and 0203 Swordsman, I have 40 Toughness, and I believe there are at least 2 more boxes with +4 toughness in them, bringing the total up to 42 for Non-Master Brawlers. I remember because it still astounds me that I take less damage as a Novice Swordsman than I do as a Master Pikeman.



Tosedred -
Teras Kasi Artist 4000 |
Master Swordsman |
Master Brawler |
Master Pikeman
StGabriel
Thu Feb 19, 2004 12:51 am
#17

Complete stats for all melee professions can be found here.

Or you can also look here to see some nifty HTML'ified tables.

But FWIW, your damage numbers are pretty far off and there are a lot of factors not considered. For example, Teras Kasi receive, at master, +250 damage to all attacks. Swordsmen can attack with AP2 and Fencers only get AP0 but then Fencers can deal stun damage. Pikeman block and Hit3 abilities aren't nearly as good as those given to other profs.

Etc.

StGabe.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

antares_Kauri
Thu Feb 19, 2004 1:27 am
#18

Complete stats for all melee professions can be found here.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
antares_Kauri
Thu Feb 19, 2004 6:40 am
#19

Must you always one-up me, StGabe?



antares
master pikeman




|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Leomi
Sat Feb 21, 2004 10:44 am
#20

I'll fix the mods up, I didn't feel that these were up to date.



Leomi
Community Leader
Playing since Launch Day.
KolTaggar
Sat Feb 21, 2004 2:03 pm
#21








StGabriel wrote:
Complete stats for all melee professions can be found here.

Or you can also look here to see some nifty HTML'ified tables.

But FWIW, your damage numbers are pretty far off and there are a lot of factors not considered. For example, Teras Kasi receive, at master, +250 damage to all attacks. Swordsmen can attack with AP2 and Fencers only get AP0 but then Fencers can deal stun damage. Pikeman block and Hit3 abilities aren't nearly as good as those given to other profs.

Etc.

StGabe.






That Vibro Knife thing the fencers get is AP1....isnt it?







-Kol Taggar, FoTM Whore.
Master Smiter
Master Troll
Expert Spammer
StGabriel
Sun Feb 22, 2004 11:14 am
#22

Must you always one-up me, StGabe?

. . . sorry I just had that sitting around.

That Vibro Knife thing the fencers get is AP1....isnt it?

Yes, however the average damage for a good vibroblade is about 95 and the average damage for a Gaderiffi baton is about 175. If you halve the damage of the gaderiffi against an AR1 target it's almost as good as the vibroblade (87.5 vs 95). Neither of them have nearly the damage that is offered to other melee professions (340 average AP1 damage for a TKM with a VK for example). Yeah, there's an AP1 option for fencers, but it's just not that great. But of course fencers do get stun damage which is itself very nice, at least in PvP.

Anyway, it's not a simple thing to judge these things -- there are a lot of variables to juggle.

StGabe.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

PadreBook
Mon Feb 23, 2004 11:29 am
#23



StGabriel wrote:
Complete stats for all melee professions can be found here.

Or you can also look here to see some nifty HTML'ified tables.

But FWIW, your damage numbers are pretty far off and there are a lot of factors not considered. For example, Teras Kasi receive, at master, +250 damage to all attacks. Swordsmen can attack with AP2 and Fencers only get AP0 but then Fencers can deal stun damage. Pikeman block and Hit3 abilities aren't nearly as good as those given to other profs.

Etc.

StGabe.




Pikeman details?

Padre
Myzary13
Tue Feb 24, 2004 1:01 am
#24

Aunna my tkm would simply own you bad. The hardest profession for me to beat is pikeman lol. uber pikeman with templates are still easy but when they are rich watch out. Nightsister pikes and other uber pikes can mind fire you and disease you for 30min.



Serpentor
Fuugs
Mon Mar 01, 2004 9:08 am
#25

"fifth, at master, your unamred damage is at 250, which is the cap for any skill."


Actually as a Trando MTKA your UA DMG is 265 and yes, i have logs that show Trando HIT much harder than any other race as MTKA.



my. 02cents

ILoveSporksALot
Thu Mar 04, 2004 1:44 pm
#26



Ssho wrote:
"fifth, at master, your unamred damage is at 250, which is the cap for any skill."
Actually as a Trando MTKA your UA DMG is 265 and yes, i have logs that show Trando HIT much harder than any other race as MTKA.
my. 02cents





That may be true, but dang the action costs are massive if ur action secondaries aren't buffed hehe I know.

Oh and as a reply to the person asking for pikeman details, here's the details for you: I dueled a master pikeman with my brawler and he had the hardest time hitting me ever (the 150+ melee d helps).

And for the people that can't handle kd+dizzy I'll give you this advice, def vs kd, def vs posture, and combat equilibrium work wonders, I personally have not been kd or posture changed once since I finished my profile 8)



Shadowfire
Odossk-Master Brawler/TKM/Master Fencer/3000 scout/2000 medic
(Completed Profile just shooting for coloniel and an atst next (currently Major with a DarkTrooper pet))

Tempest
Mori Oxitwi-Former Master Entertainer, Currently Master Music/3322 Doctor
Page 2 of 3