Brawler Archive
Thread: Defense stacks TK + FENCER question
Alrighty, I'm familiar with how this works, and I am tempted to pursue this (As a TKM / Master Brawler I am looking to get Novice fencer and all of the defence tree). As of now those defences stack. Which is very nice. What I am asking is this...Will these defences continue to stack for melee and ranged def? I have heard rumors that after the next patch they will no longer do so. Does anyone know about this? Anyone conferor deny this? Just wanted to know before I spend a good deal of time working on fencer skills.
Any help is appriciated. Thank you.
M b
I saw a thread a while back, believe in the fencer forum addressing that. They should continue to stack, ie the def vs dizzy, etc and the melee and range defenses should and will continue to stack too.
So dont worry. In fact sounds like your character will be unstopable. If you want him to have some vulnerability give him some pike skills (hmmm, maybe skill is a bad word choice as it indicates some kind of talent or proficiency. Maybe we should just say color in some of those pike boxes. That will ensure you are handicapped in melee, you know for balance and all that.)
Ok, I'll do that.
No, really thanks for the info. I'm relieved.
Pike skills....hehe...funny.
M b
There's always a bigger fish on the pond. But it doesn't hurt to be a bigger fish yourself
StGabriel wrote:
I would note that while stacking these defenses can be nice, opponents with high accuracy wills till hit you a lot. Krayts, jedis, high level nightsisters, all hit me pretty much every time. Players with very high accuracy (such as TKA's) will still tend to hit you most of the time too.
I think we'll have to wait and see what happens (I'm not getting any details myself).
StGabe.
Ender56 wrote:
Intimidate and Stun work wonders against the high defense stackers.
Blind increases the chance to hit your opponent as well. It's not necessarily intuitive, but I've tested this.