Brawler Archive
Thread: /centerOfBeing ...
Can anyone tell me what is this skill or move all about, I have been at work all day and I have not been able to check the game.
Thanks for any info on this... ![]()
Its supposed to provide a boost to your melee defence skills meaning that your opponent misses more.
However, if youre a swordsman, fencer or pikeman (or their lower level brawler equivalents) you do OK since they actually have skills to modify (dodge, counterattack etc) TKAs and unarmed don't get any bonuses since they don't have any skill mods except for unarmed toughness... and that's a completely different thing (damage reduction rather than hit prevention)
It costs a **edit**load of HAM (well for me it does) and it isn't that great.
I thought it was suppose to improve our "tanking abilities?" I have yet to experience this.
As it is, pets will always be the tanks. Sad, really. ![]()
That's false. Unarmed IV for example gives Melee Defence bonus. Read more carefully..........
Lomar4976 wrote:
TKAs and unarmed don't get any bonuses since they don't have any skill mods except for unarmed toughness... and that's a completely different thing (damage reduction rather than hit prevention)
Center of Being has nothing to do with Melee Defense. They are checked at completely different levels of the "to hit" caculation. But it does have to do with defense during combat... so I know what you were refering to.
*For 2handed/Swordsmen: CoB is a boost to CounterAttack.
*For Polearm/Pikemen: CoB is a boost to Block.
*For 1handed/Fencers: CoB is a boost to Dodge.
CounterAttack, Block, and Dodge are all more of less the same thing in SWG. Each has a bit of an advantage vs. different attack types, but all give a second chanceat avoiding damage if the normal "to hit" calculation determined through Melee/Ranged Defense and Accuracy mods determines a hit.
*For Unarmed/Teras Kasi: CoB is a boost to Defense Acuity. This is new to SWG. They used to have an equal chance to Block, CounterAttack, or Dodge. This gave the game engine 3 different things to juggle. This was replaced byDefense Acuity. Now there isonlyone mod to determine whether or not it successfully goes of, then it randomly manifests as a Dodge, CounterAttack, or Block.
CoB modifiers come in two flavors: Duration and Efficacy.Duration is just what you'd think it was. The higher th Duration, the longer the effect will be in place. This modifer gives +1 second for every +1 Duration. Efficacy is a fancy word for effectiveness, and determines the amount of boost to provide to it's root defensive manuever. Data for the relative boost is not yet complete, but at this time +100 Efficacy seems to double the supported defensive manuever.
Sinane wrote:
It costs a **edit**load of HAM (well for me it does) and it isn't that great.
I thought it was suppose to improve our "tanking abilities?" I have yet to experience this.
As it is, pets will always be the tanks. Sad, really.
False.
Center of being improves GREATLY as you level up brawler and any of the defense trees of an elite brawler profession.
But hey, you're doing a great job of keeping my uberness on the down low. ![]()
> It costs a **edit**load of HAM (well for me it does) and it isn't that great.
The problem with CoB is that it is too short and weak to be worth the cost until you can get some serious level in the "defensive" skill of your advanced profession tree. When you are only a brawler, it does more harm than good. When you are a master fencer, it is a fantastic ability, more than well worth the cost.
I am a 2343 brawler and as it stands now I have not noticed any difference with CoB being activated, except for a hefty whack to my own HAM. While I have no doubts that it is probably a very effective measure down the road. I would hazard to say that it is not worth it in the novice brawler levels.
Tosis
Tempest